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CSE 331 Outline Software Design and Implementation Introduction to design patterns Creational patterns (constructing objects) Lecture 20 Next lecture: Design Patterns 1 Structural patterns (controlling heap layout)


  1. CSE 331 Outline Software Design and Implementation • Introduction to design patterns • Creational patterns (constructing objects) Lecture 20 Next lecture: Design Patterns 1 • Structural patterns (controlling heap layout) • Behavioral patterns (affecting object semantics) Leah Perlmutter / Spring 2018 What is a design pattern? Example 1: Encapsulation (data hiding) A standard solution to a common programming problem Problem: Exposed fields can be directly manipulated – A design or implementation structure that achieves a – Violations of the representation invariant particular purpose – Dependences prevent changing the implementation – A high-level programming idiom Solution: Hide some components A technique for making code more flexible – Constrain ways to access the object – Reduce coupling among program components Shorthand description of a software design Disadvantages: – Well-known terminology improves – Interface may not (efficiently) provide all desired operations communication/documentation to all clients – Makes it easier to “think to use” a known technique – Indirection may reduce performance A few simple examples….

  2. Example 2: Subclassing (inheritance) Example 3: Iteration Problem: Repetition in implementations Problem: To access all members of a collection, must perform a specialized traversal for each data structure – Similar abstractions have similar components (fields, methods) – Introduces undesirable dependences – Does not generalize to other collections Solution: Inherit default members from a superclass Solution: – Select an implementation via run-time dispatching – The implementation performs traversals, does bookkeeping – Results are communicated to clients via a standard interface Disadvantages: (e.g., hasNext() , next() ) – Code for a class is spread out, and thus less understandable Disadvantages: – Run-time dispatching introduces overhead – Iteration order fixed by the implementation and not under the – Hard to design and specify a superclass [as discussed] control of the client Example 4: Exceptions Example 5: Generics Problem: Problem: – Errors in one part of the code should be handled elsewhere – Well-designed (and used) data structures hold one type of object – Code should not be cluttered with error-handling code – Return values should not be preempted by error codes Solution: Solution: Language structures for throwing and catching – Programming language checks for errors in contents exceptions – List<Date> instead of just List Disadvantages: – Code may still be cluttered Disadvantages: – Hard to remember and deal with code not running if an – More verbose types exception occurs in a callee – It may be hard to know where an exception will be handled

  3. Why (more) design patterns? Why should you care? Advanced programming languages like Java provide many powerful You could come up with these solutions on your own constructs – subtyping, interfaces, rich types and libraries, etc. – But it’s not enough to “know everything in the language” – You shouldn't have to! – Still many common problems not easy to solve A design pattern is a known solution to a known problem Design patterns are intended to capture common solutions / idioms, – A concise description of a successful “pro-tip” name them, make them easy to use to guide design – For high-level design, not specific “coding tricks” They increase your vocabulary and your intellectual toolset Do not overuse them – Not every program needs the complexity of advanced design patterns – Instead, consider them to solve reuse/modularity problems that arise as your program evolves P atterns vs. patterns Origin of term The “Gang of Four” (GoF) The phrase pattern has been wildly overused since the GoF patterns have been introduced – Gamma, Helm, Johnson, Vlissides Misused as a synonym for “[somebody says] X is a good way to write programs.” Found they shared a number of “tricks” and – And “anti-pattern” has become a synonym for “[somebody decided to codify them says] Y is a bad way to write programs.” – A key rule was that nothing could become a pattern unless they could identify at least three real [different] examples GoF-style patterns have richness, history, language-independence, – Done for object-oriented programming documentation and thus (most likely) far more staying power • Some patterns more general; others compensate for OOP shortcomings • But any “paradigm” should have design patterns

  4. An example GoF pattern Possible reasons for Singleton For some class C , guarantee that at run-time there is exactly one One RandomNumber generator • instance of C One KeyboardReader , PrinterController , etc… • – And that the instance is globally visible • Have an object with fields/properties that are “like public, static fields” but you can have a constructor decide their values First, why might you want this? – Maybe strings in a particular language for messages – What design goals are achieved? • Make it easier to ensure some key invariants Second, how might you achieve this? – There is only one instance, so never mutate the wrong one – How to leverage language constructs to enforce the design • Make it easier to control when that single instance is created A pattern has a recognized name – If expensive, delay until needed and then don’t do it again – This is the Singleton Pattern How: multiple approaches GoF patterns: three categories public class Foo { private static final Foo instance = new Foo(); Creational Patterns are about the object-creation process // private constructor prevents instantiation outside class Factory Method, Abstract Factory, Singleton , Builder, private Foo() { … } Eager allocation Prototype, … public static Foo getInstance() { return instance; of instance } Structural Patterns are about how objects/classes can be … instance methods as usual … combined } Adapter, Bridge, Composite , Decorator, Façade, Flyweight, Proxy, … public class Foo { private static Foo instance; Behavioral Patterns are about communication among objects // private constructor prevents instantiation outside class private Foo() { … } Command, Interpreter, Iterator , Mediator, Observer , State, public static synchronized Foo getInstance() { Strategy, Chain of Responsibility, Visitor, Template Method, … if (instance == null) { instance = new Foo(); Lazy allocation } of instance return instance; Green = ones we’ve seen already } … instance methods as usual … }

  5. Motivation for factories: Creational patterns Changing implementations Constructors in Java are inflexible Supertypes support multiple implementations interface Matrix { ... } 1. Can't return a subtype of the class they belong to class SparseMatrix implements Matrix { ... } 2. Always return a fresh new object, never re-use one class DenseMatrix implements Matrix { ... } Factories: Patterns for code that you call to get new objects other than constructors Clients use the supertype ( Matrix ) – Factory method, Factory object, Prototype, Dependency Still need to use a SparseMatrix or DenseMatrix injection constructor • Must decide concrete implementation somewhere Sharing: Patterns for reusing objects (to save space and other reasons) • Don’t want to change code to use a different constructor – Singleton, Interning, Flyweight • Factory methods put this decision behind an abstraction DateFormat factory methods Use of factories Factory DateFormat class encapsulates knowledge about how to format dates class MatrixFactory { and times as text public static Matrix createMatrix() { – Options: just date? just time? date+time? where in the world? return new SparseMatrix(); – Instead of passing all options to constructor, use factories } – The subtype created by factory call need not be specified } DateFormat df1 = DateFormat.getDateInstance(); DateFormat df2 = DateFormat.getTimeInstance(); Clients call createMatrix instead of a particular constructor DateFormat df3 = DateFormat.getDateInstance (DateFormat.FULL, Locale.FRANCE); Advantages: Date today = new Date(); – To switch the implementation, change only one place – createMatrix can do arbitrary computations to decide what df1.format(today) // "Jul 4, 1776" kind of matrix to make (unlike what’s shown above) df2.format(today)) // "10:15:00 AM" df3.format(today)); // "jeudi 4 juillet 1776"

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