Historical Perspective - 6 stage model
Bunker, B., & Thorpe, R. (1986). The curriculum model. In R. Thorpe, Bunker, D., & Almond, L (Ed.), Rethinking games teaching (pp. 7-10). Loughborough: University of Technology, Loughborough.
Historical Perspective - 6 stage model Bunker, B., & Thorpe, R. - - PowerPoint PPT Presentation
Historical Perspective - 6 stage model Bunker, B., & Thorpe, R. (1986). The curriculum model. In R. Thorpe, Bunker, D., & Almond, L (Ed.), Rethinking games teaching (pp. 7-10). Loughborough: University of Technology, Loughborough. Where
Bunker, B., & Thorpe, R. (1986). The curriculum model. In R. Thorpe, Bunker, D., & Almond, L (Ed.), Rethinking games teaching (pp. 7-10). Loughborough: University of Technology, Loughborough.
(Representation, Exaggeration)
Griffin, L. L., Mitchell, S. A., & Oslin, J. L. (1997). Teaching sport concepts and skills : A tactical games approach. Champaign, IL: Human Kinetics.
Physical characteristics Physical characteristics characteristics Physical Physical characteristics
PHYSICAL ACTIVITY GAMES THAT USE AN OBJECT BATTING/ FIELDING OVAL FAN TARGET OPPOSED UNOPPOSED TERRITORY OPEN END TARGET (LINE) FOCUSED TARGET(NET) NET/WALL DIVIDED SHARED
PRIMARY RULE (I) score by getting your object(s) closer to a target than your opponent(s). PRIMARY RULES:
(i) score by striking object and running between
safe areas; stop scoring by catching ball in the air
PRIMARY RULE (I) score by getting the object into your opponent's areas of play more often than they can return the object back into your area. PRIMARY RULE (i) score by getting object into opponents' goal;
EH - Sending, receiving and retaining (especially as traveling) BM - Running, dodging, guarding, stopping and intercepting BM - Stability and good balance as deliver object EH - Sending away and aiming BM - Running, covering, stopping, sliding and guarding EH - Sending-away and receiving skills BM - Changing direction quickly, moving in all directions, stopping, guarding and covering EH - Sending (striking) and preparing to receive
For example,tennis, volleyball, squash and racquetball For example, baseball, softball, and cricket For example, curling, bowling and golf For example, soccer, hockey, basketball, rugby and football Key BM - Body
referred to as locomotion or non-locomotion skills. EH - Equipment
referred to as manipulative skills.
TARGET NET/WALL STRIKING/FIEL DING TERRITORY/INVASION 1. CONSISTENTLY send to target 1. CONSISTENTLY return the object 1. SCORING RUNS 1. SCORE 2. PLACEMENT of
2. PLACEMENT of
POSITIONING
2.
BALL PLACEMENT 2. POSSESSION 3. SPIN and/or TURN 3. SPIN and POWER 3. OUTS 3. INVADE
Hopper, T. (1998). Teaching games for understanding using progressive principles of play. CAHPERD, 64(3), 4-7.
SPACE (a) where an object should be placed in the area of play, and (b) where a player should go in the area of play based on the placement of the object. TIME (a) when to execute a skill within a game, (b) when to create time to play a shot, and (c) when to reduce opponent’s time. FORCE (a) how much force to apply on an object for height, directional control and distance. (b) how to apply force on an object for height, directional control and distance
Tactical Awareness
Player decision making Off-the ball movement skill selection then skill execution
On-the ball skill selection then skill execution
Off-the ball movement skill selection then skill execution
Decision Making Cover Adjust Base