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Hardware-Software Codesign 6. System Simulation Lothar Thiele Swiss Federal Computer Engineering 6 - 1 Institute of Technology and Networks Laboratory System Design (worst-case) system simulation perf. analysis specification (this


  1. Hardware-Software Codesign 6. System Simulation Lothar Thiele Swiss Federal Computer Engineering 6 - 1 Institute of Technology and Networks Laboratory

  2. System Design (worst-case) system simulation perf. analysis specification (this lecture) (lectures 10-11) system synthesis estimation SW-compilation instruction set HW-synthesis intellectual intellectual prop. code prop. block machine code net lists Swiss Federal Computer Engineering 6 - 2 Institute of Technology and Networks Laboratory

  3. Outline System classification Discrete event simulation Illustration: SystemC simulation Simulation at high abstraction levels Swiss Federal Computer Engineering 6 - 3 Institute of Technology and Networks Laboratory

  4. System and Model A system is a combination of components that act together to perform a function not possible with any of the individual parts [IEEE Standard Dictionary of Electrical and Electronic Terms] outputs inputs A model is a formal description of the system (or subsystem) which covers selected information Swiss Federal Computer Engineering 6 - 4 Institute of Technology and Networks Laboratory

  5. System and Model - Example Network Processor Example system model Load Swiss Federal Computer Engineering 6 - 5 Institute of Technology and Networks Laboratory

  6. State The state of a system model at time t 0 contains all information necessary to determine the output at all t ≥ t 0 , from this information and from the input for all t ≥ t 0 The set X of possible states of a system is called its state space Example: state space modeling of continuous time driven systems Swiss Federal Computer Engineering 6 - 6 Institute of Technology and Networks Laboratory

  7. Discrete State/Continuous State In discrete state models , the state space X is isomorphic to the set of integers, i.e., it is countable x 3 x 1 x 4 x 2 …while other models are termed continuous state models Swiss Federal Computer Engineering 6 - 7 Institute of Technology and Networks Laboratory

  8. Time In a continuous time model , the set T of admissible time values is isomorphic to the set of real numbers, i.e., T → R In a discrete time model , the set T of admissible time values is isomorphic to the set of integer numbers, i.e., T → Z Swiss Federal Computer Engineering 6 - 8 Institute of Technology and Networks Laboratory

  9. Discrete/Continuous State/Time Systems Some examples continuous state space Continuous state systems: physical (in continuous time) processes (usually), electrical networks, mechanical systems Discrete state systems: finite state machines, queuing systems, computer time systems Continuous time systems: physical discrete state space (in discrete time) processes (usually), electrical circuits, asynchronous systems Discrete time systems: digital clocked 3 system, equidistant sampling (z-transform), 2 synchronous system models 1 time 1 2 3 4 Swiss Federal Computer Engineering 6 - 9 Institute of Technology and Networks Laboratory

  10. Events An event e =(v,t) is a tuple of a value v and a tag t (tags are usually totally ordered)  If the tag denotes time , then the event is a timed event  If the tag denotes (only) a sequence number , the event is an untimed event events A A B A A B C D C D Swiss Federal Computer Engineering 6 - 10 Institute of Technology and Networks Laboratory

  11. Discrete Event Systems (DES) A DES is an event-driven system i.e., its state evolution depends entirely on occurrence of discrete events over time (or the tag system, in general), and not by the evolution of time As in time-driven systems, a DES model can be defined in continuous or discrete time , depending on whether the admissible time instances are taken from a continuous or discrete set The state space of a DES model can be either discrete or continuous, depending on X Swiss Federal Computer Engineering 6 - 11 Institute of Technology and Networks Laboratory

  12. Discrete Event Systems (DES) (contn.) The modeling objects of a DES: Signals or streams consist of ordered and/or timed events. They can be represented as ordered sequences of events. Processes can be represented as functions that act on signals or streams. Swiss Federal Computer Engineering 6 - 12 Institute of Technology and Networks Laboratory

  13. Example: Queuing System output token input token System stored token x(t): server input token output token Model queue x(t) State trajectory t t 1 t 2 t 3 t 4 t 5 t 6 t 7 Swiss Federal Computer Engineering 6 - 13 Institute of Technology and Networks Laboratory

  14. Time-Driven vs. Event-Driven Simulation Discrete-time, time-driven simulation The simulated time is partitioned into (equidistant) time intervals The lengths of time intervals are determined by the simulated system (e.g., clock period), by the intended precision (discretization loss), or by the simulation effort A simulation step is performed even if nothing happens x(t) t Swiss Federal Computer Engineering 6 - 14 Institute of Technology and Networks Laboratory

  15. Time-Driven vs. Event-Driven Simulation Event-driven simulation  Evaluation and state changes only at occurrence of events  Analysis and simulation are possible in discrete or continuous time out in in in out in in events x(t) Continuous time t t 4 t 5 t 6 t 7 t 2 t 3 t 1 out in in in out in in x(t) Discrete time t Swiss Federal Computer Engineering 6 - 15 Institute of Technology and Networks Laboratory

  16. Outline System classification Discrete event simulation Illustration: SystemC simulation Simulation at high abstraction levels Swiss Federal Computer Engineering 6 - 16 Institute of Technology and Networks Laboratory

  17. Discrete-Event Modeling and Simulation Concurrent processes are usually modeled using the concept of modules  The behavior is described using logic and/or algebraic expressions  The state is described using persistent variables inside these modules  The communication between modules is done through ports, via signals  The synchronization between modules is done through events and/or signals Modules can be hierarchical, i.e., there can be modules inside of modules The system behavior is governed by events  event-driven simulation Swiss Federal Computer Engineering 6 - 17 Institute of Technology and Networks Laboratory

  18. Components of Discrete-Event Simulation  Event list  Events in the event list are processed in order by the simulation engine.  The event list is typically organized as a priority queue .  Events in the event list may include the time when the event will happen (in this case, lists are sorted by event times).  Simulation time  The simulation time represents the current value of the time in the modules.  During a timed discrete-event simulation, the clock advances to the next event time by processing the next event in the event list.  System modules  System modules model subsystems of the simulated system.  System modules are called by the simulation engine if an event relevant to the respective module is scheduled.  System modules process events, manipulate the event queue (add or remove events), and manipulate the system state. Swiss Federal Computer Engineering 6 - 18 Institute of Technology and Networks Laboratory

  19. Discrete-Event Simulation Engine initialize Initialization routine  Initialize the simulation model: set initial while (! StopCriterion ) states of subsystem modules, fill the event queue with initial events Timing routine set clk to next event time simulation cycle  Determine the next event from the - process next event by event queue calling subsystem module(s)  Advance the simulation time clk to the - remove event from time when the event is to occur event queue Event routine update simulation output  Update the system state when a particular type of event occurs generate simulation report Swiss Federal Computer Engineering 6 - 19 Institute of Technology and Networks Laboratory

  20. Discrete-Event Simulation In a simulation cycle  The events with the next time in the event queue are processed.  All modules sensitive to these events are executed  this may “produce” new events. Problem:  Within the same simulation cycle (same simulation clock) , “cause” and “effect” events may share the same time of occurrence! simulation cycle Swiss Federal Computer Engineering 6 - 20 Institute of Technology and Networks Laboratory

  21. Discrete-Event Simulation Solution:  The simulator uses a zero duration virtual time interval , called delta-cycle (δ) . Processing of an event that takes 0 time according to the original system model now takes δ time. The role of a delta-cycle is to order “simultaneous” events within a simulation cycle, i.e., identifying which event caused another.  “causes” and “effects” are separated by delta-cycles. Simulation cycles may be composed of several delta-cycles (δ) simulation cycle t + δ t + 2δ t + nδ Swiss Federal Computer Engineering 6 - 21 Institute of Technology and Networks Laboratory

  22. Outline System classification Discrete event simulation Illustration: SystemC simulation Simulation at high abstraction levels Swiss Federal Computer Engineering 6 - 22 Institute of Technology and Networks Laboratory

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