LIFE IN THE FUND LANE BRIAN ROBBINS PRESIDENT, RIPTIDE GAMES GAME - - PowerPoint PPT Presentation

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LIFE IN THE FUND LANE BRIAN ROBBINS PRESIDENT, RIPTIDE GAMES GAME - - PowerPoint PPT Presentation

LIFE IN THE FUND LANE BRIAN ROBBINS PRESIDENT, RIPTIDE GAMES GAME DEVELOPERS CONFERENCE - MARCH 2012 EMAIL: BRIAN@RIPTIDEGAMES.COM TWITTER: @DUBANE Saturday, March 10, 12 BACKGROUND Saturday, March 10, 12 LOTS OF FUNDS Saturday, March 10,


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EMAIL: BRIAN@RIPTIDEGAMES.COM

PRESIDENT, RIPTIDE GAMES

GAME DEVELOPERS CONFERENCE - MARCH 2012

BRIAN ROBBINS

TWITTER: @DUBANE

LIFE IN THE FUND LANE

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BACKGROUND

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LOTS OF FUNDS

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W3i’s AppX CrowdStar’s StarFund TinyCo’s TinyFund Gamevil TapJoy’s Android Fund MocoSpace 6waves LOLApps 6L Fund and more

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WHAT DO THEY WANT?

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REVENUE

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REVENUE

Yes - BUT

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EYEBALLS

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NETWORK EYEBALLS

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NETWORK EYEBALLS REACH

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WHAT DO YOU NEED?

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GDD

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GDD

Only if you have a track record

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FIRST PLAYABLE

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FIRST PLAYABLE

Much better

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NEARLY COMPLETE

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NEARLY COMPLETE

Best, but just marketing or porting funds

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WHAT’S THE REAL OPPORTUNITY?

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WHAT’S THE REAL COST?

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WHAT’S THE REAL COST?

5 minute MBA

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HOW LONG TO BUILD?

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MONTHLY BURN RATE

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MONTHLY BURN RATE

SALARIES RENT UTILITIES HOSTING HARDWARE INSURANCE TRAVEL +++

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MONTHLY BURN RATE

2x Salaries

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MONTHLY BURN RATE

2x Salaries 1.5x Salaries if you skimp

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COST EXAMPLE

4 Employees all at $60k/year cost is not $240k/year or $20k/month Actual cost is $360-$480k per year

$30k - $40k per month

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COST EXAMPLE

GAME TAKES 3 MONTHS TO BUILD at $30k/month TOTAL COST IS $90k (should be $120k)

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CASH FLOW

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CASH FLOW

$90k ($120k) TO BUILD 2 WEEKS FOR APPLE APPROVAL 2 WEEKS FOR MARKETING TO KICK IN 2 MONTHS FOR APPLE TO PAY FIRST REVENUE 10-12 WEEKS AFTER ‘DONE’ CASH MUST COVER $90k ($120k) MORE

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WHAT’S THE REAL OPPORTUNITY?

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$50k IS “EASY”

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$100k+ IS HARD

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ANDROID PORT IS EASY

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iOS ONLY IS HARD

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WHY DEVS DO THIS?

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NEED CASH FLOW

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NEED CASH FLOW

Yes

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NEED DEV HELP

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NEED DEV HELP

No

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MARKETING EXPERTISE

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MARKETING EXPERTISE

Yes

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FREE MONEY

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FREE MONEY

No

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THE FUNDS

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W3i’s AppX

$10 Million Focused on Promotion, Marketing & Supporting Services iOS & Android www.w3i.com/appx

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CrowdStar’s StarFund

$10 Million Up to $250k per game www.crowdstar.com/fund

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TinyCo’s TinyFund

$5 Million Up to $500k per game www.tinyco.com/tinyfund

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TapJoy’s Android Fund

$5 Million Focused on Android Porting 130 Developers as of late January www.tapjoy.com/androidfund

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Gamevil

$10 Million Announced last summer for high-quality smartphone games Unclear if this is still going us.gamevil.com/news.php?m=dev

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MoCoSpace

Initially $1 Million, raised to $2 Million last summer For Mobile HTML5 Games www.mocospace.com/developers

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6Waves LOLApps 6L Fund

$10 Million, announced last year Information seems to be pulled from site Also see lawsuit with Spry Fox concerning Triple Town / Yeti Town www.6waves.com/developers.php

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RECAP

WHAT FUNDS WANT WHAT YOU NEED COSTS OF DEVELOPMENT WHAT OPPORTUNITIES EXIST WHY DEVELOPERS SHOULD CONSIDER FUNDS RECAPPED SOME OF THE FUNDS

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EMAIL: BRIAN@RIPTIDEGAMES.COM

PRESIDENT, RIPTIDE GAMES BRIAN ROBBINS

TWITTER: @DUBANE

THANK YOU / Q & A

SLIDES WILL BE ON GDC VAULT & DUBANE.COM/CONS

Saturday, March 10, 12