Improv: Principles and Touchstones Build and Maintain Trust Accept - - PowerPoint PPT Presentation

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Improv: Principles and Touchstones Build and Maintain Trust Accept - - PowerPoint PPT Presentation

Improv: Principles and Touchstones Build and Maintain Trust Accept and Build on Offers (Yes, And) Communicate Fully - Be Present, LISTEN, and Be Clear Redefine Failure/Take Risks Be Spontaneous & Authentic Improv: Principles and


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Improv: Principles and Touchstones

Build and Maintain Trust Accept and Build on Offers (Yes, And) Communicate Fully - Be Present, LISTEN, and Be Clear Redefine Failure/Take Risks Be Spontaneous & Authentic

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Improv: Principles and Touchstones

Make Your Partner Look Good Expand Performance Range Advance the Story Embrace Play

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Pass the Face

Passer: call on another participant (remember all screens) and “pass” a face (a facial expression

  • r quick gesture)

Recipient: replicate what you’re given, then call on another participant. Passer: turn off your video (or cover your camera) Recipient: You’re now the Passer! Repeat the process….

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What’s this?!

View Jane and Katie on your screen as they hold up common everyday items, but that’s not what they REALLY are today. Tell us what the items are in the chat…. Build on others’ ideas and let them inspire your own.

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Luther the Translator

We have a diverse crowd at CPSI. In that spirit, we recognize that not everyone here speaks the same language. In this game, Player 1 will be on mute. Player 2 will translate what Player 1 is saying based on their non-verbal cues (gestures, facial expressions). Player 3 will give an emotional filter to what Player 2 says, much like Luther, President Obama’s anger translator…

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Gift Giving

  • Present your partner with a gift that you communicate only with gestures and facial

expressions, Don’t talk about the gift, just do it.

  • First player builds an object ie gift , as precisely and careful as possible, Then gift the object to

another player – please call their name.

  • The Second player accepts the gift/object, being as truthful to what the first player built as
  • possible. After having acknowledged this, by naming the item received, player 2 starts

morphing the object into something else. This can be done by bending, breaking, twisting, extending, shrinking, you name it.

  • When the new object is complete it gets passed back to another player, who accepts and then

morphs it and so on.

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Mirror, Mirror

In-Person :| Players per 2, facing each other. They can move (arms, legs, eyebrows, etc.) slowly, and the other player will mirror them. This is a game of give and take - no-one should be (continuously) leading. Keep movements slow. Adapted for online :| Players look at the screen, one player leads. They can move (arms, legs, eyebrows, etc.) slowly, and the other players will mirror them. Eventually, someone will change the movement, and they become the leader, on and on. This is a game of give and take - no-one should be (continuously)

  • leading. Keep movements slow.
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Emotion Scavenger Hunt

Joy Fear Sadness Trust Playfulness Collaboration Freedom Support Discovery

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Debrief | Journaling

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Wanna play some more? Contact us!

Jane Fischer

jane@improvconnections.com www.improvconnections.com @improvandcoffee

https://www.linkedin.com/in/janeefischer/

Katie Garry

katie@kgcreativellc.com www.kgcreativellc.com @kg.creative.kg

https://www.linkedin.com/in/katiegarry/