MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA This Talk A - - PowerPoint PPT Presentation

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MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA This Talk A - - PowerPoint PPT Presentation

MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA This Talk A broad, slightly historical overview Some of the things weve learned Minimizing barriers Going forward and what were excited about Your input Valve Splash


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MIKE MORASKY

VALVE MUSIC IN VALVE GAMES AND MEDIA

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This Talk

  • A broad, slightly historical overview
  • Some of the things we’ve learned
  • Minimizing barriers
  • Going forward and what we’re excited about
  • Your input
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Valve Splash Screen Video

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MUSIC AS CRAFT

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How We Work at Valve

  • Free to experiment and execute
  • Artists are fully integrated and involved
  • Goals and constraints
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Workflow

  • Same as most audio and music artists
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Workflow

  • Same as most audio and music artists
  • Iterating rough “mockups” in context
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Original TF2 Trailer

First Team Fortress 2 Trailer

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Workflow

  • Same as most audio and music artists
  • Iterating rough “mockups” in context
  • Acquiring (recording) hi-quality assets
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How We Work

  • Same as most audio and music artists
  • Iterating rough “mockups” in context
  • Acquiring (recording) hi quality assets
  • Methodology depends on the scope and style /

genre of the work

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How We Work

  • Same as most audio and music artists
  • Iterating rough “mockups” in context
  • Acquiring (recording) hi quality assets
  • Methodology depends on the scope and style /

genre of the work

  • Mixing
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Going Forward

  • Expanding tools and software available through

Steam

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MUSIC AS DESIGN

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Trailers

  • Reinforcing art and game design:
  • Team Fortress 2
  • Left 4 Dead 2: community feedback
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Trailers

  • Reinforcing art and game design:
  • Team Fortress 2
  • Left 4 Dead 2: community feedback
  • Dota 2
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Dota 2 Trailer

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Life of its Own

  • “Portal”: Jonathan Coulton and “Still Alive”
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Life of its Own

  • Portal: Jonathan Coulton and “Still Alive”
  • Team Fortress 2
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Medic and Taunt

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Medic and Taunt

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Medic and Taunt

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Life of its Own

  • Portal: Jonathan Coulton and “Still Alive”
  • Team Fortress 2
  • Left 4 Dead 2 and the “Midnight Riders”
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Life of its Own

  • Portal: Jonathan Coulton and “Still Alive”
  • Team Fortress 2
  • Left 4 Dead 2 and the “Midnight Riders”
  • Portal 2 soundtrack
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Going Forward

  • Continue leveraging existing channels
  • Explore more direct ways to share media
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IN-GAME MUSIC

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Music in L4D

  • Making the music matter
  • Every piece of music means something
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Music in L4D

  • Making the music matter
  • Every piece of music means something
  • The “Tank” theme
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Music in L4D

  • Making the music matter
  • Every piece of music means something
  • The “Tank” theme
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Music in L4D

  • Making the music matter
  • Every piece of music means something
  • The “Tank” theme
  • “Special” infected motifs
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Music in L4D

  • Making the music matter
  • Every piece of music means something
  • The “Tank” theme
  • “Special” infected motifs
  • Experimentation was crucial
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MUSIC AS SOFTWARE

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The Music of Portal 2

  • Prototype tool set
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The Music of Portal 2

  • Prototype tool set
  • Encouraging exploration and “play”
  • Game-play creates music
  • Repulsion Gel
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Portal 2 Repulsion Gel Video

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The Music of Portal 2

  • Prototype tool set
  • Encouraging exploration and “play”
  • Game-play creates music.
  • Repulsion Gel
  • Phasing Lasers
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Portal 2 Laser Phase Video

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The Music of Portal 2

  • Prototype tool set
  • Encouraging exploration and “play”
  • Game-play creates music.
  • Repulsion Gel
  • Phasing Lasers
  • Again experimentation was crucial
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Going Forward

  • Evermore possibilities for exploration, particularly

in VR

  • Continued development of easier and more

extensible tools for the artist

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MUSIC IN ESPORTS

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CS:GO

  • Keep it simple and out of the way
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CSGO Round Start Video

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CS:GO

  • Keep it simple and out of the way
  • Expose some game state
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CSGO Bomb Plant Video

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CS:GO

  • Keep it simple and out of the way
  • Expose some game play data
  • What the tracking data shows
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Competitive Ranking Casual

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Going Forward

  • Adding more customization capabilities
  • Spectators and streaming
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Going Forward? (recap)

  • More software and tools available via Steam
  • More ways to share music and media
  • Continued improvement of internal tools
  • Customization features for serious players
  • Attending to spectators
  • Continued exploration of eSports, new games, VR

via minimum barriers

  • What are you looking for?
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MIKE MORASKY

VALVE MUSIC IN VALVE GAMES AND MEDIA