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Mario Zanon Numerical methods for NMPC Thanks to S. Gros, M. Vukov, M. Diehl and the whole KU Leuven group for some of the material and their precious help ESAT Katholieke Universiteit Leuven Outline 2 / 47 From Linear Feedback to NMPC


  1. From Linear Feedback to NMPC 10 / 47 QP solution “QP is almost a technology” , S. Boyd Convex QP : No inequalities: solve a linear system Inequalities: interior point or active set method Active set: algorithm properties guess active constr. can be warm started solve linear system extremely fast with add/remove constr. good initial guess Nonconvex QP : NP-hard problem

  2. From Linear Feedback to NMPC 10 / 47 QP solution “QP is almost a technology” , S. Boyd Convex QP : No inequalities: solve a linear system Inequalities: interior point or active set method Active set: algorithm properties guess active constr. can be warm started solve linear system extremely fast with add/remove constr. good initial guess Nonconvex QP : NP-hard problem Many reliable QP solvers available: qpOASES FORCES quadprog many others

  3. From Linear Feedback to NMPC 11 / 47 Complexity of Active set method vs. IP vs. Active set: qpOASES IP: Forces [H.J. Ferreau, KU Leuven] [A. Domahidi, EPFL] NMPC comparison for M = 3 (n x = 21) 160 Very fast for few AS Speed is consistent NMPC with condensing NMPC with FORCES changes !! 140 # inputs irrelevant Maximum execution times per one RTI [ms] 120 # inputs << # states No need for condensing 100 Need for condensing Extension to convex 80 Limited to QP programming 60 Cubic in P 40 Linear in P 20 0 10 15 20 25 30 35 40 45 50 Horizon length

  4. From Linear Feedback to NMPC 12 / 47 Linear system? Linear MPC at time i N N − 1 � � s k − x ref � 2 � � u k − u ref � 2 min Q + R u , s k =0 k =0 s.t. s k +1 = A s k + B u k C s k + D u k ≥ 0 , s 0 = ˆ x i

  5. From Linear Feedback to NMPC 12 / 47 Linear system? Linear MPC at time i N N − 1 � � s k − x ref � 2 � � u k − u ref � 2 min Q + R u , s k =0 k =0 s.t. s k +1 = A s k + B u k C s k + D u k ≥ 0 , s 0 = ˆ x i Linear dynamics 1 Linear path constraints 2 Solve a QP at each iteration 3 Extremely fast for small to 4 medium scale problems

  6. From Linear Feedback to NMPC 12 / 47 Linear system? Nonlinear system? Linearize at x ref , u ref , use Linear MPC at time i linear MPC N N − 1 � � s k − x ref � 2 � � u k − u ref � 2 min Q + R u , s k =0 k =0 s.t. s k +1 = A s k + B u k C s k + D u k ≥ 0 , s 0 = ˆ x i Linear dynamics 1 Linear path constraints 2 Solve a QP at each iteration 3 Extremely fast for small to 4 medium scale problems

  7. From Linear Feedback to NMPC 12 / 47 Linear system? Nonlinear system? Linearize at x ref , u ref , use Linear MPC at time i linear MPC N N − 1 � � s k − x ref � 2 � � u k − u ref � 2 min Q + or... R u , s k =0 k =0 s.t. s k +1 = A s k + B u k Nonlinear MPC at time i C s k + D u k ≥ 0 , N − 1 N s 0 = ˆ x i � � s k − x ref � 2 � � u k − u ref � 2 min Q + R u , s k =0 k =0 s.t. s k +1 = f ( s k , u k ) Linear dynamics 1 h ( s k , u k ) ≥ 0 , Linear path constraints 2 s 0 = ˆ x i Solve a QP at each iteration 3 Extremely fast for small to 4 medium scale problems

  8. From Linear Feedback to NMPC 12 / 47 Linear system? Nonlinear system? Linearize at x ref , u ref , use Linear MPC at time i linear MPC N N − 1 � � s k − x ref � 2 � � u k − u ref � 2 min Q + or... R u , s k =0 k =0 s.t. s k +1 = A s k + B u k Nonlinear MPC at time i C s k + D u k ≥ 0 , N − 1 N s 0 = ˆ x i � � s k − x ref � 2 � � u k − u ref � 2 min Q + R u , s k =0 k =0 s.t. s k +1 = f ( s k , u k ) Linear dynamics 1 h ( s k , u k ) ≥ 0 , Linear path constraints 2 s 0 = ˆ x i Solve a QP at each iteration 3 Problem is non-convex, Extremely fast for small to 4 use NLP solver medium scale problems

  9. Nonlinear Programming and SQP 13 / 47 From Linear Feedback to NMPC 1 Nonlinear Programming and SQP 2 From Continuous Time to Discrete Time 3 Moving Horizon Estimation 4 Practical NMPC 5 Tutorial 6

  10. Nonlinear Programming and SQP 14 / 47 Newton’s Method Problem: Find the zeros of F ( w ) Newton’s Method: Linearize and iteratively solve F ( w k ) + ∇ F ( w k ) T p k = 0

  11. Nonlinear Programming and SQP 14 / 47 Newton’s Method Problem: Find the zeros of F ( w ) Newton’s Method: Linearize and iteratively solve F ( w k ) + ∇ F ( w k ) T p k = 0 Unconstrained Optimization Problem: min w f ( w ) First order necessary conditions (FONC): ∇ f ( w ) = 0 Find the zeros of FONC: Iteratively solve ∇ f ( w k ) + ∇ 2 f ( w k ) p k = 0

  12. Nonlinear Programming and SQP 15 / 47 Nonlinear Programming Problem (NLP) f ( w ) minimize w subject to g ( w ) = 0 h ( w ) ≥ 0 (1)

  13. Nonlinear Programming and SQP 15 / 47 Nonlinear Programming Problem (NLP) f ( w ) minimize w subject to g ( w ) = 0 h ( w ) ≥ 0 (1) Newton Type Algorithm Given an initial guess w 0 , keep iterating:

  14. Nonlinear Programming and SQP 15 / 47 Nonlinear Programming Problem (NLP) f ( w ) minimize w subject to g ( w ) = 0 h ( w ) ≥ 0 (1) Newton Type Algorithm Given an initial guess w 0 , keep iterating: determine a (descent) direction p k 1

  15. Nonlinear Programming and SQP 15 / 47 Nonlinear Programming Problem (NLP) f ( w ) minimize w subject to g ( w ) = 0 h ( w ) ≥ 0 (1) Newton Type Algorithm Given an initial guess w 0 , keep iterating: determine a (descent) direction p k 1 2 determine a step length α k

  16. Nonlinear Programming and SQP 15 / 47 Nonlinear Programming Problem (NLP) f ( w ) minimize w subject to g ( w ) = 0 h ( w ) ≥ 0 (1) Newton Type Algorithm Given an initial guess w 0 , keep iterating: determine a (descent) direction p k 1 2 determine a step length α k compute the step: w k +1 = w k + α k p k 3

  17. Nonlinear Programming and SQP 15 / 47 Nonlinear Programming Problem (NLP) f ( w ) minimize w subject to g ( w ) = 0 h ( w ) ≥ 0 (1) Newton Type Algorithm Given an initial guess w 0 , keep iterating: determine a (descent) direction p k 1 2 determine a step length α k compute the step: w k +1 = w k + α k p k 3 check for convergence and return the solution 4

  18. Nonlinear Programming and SQP 15 / 47 Nonlinear Programming Problem (NLP) f ( w ) minimize w subject to g ( w ) = 0 h ( w ) ≥ 0 (1) Lagrangian Function L ( w , λ, µ ) = f ( w ) − λ T g ( w ) − µ T h ( w )

  19. Nonlinear Programming and SQP 15 / 47 Nonlinear Programming Problem (NLP) f ( w ) minimize w subject to g ( w ) = 0 h ( w ) ≥ 0 (1) Lagrangian Function L ( w , λ, µ ) = f ( w ) − λ T g ( w ) − µ T h ( w ) 1 st Order Necessary Conditions : the KKT system ∇ f ( w ∗ ) − ∇ g ( w ∗ ) λ ∗ − ∇ h ( w ∗ ) µ ∗ = 0 ∇ w L ( w ∗ , λ ∗ , µ ∗ )= ∇ λ L ( w ∗ , λ ∗ , µ ∗ )= g ( w ∗ )= 0 ∇ µ L ( w ∗ , λ ∗ , µ ∗ )= h ( w ∗ ) ≥ 0 µ ∗ ≥ 0 µ ∗ i h i ( w ∗ )= 0

  20. Nonlinear Programming and SQP 16 / 47 Without Inequalities With Inequalities

  21. Nonlinear Programming and SQP 16 / 47 Without Inequalities Linearize the KKT system � ∇ 2 � � ∆ w k � ∇ f � � w L ∇ g = − ∇ g T 0 g λ k +1 Solve the linear system With Inequalities

  22. Nonlinear Programming and SQP 16 / 47 Without Inequalities Linearize the KKT system � ∇ 2 � � ∆ w k � ∇ f � � w L ∇ g = − ∇ g T 0 g λ k +1 Solve the linear system Corresponding QP 1 w L ∆ w k + ∇ f T ∆ w k 2 ∆ w T k ∇ 2 minimize ∆ w k subject to g + ∇ g T ∆ w k = 0 With Inequalities

  23. Nonlinear Programming and SQP 16 / 47 Without Inequalities Linearize the KKT system � ∇ 2 � � ∆ w k � ∇ f � � w L ∇ g = − ∇ g T 0 g λ k +1 Solve the linear system Corresponding QP 1 w L ∆ w k + ∇ f T ∆ w k 2 ∆ w T k ∇ 2 minimize ∆ w k subject to g + ∇ g T ∆ w k = 0 With Inequalities The last 3 KKT conditions are nonsmooth .

  24. Nonlinear Programming and SQP 16 / 47 Without Inequalities Linearize the KKT system � ∇ 2 � � ∆ w k � ∇ f � � w L ∇ g = − ∇ g T 0 g λ k +1 Solve the linear system Corresponding QP 1 w L ∆ w k + ∇ f T ∆ w k 2 ∆ w T k ∇ 2 minimize ∆ w k subject to g + ∇ g T ∆ w k = 0 With Inequalities The last 3 KKT conditions are nonsmooth . At each iteration solve the QP 1 w L ∆ w k + ∇ f T ∆ w k 2 ∆ w T k ∇ 2 minimize ∆ w k subject to g + ∇ g T ∆ w k = 0 h + ∇ h T ∆ w k ≥ 0

  25. Nonlinear Programming and SQP 17 / 47 SQP method in a nutshell NMPC at time i min f ( w ) w s.t. g ( w ) h ( w ) ≥ 0 Iterative procedure :

  26. Nonlinear Programming and SQP 17 / 47 Quadratic Problem Approximation SQP method in a nutshell QP (for a given s , u ) NMPC at time i 1 min f ( w ) min 2 ∆ w ∆ w + ∆ w w ∆ w s.t. g ( w ) s.t. + ∆ w = 0 h ( w ) ≥ 0 + ∆ w ≥ 0 , Iterative procedure : Given current guess w k , λ k , µ k 1

  27. Nonlinear Programming and SQP 17 / 47 Quadratic Problem Approximation SQP method in a nutshell QP (for a given s , u ) NMPC at time i 1 2 ∆ w B ( w k ) ∆ w + ∇ f ( w k ) T ∆ w min f ( w ) min w ∆ w g ( w k ) + ∇ g ( w k ) T ∆ w = 0 s.t. g ( w ) s.t. h ( w k ) + ∇ h ( w k ) T ∆ w ≥ 0 , h ( w ) ≥ 0 Iterative procedure : Given current guess w k , λ k , µ k 1 Linearize at w k , λ k , µ k : need 2 nd order derivatives for B ( w k ) 2

  28. Nonlinear Programming and SQP 17 / 47 Quadratic Problem Approximation SQP method in a nutshell QP (for a given s , u ) NMPC at time i 1 2 ∆ w B ( w k ) ∆ w + ∇ f ( w k ) T ∆ w min f ( w ) min w ∆ w g ( w k ) + ∇ g ( w k ) T ∆ w = 0 s.t. g ( w ) s.t. h ( w k ) + ∇ h ( w k ) T ∆ w ≥ 0 , h ( w ) ≥ 0 Iterative procedure : Given current guess w k , λ k , µ k 1 Linearize at w k , λ k , µ k : need 2 nd order derivatives for B ( w k ) 2 Make sure Hessian B ( w k ) ≻ 0: avoid negative curvature 3

  29. Nonlinear Programming and SQP 17 / 47 Quadratic Problem Approximation SQP method in a nutshell QP (for a given s , u ) NMPC at time i 1 2 ∆ w B ( w k ) ∆ w + ∇ f ( w k ) T ∆ w min f ( w ) min w ∆ w g ( w k ) + ∇ g ( w k ) T ∆ w = 0 s.t. g ( w ) s.t. h ( w k ) + ∇ h ( w k ) T ∆ w ≥ 0 , h ( w ) ≥ 0 Iterative procedure : Given current guess w k , λ k , µ k 1 Linearize at w k , λ k , µ k : need 2 nd order derivatives for B ( w k ) 2 Make sure Hessian B ( w k ) ≻ 0: avoid negative curvature 3 Solve QP 4

  30. Nonlinear Programming and SQP 17 / 47 Quadratic Problem Approximation SQP method in a nutshell QP (for a given s , u ) NMPC at time i 1 2 ∆ w B ( w k ) ∆ w + ∇ f ( w k ) T ∆ w min f ( w ) min w ∆ w g ( w k ) + ∇ g ( w k ) T ∆ w = 0 s.t. g ( w ) s.t. h ( w k ) + ∇ h ( w k ) T ∆ w ≥ 0 , h ( w ) ≥ 0 Iterative procedure : Given current guess w k , λ k , µ k 1 Linearize at w k , λ k , µ k : need 2 nd order derivatives for B ( w k ) 2 Make sure Hessian B ( w k ) ≻ 0: avoid negative curvature 3 Solve QP 4 Globalization (e.g. line-search): ensure descent , stepsize α ∈ (0 , 1] 5

  31. Nonlinear Programming and SQP 17 / 47 Quadratic Problem Approximation SQP method in a nutshell QP (for a given s , u ) NMPC at time i 1 2 ∆ w B ( w k ) ∆ w + ∇ f ( w k ) T ∆ w min f ( w ) min w ∆ w g ( w k ) + ∇ g ( w k ) T ∆ w = 0 s.t. g ( w ) s.t. h ( w k ) + ∇ h ( w k ) T ∆ w ≥ 0 , h ( w ) ≥ 0 Iterative procedure : Given current guess w k , λ k , µ k 1 Linearize at w k , λ k , µ k : need 2 nd order derivatives for B ( w k ) 2 Make sure Hessian B ( w k ) ≻ 0: avoid negative curvature 3 Solve QP 4 Globalization (e.g. line-search): ensure descent , stepsize α ∈ (0 , 1] 5       w k +1 w k ∆ w  =  + α  and iterate Update λ k +1 λ k ∆ λ 6    µ k +1 µ k ∆ µ

  32. Nonlinear Programming and SQP 18 / 47 The Generalized Gauss-Newton Method [Bock1983] Specific Structure of f ( w ) 1 2 � F ( w ) � 2 minimize 2 w subject to g ( w ) = 0 h ( w ) ≥ 0 (2)

  33. Nonlinear Programming and SQP 18 / 47 The Generalized Gauss-Newton Method [Bock1983] Specific Structure of f ( w ) 1 2 � F ( w ) � 2 minimize 2 w subject to g ( w ) = 0 h ( w ) ≥ 0 (2) Gauss-Newton Hessian Approximation Linearize inside the norm to obtain 1 2 � F ( w k ) + J ( w k ) ∆ w � 2 minimize 2 ∆ w subject to g ( w k ) + ∇ g ( w k ) T ∆ w = 0 h ( w k ) + ∇ h ( w k ) T ∆ w ≥ 0 where J ( w k ) = ∇ F ( w k ) T .

  34. Nonlinear Programming and SQP 19 / 47 Why Does it perform well? Exact Hessian: ∇ 2 w L = ∇ 2 f � λ i ∇ 2 g i − � µ i ∇ 2 h i − = J T J + � F i ∇ 2 F i − � λ i ∇ 2 g i − � µ i ∇ 2 h i Gauss-Newton Hessian: w L ≈ J T J ∇ 2 No need for 2 nd order derivatives Lagrange multipliers When Does it perform well? � F � small: good fit ∇ 2 F i small: residuals F nearly linear � λ � and � µ � small: true when � F � small

  35. Nonlinear Programming and SQP 20 / 47 Wide Range of Applications System identification: � y ( p ) − y � 2 min S p Model Predictive Control: � x − x r � 2 Q + � u − u r � 2 min R x , u Moving Horizon Estimation: � y ( x , u ) − y � 2 min S x , u

  36. From Continuous Time to Discrete Time 21 / 47 From Linear Feedback to NMPC 1 Nonlinear Programming and SQP 2 From Continuous Time to Discrete Time 3 Moving Horizon Estimation 4 Practical NMPC 5 Tutorial 6

  37. From Continuous Time to Discrete Time 22 / 47 Linear system Continuous time: x ( t ) = A c x ( t ) + B c u ( t ) ˙ Discrete time: s k +1 = A s k + B u k Discretization over a time interval t ∈ [ t k , t k +1 ] , input u ( t ) = u k A = e A c ( t k +1 − t k ) , � t k +1 e A c τ B c d τ B = t k

  38. From Continuous Time to Discrete Time 22 / 47 Linear system Nonlinear system Continuous time: x ( t ) = A c x ( t ) + B c u ( t ) ˙ x ( t ) = f c ( x ( t ) , u ( t )) ˙ Discrete time: s k +1 = A s k + B u k s k +1 = f ( s k , u k ) Discretization over a time interval t ∈ [ t k , t k +1 ] , input u ( t ) = u k s k +1 = f ( s k , u k ) A = e A c ( t k +1 − t k ) , � t k +1 Integration of function f c can be e A c τ B c d τ B = complex, possibly implicit (algorithm) !! t k

  39. From Continuous Time to Discrete Time 23 / 47 How to Discretize the System?

  40. From Continuous Time to Discrete Time 23 / 47 How to Discretize the System? Single Shooting: From x ( t 0 ) integrate the system on the whole horizon → continuous trajectory 0.065 s 2 = x (2 T s ) 0.06 s 1 = x ( T s ) x 0.055 0.05 s 0 = x (0) 0.045 0 0.05 0.1 0.15 0.2 0.25 0.3 t

  41. From Continuous Time to Discrete Time 23 / 47 How to Discretize the System? Single Shooting: From x ( t 0 ) integrate the system on the whole horizon → continuous trajectory Multiple Shooting: From x ( t k ) integrate the system on each interval separately → discontinuous trajectory 0.065 0.06 f ( s 0 , u 0 ) = x 0 ( T s ) f ( s 1 , u 1 ) = x 1 ( T s ) x 0.055 0.05 s 0 = x 0 (0) s 1 = x 1 (0) s 2 = x 2 (0) 0.045 0 0.05 0.1 0.15 0.2 0.25 0.3 t

  42. From Continuous Time to Discrete Time 23 / 47 How to Discretize the System? Single Shooting: From x ( t 0 ) integrate the system on the whole horizon → continuous trajectory Multiple Shooting: From x ( t k ) integrate the system on each interval separately → discontinuous trajectory 0.065 0.06 x 0.055 s 1 - f ( s 0 , u 0 ) s 2 - f ( s 1 , u 1 ) 0.05 s 0 = x 0 (0) s 1 = x 1 (0) s 2 = x 2 (0) 0.045 0 0.05 0.1 0.15 0.2 0.25 0.3 t

  43. From Continuous Time to Discrete Time 24 / 47 Multiple Shooting vs Single Shooting Better : unstable systems

  44. From Continuous Time to Discrete Time 24 / 47 Multiple Shooting vs Single Shooting Better : unstable systems Better : initialization of states at intermediate nodes

  45. From Continuous Time to Discrete Time 24 / 47 Multiple Shooting vs Single Shooting Better : unstable systems Better : initialization of states at intermediate nodes Warning : leads to bigger QP/NLP S. Shooting: n x + ( N − 1) n u opt. vars ( x 0 , u 0 , u 1 , . . . , u N − 1 ) M. Shooting: Nn x + ( N − 1) n u opt. vars ( x 0 , u 0 , x 1 , u 1 , . . . , x N )

  46. From Continuous Time to Discrete Time 24 / 47 Multiple Shooting vs Single Shooting Better : unstable systems Better : initialization of states at intermediate nodes Warning : leads to bigger QP/NLP S. Shooting: n x + ( N − 1) n u opt. vars ( x 0 , u 0 , u 1 , . . . , u N − 1 ) M. Shooting: Nn x + ( N − 1) n u opt. vars ( x 0 , u 0 , x 1 , u 1 , . . . , x N ) Good news! : after integration , all x k , k = 1 , . . . , N can be eliminated → Condensing : reduce to the size of Single Shooting (to be continued...)

  47. From Continuous Time to Discrete Time 24 / 47 Multiple Shooting vs Single Shooting Better : unstable systems Better : initialization of states at intermediate nodes Warning : leads to bigger QP/NLP S. Shooting: n x + ( N − 1) n u opt. vars ( x 0 , u 0 , u 1 , . . . , u N − 1 ) M. Shooting: Nn x + ( N − 1) n u opt. vars ( x 0 , u 0 , x 1 , u 1 , . . . , x N ) Good news! : after integration , all x k , k = 1 , . . . , N can be eliminated → Condensing : reduce to the size of Single Shooting (to be continued...) Continuity conditions : S. Shooting: imposed by the integration M. Shooting: imposed by the QP/NLP

  48. From Continuous Time to Discrete Time 25 / 47 Let’s get a closer look at the problem

  49. From Continuous Time to Discrete Time 25 / 47 Let’s get a closer look at the problem QP (for a given s , u ) 1 � � � � ∆ s ∆ s + J T min � ∆ s ∆ u � B ∆ u ∆ u ∆ u , ∆ s 2 ∂ f ∂ f s.t. ∆ s k +1 = f + ∆ s k + ∆ u k , ∂ s ∂ u ∂ h ∂ h h + ∆ s k + ∆ u k ≥ 0 , ∂ s ∂ u s 0 = ˆ x i Linearize f : evaluate integrator ∂ f ∂ s , ∂ f ∂ u : differentiate integrator h : evaluate nonlinear function ∂ h ∂ s , ∂ h ∂ u : differentiate nonlinear function � s � B = diag ( Q , . . . , Q , R . . . , R ) + λ ∂ 2 f ∂ w 2 + µ ∂ 2 h ∂ w 2 , w = u J = 2 w T diag ( Q , . . . , Q , R . . . , R )

  50. From Continuous Time to Discrete Time 25 / 47 Let’s get a closer look at the problem QP (for a given s , u ) 1 � � � � ∆ s ∆ s + J T min � ∆ s ∆ u � B ∆ u ∆ u ∆ u , ∆ s 2 ∂ f ∂ f s.t. ∆ s k +1 = f + ∆ s k + ∆ u k , ∂ s ∂ u ∂ h ∂ h h + ∆ s k + ∆ u k ≥ 0 , ∂ s ∂ u s 0 = ˆ x i Ensure B ≻ 0 Exact Hessian: add curvature to the negative directions Quadratic convergence

  51. From Continuous Time to Discrete Time 25 / 47 Let’s get a closer look at the problem QP (for a given s , u ) 1 � � � � ∆ s ∆ s + J T min � ∆ s ∆ u � B ∆ u ∆ u ∆ u , ∆ s 2 ∂ f ∂ f s.t. ∆ s k +1 = f + ∆ s k + ∆ u k , ∂ s ∂ u ∂ h ∂ h h + ∆ s k + ∆ u k ≥ 0 , ∂ s ∂ u s 0 = ˆ x i Ensure B ≻ 0 Exact Hessian: add curvature to the negative directions Quadratic convergence BFGS update: B k +1 = B k + B k σσ T B k + γγ T σ T B k σ σ T γ Superlinear convergence

  52. From Continuous Time to Discrete Time 25 / 47 Let’s get a closer look at the problem QP (for a given s , u ) 1 � � � � ∆ s ∆ s + J T min � ∆ s ∆ u � B ∆ u ∆ u ∆ u , ∆ s 2 ∂ f ∂ f s.t. ∆ s k +1 = f + ∆ s k + ∆ u k , ∂ s ∂ u ∂ h ∂ h h + ∆ s k + ∆ u k ≥ 0 , ∂ s ∂ u s 0 = ˆ x i Ensure B ≻ 0 Exact Hessian: add curvature to the negative directions Quadratic convergence BFGS update: B k +1 = B k + B k σσ T B k + γγ T σ T B k σ σ T γ Superlinear convergence Gauss-Newton approximation: B ≈ J T J (for linear MPC it is exact!) Linear convergence

  53. From Continuous Time to Discrete Time 25 / 47 Let’s get a closer look at the problem QP (for a given s , u ) 1 � � � � ∆ s ∆ s + J T min � ∆ s ∆ u � B ∆ u ∆ u ∆ u , ∆ s 2 ∂ f ∂ f s.t. ∆ s k +1 = f + ∆ s k + ∆ u k , ∂ s ∂ u ∂ h ∂ h h + ∆ s k + ∆ u k ≥ 0 , ∂ s ∂ u s 0 = ˆ x i Iterate to convergence All previous steps are repeated until convergence! Computations can become very long Cannot apply the control instantaneously

  54. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about:

  55. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about: 1 Newton step → no need to iterate

  56. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about: 1 Newton step → no need to iterate Initial value embedding: → faster convergence, clever s 0 = ˆ x i as a constraint computations

  57. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about: 1 Newton step → no need to iterate Initial value embedding: → faster convergence, clever s 0 = ˆ x i as a constraint computations No globalization → need to enforce s 0 = ˆ x i

  58. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about: 1 Newton step → no need to iterate Initial value embedding: → faster convergence, clever s 0 = ˆ x i as a constraint computations No globalization → need to enforce s 0 = ˆ x i → only 1 st order derivatives, Gauss-Newton Hessian approximation Hessian B ≻ 0

  59. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about: 1 Newton step → no need to iterate Initial value embedding: → faster convergence, clever s 0 = ˆ x i as a constraint computations No globalization → need to enforce s 0 = ˆ x i → only 1 st order derivatives, Gauss-Newton Hessian approximation Hessian B ≻ 0 Result:

  60. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about: 1 Newton step → no need to iterate Initial value embedding: → faster convergence, clever s 0 = ˆ x i as a constraint computations No globalization → need to enforce s 0 = ˆ x i → only 1 st order derivatives, Gauss-Newton Hessian approximation Hessian B ≻ 0 Result: Converge while the system evolves next SQP iteration takes place on the new problem ˆ x i +1

  61. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about: 1 Newton step → no need to iterate Initial value embedding: → faster convergence, clever s 0 = ˆ x i as a constraint computations No globalization → need to enforce s 0 = ˆ x i → only 1 st order derivatives, Gauss-Newton Hessian approximation Hessian B ≻ 0 Result: Converge while the system evolves next SQP iteration takes place on the new problem ˆ x i +1 Need to have a good initial guess better to shift

  62. The Real Time Iteration Scheme 26 / 47 Can we be faster? What about: 1 Newton step → no need to iterate Initial value embedding: → faster convergence, clever s 0 = ˆ x i as a constraint computations No globalization → need to enforce s 0 = ˆ x i → only 1 st order derivatives, Gauss-Newton Hessian approximation Hessian B ≻ 0 Result: Converge while the system evolves next SQP iteration takes place on the new problem ˆ x i +1 Need to have a good initial guess better to shift Under some (mild) conditions, the SQP solution is closely tracked

  63. The Real Time Iteration Scheme 27 / 47 Standard SQP NMPC at time i N N − 1 � � � s k − x ref � 2 � u k − u ref � 2 min Q + R u , s k =0 k =0 s.t. s k +1 = f ( s k , u k ) h ( s k , u k ) ≥ 0 , s 0 = ˆ x i Iterative procedure (at each time i ): Given current guess s , u 1 Linearize at s , u 2 Make sure Hessian B ≻ 0 3 Solve QP 4 Globalization (e.g. line-search) 5 Update and iterate 6

  64. The Real Time Iteration Scheme 27 / 47 Standard SQP Real Time Iterations RTI at time i NMPC at time i N N − 1 1 � ∆ s � � ∆ s � J T J + J T � � � � min ∆ s ∆ u � s k − x ref � 2 � u k − u ref � 2 min Q + ∆ u ∆ u ∆ u , ∆ s 2 R u , s k =0 k =0 ∂ f ∂ f s.t. ∆ s k +1 = f + ∆ s k + ∆ u k ∂ s ∂ u s.t. s k +1 = f ( s k , u k ) ∂ h ∂ h h + ∆ s k + ∆ u k ≥ 0 , h ( s k , u k ) ≥ 0 , ∂ s ∂ u s 0 = ˆ x i s 0 = ˆ x i Iterative procedure (at each time i ): Given current guess s , u 1 Linearize at s , u 2 Make sure Hessian B ≻ 0 3 Solve QP 4 Globalization (e.g. line-search) 5 Update and iterate 6

  65. The Real Time Iteration Scheme 27 / 47 Standard SQP Real Time Iterations RTI at time i NMPC at time i N N − 1 1 � ∆ s � � ∆ s � J T J + J T � � � � min ∆ s ∆ u � s k − x ref � 2 � u k − u ref � 2 min Q + ∆ u ∆ u ∆ u , ∆ s 2 R u , s k =0 k =0 ∂ f ∂ f s.t. ∆ s k +1 = f + ∆ s k + ∆ u k ∂ s ∂ u s.t. s k +1 = f ( s k , u k ) ∂ h ∂ h h + ∆ s k + ∆ u k ≥ 0 , h ( s k , u k ) ≥ 0 , ∂ s ∂ u s 0 = ˆ x i s 0 = ˆ x i Iterative procedure (at each time i ): Preparation Phase Without knowing ˆ x i Given current guess s , u 1 Linearize Linearize at s , u 2 ( Gauss-Newton ⇒ B ≻ 0) Make sure Hessian B ≻ 0 3 Prepare the QP Solve QP 4 Globalization (e.g. line-search) 5 Update and iterate 6

  66. The Real Time Iteration Scheme 27 / 47 Standard SQP Real Time Iterations RTI at time i NMPC at time i N N − 1 1 � ∆ s � � ∆ s � J T J + J T � � � � min ∆ s ∆ u � s k − x ref � 2 � u k − u ref � 2 min Q + ∆ u ∆ u ∆ u , ∆ s 2 R u , s k =0 k =0 ∂ f ∂ f s.t. ∆ s k +1 = f + ∆ s k + ∆ u k ∂ s ∂ u s.t. s k +1 = f ( s k , u k ) ∂ h ∂ h h + ∆ s k + ∆ u k ≥ 0 , h ( s k , u k ) ≥ 0 , ∂ s ∂ u s 0 = ˆ x i s 0 = ˆ x i Iterative procedure (at each time i ): Preparation Phase Without knowing ˆ x i Given current guess s , u 1 Linearize Linearize at s , u 2 ( Gauss-Newton ⇒ B ≻ 0) Make sure Hessian B ≻ 0 3 Prepare the QP Solve QP 4 Feedback Phase : Globalization (e.g. line-search) 5 Solve QP once ˆ x i available Update and iterate 6 → same latency as linear MPC

  67. The Real Time Iteration Scheme 28 / 47 Linear MPC at time i RTI at time i N N � � s k − x ref � 2 Q + � u k − u ref � 2 � � s k − x ref � 2 Q + � u k − u ref � 2 min min R R u , s u , s k =0 k =0 s.t. s k +1 = A k s k + B k u k s.t. s k +1 = f ( s k , u k ) C k s k + D k u k ≥ 0 , h ( s k , u k ) ≥ 0 , s 0 = ˆ x i s 0 = ˆ x i

  68. The Real Time Iteration Scheme 28 / 47 Linear MPC at time i RTI at time i N N � � s k − x ref � 2 Q + � u k − u ref � 2 � � s k − x ref � 2 Q + � u k − u ref � 2 min min R R u , s u , s k =0 k =0 s.t. s k +1 = A k s k + B k u k s.t. s k +1 = f ( s k , u k ) C k s k + D k u k ≥ 0 , h ( s k , u k ) ≥ 0 , s 0 = ˆ x i s 0 = ˆ x i At each time i : At each time i : Solve the QP Solve the QP 1 1

  69. The Real Time Iteration Scheme 28 / 47 Linear MPC at time i RTI at time i N N � � s k − x ref � 2 Q + � u k − u ref � 2 � � s k − x ref � 2 Q + � u k − u ref � 2 min min R R u , s u , s k =0 k =0 s.t. s k +1 = A k s k + B k u k s.t. s k +1 = f ( s k , u k ) C k s k + D k u k ≥ 0 , h ( s k , u k ) ≥ 0 , s 0 = ˆ x i s 0 = ˆ x i At each time i : At each time i : Solve the QP Solve the QP 1 1 Compute the new linearization 2 of the constraints Prepare the new QP 3

  70. The Real Time Iteration Scheme 28 / 47 Linear MPC at time i RTI at time i N N � � s k − x ref � 2 Q + � u k − u ref � 2 � � s k − x ref � 2 Q + � u k − u ref � 2 min min R R u , s u , s k =0 k =0 s.t. s k +1 = A k s k + B k u k s.t. s k +1 = f ( s k , u k ) C k s k + D k u k ≥ 0 , h ( s k , u k ) ≥ 0 , s 0 = ˆ x i s 0 = ˆ x i At each time i : At each time i : Solve the QP Solve the QP 1 1 Compute the new linearization 2 of the constraints Prepare the new QP 3 RTI differs from linear MPC in the sense that the constraints are re-linearized at each time instant on the current trajectory rather than only once on the reference trajectory

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