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Human-Computer Interaction 01 Master Program in Computer Engineering a.a. 2011-2012 Prof.ssa Franca Garzotto Ing. Matteo Valoriani Lesson 1: INTRODUCTION 01 LESSON 1: OUTLINE What is HCI, and what is not Exercise Contents


  1. Human-Computer Interaction 01 Master Program in Computer Engineering a.a. 2011-2012 Prof.ssa Franca Garzotto Ing. Matteo Valoriani Lesson 1: INTRODUCTION

  2. 01 LESSON 1: OUTLINE  What is HCI, and what is not  Exercise  Contents  Organization  Exam and Evaluation  The online platform (Metid-Beep)  Q&A  Videos

  3. 01 Quick Premise  HCI: a master progran course in the track “ Interactive Applications”  See  http://ccs-informatica.ws.dei.polimi.it/ >Laurea Magistrale >Percorsi di Specializzazione” for an overview of the track  Sinergies with other courses in the same track  iTV (prof. Cremonesi)  Problem analysis atelier (prof. Paolini)

  4. 01 What is HCI? HCI is concerned with the design , evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” (ACM SIGCHI, 1992) ACM = Association for Computing Machinery SIGCHI= Special Interest Group for Human Computer Interaction

  5. HCI – a switch of perspective T R A D I T I O N A L P E R S P E C T I V E O F A C O M P U T E R E N G I N E E R : T E C H N O L O G Y A S A M E A N S

  6. 01 Why Facebook is such a huge success? Your opinion?

  7. 01 Why Facebook is such a huge success? Your opinion? Students ideas from class discussion  It reflects a need: socialization on a world wide scale  It reflects a need: a set of usefull functionality in the same integrated environment  it is easy to use  right tool at the right time strong implementation  ...

  8. “Corriere della Sera” – 13 sett 2010 01

  9. Dal “Corriere della Sera” 01 “Corriere della Sera” – 13 sett 2010

  10. 01 Some opinions on HCI 1. HCI is a «light, soft» matter 2. HCI is just about users 3. HCI is just about building nice interfaces to interactive products and services 4. HCI does not offer strong business opportunities

  11. 01 ALL WRONG!!!

  12. 01 HCI is NOT a light, soft matter  HCI is a rigorous discipline  Strong theories  sw engineering flavor  cognitive-psychological flavor  Strong methods of analysis, design, testing & evaluation  apparently obvious to learn, quite difficult to apply

  13. 01 HCI is NOT just about users  HCI is about UX (User eXperience), i.e., about technology AND users AND contexts of use  User studies are an important branch of HCI  Understanding the needs for all stakeholders  Analysing their behaviour with technology  Understanding how design solution affect users’ perceptions, attitude, and judgements BUT HCI is also  Creating the right design  Building the right technology

  14. 01 HCI is NOT just about users  HCI searches for the best successful technology for the «user in context»  Key attributes for an interactive technology to be successful  Usefull - accomplish what is required  Usable – robust + do it easily and naturally  Used – make people want to use it, be attractive, engaging, fun

  15. 01 HCI is NOT just about building nice interfaces  Interface is the surface of a product – it must be nice, attractive, fun BUT HCI is also  Integrating a nice interface with the sw architecture behind  Addressing many technological challenges  Constant search for NEW INNOVATIVE technical solutions  As new user needs emerge, existing technology must be adapted and new technology must be developed

  16. HCI does offer business opportunities 01  See Facebook and Mark Elliot Zuckerberg’s story  But even if your are not Zuckerberg, here is a success story closer to us...  Emanuele Vulcano («software artisan – engineer»)  A Politecnico alumnus (and my former thesis student)  Among other things, developer of Mover (>2.700.000 downloads from Apple Store) http://infinite-labs.net/mover/  Now on the move to Coupertino (S. Francisco- CA) as «front end engineer» at APPLE (permanent position) «.... e ’ grazie al lavoro di tesi che abbiamo realizzato (più che altro per le implicazioni in ambito di usabilità/user experience ) che hanno deciso di assumermi...»

  17. In summary... 01  HCI promotes analysis, design and development approaches that enabled professionals to better  understand user needs and contexts of use (now and in perspective)  create and evaluate ICT artefacts from a utility and easeness of use perspective in order to build successful products  HCI provides conceptual methods and technological tools to achieve these goals in systematic , resource-effective way

  18. 01 Exercise on the fly Q1) Technology as a means vs. Technology as a means to an end: Conflicting perspectives? YES/NO (Motivate your answer) Q2) Write 1-3 examples of digital services where you think HCI issues can play or has played an important role

  19. 01 Exercise on the fly: Results from class discussion Q1) Technology as a means vs. Technology as a means to an end: Conflicting perspectives? Answer 100% YES Why? HCI: complementary to technology, the extension of technology towards users Q2) Examples of digital services where you think HCI issues can play or has played an important role Touch devices (iPhone, iPad...) E-commerce systems Mail systems ......

  20. 01 Contents of this course  Interaction Design Process in the Software Process  HCI models and theories  Requirements  Usability and Quality of the User Experience  Empirical and inspection methods  Scenarios  Prototyping (methods and tools)  Outside the box: non conventional Interaction Paradigms  mobile interaction  tangible interaction  gesture-based interaction Concepts +  multitouch (large) tabletop interaction Technology  Ambient Interaction and Internet of the Things Apps

  21. 01 Organization  PART I: Learning the HCI contents (theories, concepts, methods, and technologies)  Oct-Nov  PART II: Applying them (Project Work)  Dec- Jan

  22. Organization-Part I (Oct-Nov) 01  A set of lectures by course teachers about theories, concepts, methods, and technologies  Ex-cathedra presentations  Demos  Exercises on-the-fly  A set of lectures by invited speakers about  Technology  HCI Methods  Industrial Perspective  Weekly Discussion  directed by specific questions  open class discussion format, involving the Virtual or Real Classrom space

  23. Confirmed Invited Speakers 01  Technology  A Team from Microsoft Italy (3 lectures)  Subject: Windows Phone 7 Development  HCI Methods  Prof. Davide Bolchini, School of Informatics, Indiana Univ. - Purdue Univ. Indianapolis (US) – via skype  Subject: mobile prototyping

  24. Confirmed Invited Speakers 01  Industrial Perspectives on HCI  Eng. Dr. Vito Perrone, R&S Manager Expedia-Venere  Subject: e-tourism services – technology, UX, and business perspectives  Eng. Dr. Stefano Mainetti, CEO – Web Science  Subject: Understanding Users and Customers in large ICT projects More speakers have been contacted – t.b.c. partecipation

  25. 01 Invited Speakers’ Dates  Prof. Bolchini lecture (skype):  October 27 (Thu)  WP7 Microsoft lessons (OPEN to all Polimi students):  Nov 3 (Thu)  Nov 4 (Fri p.m. – room to be defined)  Nov 8 (Tue)  Eng. Dr. Perrone  Nov 17 (Thu)  Eng. Dr. Mainetti  Dec-Jan (date t.b.d.)

  26. Organization-Part I (cont.) 01 Outside course hours, you - student - will have to do the following:  Read & Study weekly assigned material (slides, book chapters, scientific papers)  Prepare one issue of discussion derived from the reading, and post it online by a given deadline (a problem, a question, a weakness, a challnge...)  Perform assigned exercises , and post solutions online by a given deadline

  27. Organization-Part I (cont.) 01 During course hours, you - student - will have to do the following:  on scheduled times:  Shortly present readings (what they are about, critical issues, weaknesses...)  Discuss your question  at each lesson:  listen, think, raise questions, partecipate to the discussion

  28. Organization-part II (Dec-Jan) 01 Project Work  2 projects  Mid-Term project  Final Project

  29. Organization-part II 01 Mid-Term project  Designing, building, and publishing a WP7 MOBILE APP on MS WF7 Store  Development Tools and Technical Support by MS  Free theme  Estimated Workload : 1 p/week  INDIVIDUAL WORK

  30. Organization-part II 01 Mid-Term project (cont.) Your mobile app MUST will be screened by MS and become available for  (free) download Will participate to the WP7 COURSE COMPETITION  sponsored by MS Winner(s) will get a Nokia WP7 Phone   In an extended form, it will hopefully partecipate to Microsoft Imagine Cup “the world’s premier student technology competition” (s ee also next slides)  http://http://www.imaginecup.com  Technical support by MS and teacher’s mentoring available MS COURSE AND WP7 APP INITATIVES OPEN TO ALL  POLIMI STUDENTS (invite friends!)

  31. Organization-part II (Dec-Jan) 01 Final Project  Theme: one of the following  Gamification (Expedia Case study)  Tangible Interaction  Ambient Interaction  Tabletop Interaction  Mobile Interaction (WP7)  E-Branding  ...  Specs: proposed by Teachers  Individual or Team work  MANDATORY weekly tutoring by teachers (project by project, once a week)

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