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n g i s e D d e r t n e C n a m u H Prof. Joseph Giacomin March 7 th 2012 d n a s n o i t a s i l a r e s n r e e G n g e i m s e o D S t t u s o r i b F a s e p y t o e r e t S


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H u m a n C e n t r e d D e s i g n

  • Prof. Joseph Giacomin

March 7th 2012

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F i r s t S

  • m

e G e n e r a l i s a t i

  • n

s a n d S t e r e

  • t

y p e s a b

  • u

t D e s i g n e r s

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The Artist Designer

...applying knowledge of aesthetics, materials, mechanics and perception to achieve pleasant and enjoyable objects.

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Ron Arad

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Giorgetto Giugiaro

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Philippe Starck

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The Engineering Designer

...applying scientific and technical knowledge to achieve functional, efficient and affordable products.

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James Dyson

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Andrian Newey

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Burt Rutan

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Human Centred Designer

A relatively transparent figure who does not impose preferences on a project, but, instead, conveys and translates the will of the people in

  • rder to empower them through

the final design solution. Human centred design involves techniques which communicate, interact, empathise and stimulate the people involved, obtaining an understanding of their needs, desires and experiences which

  • ften transcends that which the

people themselves actually knew and realised.

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Narration Visual journals Cultural Probes Be your customer Customer journey Personas Scenarios Extreme Users Focus groups Co-design

Some Human Centred Design Tools...

Ethnographic interviews Questionnaires Day-in-the-life analysis Customer Shadowing Fly-on-the-wall observation Activity analysis Error analysis Cognitive task analysis The five whys Conceptual landscape

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Human Centred Design

Combines branding, computer science, engineering, ergonomics, management, philosophy and psychology to design products, systems and services which are physically, perceptually, cognitively and emotionally intuitive.

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Sam Weller Cosy All The Time An energy-efficient heater built into a sealed pocket within a blanket, which is recharged by placing it

  • ver a clothes horse induction unit.

Physically Intuitive

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Joseph Giacomin Energy Sixth Sense Thermal imagining display in home thermostat to help “see” the energy usage. Perceptually Intuitive

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Oliver Wooderson Bathe Safe Functional bath temperature monitor for helping to avoid the dangers of scalding. Cognitively Intuitive

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Tim Holley Tio Light switch which encourages children to reduce energy usage by becoming more expressively irritable the longer the lights are left on. Emotionally Intuitive

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Sources of the Generalisations

The three generalisations strongly resemble the three-layered model of meaning proposed by the well known psychologist Mihaly Csikszentmihalyi. Meaning is construction built up from dialogues with one’s inner self (superego), with the external world (cosmos) and with other people (social).

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N

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S

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e O b s e r v a t i

  • n

s a b

  • u

t R e c e n t B u s i n e s s T r e n d s

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1990 1994 1985

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1995

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2001

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The business development was guided by the physical, perceptual, cognitive and emotional characteristics of people …

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Environmentally Sustainable Design Human Centred Design Technology Driven Design

The Three Design Paradigms

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Eric Von Hippel of the MIT Business School has noted that “70% to 80%

  • f new product development that fails does so not for lack of advanced

technology, but because of a failure to understand users’ needs.”

Why Human Centred Design ?

Von Hippel, E. 2007, An emerging hotbed of user-centered innovation, Breakthrough ideas for 2007, Harvard Business Review, Article R0702A, February.

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The importance of customer experience is clear from the economic performance of companies ranked using the Customer Experience Index. Companies achieving high levels of customer experience (e.g. those in the index’s top quartile) enjoy revenue gains of up to €70 million while companies characterised by low levels of customer experience suffer losses of up to €110 million.

Why Human Centred Design ?

Temkin, B.D., Manning, H., Melnikova, O. and Geller, S. 2008, The Business Impact of Customer Experience, Forrester Research.

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Why Human Centred Design ?

21st century design is characterised by approaches such as user centred design, design for product experience, design for customer experience, design for emotion, emotionally durable design, design for pleasure, sensory branding and neurobranding which have been made possible by the recent dramatic expansion of our understanding of the human mind.

Chapman, J. (2005), Emotionally Durable Design: Objects, Experiences and Empathy, Earthscan Publishers, London. Du Plessis, E. (2011) The Branded Mind: What Neuroscience Really Tells Us About the Puzzle of the Brain and the Brand, Kogan Page Publishers, London. Jordan, P.W. (2000), Designing Pleasurable Products: An Introduction to the New Human Factors, Taylor & Francis, London. Lindstrom, M. (2005), Branding cluster sheet: Brand Sense: How to Build Powerful Brands Through Touch, Taste, Smell, Sight and Sound, Kogan Page Publishers, London. Mulder, S. and Yaar, Z. (2006), The User is Always Right: A Practical Guide to Creating and Using Personas for the Web, New Riders Publishers, Berkeley, California. Norman, D. A. (2005), Emotional Design: Why We Love (or Hate) Everyday Things, Basic Books, New York, New York. Shaw, C. and Ivens, J. (eds) 2002, Building Great Customer Experiences, Palgrave. Schifferstein, H.N.J. and Hekkert, P. (2007) Product Experience, Elsevier Science, San Diego, CA.

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A n d N

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S

  • m

e S

  • u

l S e a r c h i n g R e g a r d i n g B u s i n e s s P r a c t i c e

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Does Human Centred Design Require a Change of Business Strategy ?

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  • Probably. Human centred design is a complex form of market-pull business

strategy, which involves the business proposing innovative new concepts to the market and then responding quickly to the feedback.

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Does Human Centred Design Require Greater Communication Within The Business ?

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  • Yes. This is so important that

designers like Gray, Brown and Macanufo have assembled tools to help to break down barriers, generate ideas and develop new strategies. Group and game activities based on visual techniques, customer role-playing and user experience capture can be deployed across the business.

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Does Human Centred Design Require Greater Interaction with The Customers ?

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  • Yes. Eric Von Hippel suggests that

products, systems and services are shaped by "lead users" who are ahead

  • f the marketplace trends. He argues

that businesses should redesign their processes so as to co-develop and co- design with customers at all stages. Customers express their ideas, form innovation communities and sometimes even develop the new product, system

  • r service themselves. Examples include

the open source software movement and several recent products for the home.

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Does Human Centred Design Require Better Communication of the Vision ?

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  • Yes. Anthony Dunne refers to “para-functionality”,

“conceptual design” and “real fiction” to describe ways of focussing on the interaction between the portrayed reality of an alternative design scenario and the everyday reality of people’s lives. Dunne suggests that a range of physical and virtual prototypes including acting and film can be used as “props” for people to act out experiences with, and critiques of, new meanings and lifestyles.

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  • Yes. Roberto Verganti suggests that

innovation does not occur from within the existing market, but instead from a vision about possible new meanings which customers did not ask for, but which they fall in love with once experienced. Verganti suggests that innovation requires getting close to “interpreters”, those individuals who share the vision, deeply understand it, and shape the market.

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Does Human Centred Design Involve Ethical Challenges ?

Yes, many... Not least of which deciding how much of “us” to put into the product, system or service...

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Putting a little bit of us into our tools.

A clever flower pot can help to care for our floral friends.

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Assisted navigation takes the strain of reading the map.

Putting a little bit of us into our tools.

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Medical devices can inform

  • r even diagnose.

Putting a little bit of us into our tools.

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ASIMO can assist with many workplace tasks.

Putting a little bit of us into our tools.

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Robots work with children.

Putting a little bit of us into our tools.

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Thank you.