Ivan Boo Chairperson, Serious Games Association Director, Serious Games Asia
Designing Training and Assessment Games guided by the Evaluation - - PowerPoint PPT Presentation
Designing Training and Assessment Games guided by the Evaluation - - PowerPoint PPT Presentation
Designing Training and Assessment Games guided by the Evaluation Framework Ivan Boo Chairperson, Serious Games Association Director, Serious Games Asia Our primary mission at the Serious Games Association is to create an innovative Association
Association
Our primary mission at the Serious Games Association is to create an innovative
community based on the partnership between the subject-matter-experts
(e.g. healthcare practitioners, educators, etc.) and and the the te
technology-experts (e.g.
game developers, apps developers, data scientist, graphic designers, etc.) This should be a sustainable eco-system with a viable business model that will ultimately be able to contribute to the improvement in the quality of lives for the general population.
- Founded Serious Game
mes Association Singapore in 2012
- Became Serious Game
mes Association in 2016 (200 members)
- Established Serious Game
mes Asia in 2017
Eco System1
Developers Content Experts Instructional Designers
Evaluation Framework1
DSSH Evaluation Framework
(A) Game Description (B) Rationale (C) Functionality (D) Validity (E) Data Protection Star Rating Quality Label Evaluation Criteria 1 Star
- 1. The entry is a serious game
- 2. There is a safe data storage mechanism
- 3. The working mechanism and theoretical
background of the game 2 Star
- 4. Face-validity checked and confirmed by
experts
- 5. The underlying mechanism supported by
evidence 3 Star
- 6. Involvement of medical, educational/
psychological and game development experts in the development process
- 7. Relevant user tests performed
4 Star
- 8. Independent experts have validated the
game in a study 5 Star
- 9. Predictive validity has been confirmed in a
scientific validation study & published in a peer-reviewed journal
DSSH Evaluation Framework
(A) Game Description (B) Rationale (C) Functionality (D) Validity (E) Data Protection Star Rating Quality Label Evaluation Criteria 1 Star
- 1. The entry is a serious game
- 2. There is a safe data storage mechanism
- 3. The working mechanism and theoretical
background of the game 2 Star
- 4. Face-validity checked and confirmed by
experts
- 5. The underlying mechanism supported by
evidence 3 Star
- 6. Involvement of medical, educational/
psychological and game development experts in the development process
- 7. Relevant user tests performed
4 Star
- 8. Independent experts have validated the
game in a study 5 Star
- 9. Predictive validity has been confirmed in a
scientific validation study & published in a peer-reviewed journal
Evaluation Framework2
Game Description
1. Operating System: On what operating system(s) does the game run? 2. Web-link: What is the web-link for the game? 3. Version: Which version of the game is this? (Alfa, Beta, release version) 4. Category: How would you categorize this game? (Commercial project, non-commercial project or
- thers)
5. Access: Please specify access to the game? Why did you choose this type of access? 6. Information about the developer: Please fill out Name, address, webpage, contact person(s), email address, phone and fax number of the manufacturer 7. Information about the owner/distributor: Please fill out Name, address, webpage, contact person(s), email address, phone and fax number of the owner/distributor of the game 8. Information about the funding acquired for the development of the serious game: Please fill out funding sources, name of companies and organisations 9. Is the game free of commercial pop-ups and/or advertisements?
- 10. If not what is advertised? What is the rationale for using advertisements?
- 11. Is the game free for users?
- 12. Is it a pay-per download? Please specify
- 13. Are there sources of income within the game?
- 14. What are the sources of income for the owner/distributor?
- 15. Affiliations of Owner/Distributor
- 16. What affiliations do the publishers have that could influence content or user group?
- 17. What interests do the publishers have that could influence content or user group?
- 18. Are conflicts of interest disclosed ? If yes, do people have to accept the disclosure before they can
play the game? If yes, do people have to accept the disclosure before they can play the game?
Eco System2
Developers Content Experts Instructional Designers
DSSH Evaluation Framework
(A) Game Description (B) Rationale (C) Functionality (D) Validity (E) Data Protection Star Rating Quality Label Evaluation Criteria 1 Star
- 1. The entry is a serious game
- 2. There is a safe data storage mechanism
- 3. The working mechanism and theoretical
background of the game 2 Star
- 4. Face-validity checked and confirmed by
experts
- 5. The underlying mechanism supported by
evidence 3 Star
- 6. Involvement of medical, educational/
psychological and game development experts in the development process
- 7. Relevant user tests performed
4 Star
- 8. Independent experts have validated the
game in a study 5 Star
- 9. Predictive validity has been confirmed in a
scientific validation study & published in a peer-reviewed journal
Evaluation Framework3
Rationale
1. What is (are) the purpose(s) of the game? Please describe the goal of the game in one sentence 2. Is (are) the purpose(s) disclosed to user? 3. Is the serious game link to a device?
- If yes, please describe the device.
- If yes and it is applied in healthcare, does it comply to the necessary requirements (FDA-
approval, CE-mark?). Please upload necessary information. 4. Please state the intended user group. And specify for each user group the applicable disease/ condition of healthcare profession 5. Please specify within the user group the demographic variables important to the game, like gender, age range, or other relevant descriptive items? 6. Is the game used in research/ end-user/ training courses, please specify
Eco System3
Developers Content Experts Instructional Designers Singapore University for Technology & Design (SUTD) National University of Singapore (NUS) Temasek Polytechnic (TP)
SingHealth Academia & Serious Games Association
DSSH Evaluation Framework
(A) Game Description (B) Rationale (C) Functionality (D) Validity (E) Data Protection Star Rating Quality Label Evaluation Criteria 1 Star
- 1. The entry is a serious game
- 2. There is a safe data storage mechanism
- 3. The working mechanism and theoretical
background of the game 2 Star
- 4. Face-validity checked and confirmed by
experts
- 5. The underlying mechanism supported by
evidence 3 Star
- 6. Involvement of medical, educational/
psychological and game development experts in the development process
- 7. Relevant user tests performed
4 Star
- 8. Independent experts have validated the
game in a study 5 Star
- 9. Predictive validity has been confirmed in a
scientific validation study & published in a peer-reviewed journal
Evaluation Framework4
Functionality
1. What will the player learn? Describe the learning or behavioral objectives of the game. 2. How are these objectives translated into gameplay and functionality of the game? 3. Are there any in-game instructions, tutorials? If so, please specify. 4. What parameters are used to measure/follow progress or learning effects? 5. What kind of feedback is provided to players? 6. Every serious game has restrictions and limits. In your opinion what content on the subject is NOT covered by the game? 7. Please state potential undesirable effects. This does not include "gaming the game" (cheating), but effects of negative transfer of learning. 8. Is the undesirable effects dislosed to the user? 9. Please state measures taken to prevent undesirable effects
Validity
1. Were content experts involved in the design process from the start? Please specify how? Also add documentation showing this involvement 2. Were representatives of the user group involved in the design process from the start? Please specify how? Also add documentation showing this involvement 3. Did user testing take place? What were the results, and how were these incorporated in the design? Please add documentation (reports, articles e.g.) 4. Does the game produce the same results on different platforms? 5. Is the content of the game validated with experts? Please add documentation/reports/articles 6. How does learning outcome compare to other methods assessing the same construct. Please add documentation/reports/articles 7. Is this game able to predict improvements of skills? Was this game validated in a Randomized Controlled Trial? Was the study published in a peer-reviewed journal? Please add documentation/ reports/ articles
Eco System4
Developers Content Experts Instructional Designers Game Technologies and its Applications Game Data Analytics and Security Serious Games Design vs. Gamification Research Methodology & Outcomes Learning Pedagogies,
- bjectives and
- utcomes
Innovation Education Research
DSSH Evaluation Framework
(A) Game Description (B) Rationale (C) Functionality (D) Validity (E) Data Protection Star Rating Quality Label Evaluation Criteria 1 Star
- 1. The entry is a serious game
- 2. There is a safe data storage mechanism
- 3. The working mechanism and theoretical
background of the game 2 Star
- 4. Face-validity checked and confirmed by
experts
- 5. The underlying mechanism supported by
evidence 3 Star
- 6. Involvement of medical, educational/
psychological and game development experts in the development process
- 7. Relevant user tests performed
4 Star
- 8. Independent experts have validated the
game in a study 5 Star
- 9. Predictive validity has been confirmed in a
scientific validation study & published in a peer-reviewed journal
Evaluation Framework5
Data Security
1. Please elaborate on (if appropriate) information about data collection mechanisms integrated into the serious game. 2. To which countries is the game distributed? 3. Are patient-specific data stored by the game? 4. If yes, are patient informed consent criteria met according to laws in countries stated above? How is informed consent acquired? 5. Who owns and stores the data resulting from play? During what period are the data stored? 6. Can user delete data temporarily and/or permanently? 7. Is data stored and managed in compliance with the privacy laws of the relevant countries? Please specify 8. Are the abovementioned items on data privacy disclosed to the user?
Eco System5
Developers Content Experts Instructional Designers Game Technologies and its Applications Game Data Analytics and Security Serious Games Design vs. Gamification Research Methodology & Outcomes Learning Pedagogies,
- bjectives and
- utcomes
Innovation Education Research Hospital Management Support Serious Games Accreditation & Research Centre Research University Partnership Industry Partnership
Business Model
Serious Games Accreditation & Research Center Shared Games Repository Smart Devices End-Users Data Analytics Developers Content Experts Instructional Designers Institutional Buyer Completed Games Shared Games Assets
Summary
- 1. Training and Development of Clinicians
- 2. Training and Development of Developers
- 3. Understanding Game Data and Leveraging on its Potential
- 4. Lowering Cost of Game Production
- 5. Rethinking Serious Game Business Model
Can we design Training and Assessment Games using the Evaluation Framework?
Serious Games Association
WWW.SERIOUSGAMESASSOCIATION.ORG