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Human Perception & Information Presentation Kaan Bal 2006638500 - - PowerPoint PPT Presentation
Human Perception & Information Presentation Kaan Bal 2006638500 - - PowerPoint PPT Presentation
Human Perception & Information Presentation Kaan Bal 2006638500 It's not about making computers more human, but about removing the barriers between humans and computers (B.J. Fogg) Overview Motivation for perception and
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Overview
- Motivation for ”perception and cognition”
- Design possibilites
- Perception
▫ Visual, auditiv, haptic, taste, smell ▫ Multimodal systems
- Cognition
- Attention
- Communication
- Emotions
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What motivates such knowledge?
- Knowledge of perception and cognition (already
has and) will affect areas like AI, Ambient Intelligence, HCI, design, architecture and more…
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Intelligent products
- ”An intelligent product is an everyday artefact,
where computation is used to invisibly support
- r enhance its intended use”
(Lars Erik Holmquist)
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Ambient Intelligence
- Ubiquitous computing (system integration, ad
hoc-, wireless networking)
- Context awareness (sensors, tracking, position)
- Intelligence (learning algorithms, user profiling,
recommenders, autonomous intelligence)
- Natural user -system interaction, ambient
technologies, multimodal interaction, interaction styles… European Symposium on Ambient Intelligence Nov 3-4, 2003
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User perspective
- ”The users goal is not to interact with an
intelligent product but to
▫ create, communicate, explore, plan, draw, design, learn…”
(Keyson)
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Interaction Design is about:
- Defining the behavior of artifacts, environments,
and systems (i.e., products) …and therefore concerned with:
▫ Defining the form of products as they relate to their behavior and use ▫ Anticipating how the use of products will mediate human relationships and affect human understanding ▫ Exploring the dialogue between products, people, and contexts (physical, cultural, historical) (R. Reimann)
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Cogntion & Perception
- Relates to how humans percieve their world,
reason and act in it.
- Any design of products, intelligent or not, will be
percieved and interacted with, based on people’s perception, cognition in a specific situation.
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Cognition
- Processes that have a ”content” (Lundh,
Montgomery, Waern, 2001):
▫ Perception ▫ Memory ▫ Language ▫ Thought
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Perception
- The acqusition and processing of sensory
information in order to see, hear , taste, smell, or feel objects in the world; also guides an
- rganism’s actions with respect to those objects.
Sekuler & Blake (1994)
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The desktop computer
- How are our senses used in the design?
- Acting by touch, getting visual feedback, ..
▫ sound feedback… ▫ touch feedback? ▫ taste, smell?
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Consider the things we've given up in the physical world which might be nice to have back… but augmented with computation and
- connectivity. Paintbrush and pencils and
musical instruments; a single personal key that lets you into home, car and work and has a distinct feel as you insert it in a lock depending
- n whether your spouse, a friend or a stranger
has been by in your absence; a bank card that feels as heavy as your account balance when you swipe it in the ATM.
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Two ”perspectives” of how to use knowledge of human perception
- … for systems/artefacts that have attentive
and reactive users (HCI)
- …for designing attentive and reactive
- bjects/systems (AI or not)
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First perspective: Using perception in design
- Information visualisation (Tufte, 1990)
- General HCI design guidelines, like
▫ Group similar information… ▫ Give proper feedback.. ▫ Minimalistic design…
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Using perception in design
- Affordances of objects (Norman, 1990)
▫ Constraints that guides use and can be physical, logical, semantic or cultural.
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Affordances
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Artefacts that ”imitate” perception
- Furby, A/Barney, Aibo, Spookies
- Sensing capabilites similar to humans
- Constrained sensing capabilites vs. capabilites
”beyond” humans
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Back to our perception…
The acqusition and processing of sensory information in order to see, hear , taste, smell,
- r feel objects in the world; also guides an
- rganism’s actions with respect to those objects.
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Visual perception
- Ocularcentrism
- ”We live in a visual society”…
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(electron micrograph by Scott Mittman)
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Visual perception
- The brain assume that we live in a three-
dimensional world
- The brain tries to find depth in everything that it
sees.
- The brain assume that everything is constant in
shape, color and size.
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Visual perception example
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Visual perception
- Organisation of objects
- Movement perception
- Spatial perception
- Perception of objects
(e.g. Gestalt Principles)
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Gestalt Principles
- The principle of
▫ Proximity ▫ Similarity ▫ Good continuity ▫ Closure ▫ Movement
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Gestalt Principles
- The principle of Proximity
▫ features which are close together are associated
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Gestalt Principles
- The principle of similarity
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Gestalt Principles
- The principle of good continuity
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Gestalt Principles
- The principle of closure
▫ Close unfinished shapes ▫ When the information is diffuse or indistinct, our expectations will create the impression for us.. ▫ Group information
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Closure
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Perception of objects
- How do we recognize something e.g. A chair as a
chair?
- Figure/ground organization
- Learned ”Stereotypes” or ”prototypes”
▫ a A a A a A ▫ Useful when designing icons
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Spatial perception
- We perceive relative sizes and distance by using
▫ Perspective (e.g. Linear) ▫ Overlap ▫ Known sizes ▫ Texture gradients ▫ Shading
- Absolute distance- Relative distance
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Movement perception
- The principle of Movement
▫ React fast on movement ▫ The eye is drawn towards movement ▫ Movement towards background
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Hearing
- Recognize identity of
soundsource
- Give information on the
nature of the environment via echoes, reverberation (normal room, cathedral,
- pen field)
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Hearing example
Multimodal system presented at the Interact Conference’03:
- Non-visual exploration of digital
pictures (Root, 2003)
- Active auditory representation
- Passive auditory representation
(Verbal summary)
- Haptic representation (contour, surface
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Smell
- Olfactory
- Can distinguish different 10.000 smells
- A chemical sense (A substance has to be
volatile…)
- Recognition
- influence mood, memory, emotions
- We can actually communicate by smell
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Smell example
- Fire fighting training, remote surgery,
entertainment..
- Joseph Kaye (MIT)
▫ The olfactory display of Abstract Information ▫ Remember dinner at five… (smelling curry)
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Taste
- Also a chemical sense…
- Gustatory sensation
- Substance must be soluable
- Sour, salty sweet, bitter by tastebuds are also
located in cheeks, in the throat…
- Recognition, Influence memory…
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Taste example
- Food simulator, Siggraph Conference 2003
- Haptic displays displays with biting force
- Auditory, chemical sensations of eating
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Tactile perception
- Haptics
▫ Thermoreceptors (temperature) ▫ Mechanoreceptors (pressure, vibration) ▫ Painreceptors
- Kinesthetics
- Vision/audition usually dominate haptic
perception
- Muscle memory
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Haptics example
- Tangible interfaces
- Brygg Ullmer (MIT and ZIB)
▫ Tangible bits ▫ MetaDESK ▫ MediaBlocks ▫ Tangible Query Interfaces
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Why use tactile information?
- Clarify ambiquity in dominant modality
- Some parameters not availible in dominant
modality
- Continous control vs Discrete control
(Karon Maclean)
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Multimodal distinctions
- Crossmodal, intermodal. One modality
subconsciously influences perception in another modality
- Multimodal: an event is perceived and
integrated by multiple senses
- Supramodal: phenomenon that applies to all
senses.
- Grounded vs ungrounded interfaces
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A multimodal example
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Why use multimodal interaction?
- Avoid overkill: find most efficient path to
desired result
- Exploit illusions: work around hardware
limitations to clever compensation
- Design rules: control net percept in user
- Ecological verity: respect perceptual latency
thresholds for perceived synchrony
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But how many things can we attend to in the same time?
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Attention
- Selective ability
- Our brain compensates…
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Change blindness
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Attention
- Guidance of attention
▫ High level control ▫ Low level salience (movement) ▫ Can send the attention of the user to an appropriate location at an appropriate time. ▫ Change blindness transitions can become effectively invisible if attention is not drawn to them. ▫ Soft warning: User automatically sees what they should see!
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Cognition
- The world as an external memory
▫ Distributed cogntion (Hollan, Hutchins, Kirsh, 2000)
Culture, history & context affects distr cognition
▫ Situated cognition ▫ Embodied cognition
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Cognition is also about language…. and thus communication
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Communication
- Verbal, Nonverbal…
- Sender
Reciever
- Language (speaking) are means for
communication
- Technology can act as an ”amplifyer” of our
ability to communicate. Makes communication possible despite the distance e.g. Phones, sms Constraints/shapes the communication….
- People have to ”communicate” with a device in
- rder to be able to create, explore, plan, draw,
design, learn…”
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An example…
- Amigo (instant messaging) vs. SMS
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One last thing that affect cogntion… and that is affected by our senses…
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Emotions
- “If you want a golden rule that will fit
everybody, this is it: Have nothing in your houses that you do not know to be useful, or believe to be beautiful.” William Morris “The Beauty of Life,” 1880
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Emotions
- Moods vs emotions towards an object
- Affective computing
▫ ”computing that relates to, arises from, or deliberately influences emotions”
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Affective design…
- Robots and artificial creatures on computer
displays are being designed to show more
- emotion. The goal is better communication with
people.
- Panasonic’s Tama
- Nec’s Robot R100
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So, why try to understand cognition and perception?
- It affects how we percieve and interact with
devices around us, thus also what you intend to design.
- It can be used as inspiration to think beyond
current interfaces…
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