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Naps: Scalable, Robust Topology Management in Wireless Ad Hoc Networks Brighten Godfrey and David Ratajczak IPSN 2004, Berkeley, CA April 27, 2004 What is Naps? Naps is a simple, randomized algorithm that thins an ad hoc net- work


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SLIDE 1

Naps: Scalable, Robust Topology Management in Wireless Ad Hoc Networks

Brighten Godfrey and David Ratajczak IPSN 2004, Berkeley, CA April 27, 2004

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SLIDE 2

What is Naps?

  • Naps is a simple, randomized algorithm that “thins” an ad hoc net-

work to a desired density of nodes per unit area without knowledge

  • f the underlying density or node location.
  • Potential applications: reducing contention among radios, smooth-

ing sensing coverage

  • Application in this paper: power saving

– Nodes deployed at density λ – Density λt < λ sufficient for multi-hop routing connectivity – Use Naps to thin network to density λt – Thinned nodes “sleep” (turn off their radios)

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SLIDE 3

Model

Geometric random graph:

  • Nodes distributed uniformly at random in a square region
  • Average of λ nodes per unit area
  • Unit radius connectivity

Naps performs well empirically even under relaxed assumptions.

1

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SLIDE 4

Intuition

  • λ = underlying density, λt = target density
  • Easy way to thin to desired density: leave each node on with prob-

ability λt/λ (others sleep) – Nodes distributed like Poisson process with intensity λ – Poisson thinning property: waking set is like Poisson with λt

  • Problems:

– Needs global knowledge of λ – Node density may vary over space and time

  • Naps uses an adaptive local estimate of underlying density
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SLIDE 5

The Naps algorithm in words

Executed at each node:

  • Iterate over time periods:

– Broadcast HELLO message – Listen for HELLO messages from neighbors – If c HELLO messages received, sleep until end of period

  • Initially and every 10 periods thereafter, period length is uniform-

random ∈ [0, T); otherwise period length is T. Two parameters:

  • Neighbor threshold c proportional to target density (e.g. c = 6)
  • Time period T controls rate of turnover (e.g. T = 10 minutes)
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SLIDE 6

The Naps algorithm in pictures

Here c = 4.

time

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SLIDE 7

The Naps algorithm in pictures

Here c = 4.

time

t

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SLIDE 8

The Naps algorithm in pictures

Here c = 4.

time

t Hello!

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SLIDE 9

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1

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SLIDE 10

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2

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SLIDE 11

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T

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SLIDE 12

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T Hello!

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SLIDE 13

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T Hello! 1

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SLIDE 14

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T Hello! 1 2

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SLIDE 15

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T Hello! 1 2 3

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SLIDE 16

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T Hello! 1 2 3 4

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SLIDE 17

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T Hello! 1 2 3 4 Zzzzz....

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SLIDE 18

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T Hello! 1 2 3 4 Zzzzz....

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SLIDE 19

The Naps algorithm in pictures

Here c = 4.

time

t Hello! 1 2 t+T Hello! 1 2 3 4 Zzzzz.... 1 2 3 t+2T 4 Zzzzz.... Hello!

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SLIDE 20

Why it works

  • Suppose node v has d neighbors
  • HELLO messages received by node v are uniformly distributed
  • =

⇒ expected time between two messages is

T d+1

  • Node v stays awake for c of these intervals per period T
  • =

⇒ awake for fraction

c d+1 of time

  • E[d] = πλ
  • =

⇒ average node stays awake for fraction of time ≈ c

πλ

  • i.e. for target density λt, pick c = πλt
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SLIDE 21

Using Naps for power saving

  • Goal: Turn off as many nodes as possible such that multi-hop rout-

ing still works, i.e. – (almost all) waking nodes are in a connected component and – (almost every) sleeping node has a waking neighbor

  • Property of geometric random graphs: there is a critical density λc

above which a large fraction of nodes are in a connected compo- nent w.h.p.

  • Set λt above critical threshold =

⇒ almost all waking nodes are connected

  • Random graphs produced by Naps are not geometric random graphs...
  • ...but we prove they also have a critical threshold above which con-

nectivity is good.

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SLIDE 22

Simulation: connectivity

0.2 0.4 0.6 0.8 1 1.2 1.4 1 2 3 4 5 6 7 8 Average MCA Density Underlying graph c = 6 c = 5 c = 4 c = 3

MCA = Maximum Component Accessibility = fraction of nodes in

  • r adjacent to the largest waking component
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SLIDE 23

Simulation: connectivity

0.2 0.4 0.6 0.8 1 1.2 1.4 1 2 3 4 5 6 7 8 1st percentile MCA Density Underlying graph c = 6 c = 5 c = 4 c = 3

Area = 625. 1st percentile is minimum of 100 samples within a time period, then averaged over 20 trials.

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SLIDE 24

Simulation: power savings

1 2 3 4 5 6 7 8 2 4 6 8 10 12 14 16 18 20 Factor increase in network lifetime Density r = 0 = 0.01 = 0.1 = 0.5

Network lifetime is time that MCA ≥ 0.9. r = ratio of sleeping power to waking power.

Area = 900, c = 6, waking node lifetime = 100T. 5 trials.

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SLIDE 25

Summary

  • Naps selects a rotating set of “waking” nodes of a desired density
  • Advantages

– Low communication (one message sent per node, Θ(λt) received) – Simple, robust (performs better in mobile setting) – No location information necessary

  • Disadvantages

– Only probabalistic guarantees – Isn’t optimal in terms of number of nodes turned off (but more efficent schemes are costly)

  • Future work

– Test performance in a real network – Estimate target density adaptively

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SLIDE 26

Simulation: mobility

0.2 0.4 0.6 0.8 1 50 100 150 200 250 300 350 400 Average MCA Time Immobile, uniform (1) Immobile, clustered (2) Mobile, no clustering (3) Mobile, s_max = 0.2 (4) Mobile, s_max = 16 (5)

Area = 256, λ = 5, c = 6, r = 0.1, and waking node survives for time 100T. Averaged over 5 trials.

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SLIDE 27

Simulation: scaling

0.2 0.4 0.6 0.8 1 32 128 512 2048 8192 1st percentile MCA Area c = 8 c = 6 c = 5 c = 4.5 c = 4.3 c = 4 c = 3

1st percentile is over 100 samples within a time period. λ = 5.

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SLIDE 28

Simulation: fraction of nodes awake

0.2 0.4 0.6 0.8 1 1 2 3 4 5 6 7 8 Fraction of nodes awake Density Simulation, c = 4 c = 6 c = 8 Analysis, c = 4 c = 6 c = 8

Area = 625.

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SLIDE 29

Simulation: MCA vs. time

0.2 0.4 0.6 0.8 1 100 200 300 400 500 600 700 800 Average MCA Time Density = 5 = 10 = 15 = 20

Area = 625, c = 6, r = 0.1, and a waking node survives for time 100T.