MP4: Smooth I
CS 418 – Interactive Computer Graphics TA: Gong Chen Fall 2012
MP4: Smooth I CS 418 Interactive Computer Graphics TA: Gong Chen - - PowerPoint PPT Presentation
MP4: Smooth I CS 418 Interactive Computer Graphics TA: Gong Chen Fall 2012 Todays Topics MP4 Explaination Subdivision 40% Curved camera path 10% Appearance (texture/lighting/color) 10% Compilation 20%
CS 418 – Interactive Computer Graphics TA: Gong Chen Fall 2012
– Curved camera path 10% – Appearance (texture/lighting/color) 10%
p89ilM4
Ref: “Catmull-Clark Subdivision: The Basics”, http://www.rorydriscoll.com/
Ref: “Catmull-Clark Subdivision: The Basics”, http://www.rorydriscoll.com/
Ref: “Catmull-Clark Subdivision: The Basics”, http://www.rorydriscoll.com/
Ref: “Catmull-Clark Subdivision: The Basics”, http://www.rorydriscoll.com/
– Blue = (new) edge points – Red = (new) face point – Pink = (modified) vertex
Ref: “Catmull-Clark Subdivision: The Basics”, http://www.rorydriscoll.com/
– Blue = (new) edge points – Red = (new) face point – Pink = (modified) vertex
Ref: “Catmull-Clark Subdivision: The Basics”, http://www.rorydriscoll.com/
Ref: “Catmull-Clark Subdivision: The Basics”, http://www.rorydriscoll.com/
n i
v n f
1
1
FACE (unchanged)
2
2 1
v v e
EDGE VERTEX
i i
1
8 6
2 1 1
e v e v
i i
Crease
(Two sharp edges )
Dart
(One sharp incident edge)
Corner
(Three or more sharp edges)
j j j j i i
f n e n v n n v
2 2 1
1 1 2
>2 2 0,1
Ref: “Subdivision Surfaces”, Geri’s Game (1989) : Pixar Animation Studios
Ref: “Subdivision Surfaces”, Geri’s Game (1989) : Pixar Animation Studios
ks = spring constant kd = damping constant r = rest length
Ref: “Particle System Example”, Paul Bourke, 1998
G = universal gravitational constant = 6.672 x 10-11N m2 kg-2
Ref: “Particle System Example”, Paul Bourke, 1998
Repel : if the charges are the same sign Attract : if they are the opposite sign
k = Coulombs constant = 8.9875 x 109 N m2 C-2
Ref: “Particle System Example”, Paul Bourke, 1998