Institute of Information Technology Lodz University of Technology
it.p.lodz.pl
Technical University
- f Lodz
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Institute of Information Technology Lodz University of Technology it.p.lodz.pl Technical University of Lodz Technical Faculty University of Lodz Technical Physics, Information Technology and Applied Mathematics The Faculty employs
Technical University
Technical Physics, Information Technology and Applied Mathematics
The Faculty employs specialists in various areas of science. Its scientific research, although
gather profound knowledge in the area of mathematics, physics and computer science application in technology, medicine and economy as well as practical skill of computers’ application in management and industry.
Fields of study
Information Technology Mathematics Technical Physics
Technical University
Institute of Information Technology concentrates on information technology applications Areas of specialization
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Computer Graphics and Multimedia Software Engineering and Data Analysis Computer Games and Simulation Technology Computer Networks and Tele-information Systems Information Systems and Databases Telecommunication Information Technology (in English)
TUL has been awarded the ECTS Label by the European Commission and is the only university in Poland which received this prestigious certificate which acknowledges introduction of the standards that ensure good quality of studies and international exchange.
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Medical visualization and tracking system for neuronavigation purposes, M. Półrola, M. Struś, A. Wojciechowski – in cooperation with Barlicki Hospital of Lodz
Neurosurgery support by means of neuronavigation control with a 3D scanner Application management by means of hand gesture analysis (invaluable in a sterile
Technical University
Self reflections in virtual reality, K. Guzek, M. Ostrowski, K. Toszek,
Aalborg University
Interactive self-reflections in a virtual, multi-reflection mirror cube Camera-based and avatar-based human head reflections Calculation boosting by means GPU assistance
Passive Limbs Rehabilitation Augmented Reality System,
Passive limbs joints relative positions tracking Visual layer describing current and intended limbs movement range Monitoring rehabilitation advancement
The read digital image using sound and the movement sensor, R.Bednarski, R.Szrajber
Technical University
The color conversion on sound The use of movement sensor for reading color with hands movement Prevent read color blind people
Modern technologies in the construction of a character movement,
D.Szajerman, K.Guzek, G.Glonek
Use 3D scanning to obtain the models characters Use Motion Capture System and Vituix Omni (virtual reality interface for moving freely and naturally) to create a movement database Investigating possible to acquire parallel information of the above devices, and their integration in order to obtain a sufficiently detailed description of character movement. Study the possibility of using the data obtained in the application supporting the science of motion, for example : rehabilitation exercises, sports.
Technical University
Localization and recognition of car number plates in video sequences (R. Klimt, A. Tomczyk)
Technical University
Identification of areas where moving objects are located (regions of interest, optimization) Analysis of brightness to locate potential regions with number plates Modification of plate orientation Letter and number segmentation Machine learning and sign recognition (training data) Real-time localization and recognition (multi- threading)
Recognition of selected signs of deaf-and-dumb sign language (K. Bartyzel, P. S. Szczepaniak – in cooperation with the John Paul II Catholic University of Lublin)
Technical University
Linguistic-like description of object shape Modification of Brownian strings method for object localization New adaptive Kuwahara filter for noise removal without edge blurring Example-based recognition and feature extraction 85% of average success rate in controlled environment
Technical University
Applicability of human gestures for remote control (P. S. Szczepaniak, K. Bartyzel, A. Tomczyk)
Application for 2012 GRO program Determination of the desired remote control functionalities and the corresponding gestures Feature extraction (satisfying discrimination) Usage of active contour based methods for gesture identification Usage of Kinect for Windows sensor
The goal of this project was to analyze the properties of linguistic shape description. The sign language recognition was only an example application. This work can be further continued in the following directions: application of other active contour models, better feature extraction (additional data, better discrimination), optimization for real-time applications.
InterPeter – polish sign language interpreter (G. Glonek, J. Pintera, T. Ciejka, D. Molinski, M. Jonczyk, J. Koszuk)
Technical University
MICROSOFT IMAGINE CUP 2010 POLISH WINNER – software design category Gaussian Mixture Model and background removal color segmentation Contour-based hand pose analysis Blob motion flow human body features extraction and body parts tracking Two way communication: sign-to-text and text-to-sign Average 72% success rate for selected subset of signs Architecture based on cloud computing (Windows Azure)
Depth based and image based hand pose recognition (M. Pólrola, M. Strus, A. Wojciechowski)
Classifiers and decision trees based solution Real-time (200 fps) performance Further development due to regression approach for non visible hand parts Hand’s parts position average accuracy at 78% for selected subset of hand poses
Technical University
Fast and parallel methods of interpolation of 3D images Fast algorithms of manipulation of 3D images including rotations, shifts and scaling Segmentation of 3D images Precise mappings of cursors positions into 3D space including real dimensions of visualized objects The goal of this project was to design and implement system for visualization and measurement of teeth on the basis of X-ray images. The input to the system are sequences of images representing 2D slices of jaws. On their basis 3D image is constructed (interpolated) which can be manipulated in 3D space using any rotations, scaling or shifts. As a result 2D image is obtained which is a projection of 3D image on the observer's plane. Additional functionality of the system include advanced and computer aided measurement of surface areas or volumes of selected teeth structures in three dimensions.
Neural Network in Fast Adaptive Fourier Descriptor Based Leaves Classication (D. Puchala, M. Yatsymirskyy) Technical University
Image compression and image filtering using fast orthogonal and fast parametric transforms Processing and analysis of images with aid of neural networks Image encryption based on fast parametric transformations Development of algorithms for adaptation of parametric transforms Fast biorthogonal transforms for signal filtering and data classification Image analysis with aid of fast orthogonal and unitary transformations
Fast Parametrized Biorthogonal Transforms with Normalized Basis Vectors (D. Puchala, M. Yatsymirskyy)
ld.param.u32 %buf, [d_buf]; ld.param.u32 %prm, [d_prm]; ld.param.u32 %tsc, [d_tsc]; mov.u32 %sbf, sbuf; mov.u32 %ssc, stsc; // calculate id mov.u32 %id, %tid.x; shl.b32 %id, %id, 3; // load permutations add.u32 %prm, %prm, %id; ld.global.u32 %s1, [%prm+0]; ld.global.u32 %s2, [%prm+4]; // permute shl.b32 %i1, %id, 1; add.u32 %i2, %i1, 8; add.u32 %i1, %i1, %buf; ld.global.b64 %b1, [%i1]; add.u32 %i2, %i2, %buf; ld.global.b64 %b2, [%i2]; shl.b32 %s1, %s1, 3; shl.b32 %s2, %s2, 3; add.u32 %s1, %s1, %sbf; st.shared.b64 [%s1], %b1; add.u32 %s2, %s2, %sbf; st.shared.b64 [%s2], %b2;
Effective implementations of Fast Fourier Transform on GPU and CPU (D. Puchala, K. Stokfiszewski, B. Szczepaniak, M. Yatsymirskyy) Technical University
General purpose calculations on GPU Mass-parallel variants of algorithms for calculation of Fourier transform Mass-parallel computations of wavelet transformation Extension of designed algorithms to the cases of multidimensional data Analysis of efficiency of parallel algorithms Hardware oriented optimizations
Effective realizations of biorthogonal wavelet transforms with lattice structures on GPU and CPU (D. Puchala, B. Szczepaniak, M. Yatsymirskyy)
IENA 2015
Sonification of 3D environments using scene segmentation and personalized audio (M. Bujacz, P. Skulimowski, P. Strumiłło, G. Wróblewski, A. Wojciechowski, D. Szajerman) – Faculty of EECCE of the TUL co-realized by the IT Institute staff.
Technical University
Intelligent knowledge acquisition and active contours generalizations (A. Tomczyk, P. S. Szczepaniak, M. Pryczek)
Non-trivial methods of object localization and recognition systems require a additional expert knowledge to be used. Modern soft computing and machine learning methods allow to acquire that knowledge from even non-technical experts.
Technical University
Active contours and their generalizations (active partitions) are a new methodology in image content
to localize and recognize objects (object identification, image categorization, video tracking, etc.).
Augmented reality based interactive system for museum installations and works-of-art presentation (J. Andrzejczak, R. Szrajber)
Marker-based virtual works-of-art and museum installations interaction and exploration Visual markers associated with programmable object behaviors Scenarios programming and virtual models loading with Archive Manager
Technical University
Augmented Reality Tour Guide - mobile vision based augmented reality navigation system (J. Rondio, T. Krajewski, A. Wojciechowski)
Vision based object characteristic features recognition – suitable for interior and exterior objects identification GPS and compass independent solution Calculation boosting client-server architecture Intuitive and adjustable mobile interface
Interactive rope simulation using position based dynamics (B. Kubiak,
Model of interactive, visually attractive, flexible rope Interactive knots tying with a haptic device
Technical University
A real-time simulation of curved mirrors, P. Adamowicz, M. Stefańska, Ł.Tomczewski, S. Livatino, A. Wojciechowski – in cooperation with Aalborg University Developing and merging 3D graphics application with mirror reflections,
Wojciechowski – in cooperation with Hertfordshire University, London
Real-time multi reflections in curved and foldable mirrors Virtual environment reflections were supported with GPU calculations 3D mirror interactive games 3D visualization of interactive processes
Brain waves as a new kind of controls in video games (D. Szajerman, A. Antonik)
Exploring the possibility of building computer applications that would use the brain waves collected by means of a Emotive EPOC – Brain Computer Interface and Scientific Contextual EEG. Two computer applications were designed and built: the puzzle game allows to test methods of the user interface based on commands the dialog subsystem for an RPG game based on emotions and facial expressions
Technical University
Responsive environment in 3D computer graphics applications (D. Szajerman, J. Andrzejczak)
Integration of functions that collect weather data in a defined part of the world (particularly in the current environment's) with 3D graphics applications (e. g. computer games or AR). The term responsive environment means mapping of real-world environment parameters, such as lighting or temperature to virtual-world conditions affecting the rendering and application logic. Whole research takes into account mobile devices with a set of sensors and external embedded devices like Arduino which expand this set with additional elements (e.g. humidity sensor). The research: influence of responsive environment to the user experience UI usability testing
Technical University
Application of edge-detection algorithms in hand geometry-based personal identification system. (B. Stasiak, P. Tarasiuk)
Technical University
Speech analysis for HCI applications (B. Stasiak, K. Rychlicki-Kicior)
Graph theory applications in image processing Edge detection and contour tracking Methods for robust centroid computation Fundamental Frequency Extraction in Speech Emotion Recognition
Prosody contours analysis (pitch, energy, formants/LPC, MFCC, etc.) SVM-based classification: 84,9% recognition rate on EMO-DB (7 emotions)
Technical University
Music Information Retrieval (B. Stasiak, M. Papiernik) Other topics:
Follow That Tune - Dynamic Time Warping refinement for Query by Humming (QbH) Melody-based Approaches in Music Retrieval and Recommendation Systems Content-based Music Genre Classification Fast orthogonal neural network application Sound synthesis and special effects LPC and channel vocoders Sound source localization in 3D scenes F0 recognition Isolated words recognition
InterPeter – project won the first prize in the Microsoft IMAGINE CUP 2010 competition – interoperability category
InterPeter is a bridge between the world of the hearing, who live among sounds, and the world of the hearing and speech impaired, forced to live in silence, as it allows them to communicate in a way that is most natural to them. It exploits computer vision algorithms for sign language analysis.
Technical University
EDUKO – the Microsoft IMAGINE CUP 2009 competition – software engineering eTrip – the Microsoft IMAGINE CUP 2008 competition – software engineering
Senium (M. Bizuga, J. Andrzejczak)
Senium is a user interface of a system for phones for Seniors. It is designed for smart-phones with touch display as an alternative to dedicated devices with small low resolution display. Technical University
Designs awarded for Best User Interface Design by Institute of Industrial Design at Polish finals of Imagine Cup competition
EDUKO, 2009 (J. Andrzejczak) InterPeter, 2010 (M. Jonczyk) LifeCicrle, 2011 (M. Orzełek)
Readability of text interfaces on monitors, tablets, mobile phones and TV (R. Bednarski)
Optimization of the text menu creation for different screens depending on the size, resolution and type of display.
System for Developing Photon Mapping algorithms (K. Guzek, P. Napieralski)
The goal of this project was to create a rendering system based on the latest developments in the field of photorealistic computer graphics. Implementation of algorithms was based
Technical University
Visualization of magnetic fields with dynamic particle systems (P. Napieralski, K. Guzek)
The goal of this project was to develop interactive method for visualizing three-dimensional vector fields. We decided to apply dynamic particle system, which is directly connected with the values of magnetic field. We introduce a GPU implementation for the simulation stage and rendering stage of a dynamically magnetic fields particle system. The geometry
IT students perform several subjects and projects associated with computer games programming and design.
The dedicated specialization not only covers exploitation of existing Game Engines (UDK, Game Maker, Unity 3D) but teaches students group-work cooperation, game engine creation (XNA based) as well as gameplay design and implementation. Most of the projects are made for PC (Windows), Web (Adobe Flash) and Mobile (Android, Windows 7) platforms. The most spectacular results are prepared for Game Development and Design of Microsoft Imagine Cup competition.
Technical University
TALA 2009 PaperBoy 2010 Pyramiden 2011
Computer games students and tutors cooperate with Polish leading Game Development companies.
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Invited lectures Student practices Projects supervision TUL teachers training
Computer graphics and multimedia specialization introduces most of film and animation background.
Photorealistic rendering Computer animation Character modeling & animation Face modeling and animation Film composition Camera tracking and match-moving Special effects
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Computer graphics and multimedia students are co-educated by The Polish National Film, Television and Theatre School staff.
The virtual reconstruction of buildings that no longer exist in the city
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„Time-spatial works-of-art in virtual reality” - (L. Miśkiewicz,
Computer Graphics and Multimedia students are complementary educated by professors of The Academy of Fine Art in Lodz and by the Faculty of Architecture staff.
The Technical University of Lodz Virtual Campus (L. Miśkiewicz,
Project includes among others reconstruction of synagogues, the palace of the Julius Heinzel in the Julianowski Park, the Wendisch factory on the Księży Młyn mansion.
A realistic visualization of the sculpture, object's behavior design, human-computer interaction in an immersive virtual environment, providing the recipient of two dimensional hypermedia in a three dimensional scene
Project encompasses reconstruction of the TUL campus in the Google Earth and exploits the method of indexing and searching content inside of shared virtual worlds using the Flash Player
Students have several courses and project possibilities to acquire knowledge and skills in operating various programming languages and software tools
Software Engineering – C++, C#, JAVA, Computer Graphics – DirectX, OpenGL, XNA, Cg, GLSL, HLSL, CUDA Modeling and simulation – MathCAD, Statistica, Mathematica Database systems – Oracle, MS Access Computer Aided Design – AutoCAD Modeling and Animation – 3DSMAX, MotionBuilder, ZBrush Film composition and special effects – Adobe Photoshop, Adobe After Effects, Adobe Premiere Web applications – Adobe Flash, Java, …
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Institute of Information Technology is responsible within ITC for several specialized labs which give us further educational and research possibilities.
23 specialized laboratories on 4000 m2 (worth 40 mln PLN center starts in 2013) Mobile technology and HCI Virtual environment and film techniques Artificial intelligence in imaging, pattern recognition and software engineering Digital communication and signal processing Operating systems and network technologies Computer games and animations Data computing and modeling Integrated digital systems Distributed systems Computing cluster Biometry …
Technical University