marta zubieta analysing practice ma graphic arts 18 19
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Marta Zubieta Analysing Practice MA GRAPHIC ARTS 18/19 Ideas from - PowerPoint PPT Presentation

Marta Zubieta Analysing Practice MA GRAPHIC ARTS 18/19 Ideas from the book: A field guide to getting lost disolution of identity In a society overcontrolled Ideas/Simils with my voice the most valuable thing is to subjects/ points to


  1. Marta Zubieta Analysing Practice MA GRAPHIC ARTS 18/19

  2. Ideas from the book: A field guide to getting lost “disolution of identity” In a society overcontrolled Ideas/Simils with my voice the most valuable thing is to subjects/ points to create become invisible, at least for critical content: a small period of time, so you can create new invented roles. -Getting lost into the technological hole of social “The idea of the wanderer, media unbeing, not about being lost but trying to lose yourself.” (example travelling alone to -Living the hyperreal more feel alive and learn from the than the reality “real” experience...travelling to India =Trend ) -Escaping it through technological disconnection “All white men are wanderers, the old people say” or natural rehabs (lack of beliefs, lack of traditions, we are in hands of consumerism and look for artificial rural holidays to get an -Nowadays society going unreal feeling of back to nature (said also by Baudrillard) clubbing or taking drugs to e scape from routine “Go to hell but keep moving once you get there” (A punishment, or a situation of non control becomes -representing oneiric planets a challenge that if solved means to be a positive to make the viewer travel transformation of the self) witthout abandoning their sofa In another point of view getting lost is a metaphore of the creative process. To start being creative you have to have a need of it. https://www.youtube.com/ watch?v=j8WfJlGxd0M The Art of getting lost | Anook Cléonne

  3. My own practice -I work on illustration to represent anxieties of my generation and experiences of my own life, expressed through oneiric spaces, body parts that come from something we don’t know, tropical elements and pop surrealcreatures that have human feelings and addictions. -I work mostly by inspiration from the everyday, my dreams and my experiences, relations, fears and desires. -The project I am developing at the moment is based around one of my first pieces, The Finger Jungle, I am using that universe to create pieces that tell us something about those oneiric worlds and its inhabitants. -I create rhythm by repetition of elements like fingers and hands in very busy backgrounds until that becomes almost like patterns. -I explore the expressive possibilities of having elements in scene with the uncertainty of knowing if theyv are getting in or going out of it.

  4. A messy mindmap https://www.pinterest.co.uk/oonirical/analysing-practice/

  5. PROCESSES: GOALS/ OUTCOMES: -SCREENPRINTING -Try the possibilities of some of -LASERCUT the new processes applied to my -PHOTOGRAPHY practice -FABRICATION -DTG -Mixed media: Research about -AE printing combined with other fjnishes like foil or varnishes. VISUAL CHALLENGES: -Print patterns in fabric and -PATTERNS create products with them. Learn -REDUCE COLOR PALETTE about wereable artwork. -WORK IN SERIE WITH A UNIFIED STORYTELLING -Learn how to customise more -RESPONDE TO A SOURCE/ products through difgerent PLACE techniques. Create artwork -3D/VIDEO in serie through screenprint, develop ideas in lasercut. -Brand marketing through illustration intervention in photography. -Create a zine with the illustrations. -Develop a Graphic Novel -Create a videoclip with fragments of the artwork.

  6. BANG SHANGO PSYCHEDELIC UNIVERSES https://www.digi- talartsonline.co.uk/ features/illustra- tion/interview-illus- trator-sangho-bang- on-his-fantastical- alien-worlds-that- even-big-brands- cant-resist/

  7. JAMES JEAN THE ARTIST

  8. BROSMIND BROTHERS SUPER BRANDING

  9. THANKS!

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