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Next Generation Online Simulations, Serious Games and Immersive - PowerPoint PPT Presentation

Next Generation Online Simulations, Serious Games and Immersive Learning Nigel Wynne Lead OSIME RDG Senior Academic Learning and Teaching National Teaching Fellow nigel.wynne@bcu.ac.uk OSIME RDG: Staff Nigel Wynne Lead Xi Guo


  1. Next Generation Online Simulations, Serious Games and Immersive Learning Nigel Wynne Lead – OSIME RDG Senior Academic – Learning and Teaching National Teaching Fellow nigel.wynne@bcu.ac.uk

  2. OSIME RDG: Staff Nigel Wynne – Lead Xi Guo – Software Engineer Paul Hammond – Interface Programmer – Flash/HTML5 Mark Richards - 3D Artist Janine Dantzie – Learning Technologist – Flash/HTML5 Timothy Marquis – Learning Technologist – 3D

  3. OSIME Contributes to a Range of Faculty Agendas Student Experience Quality Enterprise Research

  4. Core Workstreams VCC Sims Discover Session Capture Software Engineering/ Pedagogic Research 3D Sims Games, Skills And Research GUI HTML5 Virtual Reality

  5. Partner Organisations

  6. Major Workstream - Online Simulations version 2.6 • 34 sims currently in use internally and externally • 14 within Health at BCU • Over 3000 students registered. • 2013 - 14988 submissions • 2014 – 16265 submissions

  7. Pre – Registration Nursing - Examples Adult Field: Year 1 Stroke Care Renal Colic Asthma Falls and Stroke Adult Field Year 2 DKA Post Operative Risk Ruptured Spleen

  8. Main Scenes

  9. Sim Selection

  10. Check Performance Awards

  11. Performance Awards

  12. Video Introduction

  13. Making Decisions Decision Selection Decision Feedback Decision Review

  14. In Game Feedback – Performance Meters Resources Accessed Decisions Explored Decisions Made

  15. Post Submission Decision Performance

  16. Leaderboards, Analytics and Benchmark Performance

  17. League table • Student’s view

  18. Performance result analysis page

  19. Automatic certificate generation & benchmark setting

  20. Automatic certificate generation & benchmark setting

  21. Certificates and Placement Portfolio. Certificate Certificate Learners add certificate to insert in Template automatically Ongoing Achievement Record and Uploaded to produced for show mentor in practice Software learners that Achieve Performance Benchmark

  22. GUI Enhancements Panorama hint Notes

  23. GUI Enhancements Reveal Hotspots Button

  24. GUI Enhancements Decision Review button relocation

  25. GUI Enhancements Help Drag and drop decision reorder

  26. Headline Research Findings

  27. Average Hourly Usage per week per student Mean weekly usage of VCC by student: 4.73 Hours Hourly Time Expenditure Distribution Per Week (n=120) 38% 40% 35% % of Students 30% 23% 25% 15% 20% 12% 15% 8% Series1 10% 4% 3% 0% 5% 0% Average Hours P/W on VCC

  28. Pre and Post Test Comparison Scores Average Pre/Post Test Score 16 14 15.43 12 Average Score 10 9.92 8 6 4 2 0 Pre-Test Score Post-Test Score Average Mark 9.92 15.43

  29. Q22 Using VCC Improved My Ability to Make Structured Patient Assessments (85%) 70.00% 60.00% 50.00% % of Students 40.00% 62% 30.00% 20.00% 23% 10.00% 0% 10% 2% 4% 0.00% Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 23.20% 61.60% 9.80% 3.50% 0.00% 1.70%

  30. Q23 Using VCC has Helped me Conduct a MEWS Score (64%) 60.00% 50.00% 51% 40.00% % of Students 30.00% 21% 20.00% 13% 10.00% 10% 1% 3% 0.00% Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 13.30% 50.80% 9.80% 21.40% 2.60% 0.80%

  31. Using VCC Has Improved Clinical Decision Making: 89% ind. value

  32. Q26: Using VCC has Enhanced my Problem Solving Ability (80%) 1 No Response 0 Strong Disagree 4 Disagree 14 Not Sure 65 Agree 15 Strongly Agree 0 10 20 30 40 50 60 70 Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 15.1 65.1 14.2 4.4 0 0.8

  33. Q25: Using VCC will Have a Positive Impact on my Performance During Next Clinical Placement (83%) 65 70 60 50 40 30 18 20 11 6 10 0 0 0 Strongly Agree Agree Not Sure Disagree Strong Disagree No Response Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 17.6 65.1 10.7 6.25 0 0

  34. Q27 Using VCC Has Helped me Quickly Identify Patients at Risk of Deterioration (81%) 68 70 60 50 % of Students 40 30 20 13 12 4 10 3 0 0 Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 13.3 67.8 11.6 4.4 0 2.6

  35. Q28: Using VCC has Helped me to Respond More Effectively to Deteriorating Patients (79%) 70 63 60 50 % of Students 40 30 16 20 13 4 10 4 0 0 Strongly Agree Agree Not Sure Disagree Strong No Response Disagree % of Students 16 62.5 13.3 4.4 0 3.5

  36. www Increasing Learner Engagement with simulations

  37. % Achievement of Benchmark and CD awards across whole cohort 100% 88% 90% Target CD, 85% 84% 84% 82% 79% 80% 77% 76% 75% Target BM, 74% 70% 63% 60% 59% 60% 52% Axis Title 50% 47% 47% 43% 41% 40% 40% 37% 34% 33% 31% 28% 30% 25% 20% 18% 20% 9% 10% Total BM, 0%0% 0% 1st 4th 9th 14th 16th 18th 23rd 28th 2nd 6th 9th 14th 19th 23rd April May

  38. Value Placed Upon Certificates: 88% ind. value

  39. Performance Awards Motivating You to Learn – Frequency; 88% ind. Value

  40. New Simulation and Serious Games platform version 3.0

  41. Mobile Friendly

  42. Save Progress

  43. Meters and Cognitive Schemas

  44. Cognitive Schemas

  45. Advanced Handling of Resources

  46. More Awards – Increased Flexibility

  47. Staged Simulations

  48. Discrete Skills Simulations • All Mobile Friendly • To be used separately or integrated with online simulation • Can be linked with Skills Awards • Promotes Spiral Curricula

  49. 3D Simulations • More immersive Learning • Opportunity to manipulate environment • Present multi client stimuli – new skills opportunities • Plugs into same engine as rich media sims

  50. Virtual Reality • Highly Immersive Experience • Cheap Headsets • Easy conversion from 3D to VR • Link with Gesture Control • Hardware in Beta • Facebook owned • Future Gazing?

  51. Unity 3D

  52. Increased Capacity to Create 3D Content • Mobile 3D Scanner • Creates fully textured colour models • Reduced Lead time for resource creation • Models Used in Rich Media and 3D simulations • Commercial licenses for software

  53. Mobile Light Scanners to reduce 3D Design time

  54. Dedicated Servers to Reduce Render Times

  55. Previously

  56. Now

  57. 3D Visualisation • Baby Sam Project • Visualisation of potential Complications that Can Occur During Birth

  58. 3DS Max

  59. Maya

  60. Adobe Premiere

  61. Z-Brush to produce realistic high performance textures

  62. Adobe Illustrator

  63. Green Screen Video Capture

  64. Chromakeying

  65. Mobile Light Scanners to reduce 3D Design time

  66. Session Recording and Webcasting • Over 70 staff participated • Several hundred recordings • Over 20,000 views • System to be updated and expanded during 2015.

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