Online Gaming Video games played over some sort of computer network - - PowerPoint PPT Presentation

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Online Gaming Video games played over some sort of computer network - - PowerPoint PPT Presentation

Online Gaming Video games played over some sort of computer network Massively Multiplayer Online Games (MMOGs) Aspects unique to MMOGs: -persistent universe that contin- ues regardless of interaction -can fit up to a few thousand players on


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Online Gaming

Video games played over some sort of computer network

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Massively Multiplayer Online Games (MMOGs)

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Aspects unique to MMOGs:

  • persistent universe that contin-

ues regardless of interaction

  • can fit up to a few thousand

players on a game server at a time

  • game state rarely ever resets,

level gained by a player today will remain when they log back on

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Virtual Economies

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Diversifying of Games

games broadening themes reaching a larger audience (housewives and seniors) usually classified into 9 main categories

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Role-playing

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World of Warcraft

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First-person Shooter

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Real-time Strategy

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Turn-based Strategy

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Simulations

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Sports Racing Casual Music/Rhythm

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Social and Physical Analysis Studies have shown that massively multiplayer online games effect greatly the physical and social being of those playing. A study was conducted at Syracuse University where 100 random college students were assigned to play ei- ther a traditional single player game or a MMORG.

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Those that played the MMORG game experienced more decreased health, well-being, sleep, socialization and academic work. They also had greater enjoyment in playing, increased interest in continuing to play and a rise in the acquisi- tion of new friendships.

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Teamwork Self Confidence Leadership

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Virtual Emmersive Environment

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Intercultural Training

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Impact on a larger scale

  • MMOGs are diversifying, even being utilized for training in real-world situations
  • U.S. Army created one called AWE (asymmetric warfare environment)
  • trains soldiers for urban warfare, no plans for commercial release
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CONCLUSIONS As online gaming is becoming so popular, MMOGs are the clear forerunners and they are diversifying as they evolve, creating different categories and themes, reach- ing a broader audience. Though we normally associate MMOGs with negative af- fects, it has been found that often they help build essen- tial skills. MMOGs are being utilized outside of just entertainment, in the areas of job training and education.

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Future of MMOGs

http://www.nbcnews.com/id/40548461/ns/technology_and_science-games/t/ future-pc-gaming-massive-online/#.U1gri-ZdW90

Affecting social interaction

http://www.sciencedaily.com/releases/2007/09/070915110957.htm

Do MMOGs have more negative side effects than traditional sin- gle-player computer games?

http://www.sciencedaily.com/releases/2007/10/071019174410.html

Building self confidence

http://www.squidoo.com/the-benefits-of-playing-mmorpgs

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