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IMGD 1001: Fun and Games
by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu)
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IMGD 1001: Fun and Games by Mark Claypool (claypool@cs.wpi.edu) - - PDF document
IMGD 1001: Fun and Games by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Outline What is a Game? Genres What Makes a Good Game? Claypool and Lindeman, WPI, CS and IMGD 2 1 What is a Game? (1 of 3)
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"A computer game is a software program in which one or more players make decisions through the control of game objects and resources, in pursuit of a goal."
Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Ex: what weapon to use, what resource to build Can be frustrating if decision does not matter Want good gameplay (major topic later)
Player wants to impact outcome Uncontrolled sequences can still happen, but should be
Ex: Defeat Ganandorf in Zelda Long games may have sub-goals Ex: recover Triforce first, then Sword of Power Without game goals, a player develops his/her own (a toy)
Based on notes from Mark Overmars
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Necessary, but not sufficient May even detract, if not careful, by concentrating on
Games need graphics just as hit movie needs special
Game must work without fancy graphics Suggestion: Should be fun with simple objects
Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Tomb Raider, Prince of Persia, Onimusha
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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Based on notes from Mark Overmars
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The Entertainment Software Association (ESA)
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Chapter 2.1, Introduction to Game Development
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Chapter 2.1, Introduction to Game Development
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Chapter 2.1, Introduction to Game Development
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Chapter 2.1, Introduction to Game Development
"Flow, The Psychology of Optimal Experience"
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Chapter 2.1, Introduction to Game Development
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