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Improving Interaction with Sonification: Applications from Science - - PowerPoint PPT Presentation

Ambient Intelligence Group Improving Interaction with Sonification: Applications from Science to Smart Environments Thomas Hermann Ambient Intelligence Group CITEC Bielefeld University Germany 1 Ambient Intelligence Group Imagine


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Ambient Intelligence Group

Improving Interaction with Sonification: Applications from Science to Smart Environments

Thomas Hermann Ambient Intelligence Group – CITEC Bielefeld University Germany

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Ambient Intelligence Group

Imagine…

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Sonification – What and Why?

Sound is a neglected modality! Benefits:

neglected resource, backgrounding, habituation, high time- resolution, holistic listening, direction of attention, highly developed listening skills, auditory gestalt formation, etc

Sound has a long tradition in Science

Stethoscope Geiger Counter Machine Diagnostics

Sonification extends our skills to ‘normaly silent’ situation

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Ambient Intelligence Group

Outline

  • 1. About Sonification
  • 2. Examples for Sonification in the Sciences
  • 3. What can Sound do for Ambient Intelligence?
  • 4. Guidelines for Designing Auditory Interfaces
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New Definition: Sonification

(Hermann, 2008, ICAD)

  • A technique that
  • uses data as input, and
  • generates sound signals

(eventually in response to optional additional excitation or triggering)

may be called sonification, if and only if

  • 1. The sound reflects objective properties
  • r relations in the input data.
  • 2. The transformation is systematic.
  • 3. The sonification is reproducible.
  • 4. The system can intentionally be used w/ different data.
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Discussion: General Comments

Sonification: Generality equal to visualization! Sonification Techniques: Sonification

General Term Algorithm and Sound Scientific Method

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Hierarchy from Sound to Sonification

Organized Sound = intentionally organized Music/Functional Sound as intersecting subset

(a) supermarket music, march music

Sonification as subset of Functional sound:

(c) Mosquito Sonic Weapon (b) Sonification in arts: exists, but many are perhaps better called „data-inspired music“

(c)

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Closed Interaction Loops in Auditory Displays

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Functions of Sound in the Sciences

Monitoring Rapid Summary Navigation – Search for relevant patterns Discovery – Exploratory Data Analysis Sonic Feedback Work on experimental setups

Interaction

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Sonification of Human EEG [ for monitoring, diagnosis, analysis ]

Diagnosis of Human EEG

Epilepsy: “Petit-Mal Absence” 24h recordings of EEG

Parameter Mapping Sonification: Event-based Sonification:

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Online Sonification of EEG

Enables Video observation and simultanous data reviewing Ideal for directing attention in clininal monitoring & analysis

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Vocal EEG Sonification

Vocal Sounds as salient sound domain Generic Features used to increase saliency

  • f specific atypical EEG activity

Patterns that a doctor can memorize and verbalize Spike-Wave Formation: Poly-spike Formations: Absence: Artefacts: Sleep:

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Ambient Intelligence Group

Weather Forecast Sonification

“Wettervorhörsage” Broadcasted 6 months daily on Hertz 87.9 Complex information conveyed in 12 s Examples:

Nice spring day Ugly November day

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Sonification of Psychotherapy Sessions

Goal: fast detection of key-moments in Therapy Data: Transcripts

Lexicon of emotional and abstract Words Word length, speaker, type, etc

Result: exploratory technique, rapid scanning

Events: CRA, Abstract, Emotional Example Sessions:

with Prof. E. Mergenthaler (Ulm)

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Sound Grasp [ Drag Audifications ]

Gestures-based Audification Two-handed Gestures for Interactive Filtering Allows to close the eyes to focus on listening

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Sonic RNA browsing

Acoustic browser for folded RNA strings Goal:

Support the rapid classification

  • f (un-)/typical foldings

from large databases of candidates foldings

Example RNA:

CTCTTCCGTCAGTAAGCGGCGCCCCGGCTAG GGGGCGGCTTCGTCCCGCTCTGAAGGAGAAA AACCGCGGCTCGCAAAGGG

Florian Grond et al.

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Sonic Function

Sonification of Mathematical Functions for Visually Impaired Pupils Pedagogic Application

Florian Grond & Trixi Drossard

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SciSon

[ Ancillary Gesture Sonification of Clarinetists ]

Support consistency in extracting movement segments by multimodal display

Cooperation with IDMIL McGill Montreal Results:

Audio-visual display decreases entropy of click density Sonification seems to guide visual attention to correlating events

Florian Grond

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TISon – Tangible Interactive Sonification

Data channels become physical

  • bjects

Exploration is turned into physical Interaction

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AudioDB – Interactive Organisation for Sonic Features

Till Bovermann

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Model-based Sonification for Interacting with Data

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Growing Neural Gas Sonification for Data Dimensionality Analysis

„Shaking/Hitting“ Data using the Growing Neural Gas Subtle Characteristics such as „intrinisic dimensionality“ become audible 2d: 4d: 8d: Network Growth Sonification

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Multi-Touch Interaction with Growing Neural Gas Sonifications

Kolbe, Tünnermann

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TDS - Tangible Data Scanning

Data become real physical objects Exploits human manipulation capabilities Spatial memory help interpreting data Bovermann, Riedenklau

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AFM - Kraftspektroskopie

DNA per Cantilever angeln Bindungskraft bis Abriss Cantilever als Gramophon- nadel Hybride Sonifikation

Rohdaten-Audifikation: Interaktive Sonfiikation:

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CLAINT – Closed-Loop Auditory Interaction

How can users profit from auditory bio-feedback? Skill Learning in Dance and Music Support Physiotherapy Basic Research in Closed-Loop Interaction Augmented Haptics

Tobias Grosshauser

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German Wheel Sonification

Can Sonification of Wheel Status support the accuracy of movement executions? YES!

Jessica Hummel

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Perspectives for Ambient Living

SmartLounge: ,,Future Living” Ambient Information Awareness Shared Presence Sound for Augmented-Reality Sound for Robot-Interaction

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What is Ambient Intelligence?

AmI refers to electronic environments that are sensitive and responsive to the presence of people

embedded context-aware adaptive personalized anticipatory calm technology unobtrusive ubiquitious multimodal

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tacTiles – sensitivity for smart furniture

Low-Cost Open Hardware First Prototype (coop. with R. Koiva)

Lay-on for Office chair

Flexible use in other contexts Towards an artificial skin for smart furniture

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tacTiles – tactile sensitive furniture

Monitoring Activity in large office spaces Application: avoid rigid working style

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Alignment in AR-based Cooperation – SFB 673

Scenario: Gaze Game Gazer: find object which is displayed to you as fast as you can Searcher: find out which object the partner is currently looking at as fast as you can Discuss: which object has been displayed?

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Acoustic Augmentation for Ambient Information Awareness

Bovermann, Tünnermann

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New Types of Sports Games for Blind and for Rehabilitation

Blindminton Goal:

Paired Mobile Phones enable engaging sports game just by listening New Ball Group Sports for the Visually Impaired

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Discussion

Sound can: Support Task-oriented work and Cooperation Enhance Awareness and Presence of Information Augment non-acoustic and acoustic processes for self-regulation Offer new understanding of Data But: Care must be taken to do it properly

GUIDELINES

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Establish a Design Cycle as Interdisciplinary Dialogue

Application Domain Experts Sonification Experts Users Programmers But also: Designers Psychologists for Evaluation Interactional Linguistics Cultural Studies

Functional Aspects Asthethic / Holistic Aspects

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Aim at Holistic and Balanced Multimodal Displays

Interweave Modes Partial Redundancy Coherence / Coupling Acknowledge Human Dynamic Attention Allocation during task-oriented procedures Consider that sound is

  • nly a part of the multimodal experience

Driving Car Music (Flow) Music Practise Clean Room Choose Food

visual auditory tactile

  • thers
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Consider Hybrid Sonifications

Convey Information on various levels of granularity

From low-level subsymbolic information Over intermediate meaningful features To high-level abstractions symbolic display

Data Mining informs hybrid sonification procedures

symbolic intermediate analogic

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Address the Users’ Learning Capacity

Develop Sonifications that are useful even for beginners But also provide richness enabling listeners to improve their skills infinitely Accomplished by

signal-near representation Close coupling to interaction Model-based approaches (MBS) Sonic complexity

Instrument Interaction as good example

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Optimize Interaction Ergonomy

Respect established bindings from physics / evolution

We are familiar with excitation to trigger acoustic events We expect systems to fade when left alone We are capable to interpret sound in response to our behavior We interpret higher pitch as higher tension, higher level as more energy Low Latency, etc.

Automatically: with MBS Alternative: MBS-informed Mapping Sonifications

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Reduce Interference in Sonic Ecology

All displays compete for attention Take care that relevant information displays can coexist

Example: Avoid verbal information display in situations where people talk or listen to speech…

Evolutionary drift towards less-interfering display agents

In Nature: e.g. animal voices In Sonification: selection by users

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Overall Conclusion

Auditory Interface are embedded in Multimodal Closed-Loop Interaction Actual Developments are promising… Auditory Display Development is an enourmous interdisciplinary challenge Critical Mass of Competence is required!

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Thank you for your Attention!

Questions? Comments?