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Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing Toshiya Hachisuka * Wojciech Jarosz * Richard Peter Weistroffer Kevin Dale Greg Humphreys Matthias Zwicker * Henrik Wann Jensen * * University of California, San


  1. Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing Toshiya Hachisuka * Wojciech Jarosz * Richard Peter Weistroffer † Kevin Dale ‡ Greg Humphreys † Matthias Zwicker * Henrik Wann Jensen * * University of California, San Diego † University of Virginia ‡ Harvard University

  2. 4 Sampling and Realistic Rendering • Distributed ray tracing [Cook et al. 84] Pixel Lens Objects Image Plane

  3. 8 Adaptive Sampling Image based adaptive sampling • Recursive subdivision [Whitted 80] • Stochastic adaptive sampling [Mitchell 87, 91] • Perceptually based criterion [Bolin and Meyer 98] • Divergence based criterion [Rigau et al. 03] • MISER [Press and Farrar 90] [Leeson 03]

  4. 9 Adaptive Sampling Image based adaptive sampling • Recursive subdivision [Whitted 80] • Stochastic adaptive sampling [Mitchell 87, 91] • Perceptually based criterion [Bolin and Meyer 98] • Divergence based criterion [Rigau et al. 03] • MISER [Press and Farrar 90] [Leeson 03]

  5. 10 Motion Blur

  6. 11 Motion Blur

  7. 12 Motion Blur

  8. 13 Motion Blur Time

  9. 13 Motion Blur Time Pixel

  10. 14 Motion Blur Time Pixel

  11. 14 Motion Blur Time Pixel

  12. 15 Motion Blur Time Pixel

  13. 16 Motion Blur Time Pixel

  14. 17 Adaptive Sampling [Mitchell 91] Time Pixel

  15. 18 Adaptive Sampling [Mitchell 91] Time Pixel

  16. 19 Adaptive Sampling [Mitchell 91] Time Pixel

  17. 20 Adaptive Sampling [Mitchell 91] Time Pixel

  18. 21 Adaptive Sampling [Mitchell 91] Time Pixel

  19. 22 Adaptive Sampling [Mitchell 91] Time Pixel

  20. 23 Adaptive Sampling [Mitchell 91] Time Pixel

  21. 24 Adaptive Sampling [Mitchell 91] Time Pixel

  22. 25 Adaptive Sampling [Mitchell 91] Time Pixel

  23. 26 Adaptive Sampling [Mitchell 91] Time Pixel

  24. 27 Adaptive Sampling [Mitchell 91] Time Pixel

  25. 28 Adaptive Sampling [Mitchell 91] Time Pixel

  26. 29 Adaptive Sampling [Mitchell 91] Time Pixel

  27. 30 Adaptive Sampling [Mitchell 91] Time Pixel

  28. 31 Adaptive Sampling [Mitchell 91] Time Pixel

  29. 32 Adaptive Sampling [Mitchell 91] Time Pixel

  30. 33 Adaptive Sampling [Mitchell 91] Time Pixel

  31. 34 Adaptive Sampling [Mitchell 91] Time Pixel

  32. 35 Adaptive Sampling [Mitchell 91] Time Pixel

  33. 36 Adaptive Sampling [Mitchell 91] Time Pixel Sampled Exact

  34. 37 Motion Blurred Sphere 1 Samples / Pixel 4 16 64 Reference

  35. 38 Motion Blurred Sphere 1 Samples / Pixel 4 16 64 Reference

  36. 39 Adaptive Sampling [Mitchell 91] Time Pixel Sampled Exact

  37. 40 Key Idea of Our Work • Conventional adaptive sampling • Only adaptive on pixel axis • Multidimensional adaptive sampling • Adaptive on all axes

  38. 41 Multidimensional Adaptive Sampling Time Pixel

  39. 42 Multidimensional Adaptive Sampling Time Pixel

  40. 43 Multidimensional Adaptive Sampling Time Pixel

  41. 44 Multidimensional Adaptive Sampling Time Pixel

  42. 45 Multidimensional Adaptive Sampling Time Pixel

  43. 46 Multidimensional Adaptive Sampling Time Pixel

  44. 47 Multidimensional Adaptive Sampling Time Pixel

  45. 48 Multidimensional Adaptive Sampling Time Pixel

  46. 49 Multidimensional Adaptive Sampling Time Pixel

  47. 50 Multidimensional Adaptive Sampling Time Pixel

  48. 51 Multidimensional Adaptive Sampling Time Pixel

  49. 52 Multidimensional Adaptive Sampling Time Pixel

  50. 53 Multidimensional Adaptive Sampling Time Pixel

  51. 54 Multidimensional Adaptive Sampling Time Pixel

  52. 55 Multidimensional Adaptive Sampling Time Pixel

  53. 56 Multidimensional Adaptive Sampling Time Pixel

  54. 57 Multidimensional Adaptive Sampling Time Pixel

  55. 58 Multidimensional Adaptive Sampling Time Pixel

  56. 59 Multidimensional Adaptive Sampling Time Pixel

  57. 60 Multidimensional Adaptive Sampling Time Pixel

  58. 61 Multidimensional Adaptive Sampling Time Pixel

  59. 62 Multidimensional Adaptive Sampling Time Pixel Sampled Exact

  60. 63 Motion Blurred Sphere - Comparison [Mitchell 91] Our method 1 4 16 64 Reference

  61. 64 Motion Blurred Sphere - Comparison [Mitchell 91] Our method 1 4 16 64 Reference

  62. 65 Motion Blurred Sphere Our Method 20 Low Discrepancy 15 Mitchell 10 5 0 1 4 16 64 256

  63. 66 Rendering is Integration • Each pixel value, L(x, y), is defined as multidimensional integration � � L ( x, y ) = f ( x, y, u 1 , . . . , u n ) d u 1 . . . d u n · · ·

  64. 67 Rendering is Integration • Motion blur is 1D integration over time (t) � L ( x, y ) = f ( x, y, t ) d t

  65. 68 Rendering is Integration • DOF is 2D integration over lens (u, v) �� L ( x, y ) = f ( x, y, u, v ) d u d v

  66. 69 Analytical Solution Time t Pixel L ( x ) x � L ( x ) = f ( x, t )d t

  67. 70 Analytical Solution Time t Pixel L ( x ) x � L ( x ) ≈ w i f ( x, t i ) i

  68. 71 Conventional Adaptive Sampling Time t Pixel L ( x ) x � L ( x ) ≈ w i f ( x, t i ) i

  69. 72 Multidimensional Adaptive Sampling Time t Pixel L ( x ) x � L ( x ) ≈ w i f ( x, t i ) i

  70. 73 Key Features • Exploits coherency beyond the image plane • Adaptive sampling based on deterministic samples • Theory applies to various effects

  71. Results

  72. 75 Motion Blur (3D) - Reference 512 samples 27,488 sec

  73. 76 Motion Blur (3D) - Our Method 8 samples 672.2 sec

  74. 77 Motion Blur (3D) - [Mitchell 91] 12.67 samples 676.4 sec

  75. 78 Motion Blur (3D) - Comparison Our method [Mitchell 91] 8 samples / pixel 12.67 samples / pixel 672.2 sec 676.4 sec RMS: 0.0034 RMS: 0.0099

  76. 79 Depth of Field (4D) - Reference ‏ 512 samples 11,960 sec

  77. 80 Depth of Field (4D) - Our Method 16 samples 993 sec

  78. 81 Depth of Field (4D) - [Mitchell 91] ‏ 38.25 samples 980 sec

  79. 82 Depth of Field (4D) - Comparison Our method [Mitchell 91] 16 samples / pixel 38.25 samples / pixel 993 sec 980 sec RMS: 0.132 RMS: 0.192

  80. Sampling Density 83

  81. 84 Area Light Source (4D) Our method Mitchell Our Method Mitchell Scene Setup 1 8 Area Light Source Samples / Pixel Occluders 64 64

  82. 85 Area Light Source (4D) Our method Mitchell Metropolis Our Method Mitchell Low Discrepancy Metropolis 1 8 Samples / Pixel 64 64

  83. 86 Area Light Source (4D) Our method Mitchell Metropolis Samples / Pixel 64 Area Light Source Occluders

  84. 87 Motion Blur + DOF (5D)

  85. 88 Future Work • More higher dimensional adaptive sampling • New adaptive sampling criterion • Application to more complex light transport

  86. 89 Conclusion • Produces images with less noise by fewer samples • Adaptive sampling in multidimensional space • Reconstruction from multidimensional samples • Applicable to various rendering effects

  87. 90 Acknowledgement • NSF CPA 0701992 • UCSD FW Grid Project • NSF Research Infrastructure Grant EIA-0303622 • All UCSD graphics lab members

  88. 91 Thanks

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