Lobbying and Corruption Dr James Tremewan - - PowerPoint PPT Presentation

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Lobbying and Corruption Dr James Tremewan - - PowerPoint PPT Presentation

Lobbying and Corruption Dr James Tremewan (james.tremewan@univie.ac.at) Corruption Laboratory Experiments Introduction Design of Laboratory Experiments Today we will discuss three issues related to laboratory experiments on corruption:


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Lobbying and Corruption

Dr James Tremewan (james.tremewan@univie.ac.at) Corruption Laboratory Experiments

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Introduction

Design of Laboratory Experiments

  • Today we will discuss three issues related to laboratory

experiments on corruption:

  • Whether to repeat interactions, and if so, whether the groups

stay the same or change.

  • Framing (placing the strategic decision in a particular context

through labeling players or actions, e.g “Politician” instead of “Player A”).

  • Do laboratory experiments really evoke attitudes towards

corruption?

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Introduction

Repeated Games

  • In many experiments subjects play a game only once

(”one-shot”).

  • Much experimental theory is about a one-shot interaction.
  • Abstracts from complications with repeated interactions.
  • However, we may want to have subjects play more than once:
  • Learning:
  • To allow subjects to become familiar with the environment

(understanding the game, or learning about the behaviour of

  • thers). May want to compare experienced and novice subjects.
  • Studying the learning process itself.
  • To study issues like reputation and reciprocity.
  • Lobbying and corruption can occur in both one-shot and

repeated environments:

  • One-shot: city competing to hold the Olympic games,

application for electoral roll.

  • Repeated: health inspections of restaurants, defence contracts.

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Introduction

Stranger or Partner Matching?

  • There are two basic alternatives when subjects play repeatedly:
  • Stranger matching: each subject plays with a different person

each time.

  • Partner matching: subjects play repeatedly with the same

person.

  • Stranger matching:
  • Often regarded as multiple one-shot games, so used for studying

pure learning/experience effects.

  • Subjects may be re-matched with people they have played

before, but anonymity means they will not know for sure. ”Absolute/Perfect stranger matching”: subjects only play each

  • ther once (and know this).
  • Some evidence that subjects may not view random stranger

matching as one-shot (e.g. Botelho et al, 2005).

  • Partner matching:
  • Studying role of reputation or reciprocity.

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Staff rotation as an anti-corruption policy

Staff rotation as an anti-corruption policy

  • “Staff rotation as an anti-corruption policy: an experimental

study”, Klaus Abbink (2004), compares stranger and partner matching treatments of a corruption game to examine the effectiveness of staff rotation in reducing corrupt behaviour.

  • Staff rotation has been used to reduce corruption (e.g. in public

procurement for the German federal government).

  • Advantages:
  • Public officials may be less influenced by gifts if they are unlikely

to interact with the giver again (no chance of further gifts).

  • Potential bribers anticipate this, so are less likely to bribe.
  • Potential bribers may be more worried about being reported if

they have not had experience with a particular official before.

  • Problems:
  • Reciprocity may mean that officials are influenced by gifts even

in one-shot intereactions.

  • Costs: officials would frequently need to learn new routines, new

cases, new clients, etc. Loss of specific knowledge.

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Staff rotation as an anti-corruption policy

Corruption Game

  • Scenario: a firm wants to run an industrial plant which causes

negative consequences to the public (e.g. pollution). A public

  • fficial must decide every period whether to give permission.
  • Two-player game (framed neutrally in instructions):
  • Firm chooses whether or not to offer a transfer (there is a small

cost for making an offer).

  • Public official chooses whether or not to accept, and also

whether to refuse or grant permission. The transfer is multiplied by three: small cost to the firm, but big money to public official.

  • If permission is granted, all other subjects in the experiment

lose some points (social cost of corruption).

  • If corruption takes place there is a small probability that the two

players get caught and lose all money from game.

  • Subjects play 30 rounds with either partner or stranger matching.
  • Subgame equilibrium: no bribe ever offered (In last round, public
  • fficial will always refuse permission, so no reason to offer

bribe.... unravels as with repeated prisoners’ dilemma).

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Staff rotation as an anti-corruption policy 7/31

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Staff rotation as an anti-corruption policy 8/31

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Staff rotation as an anti-corruption policy 9/31

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Staff rotation as an anti-corruption policy

Evolution of permission frequencies

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Staff rotation as an anti-corruption policy 11/31

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Staff rotation as an anti-corruption policy

Permission frequencies depending on transfer

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Staff rotation as an anti-corruption policy

Conclusions

  • In this experimental environment, staff rotation was effective in

reducing corrupt behaviour:

  • Bribes less likely to be offered.
  • Bribes of all sizes less likely to influence the official.
  • The average bribe was reduced by half.
  • Average frequency of inefficient decision reduced by 2/3.

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Framing

Framing

  • Most economic experiments are done without context (a

”neutral frame”), e.g. choose option A or B, rather than ”cooperate” or ”defect.” Remember: lab experiments are not about re-creating reality!

  • This is done to retain generality, avoid inducing particular

behaviour because of connotations of words, or ”role-playing.” Traditionally economic theory has held the view that arbitrary labels should not matter.

  • However, researchers may use framed experiments if they are

interested specifically in the effects of context.

  • Also, in some instances, not framing experiments can lead to a

loss of control: subjects may apply their own context to help understand an abstract situation, and if different subjects apply different contexts there will be uncontrolled heterogeneity.

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Framing

Framing

  • Sometimes framing matters and sometimes it doesn’t. We will

look in detail at two papers.

  • Neutral versus loaded instructions in a bribery experiment,

Abbink and Hennig-Schmidt (2006).

  • Finds no effect of framing in corruption experiment.
  • The effects of externalities and framing on bribery in a petty

corruption experiment, Barr and Serra (2009).

  • Finds a significant effect of framing in a similar environment,

and suggests why the result differs from the previous paper (role-playing).

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Framing

Abbink and Hennig-Schmidt (2006)

  • Same game as Abbink (2004).
  • Two-player game, framed (neutral):
  • ”Firm” (”player 1”) chooses whether or not to offer a ”private

payment” (”transfer”).

  • ”Public official” (”player 2”) chooses whether or not to accept,

and also whether to ”grant permission” (”choose Y”) or ”not grant permission” (”chose X”).

  • If permission is granted, all other subjects in the experiment

lose some points (social cost of corruption).

  • If corruption takes place there is a small probability that the two

players lose all money they could have earnt from the experiment.

  • Subjects play 30 rounds with the same partner (long-term

relationship).

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Framing

  • Hypothesis: framing in morally negative context of corruption

highlights negative consequences of decisions and should reduce corrupt behaviour.

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Framing 18/31

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Framing 19/31

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Framing

Results

  • Average bribe offer: 2.56 (framed), 2.93 (neutral). Not

significantly different (Mann-Whitney-U test applied to average

  • ffer in each pair, 18 in each treatment, one-sided

p-value=0.39.)

  • Permissions given: 32.4% (framed), 43.3% (neutral). Not

significantly different (Mann-Whitney-U test applied to average in each pair, 18 in each treatment, one-sided p-value=0.27.)

  • Bribes accepted: 21.3% (framed), 12% (neutral). Not

significantly different (Mann-Whitney-U test applied to average in each pair, 18 in each treatment, one-sided p-value=0.34.)

  • Authors’ conclusion: no evidence of strong framing effect. Game

design already transmits all essential features of bribery situation.

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Framing

Barr and Serra (2009)

  • Similar set-up to Abbink and Hennig-Schmidt.
  • Major differences:
  • Briber is labeled ”private citizen” instead of ”firm.”
  • If bribe is accepted, service is given automatically (only one

choice for public official).

  • Negative impact of corruption affects inactive players.
  • One-shot game.
  • Game designed to represent ”petty” corruption, e.g. bribing

doctor to get treated immediately.

  • 2x2 design: framed/neutral and low/high negative externality on

”other members of society.”

  • sL = neutral treatment, sH = framed treatment.

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Framing

Corruption Game

  • Two active players:
  • Private Citizen chooses whether or not to offer a transfer (there

is a small cost for making an offer).

  • Public Official chooses whether or not to accept.
  • If bribe is accepted, five inactive subjects (called “Other

Members of Society” in framed sessions) in the experiment lose some points (social cost of corruption).

  • If corruption takes place there is a small cost to the official,

representing the risk of getting caught (cost is deterministic to reduce uncontrolled heterogeneity due to risk aversion - less “realistic” but better experimental control!!!).

  • Subgame perfect equilibrium:
  • All Private Citizens offer slightly more that the cost to the

Public Officials from accepting.

  • Public Officials accept.

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Framing

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① ①

PRIVATE CITIZEN PUBLIC OFFICIAL not offer bribe

  • ffer bribe

b ∈ {1, ..., 20} not accept bribe accept bribe (35,35,25) (34,35,25) (40-b,30 + b,25 − Nch) Nc ∈ {0, ..., 5}: number of corrupt pairs; h ∈ {1, 4} (low/high externality)

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Framing 24/31

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Framing

  • Private Citizens:
  • Offered no bribe: 40% (framed), 10% (neutral). Significantly

different at 5% level (n=65).

  • Average bribe: 8.57 (framed), 7.62 (neutral). Not significantly

different (n=48).

  • Public Servants:
  • Accepted no bribe: 26% (framed), 10% (neutral). Not

significantly different (n=65).

  • Average bribe: 7.34 (framed), 7.74 (neutral). Not significantly

different (n=53).

  • Why significant results here, but not in previous paper?
  • In previous paper, victims of corruption could have been seen as

business competitors, and may also be expected to do harm, so moral argument less strong.

  • Subjects playing as firm may have been ”role-playing” and may

have tried to act as they thought a firm would, whereas subjects are private citizens, so more likely to internalize moral cost of harming others. (Role-playing would occur for public officials in both experiments).

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Culture and Corruption

Corruption and Culture

  • Social norms regarding corruption vary from country to country,

e.g. Indian students demonstrating against measures infringing

  • n their ”right to cheat” in university exams!

(http://www.bbc.com/news/magazine-29950843)

  • Do social norms internalized during upbringing affect propensity

to act corruptly in a new environment? i.e. do people act corruptly because it is necessary in a given environmnent, or is corruption partly a cultural phenomenon that works through individuals’ norms?

  • Can laboratory experiments replicate corrupt exchanges closely

enough to learn about true propensities to act corruptly?

  • Corruption and culture: An experimental analysis, Abigail Barr

and Danila Serra, Journal of Public Economics (2010):

  • Examines these questions using the corruption game from Barr

and Serra (2009) with students from many countries who were studying at Oxford university.

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Culture and Corruption

Subjects

  • Country of origin:
  • 1/3 of participants were British.
  • 2/3 from 33 other countries.
  • Level of studies:
  • 68% graduate students.
  • 32% undergraduate students.

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Culture and Corruption

Corruption levels of subjects’ country of origin based on Transparency International’s CPI (bigger number means more corrupt)

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Culture and Corruption

Subjects’ perceptions of corruption at home

  • CPI based on survey of experts, so may not reflect participants’

experience.

  • Questionnaire completed after experiment suggests CPI

correlated strongly with experience (but not so much with attitudes):

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Culture and Corruption

Results

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Culture and Corruption

Conclusions

  • Propensity to both offer and accept bribe in laboratory

corruption game is correlated with level of corruption in country

  • f origin... but only for undergraduate subjects!
  • Experiment was repeated with new sample, and results

replicated.

  • Explanations for different effects for graduate/undergraduate

subjects:

  • Graduate students have spent longer in UK and may have

changed attitudes.

  • Selection: the type of student who engages in graduate studies

is less likely to conform to social norms.

  • Experience of corruption in upbringing appears to affect

propensity to act corruptly, even in new environments.

  • Correlation between behaviour in the lab and data regarding

levels of actual corruption is evidence of external validity of lab experiments.

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