Next Generation Online Simulations, Serious Games and Immersive - - PowerPoint PPT Presentation

next generation online simulations serious games and
SMART_READER_LITE
LIVE PREVIEW

Next Generation Online Simulations, Serious Games and Immersive - - PowerPoint PPT Presentation

Next Generation Online Simulations, Serious Games and Immersive Learning Nigel Wynne Lead OSIME RDG Senior Academic Learning and Teaching National Teaching Fellow nigel.wynne@bcu.ac.uk OSIME RDG: Staff Nigel Wynne Lead Xi Guo


slide-1
SLIDE 1

Next Generation Online Simulations, Serious Games and Immersive Learning

Nigel Wynne Lead – OSIME RDG Senior Academic – Learning and Teaching National Teaching Fellow nigel.wynne@bcu.ac.uk

slide-2
SLIDE 2

OSIME RDG: Staff

Nigel Wynne – Lead Xi Guo – Software Engineer Paul Hammond – Interface Programmer – Flash/HTML5 Mark Richards - 3D Artist Janine Dantzie – Learning Technologist – Flash/HTML5 Timothy Marquis – Learning Technologist – 3D

slide-3
SLIDE 3

OSIME Contributes to a Range of Faculty Agendas

Student Experience Quality Research Enterprise

slide-4
SLIDE 4

Core Workstreams

VCC Sims Discover Session Capture Software Engineering/ Games, Skills And Research Pedagogic Research 3D Sims GUI HTML5 Virtual Reality

slide-5
SLIDE 5

Partner Organisations

slide-6
SLIDE 6

Major Workstream - Online Simulations version 2.6

  • 34 sims currently in use

internally and externally

  • 14 within Health at BCU
  • Over 3000 students

registered.

  • 2013 - 14988 submissions
  • 2014 – 16265 submissions
slide-7
SLIDE 7

Pre – Registration Nursing - Examples

Asthma Falls and Stroke Stroke Care Renal Colic

Adult Field: Year 1 Adult Field Year 2

DKA Post Operative Risk Ruptured Spleen

slide-8
SLIDE 8

Main Scenes

slide-9
SLIDE 9

Sim Selection

slide-10
SLIDE 10

Check Performance Awards

slide-11
SLIDE 11

Performance Awards

slide-12
SLIDE 12

Video Introduction

slide-13
SLIDE 13

Making Decisions

Decision Selection Decision Feedback Decision Review

slide-14
SLIDE 14

In Game Feedback – Performance Meters

Resources Accessed Decisions Explored Decisions Made

slide-15
SLIDE 15

Post Submission Decision Performance

slide-16
SLIDE 16

Leaderboards, Analytics and Benchmark Performance

slide-17
SLIDE 17

League table

  • Student’s view
slide-18
SLIDE 18

Performance result analysis page

slide-19
SLIDE 19

Automatic certificate generation & benchmark setting

slide-20
SLIDE 20

Automatic certificate generation & benchmark setting

slide-21
SLIDE 21

Certificates and Placement Portfolio.

Certificate Template Uploaded to Software Certificate automatically produced for learners that Achieve Performance Benchmark Learners add certificate to insert in Ongoing Achievement Record and show mentor in practice

slide-22
SLIDE 22

GUI Enhancements

Panorama hint Notes

slide-23
SLIDE 23

GUI Enhancements

Reveal Hotspots Button

slide-24
SLIDE 24

GUI Enhancements

Decision Review button relocation

slide-25
SLIDE 25

GUI Enhancements

Drag and drop decision reorder Help

slide-26
SLIDE 26

Headline Research Findings

slide-27
SLIDE 27

Average Hourly Usage per week per student

Mean weekly usage of VCC by student: 4.73 Hours

0% 5% 10% 15% 20% 25% 30% 35% 40%

15% 0% 4% 38% 23% 12% 3% 8% % of Students Average Hours P/W on VCC

Hourly Time Expenditure Distribution Per Week (n=120)

Series1

slide-28
SLIDE 28

Pre and Post Test Comparison Scores

2 4 6 8 10 12 14 16

Pre-Test Score Post-Test Score Average Mark 9.92 15.43

9.92 15.43 Average Score

Average Pre/Post Test Score

slide-29
SLIDE 29

0.00% 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% 70.00% Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 23.20% 61.60% 9.80% 3.50% 0.00% 1.70%

23% 62% 10% 4% 0% 2%

% of Students

Q22 Using VCC Improved My Ability to Make Structured Patient Assessments (85%)

slide-30
SLIDE 30

0.00% 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 13.30% 50.80% 9.80% 21.40% 2.60% 0.80%

13% 51% 10% 21% 3% 1%

% of Students

Q23 Using VCC has Helped me Conduct a MEWS Score (64%)

slide-31
SLIDE 31

Using VCC Has Improved Clinical Decision Making: 89% ind. value

slide-32
SLIDE 32

10 20 30 40 50 60 70 Strongly Agree Agree Not Sure Disagree Strong Disagree No Response

15 65 14 4 1

Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 15.1 65.1 14.2 4.4 0.8

Q26: Using VCC has Enhanced my Problem Solving Ability (80%)

slide-33
SLIDE 33

10 20 30 40 50 60 70 Strongly Agree Agree Not Sure Disagree Strong Disagree No Response

18 65 11 6

Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 17.6 65.1 10.7 6.25

Q25: Using VCC will Have a Positive Impact on my Performance During Next Clinical Placement (83%)

slide-34
SLIDE 34

10 20 30 40 50 60 70 Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 13.3 67.8 11.6 4.4 2.6

13 68 12 4 3

% of Students

Q27 Using VCC Has Helped me Quickly Identify Patients at Risk

  • f Deterioration (81%)
slide-35
SLIDE 35

10 20 30 40 50 60 70

Strongly Agree Agree Not Sure Disagree Strong Disagree No Response % of Students 16 62.5 13.3 4.4 3.5

16 63 13 4 4

% of Students

Q28: Using VCC has Helped me to Respond More Effectively to Deteriorating Patients (79%)

slide-36
SLIDE 36

www

Increasing Learner Engagement with simulations

slide-37
SLIDE 37

20% 34% 41% 43% 47% 47% 52% 59% 76% 77% 82% 84% 88% 9% 18% 25% 28% 31% 33% 37% 40% 60% 63% 75% 79% 84% Total BM, 0%0% Target BM, 74% Target CD, 85% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 1st April 4th 9th 14th 16th 18th 23rd 28th 2nd May 6th 9th 14th 19th 23rd Axis Title

% Achievement of Benchmark and CD awards across whole cohort

slide-38
SLIDE 38

Value Placed Upon Certificates: 88% ind. value

slide-39
SLIDE 39

Performance Awards Motivating You to Learn – Frequency; 88% ind. Value

slide-40
SLIDE 40

New Simulation and Serious Games platform version 3.0

slide-41
SLIDE 41

Mobile Friendly

slide-42
SLIDE 42

Save Progress

slide-43
SLIDE 43

Meters and Cognitive Schemas

slide-44
SLIDE 44

Cognitive Schemas

slide-45
SLIDE 45
slide-46
SLIDE 46

Advanced Handling of Resources

slide-47
SLIDE 47

More Awards – Increased Flexibility

slide-48
SLIDE 48

Staged Simulations

slide-49
SLIDE 49

Discrete Skills Simulations

  • All Mobile Friendly
  • To be used separately or

integrated with online simulation

  • Can be linked with Skills

Awards

  • Promotes Spiral

Curricula

slide-50
SLIDE 50

3D Simulations

  • More immersive

Learning

  • Opportunity to

manipulate environment

  • Present multi client

stimuli – new skills

  • pportunities
  • Plugs into same engine

as rich media sims

slide-51
SLIDE 51

Virtual Reality

  • Highly Immersive

Experience

  • Cheap Headsets
  • Easy conversion from

3D to VR

  • Link with Gesture

Control

  • Hardware in Beta
  • Facebook owned
  • Future Gazing?
slide-52
SLIDE 52

Unity 3D

slide-53
SLIDE 53

Increased Capacity to Create 3D Content

  • Mobile 3D Scanner
  • Creates fully textured

colour models

  • Reduced Lead time for

resource creation

  • Models Used in Rich

Media and 3D simulations

  • Commercial licenses for

software

slide-54
SLIDE 54

Mobile Light Scanners to reduce 3D Design time

slide-55
SLIDE 55

Dedicated Servers to Reduce Render Times

slide-56
SLIDE 56

Previously

slide-57
SLIDE 57

Now

slide-58
SLIDE 58

3D Visualisation

  • Baby Sam Project
  • Visualisation of

potential Complications that Can Occur During Birth

slide-59
SLIDE 59

3DS Max

slide-60
SLIDE 60

Maya

slide-61
SLIDE 61

Adobe Premiere

slide-62
SLIDE 62

Z-Brush to produce realistic high performance textures

slide-63
SLIDE 63

Adobe Illustrator

slide-64
SLIDE 64

Green Screen Video Capture

slide-65
SLIDE 65

Chromakeying

slide-66
SLIDE 66

Mobile Light Scanners to reduce 3D Design time

slide-67
SLIDE 67

Session Recording and Webcasting

  • Over 70 staff

participated

  • Several hundred

recordings

  • Over 20,000 views
  • System to be updated

and expanded during 2015.