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Labeling the Active Route in Interactive Navigational Maps Benjamin Morgan University of Wrzburg 21. December 2012 1 / 40 Outline of the presentation 1. Introduction 2. The goal: active route street-labeling 3. Related work: some


  1. Labeling the Active Route in Interactive Navigational Maps Benjamin Morgan University of Würzburg 21. December 2012 1 / 40

  2. Outline of the presentation 1. Introduction 2. The goal: active route street-labeling 3. Related work: some important theory (with examples!) 4. Pre-work: concerning the street-labeling algorithm 5. The algorithm: active route street-labeling 6. The implementation: decisions and challenges 7. Conclusion 4 / 40

  3. Current state of navigation devices I conducted an extensive survey of current PND technology. 5 / 40

  4. Current state of navigation devices I conducted an extensive survey of current PND technology. Approximation: current navigation devices... ◮ label important streets ◮ label a minimal number of general streets ◮ render labels parallel to the screen ◮ do not always use leaders 5 / 40

  5. The goal: active route street-labeling 1. Introduction 2. The goal: active route street-labeling 3. Related work: some important theory (with examples!) 4. Pre-work: concerning the street-labeling algorithm 5. The algorithm: active route street-labeling 6. The implementation: decisions and challenges 7. Conclusion 6 / 40

  6. Improve the active route street-labeling Goal: efficiently and dynamically manipulate and place labels on the active route of a navigation system environment, such that the labels do not overlap with one another. 7 / 40

  7. Improve the active route street-labeling Goal: efficiently and dynamically manipulate and place labels on the active route of a navigation system environment, such that the labels do not overlap with one another. We shall ◮ vary leader length, and ◮ use a force-directed algorithm. 7 / 40

  8. Improve the active route street-labeling Goal: efficiently and dynamically manipulate and place labels on the active route of a navigation system environment, such that the labels do not overlap with one another. We shall ◮ vary leader length, and ◮ use a force-directed algorithm. Not part of our goal is ◮ initial label placement, or ◮ optimal placement or manipulation of labels. 7 / 40

  9. What do we need to consider? The environment of such moving labels is ◮ interactive, ◮ 2.5-dimensional, and ◮ with a free view-point. 8 / 40

  10. What do we need to consider? The environment of such moving labels is ◮ interactive, ◮ 2.5-dimensional, and ◮ with a free view-point. The efficiency requirements are ◮ real-time rendering, and ◮ minimal resource usage. 8 / 40

  11. What do we need to consider? The environment of such moving labels is ◮ interactive, ◮ 2.5-dimensional, and ◮ with a free view-point. The efficiency requirements are ◮ real-time rendering, and ◮ minimal resource usage. The label placement should be perfect! 8 / 40

  12. The perfect is the enemy of the good Le mieux est l’ennemi du bien. – Voltaire 9 / 40

  13. What is good? A suggestion for the “optimum” 1. Guaranteed visual association between label and feature. 2. Preservation of depth cues in the virtual world. 3. Spatial orientation support for the labels. 4. Minimal label movement (between frames). 10 / 40

  14. What is good? A suggestion for the “optimum” 1. Guaranteed visual association between label and feature. 2. Preservation of depth cues in the virtual world. 3. Spatial orientation support for the labels. 4. Minimal label movement (between frames). and most importantly. . . 5. The user should (a) be able to recognize and process the information, (b) not be confused, and (c) not be overwhelmed. 10 / 40

  15. Related work: some important theory 1. Introduction 2. The goal: active route street-labeling 3. Related work: some important theory (with examples!) 4. Pre-work: concerning the street-labeling algorithm 5. The algorithm: active route street-labeling 6. The implementation: decisions and challenges 7. Conclusion 11 / 40

  16. World and screen space We distinguish between world and screen space. 12 / 40

  17. World and screen space labels Labels can be in different kinds of “spaces”: ◮ screen space with/out leader ◮ screen space following street ◮ world space on street e ß a r t S r e Rennweg g r u b z r ü W 13 / 40

  18. World and screen space labels Labels can be in different kinds of “spaces”: ◮ screen space with/out leader ◮ screen space following street ◮ world space on street e ß a r t S r e Rennweg g r u b z r ü W We use the billboarding technique. 13 / 40

  19. Force-directed algorithms Think of electrons: 14 / 40

  20. How does force-directed ∗ work? Force-directed anything in its basic form: 1. Each node applies directional force on others. 2. Each node tries to reach an equilibrium of forces. 3. Eventually every node is in a local optimum state. 15 / 40

  21. Advantages and disadvantages. . . Advantage #1. Fast with good results. Advantage #2. Simple and easy to understand and implement. 16 / 40

  22. Advantages and disadvantages. . . Advantage #1. Fast with good results. Advantage #2. Simple and easy to understand and implement. ( Advantage #3. Looks structured and captures symmetries.) 16 / 40

  23. Advantages and disadvantages. . . Advantage #1. Fast with good results. Advantage #2. Simple and easy to understand and implement. ( Advantage #3. Looks structured and captures symmetries.) Disadvantage #1. Easily caught in local minima. Disadvantage #2. Initial placement is significant. 16 / 40

  24. Advantages and disadvantages. . . Advantage #1. Fast with good results. Advantage #2. Simple and easy to understand and implement. ( Advantage #3. Looks structured and captures symmetries.) Disadvantage #1. Easily caught in local minima. Disadvantage #2. Initial placement is significant. Solution to these disadvantages: simulated annealing. 16 / 40

  25. Pre-work: concerning the street-labeling algorithm 1. Introduction 2. The goal: active route street-labeling 3. Related work: some important theory (with examples!) 4. Pre-work: concerning the street-labeling algorithm 5. The algorithm: active route street-labeling 6. The implementation: decisions and challenges 7. Conclusion 17 / 40

  26. We build our own navigation device! With the help of C++ , Boost , OpenSceneGraph , ShapeLib , and OpenStreetMap : 18 / 40

  27. The algorithm: active route street-labeling 1. Introduction 2. The goal: active route street-labeling 3. Related work: some important theory (with examples!) 4. Pre-work: concerning the street-labeling algorithm 5. The algorithm: active route street-labeling 6. The implementation: decisions and challenges 7. Conclusion 19 / 40

  28. Finally, the juicy part of the talk! Our control: a static street-labeling algorithm. Algorithm: 1. Create label and place in the middle of each segment. 20 / 40

  29. Finally, the juicy part of the talk! Our control: a static street-labeling algorithm. Algorithm: 1. Create label and place in the middle of each segment. Obvious advantages : ◮ extremely efficient ◮ minimal label movement ◮ good visual association ◮ labels act as depth cues ◮ labels support spatial orientation 20 / 40

  30. Static-labeling example 1 Disadvantage #1. Only one label is placed per street segment. 21 / 40

  31. Static-labeling example 2 Disadvantage #2. Labels are placed without regard to anything. 22 / 40

  32. Force-directed street labeling! Force-directed street labeling! 23 / 40

  33. Babysitting the little labels. . . Labels avoid collisions through repulsive forces. 24 / 40

  34. Babysitting the little labels. . . Labels avoid collisions through repulsive forces. To keep the label λ i on the ground, the leader exerts a force too. Hooke’s law: ˆ F i = − k · x i My Street Label My Street Label My Street Label 24 / 40

  35. More math. . . ;-) The force of multiple labels on λ i is 1 ˜ � σ ( λ i , λ j ) F i = c · d ( λ i , λ j ) 2 . j ∈ I \{ i } Constants and functions: k spring constant c repulsion constant I indices set of all displayed labels (e.g. { 1 , 2 ,..., n } ) σ ( λ i , λ k ) sign operator d ( λ i , λ k ) distance function 25 / 40

  36. What is the leader length adjustment? We need: leader length adjustment. 26 / 40

  37. What is the leader length adjustment? We need: leader length adjustment. Solution 1. Find the equilibrium of forces: F i + ˜ ˆ F i = 0 26 / 40

  38. What is the leader length adjustment? We need: leader length adjustment. Solution 1. Find the equilibrium of forces: F i + ˜ ˆ F i = 0 Difficult. Solution 2. Apply black-box function β on net force: β ( ˆ F l + ˜ F l ) 26 / 40

  39. What is the leader length adjustment? We need: leader length adjustment. Solution 1. Find the equilibrium of forces: F i + ˜ ˆ F i = 0 Difficult. Solution 2. Apply black-box function β on net force: β ( ˆ F l + ˜ F l ) New Problem: How do we define β ? 26 / 40

  40. What is the leader length adjustment? We need: leader length adjustment. Solution 1. Find the equilibrium of forces: F i + ˜ ˆ F i = 0 Difficult. Solution 2. Apply black-box function β on net force: β ( ˆ F l + ˜ F l ) New Problem: How do we define β ? O ( η 2 ) Runtime complexity: η := | I | ⇒ 26 / 40

  41. Force-directed labeling example 1 Advantage #1. Labels do not collide. 27 / 40

  42. Force-directed labeling example 2 Disadvantage #1. Initial position affects outcome strongly. 28 / 40

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