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Introduction Introduction What is Parallel Architecture? Why - - PowerPoint PPT Presentation

Introduction Introduction What is Parallel Architecture? Why Parallel Architecture? Evolution and Convergence of Parallel Architectures Fundamental Design Issues 2 What is Parallel Architecture? A parallel computer is a collection of


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Introduction

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Introduction

What is Parallel Architecture? Why Parallel Architecture? Evolution and Convergence of Parallel Architectures Fundamental Design Issues

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What is Parallel Architecture?

A parallel computer is a collection of processing elements that cooperate to solve large problems fast Some broad issues:

  • Resource Allocation:

– how large a collection? – how powerful are the elements? – how much memory?

  • Data access, Communication and Synchronization

– how do the elements cooperate and communicate? – how are data transmitted between processors? – what are the abstractions and primitives for cooperation?

  • Performance and Scalability

– how does it all translate into performance? – how does it scale?

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Why Study Parallel Architecture?

Role of a computer architect:

To design and engineer the various levels of a computer system to maximize performance and programmability within limits of technology and cost.

Parallelism:

  • Provides alternative to faster clock for performance
  • Applies at all levels of system design
  • Is a fascinating perspective from which to view architecture
  • Is increasingly central in information processing
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Why Study it Today?

History: diverse and innovative organizational structures, often tied to novel programming models Rapidly maturing under strong technological constraints

  • The “killer micro” is ubiquitous
  • Laptops and supercomputers are fundamentally similar!
  • Technological trends cause diverse approaches to converge

Technological trends make parallel computing inevitable

  • In the mainstream

Need to understand fundamental principles and design tradeoffs, not just taxonomies

  • Naming, Ordering, Replication, Communication performance
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Inevitability of Parallel Computing

Application demands: Our insatiable need for computing cycles

  • Scientific computing: CFD, Biology, Chemistry, Physics, ...
  • General-purpose computing: Video, Graphics, CAD, Databases, TP...

Technology Trends

  • Number of transistors on chip growing rapidly
  • Clock rates expected to go up only slowly

Architecture Trends

  • Instruction-level parallelism valuable but limited
  • Coarser-level parallelism, as in MPs, the most viable approach

Economics Current trends:

  • Today’s microprocessors have multiprocessor support
  • Servers and workstations becoming MP: Sun, SGI, DEC, COMPAQ!...
  • Tomorrow’s microprocessors are multiprocessors
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Application Trends

Demand for cycles fuels advances in hardware, and vice-versa

  • Cycle drives exponential increase in microprocessor performance
  • Drives parallel architecture harder: most demanding applications

Range of performance demands

  • Need range of system performance with progressively increasing cost
  • Platform pyramid

Goal of applications in using parallel machines: Speedup Speedup (p processors) = For a fixed problem size (input data set), performance = 1/time Speedup fixed problem (p processors) =

Performance (p processors) Performance (1 processor) Time (1 processor) Time (p processors)

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Scientific Computing Demand

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Engineering Computing Demand

Large parallel machines a mainstay in many industries

  • Petroleum (reservoir analysis)
  • Automotive (crash simulation, drag analysis, combustion efficiency),
  • Aeronautics (airflow analysis, engine efficiency, structural mechanics,

electromagnetism),

  • Computer-aided design
  • Pharmaceuticals (molecular modeling)
  • Visualization

– in all of the above – entertainment (films like Toy Story) – architecture (walk-throughs and rendering)

  • Financial modeling (yield and derivative analysis)
  • etc.
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Applications: Speech and Image Processing

1980 1985 1990 1995 1 MIPS 10 MIPS 100 MIPS 1 GIPS Sub-Band Speech Coding 200 Words Isolated Speech Recognition Speaker V eri¼ cation CELP Speech Coding ISDN-CD Stereo Receiver 5,000 W

  • rds

Continuous Speech Recognition HDTV Receiver CIF Video 1,000 Words Continuous Speech Recognition Telephone Number Recognition 10 GIPS

  • Also CAD, Databases, . . .
  • 100 processors gets you 10 years, 1000 gets you 20 !
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Learning Curve for Parallel Applications

  • AMBER molecular dynamics simulation program
  • Starting point was vector code for Cray-1
  • 145 MFLOP on Cray90, 406 for final version on 128-processor Paragon,

891 on 128-processor Cray T3D

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Commercial Computing

Also relies on parallelism for high end

  • Scale not so large, but use much more wide-spread
  • Computational power determines scale of business that can be handled

Databases, online-transaction processing, decision support, data mining, data warehousing ... TPC benchmarks (TPC-C order entry, TPC-D decision support)

  • Explicit scaling criteria provided
  • Size of enterprise scales with size of system
  • Problem size no longer fixed as p increases, so throughput is used as a

performance measure (transactions per minute or tpm)

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TPC-C Results for March 1996

  • Parallelism is pervasive
  • Small to moderate scale parallelism very important
  • Difficult to obtain snapshot to compare across vendor platforms

Throughput (tpmC) Number of processors

◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ✖ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

❍ ❍ ❍

✖ ✖ ✖ ✖ ▲ ▲ ▲ ▲ ▲

5,000 10,000 15,000 20,000 25,000 20 40 60 80 100 120

Tandem Himalaya

DEC Alpha

SGI PowerChallenge

  • HP PA

IBM PowerPC

Other

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Summary of Application Trends

Transition to parallel computing has occurred for scientific and engineering computing In rapid progress in commercial computing

  • Database and transactions as well as financial
  • Usually smaller-scale, but large-scale systems also used

Desktop also uses multithreaded programs, which are a lot like parallel programs Demand for improving throughput on sequential workloads

  • Greatest use of small-scale multiprocessors

Solid application demand exists and will increase

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Technology Trends

The natural building block for multiprocessors is now also about the fastest!

Performance 0.1 1 10 100 1965 1970 1975 1980 1985 1990 1995 Supercomputers Minicomputers Mainframes Microprocessors

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General Technology Trends

  • Microprocessor performance increases 50% - 100% per year
  • Transistor count doubles every 3 years
  • DRAM size quadruples every 3 years
  • Huge investment per generation is carried by huge commodity market
  • Not that single-processor performance is plateauing, but that

parallelism is a natural way to improve it.

20 40 60 80 100 120 140 160 180 1987 1988 1989 1990 1991 1992 Integer FP

Sun 4 260 MIPS M/120 IBM RS6000 540 MIPS M2000 HP 9000 750 DEC alpha

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Technology: A Closer Look

Basic advance is decreasing feature size ( λ )

  • Circuits become either faster or lower in power

Die size is growing too

  • Clock rate improves roughly proportional to improvement in λ
  • Number of transistors improves like λ2 (or faster)

Performance > 100x per decade; clock rate 10x, rest transistor count How to use more transistors?

  • Parallelism in processing

– multiple operations per cycle reduces CPI

  • Locality in data access

– avoids latency and reduces CPI – also improves processor utilization

  • Both need resources, so tradeoff

Fundamental issue is resource distribution, as in uniprocessors

Proc $ Interconnect

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Clock Frequency Growth Rate

  • 30% per year

◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆◆ ◆◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆◆ ◆ ◆◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆

0.1 1 10 100 1,000 19701975198019851990199520002005 Clock rate (MHz)

i4004 i8008 i8080 i8086 i80286 i80386 Pentium100 R10000

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Transistor Count Growth Rate

  • 100 million transistors on chip by early 2000’s A.D.
  • Transistor count grows much faster than clock rate
  • 40% per year, order of magnitude more contribution in 2 decades

Transistors

◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆◆ ◆◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆◆ ◆ ◆◆ ◆ ◆ ◆ ◆ ◆◆ ◆ ◆ ◆ ◆

1,000 10,000 100,000 1,000,000 10,000,000 100,000,000 19701975198019851990199520002005

i4004 i8008 i8080 i8086 i80286 i80386 R2000 Pentium R10000 R3000

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Similar Story for Storage

Divergence between memory capacity and speed more pronounced

  • Capacity increased by 1000x from 1980-95, speed only 2x
  • Gigabit DRAM by c. 2000, but gap with processor speed much greater

Larger memories are slower, while processors get faster

  • Need to transfer more data in parallel
  • Need deeper cache hierarchies
  • How to organize caches?

Parallelism increases effective size of each level of hierarchy, without increasing access time Parallelism and locality within memory systems too

  • New designs fetch many bits within memory chip; follow with fast

pipelined transfer across narrower interface

  • Buffer caches most recently accessed data

Disks too: Parallel disks plus caching

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Architectural Trends

Architecture translates technology’s gifts to performance and capability Resolves the tradeoff between parallelism and locality

  • Current microprocessor: 1/3 compute, 1/3 cache, 1/3 off-chip connect
  • Tradeoffs may change with scale and technology advances

Understanding microprocessor architectural trends

  • Helps build intuition about design issues or parallel machines
  • Shows fundamental role of parallelism even in “sequential” computers

Four generations of architectural history: tube, transistor, IC, VLSI

  • Here focus only on VLSI generation

Greatest delineation in VLSI has been in type of parallelism exploited

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Architectural Trends

Greatest trend in VLSI generation is increase in parallelism

  • Up to 1985: bit level parallelism: 4-bit -> 8 bit -> 16-bit

– slows after 32 bit – adoption of 64-bit now under way, 128-bit far (not performance issue) – great inflection point when 32-bit micro and cache fit on a chip

  • Mid 80s to mid 90s: instruction level parallelism

– pipelining and simple instruction sets, + compiler advances (RISC) – on-chip caches and functional units => superscalar execution – greater sophistication: out of order execution, speculation, prediction

  • to deal with control transfer and latency problems
  • Next step: thread level parallelism
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Phases in VLSI Generation

  • How good is instruction-level parallelism?
  • Thread-level needed in microprocessors?

Transistors

◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆

1,000 10,000 100,000 1,000,000 10,000,000 100,000,000 1970 1975 1980 1985 1990 1995 2000 2005 Bit-level parallelism Instruction-level Thread-level (?) i4004 i8008 i8080 i8086 i80286 i80386 R2000 Pentium R10000 R3000

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Architectural Trends: ILP

  • Reported speedups for superscalar processors
  • Horst, Harris, and Jardine [1990] ......................

1.37

  • Wang and Wu [1988] ..........................................

1.70

  • Smith, Johnson, and Horowitz [1989] ..............

2.30

  • Murakami et al. [1989] ........................................

2.55

  • Chang et al. [1991] .............................................

2.90

  • Jouppi and Wall [1989] ......................................

3.20

  • Lee, Kwok, and Briggs [1991] ...........................

3.50

  • Wall [1991] ..........................................................

5

  • Melvin and Patt [1991] .......................................

8

  • Butler et al. [1991] .............................................

17+

  • Large variance due to difference in

– application domain investigated (numerical versus non-numerical) – capabilities of processor modeled

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ILP Ideal Potential

  • Infinite resources and fetch bandwidth, perfect branch prediction and renaming

– real caches and non-zero miss latencies

1 2 3 4 5 6+ 5 10 15 20 25 30

  • 5

10 15 0.5 1 1.5 2 2.5 3 Fraction of total cycles (%) Number of instructions issued Speedup Instructions issued per cycle

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Results of ILP Studies

1x 2x 3x 4x

Jouppi_89 Smith_89 Murakami_89 Chang_91 Butler_91 Melvin_91

1 branch unit/real prediction perfect branch prediction

  • Concentrate on parallelism for 4-issue machines
  • Realistic studies show only 2-fold speedup
  • Recent studies show that more ILP needs to look across threads
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Architectural Trends: Bus-based MPs

  • No. of processors in fully configured commercial shared-memory systems
  • Micro on a chip makes it natural to connect many to shared memory

– dominates server and enterprise market, moving down to desktop

  • Faster processors began to saturate bus, then bus technology advanced

– today, range of sizes for bus-based systems, desktop to large servers

  • 10

20 30 40 CRAY CS6400 SGI Challenge Sequent B2100 Sequent B8000 Symmetry81 Symmetry21 Power SS690MP 140 SS690MP 120 AS8400 HP K400 AS2100 SS20 SE30 SS1000E SS10 SE10 SS1000 P-Pro SGI PowerSeries SE60 SE70 Sun E6000 SC2000E Sun SC2000 SGI PowerChallenge/XL Sunı E10000 50 60 70 1984 1986 1988 1990 1992 1994 1996 1998 Number of processors

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Bus Bandwidth

Shared bus bandwidth (MB/s)

  • 10

100 1,000 10,000 100,000 1984 1986 1988 1990 1992 1994 1996 1998 Sequentı B8000 SGIı PowerChı XL Sequent B2100 Symmetry81/21 SS690MP 120ı SS690MP 140 SS10/ı SE10/ı SE60 SE70/SE30 SS1000 SS20 SS1000E AS2100 SC2000E HPK400 SGI Challenge Sun E6000 AS8400 P-Pro Sun E10000 SGI PowerSeries SC2000 Power CS6400

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Economics

Commodity microprocessors not only fast but CHEAP

  • Development cost is tens of millions of dollars (5-100 typical)
  • BUT, many more are sold compared to supercomputers
  • Crucial to take advantage of the investment, and use the

commodity building block

  • Exotic parallel architectures no more than special-purpose

Multiprocessors being pushed by software vendors (e.g. database) as well as hardware vendors Standardization by Intel makes small, bus-based SMPs commodity Desktop: few smaller processors versus one larger one?

  • Multiprocessor on a chip
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Consider Scientific Supercomputing

Proving ground and driver for innovative architecture and techniques

  • Market smaller relative to commercial as MPs become mainstream
  • Dominated by vector machines starting in 70s
  • Microprocessors have made huge gains in floating-point performance

– high clock rates – pipelined floating point units (e.g., multiply-add every cycle) – instruction-level parallelism – effective use of caches (e.g., automatic blocking)

  • Plus economics

Large-scale multiprocessors replace vector supercomputers

  • Well under way already
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Raw Uniprocessor Performance: LINPACK

LINPACK (MFLOPS)

▲ ▲ ▲ ▲ ▲ ▲ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆

1 10 100 1,000 10,000 1975 1980 1985 1990 1995 2000

▲ CRAY ¸ n = 100 ■ CRAY ¸ n = 1,000 ◆ Micro¸ n = 100

  • Micro¸ n = 1,000

CRAY 1s Xmp/14se Xmp/416 Ymp C90 T94 DEC 8200 IBM Power2/990 MIPS R4400 HP9000/735 DEC Alpha DEC Alpha AXP HP 9000/750 IBM RS6000/540 MIPS M/2000 MIPS M/120 Sun 4/260

■ ■ ■ ■ ■ ■

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Raw Parallel Performance: LINPACK

  • Even vector Crays became parallel: X-MP (2-4) Y-MP (8), C-90 (16), T94 (32)
  • Since 1993, Cray produces MPPs too (T3D, T3E)

LINPACK (GFLOPS)

■ CRAY peak

  • MPP peak

Xmp/416(4) Ymp/832(8) nCUBE/2(1024) iPSC/860 CM-2 CM-200 Delta Paragon XP/S C90(16) CM-5 ASCI Red T932(32) T3D Paragon XP/S MPı (1024) Paragon XP/S MPı (6768)

■ ■ ■ ■

  • 0.1

1 10 100 1,000 10,000 1985 1987 1989 1991 1993 1995 1996

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500 Fastest Computers

Number of systems ◆ ◆ ◆ ◆ ■ ■ ■ ■ ▲ ▲ ▲ ▲ 11/93 11/94 11/95 11/96 50 100 150 200 250 300 350

■ PVP

◆ MPP ▲ SMP 319 106 284 239 63 187 313 198 110 106 73

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Summary: Why Parallel Architecture?

Increasingly attractive

  • Economics, technology, architecture, application demand

Increasingly central and mainstream Parallelism exploited at many levels

  • Instruction-level parallelism
  • Multiprocessor servers
  • Large-scale multiprocessors (“MPPs”)

Focus of this class: multiprocessor level of parallelism Same story from memory system perspective

  • Increase bandwidth, reduce average latency with many local memories

Wide range of parallel architectures make sense

  • Different cost, performance and scalability
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Convergence of Parallel Architectures

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History

Application Software System Software SIMD Message Passing Shared Memory Dataflow Systolic Arrays Architecture

  • Uncertainty of direction paralyzed parallel software development!

Historically, parallel architectures tied to programming models

  • Divergent architectures, with no predictable pattern of growth.
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Today

Extension of “computer architecture” to support communication and cooperation

  • OLD: Instruction Set Architecture
  • NEW: Communication Architecture

Defines

  • Critical abstractions, boundaries, and primitives (interfaces)
  • Organizational structures that implement interfaces (hw or sw)

Compilers, libraries and OS are important bridges today

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Modern Layered Framework

CAD Multiprogramming Shared address Message passing Data parallel Database Scientific modeling Parallel applications Programming models Communication abstraction User/system boundary Compilation

  • r library

Operating systems support Communication har dware Physical communication medium Hardware/software boundary

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Programming Model

What programmer uses in coding applications Specifies communication and synchronization Examples:

  • Multiprogramming: no communication or synch. at program level
  • Shared address space: like bulletin board
  • Message passing: like letters or phone calls, explicit point to point
  • Data parallel: more regimented, global actions on data

– Implemented with shared address space or message passing

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Communication Abstraction

User level communication primitives provided

  • Realizes the programming model
  • Mapping exists between language primitives of programming model

and these primitives

Supported directly by hw, or via OS, or via user sw Lot of debate about what to support in sw and gap between layers Today:

  • Hw/sw interface tends to be flat, i.e. complexity roughly uniform
  • Compilers and software play important roles as bridges today
  • Technology trends exert strong influence

Result is convergence in organizational structure

  • Relatively simple, general purpose communication primitives
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Communication Architecture

= User/System Interface + Implementation User/System Interface:

  • Comm. primitives exposed to user-level by hw and system-level sw

Implementation:

  • Organizational structures that implement the primitives: hw or OS
  • How optimized are they? How integrated into processing node?
  • Structure of network

Goals:

  • Performance
  • Broad applicability
  • Programmability
  • Scalability
  • Low Cost
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Evolution of Architectural Models

Historically machines tailored to programming models

  • Prog. model, comm. abstraction, and machine organization lumped

together as the “architecture”

Evolution helps understand convergence

  • Identify core concepts
  • Shared Address Space
  • Message Passing
  • Data Parallel

Others:

  • Dataflow
  • Systolic Arrays

Examine programming model, motivation, intended applications, and contributions to convergence

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Shared Address Space Architectures

Any processor can directly reference any memory location

  • Communication occurs implicitly as result of loads and stores

Convenient:

  • Location transparency
  • Similar programming model to time-sharing on uniprocessors

– Except processes run on different processors – Good throughput on multiprogrammed workloads

Naturally provided on wide range of platforms

  • History dates at least to precursors of mainframes in early 60s
  • Wide range of scale: few to hundreds of processors

Popularly known as shared memory machines or model

  • Ambiguous: memory may be physically distributed among processors
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Shared Address Space Model

Process: virtual address space plus one or more threads of control Portions of address spaces of processes are shared

  • Writes to shared address visible to other threads (in other processes

too)

  • Natural extension of uniprocessors model: conventional memory
  • perations for comm.; special atomic operations for synchronization
  • OS uses shared memory to coordinate processes

St or e P

1

P

2

P

n

P Load P

0 pr i vat e

P

1 pr i vat e

P

2 pr i vat e

P

n pr i vat e

Virtual address spaces for a collection of processes communicating via shared addresses Machine physical address space

Shared portion

  • f address space

Private portion

  • f address space

Common physical addresses

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Communication Hardware

Also natural extension of uniprocessor Already have processor, one or more memory modules and I/O controllers connected by hardware interconnect of some sort Memory capacity increased by adding modules, I/O by controllers

  • Add processors for processing!
  • For higher-throughput multiprogramming, or parallel programs

I/O ctrl Mem Mem Mem Interconnect Mem I/O ctrl Processor Processor Interconnect I/O devices

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History

P P C C I/O I/O M M M M P P C I/O M M C I/O $ $

“Mainframe” approach

  • Motivated by multiprogramming
  • Extends crossbar used for mem bw and I/O
  • Originally processor cost limited to small

– later, cost of crossbar

  • Bandwidth scales with p
  • High incremental cost; use multistage instead

“Minicomputer” approach

  • Almost all microprocessor systems have bus
  • Motivated by multiprogramming, TP
  • Used heavily for parallel computing
  • Called symmetric multiprocessor (SMP)
  • Latency larger than for uniprocessor
  • Bus is bandwidth bottleneck

– caching is key: coherence problem

  • Low incremental cost
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Example: Intel Pentium Pro Quad

  • All coherence and

multiprocessing glue in processor module

  • Highly integrated, targeted at

high volume

  • Low latency and bandwidth

P-Pro bus (64-bit data, 36-bit address, 66 MHz) CPU Bus interface MIU P-Pro module P-Pro module P-Pro module 256-KB L2 $ Interrupt controller PCI bridge PCI bridge Memory controller 1-, 2-, or 4-way interleaved DRAM PCI bus PCI bus PCI I/O cards

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Example: SUN Enterprise

  • 16 cards of either type: processors + memory, or I/O
  • All memory accessed over bus, so symmetric
  • Higher bandwidth, higher latency bus

Gigaplane bus (256 data, 41 address, 83 MHz) SBUS SBUS SBUS 2 FiberChannel 100bT, SCSI Bus interface CPU/mem cards P $2 $ P $2 $ Mem ctrl Bus interface/switch I/O cards

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Scaling Up

  • Problem is interconnect: cost (crossbar) or bandwidth (bus)
  • Dance-hall: bandwidth still scalable, but lower cost than crossbar

– latencies to memory uniform, but uniformly large

  • Distributed memory or non-uniform memory access (NUMA)

– Construct shared address space out of simple message transactions

across a general-purpose network (e.g. read-request, read-response)

  • Caching shared (particularly nonlocal) data?

M M M ° ° ° ° ° ° M ° ° ° M M Network Network P $ P $ P $ P $ P $ P $

“Dance hall” Distributed memory

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Example: Cray T3E

  • Scale up to 1024 processors, 480MB/s links
  • Memory controller generates comm. request for nonlocal references
  • No hardware mechanism for coherence (SGI Origin etc. provide this)

Switch P $ XY Z External I/O Mem ctrl and NI Mem

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Message Passing Architectures

Complete computer as building block, including I/O

  • Communication via explicit I/O operations

Programming model: directly access only private address space (local memory), comm. via explicit messages (send/receive) High-level block diagram similar to distributed-memory SAS

  • But comm. integrated at IO level, needn’t be into memory system
  • Like networks of workstations (clusters), but tighter integration
  • Easier to build than scalable SAS

Programming model more removed from basic hardware operations

  • Library or OS intervention
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Message-Passing Abstraction

  • Send specifies buffer to be transmitted and receiving process
  • Recv specifies sending process and application storage to receive into
  • Memory to memory copy, but need to name processes
  • Optional tag on send and matching rule on receive
  • User process names local data and entities in process/tag space too
  • In simplest form, the send/recv match achieves pairwise synch event

– Other variants too

  • Many overheads: copying, buffer management, protection

Process P Process Q Address Y Address X Send X, Q, t Receive Y , P , t Match Local process address space Local process address space

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Evolution of Message-Passing Machines

Early machines: FIFO on each link

  • Hw close to prog. Model; synchronous ops
  • Replaced by DMA, enabling non-blocking ops

– Buffered by system at destination until recv

Diminishing role of topology

  • Store&forward routing: topology important
  • Introduction of pipelined routing made it less so
  • Cost is in node-network interface
  • Simplifies programming

000 001 010 011 100 110 101 111

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Example: IBM SP-2

  • Made out of essentially complete RS6000 workstations
  • Network interface integrated in I/O bus (bw limited by I/O

bus)

Memory bus MicroChannel bus I/O i860 NI DMA DRAM IBM SP-2 node L2 $ Power 2 CPU Memory controller 4-way interleaved DRAM General interconnection network formed from 8-port switches NIC

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Example Intel Paragon

Memory bus (64-bit, 50 MHz) i860 L1 $ NI DMA i860 L1 $ Driver Mem ctrl 4-way interleaved DRAM Intel Paragon node 8 bits, 175 MHz, bidirectional 2D grid network with processing node attached to every switch

Sandia’ s Intel Paragon XP/S-based Supercomputer

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Toward Architectural Convergence

Evolution and role of software have blurred boundary

  • Send/recv supported on SAS machines via buffers
  • Can construct global address space on MP using hashing
  • Page-based (or finer-grained) shared virtual memory

Hardware organization converging too

  • Tighter NI integration even for MP (low-latency, high-bandwidth)
  • At lower level, even hardware SAS passes hardware messages

Even clusters of workstations/SMPs are parallel systems

  • Emergence of fast system area networks (SAN)

Programming models distinct, but organizations converging

  • Nodes connected by general network and communication assists
  • Implementations also converging, at least in high-end machines
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Data Parallel Systems

Programming model

  • Operations performed in parallel on each element of data structure
  • Logically single thread of control, performs sequential or parallel steps
  • Conceptually, a processor associated with each data element

Architectural model

  • Array of many simple, cheap processors with little memory each

– Processors don’t sequence through instructions

  • Attached to a control processor that issues instructions
  • Specialized and general communication, cheap global synchronization

PE PE PE

° ° °

PE PE PE

° ° °

PE PE PE

° ° ° ° ° ° ° ° ° ° ° °

Control processor

Original motivations

  • Matches simple differential equation solvers
  • Centralize high cost of instruction

fetch/sequencing

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Application of Data Parallelism

  • Each PE contains an employee record with his/her salary

If salary > 100K then salary = salary *1.05 else salary = salary *1.10

  • Logically, the whole operation is a single step
  • Some processors enabled for arithmetic operation, others disabled

Other examples:

  • Finite differences, linear algebra, ...
  • Document searching, graphics, image processing, ...

Some recent machines:

  • Thinking Machines CM-1, CM-2 (and CM-5)
  • Maspar MP-1 and MP-2,
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Evolution and Convergence

Rigid control structure (SIMD in Flynn taxonomy)

  • SISD = uniprocessor, MIMD = multiprocessor

Popular when cost savings of centralized sequencer high

  • 60s when CPU was a cabinet
  • Replaced by vectors in mid-70s

– More flexible w.r.t. memory layout and easier to manage

  • Revived in mid-80s when 32-bit datapath slices just fit on chip
  • No longer true with modern microprocessors

Other reasons for demise

  • Simple, regular applications have good locality, can do well anyway
  • Loss of applicability due to hardwiring data parallelism

– MIMD machines as effective for data parallelism and more general

  • Prog. model converges with SPMD (single program multiple data)
  • Contributes need for fast global synchronization
  • Structured global address space, implemented with either SAS or MP
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Dataflow Architectures

Represent computation as a graph of essential dependences

  • Logical processor at each node, activated by availability of operands
  • Message (tokens) carrying tag of next instruction sent to next processor
  • Tag compared with others in matching store; match fires execution

1 b a + − × × × c e d f Dataflow graph f = a × d Network Tokenı store Waitingı Matching Instructionı fetch Execute Token queue Formı token Network Network Programı store a = (b +1) × (b − c)ı ı d = c × eı ı

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Evolution and Convergence

Key characteristics

  • Ability to name operations, synchronization, dynamic scheduling

Problems

  • Operations have locality across them, useful to group together
  • Handling complex data structures like arrays
  • Complexity of matching store and memory units
  • Expose too much parallelism (?)

Converged to use conventional processors and memory

  • Support for large, dynamic set of threads to map to processors
  • Typically shared address space as well
  • But separation of progr. model from hardware (like data-parallel)

Lasting contributions:

  • Integration of communication with thread (handler) generation
  • Tightly integrated communication and fine-grained synchronization
  • Remained useful concept for software (compilers etc.)
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Systolic Architectures

  • Replace single processor with array of regular processing elements
  • Orchestrate data flow for high throughput with less memory access

Different from pipelining

  • Nonlinear array structure, multidirection data flow, each PE may

have (small) local instruction and data memory

Different from SIMD: each PE may do something different Initial motivation: VLSI enables inexpensive special-purpose chips Represent algorithms directly by chips connected in regular pattern

M PE M PE PE PE

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Systolic Arrays (contd.)

  • Practical realizations (e.g. iWARP) use quite general processors

– Enable variety of algorithms on same hardware

  • But dedicated interconnect channels

– Data transfer directly from register to register across channel

  • Specialized, and same problems as SIMD

– General purpose systems work well for same algorithms (locality etc.)

y(i) = w1 × x(i) + w2 × x(i + 1) + w3 × x(i + 2) + w4 × x(i + 3) x8 y3 y2 y1 x7 x6 x5 x4 x3 w4 x2 x w x1 w3 w2 w1 xin yin xout yout xout = x yout = yin + w × xin x = xin

Example: Systolic array for 1-D convolution

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Convergence: Generic Parallel Architecture

A generic modern multiprocessor Node: processor(s), memory system, plus communication assist

  • Network interface and communication controller
  • Scalable network
  • Convergence allows lots of innovation, now within framework
  • Integration of assist with node, what operations, how efficiently...

Mem

° ° °

Network P $ Communication assist (CA)

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Fundamental Design Issues

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Understanding Parallel Architecture

Traditional taxonomies not very useful Programming models not enough, nor hardware structures

  • Same one can be supported by radically different architectures

Architectural distinctions that affect software

  • Compilers, libraries, programs

Design of user/system and hardware/software interface

  • Constrained from above by progr. models and below by technology

Guiding principles provided by layers

  • What primitives are provided at communication abstraction
  • How programming models map to these
  • How they are mapped to hardware
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Fundamental Design Issues

At any layer, interface (contract) aspect and performance aspects

  • Naming: How are logically shared data and/or processes referenced?
  • Operations: What operations are provided on these data
  • Ordering: How are accesses to data ordered and coordinated?
  • Replication: How are data replicated to reduce communication?
  • Communication Cost: Latency, bandwidth, overhead, occupancy

Understand at programming model first, since that sets requirements Other issues

  • Node Granularity: How to split between processors and memory?
  • ...
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Sequential Programming Model

Contract

  • Naming: Can name any variable in virtual address space

– Hardware (and perhaps compilers) does translation to physical addresses

  • Operations: Loads and Stores
  • Ordering: Sequential program order

Performance

  • Rely on dependences on single location (mostly): dependence order
  • Compilers and hardware violate other orders without getting caught
  • Compiler: reordering and register allocation
  • Hardware: out of order, pipeline bypassing, write buffers
  • Transparent replication in caches
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SAS Programming Model

Naming: Any process can name any variable in shared space Operations: loads and stores, plus those needed for ordering Simplest Ordering Model:

  • Within a process/thread: sequential program order
  • Across threads: some interleaving (as in time-sharing)
  • Additional orders through synchronization
  • Again, compilers/hardware can violate orders without getting caught

– Different, more subtle ordering models also possible (discussed later)

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Synchronization

Mutual exclusion (locks)

  • Ensure certain operations on certain data can be performed by
  • nly one process at a time
  • Room that only one person can enter at a time
  • No ordering guarantees

Event synchronization

  • Ordering of events to preserve dependences

– e.g. producer —> consumer of data

  • 3 main types:

– point-to-point – global – group

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Message Passing Programming Model

Naming: Processes can name private data directly.

  • No shared address space

Operations: Explicit communication through send and receive

  • Send transfers data from private address space to another process
  • Receive copies data from process to private address space
  • Must be able to name processes

Ordering:

  • Program order within a process
  • Send and receive can provide pt to pt synch between processes
  • Mutual exclusion inherent

Can construct global address space:

  • Process number + address within process address space
  • But no direct operations on these names
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Design Issues Apply at All Layers

  • Prog. model’s position provides constraints/goals for system

In fact, each interface between layers supports or takes a position on:

  • Naming model
  • Set of operations on names
  • Ordering model
  • Replication
  • Communication performance

Any set of positions can be mapped to any other by software Let’s see issues across layers

  • How lower layers can support contracts of programming models
  • Performance issues
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Naming and Operations

Naming and operations in programming model can be directly supported by lower levels, or translated by compiler, libraries or OS Example: Shared virtual address space in programming model Hardware interface supportsshared physical address space

  • Direct support by hardware through v-to-p mappings, no software layers

Hardware supports independent physical address spaces

  • Can provide SAS through OS, so in system/user interface

– v-to-p mappings only for data that are local – remote data accesses incur page faults; brought in via page fault handlers – same programming model, different hardware requirements and cost model

  • Or through compilers or runtime, so above sys/user interface

– shared objects, instrumentation of shared accesses, compiler support

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Naming and Operations (contd)

Example: Implementing Message Passing Direct support at hardware interface

  • But match and buffering benefit from more flexibility

Support at sys/user interface or above in software (almost always)

  • Hardware interface provides basic data transport (well suited)
  • Send/receive built in sw for flexibility (protection, buffering)
  • Choices at user/system interface:

– OS each time: expensive – OS sets up once/infrequently, then little sw involvement each time

  • Or lower interfaces provide SAS, and send/receive built on top

with buffers and loads/stores

Need to examine the issues and tradeoffs at every layer

  • Frequencies and types of operations, costs
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Ordering

Message passing: no assumptions on orders across processes except those imposed by send/receive pairs SAS: How processes see the order of other processes’ references defines semantics of SAS

  • Ordering very important and subtle
  • Uniprocessors play tricks with orders to gain parallelism or locality
  • These are more important in multiprocessors
  • Need to understand which old tricks are valid, and learn new ones
  • How programs behave, what they rely on, and hardware implications
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Replication

Very important for reducing data transfer/communication Again, depends on naming model Uniprocessor: caches do it automatically

  • Reduce communication with memory

Message Passing naming model at an interface

  • A receive replicates, giving a new name; subsequently use new name
  • Replication is explicit in software above that interface

SAS naming model at an interface

  • A load brings in data transparently, so can replicate transparently
  • Hardware caches do this, e.g. in shared physical address space
  • OS can do it at page level in shared virtual address space, or objects
  • No explicit renaming, many copies for same name: coherence problem

– in uniprocessors, “coherence” of copies is natural in memory hierarchy

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Communication Performance

Performance characteristics determine usage of operations at a layer

  • Programmer, compilers etc make choices based on this

Fundamentally, three characteristics:

  • Latency: time taken for an operation
  • Bandwidth: rate of performing operations
  • Cost: impact on execution time of program

If processor does one thing at a time: bandwidth ∝ 1/latency

  • But actually more complex in modern systems

Characteristics apply to overall operations, as well as individual components of a system, however small We’ll focus on communication or data transfer across nodes

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Simple Example

Component performs an operation in 100ns Simple bandwidth: 10 Mops Internally pipeline depth 10 => bandwidth 100 Mops

  • Rate determined by slowest stage of pipeline, not overall latency

Delivered bandwidth on application depends on initiation frequency Suppose application performs 100 M operations. What is cost?

  • op count * op latency gives 10 sec (upper bound)
  • op count / peak op rate gives 1 sec (lower bound)

– assumes full overlap of latency with useful work, so just issue cost

  • if application can do 50 ns of useful work before depending on result of
  • p, cost to application is the other 50ns of latency
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Linear Model of Data Transfer Latency

Transfer time (n) = T0 + n/B

  • useful for message passing, memory access, vector ops etc

As n increases, bandwidth approaches asymptotic rate B How quickly it approaches depends on T0 Size needed for half bandwidth (half-power point): n1/2 = T0 / B But linear model not enough

  • When can next transfer be initiated? Can cost be overlapped?
  • Need to know how transfer is performed
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Communication Cost Model

Comm Time per message= Overhead + Assist Occupancy + Network Delay + Size/Bandwidth + Contention = ov + oc + l + n/B + Tc Overhead and assist occupancy may be f(n) or not Each component along the way has occupancy and delay

  • Overall delay is sum of delays
  • Overall occupancy (1/bandwidth) is biggest of occupancies

Comm Cost = frequency * (Comm time - overlap) General model for data transfer: applies to cache misses too

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Summary of Design Issues

Functional and performance issues apply at all layers Functional: Naming, operations and ordering Performance: Organization, latency, bandwidth, overhead, occupancy Replication and communication are deeply related

  • Management depends on naming model

Goal of architects: design against frequency and type of operations that occur at communication abstraction, constrained by tradeoffs from above or below

  • Hardware/software tradeoffs
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Recap

Parallel architecture is important thread in evolution of architecture

  • At all levels
  • Multiple processor level now in mainstream of computing

Exotic designs have contributed much, but given way to convergence

  • Push of technology, cost and application performance
  • Basic processor-memory architecture is the same
  • Key architectural issue is in communication architecture

– How communication is integrated into memory and I/O system on node

Fundamental design issues

  • Functional: naming, operations, ordering
  • Performance: organization, replication, performance characteristics

Design decisions driven by workload-driven evaluation

  • Integral part of the engineering focus
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Outline for Rest of Class

Understanding parallel programs as workloads

– Much more variation, less consensus and greater impact than in sequential

  • What they look like in major programming models (Ch. 2)
  • Programming for performance: interactions with architecture (Ch. 3)
  • Methodologies for workload-driven architectural evaluation (Ch. 4)

Cache-coherent multiprocessors with centralized shared memory

  • Basic logical design, tradeoffs, implications for software (Ch 5)
  • Physical design, deeper logical design issues, case studies (Ch 6)

Scalable systems

  • Design for scalability and realizing programming models (Ch 7)
  • Hardware cache coherence with distributed memory (Ch 8)
  • Hardware-software tradeoffs for scalable coherent SAS (Ch 9)
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Outline (contd.)

Interconnection networks (Ch 10) Latency tolerance (Ch 11) Future directions (Ch 12) Overall: conceptual foundations and engineering issues across broad range of scales of design, all of which are important