H1 FY17 EARNINGS November 3, 2016 Yves Guillemot, President and - - PowerPoint PPT Presentation
H1 FY17 EARNINGS November 3, 2016 Yves Guillemot, President and - - PowerPoint PPT Presentation
H1 FY17 EARNINGS November 3, 2016 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benot Roquette, SVP Investor Relations D I S C L A I M E R This statement may contain estimated financial
This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on July 22, 2016 with the French Financial Markets Authority (l’Autorité des marchés financiers)).
D I S C L A I M E R
Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations
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KEY TAKEAWAYS
BETTER PROFITABILITY PROFILE BUILDING AN INCREASINGLY RECURRING DEPENDABLE BUSINESS Expanding & strengthening portfolio of owned franchises Growing digital revenues that boost profitability STRONG ENGAGEMENT & PLAYER RECURRING INVESTMENT METRICS
AGENDA
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A N I N C R E A S I N G LY R E C U R R I N G A N D D E P E N DA B L E B U S I N E S S A N N UA L G E N E R A L M E E T I N G H 1 F Y 1 7 P E R F O R M A N C E P E R S P E C T I V E S O N Q 3 A N D F Y 1 7 F Y 1 9
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INTERNALLY CREATED OWNED BRANDS
STRONG VISIBILITY ON THE FUTURE OF OUR FRANCHISES
*co-created or externally created
* * * *
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MULTI-STUDIOS ORGANIZATION
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UNRIVALLED CAPACITY TO RELEASE OPEN-WORLD GAMES ON A REGULAR BASIS
*FY15 for ATVI & Warner
LIVE EXPERIENCES
ENGAGING THE PLAYER OVER THE LONGTERM
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LIVE EXPERIENCES
>10 MILLION
UNIQUE REGISTERED USERS EACH UBISOFT TOTAL MAUs
UP 44% YOY
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LIVE EXPERIENCES
PRO LEAGUE SEASON 3 RAINBOW SIX SIEGE: UNIQUE VIEWERS UP 130% VS PRIOR SEASON
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DISCIPLINED & WELL TARGETED ACQUISITIONS
ADDING TO THE GROUP BRICKS OF RECURRING REVENUES EXPERTISE
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H1 REFLECTS THIS STRATEGY’S BENEFITS
100% 80% 60% 40% 20% 0%
UPDATES DRIVE ENGAGEMENT HIGHER
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H1 REFLECTS THIS STRATEGY’S BENEFITS
TOM CLANCY’S RAINBOW SIX SIEGE PRAISED BY ITS FANS AND BY THE PRESS
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H1 REFLECTS THIS STRATEGY’S BENEFITS
ENGAGEMENT UP 51% WITH 1.4 UPDATE
AGENDA
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A N N UA L G E N E R A L M E E T I N G A N I N C R E A S I N G LY R E C U R R I N G A N D D E P E N DA B L E B U S I N E S S H 1 F Y 1 7 P E R F O R M A N C E P E R S P E C T I V E S O N Q 3 A N D F Y 1 7 F Y 1 9 H 1 F Y 1 7 P E R F O R M A N C E
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ANNUAL GENERAL MEETING - SEPTEMBER 29, 2016
MASSIVE SUPPORT FROM OUR SHAREHOLDERS
AGENDA
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H 1 F Y 1 7 P E R F O R M A N C E A N I N C R E A S I N G LY R E C U R R I N G A N D D E P E N DA B L E B U S I N E S S A N N UA L G E N E R A L M E E T I N G P E R S P E C T I V E S O N Q 3 A N D F Y 1 7 F Y 1 9
H1 FY17 PERFORMANCE
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H1 FY17
H 1 S A L E S : 281 M€, up 36% yoy
Q2 Sales : 142 M€, beating target of 100 M€
D I G I TA L M O M E N T U M C O N T I N U E S : 202 M€, + 102%, 72% of total revenues Recurring Player Investment up 132%, at 95 M€ V E RY S O L I D B A C K - C ATA LO G : 256 M€, + 46%
A MORE RECURRING PROFILE
H1 FY17 PERFORMANCE
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H1 FY17
74 M€ increase in Topline : 4 6 M € N O N - I F R S O P E R AT I N G I N C O M E I N C R E A S E 6 points gross margin improvement Solid costs control N E T C A S H : 38 M€ vs (156) M€ in H1 FY16
A MORE PROFITABLE PROFILE
- Gross margin up 72 M€, up 6 percentage point to 80%
- Positive Digital impact
- R&D up 24 M€ : releases of The Division & Far Cry Primal end of FY16 and development of Live operations
- SG&A slightly up 2 M€ despite 74 M€ topline growth : good costs control
- variable marketing expenses stable at 72 M€ (72 M€ in H1 FY16)
- fixed structure costs slightly up to 93 M€ (90 M€ in H1 FY16)
H1 FY17: NON-IFRS P&L
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€ million, except for per share data
H1 2016-17 H1 2015-16 % %
Sales
281,4 207,3
Gross profit
226,4 80,5 154,3 74,4
Non-IFRS R&D expenses
(123,8) (44,0) (99,5) (48,0)
Non-IFRS Selling expenses
(113,4) (40,3) (111,1) (53,6)
Non-IFRS G & A expenses
(51,0) (18,1) (51,5) (24,9)
Non-IFRS SG & A expenses
(164,4) (58,4) (162,6) (78,4)
Non IFRS Current operating income
(61,8) (22,0) (107,8) (52,0)
Net Financial Income
(1,6) (5,9)
Income Tax
27,4 48,1
Non IFRS Net Income
(35,9) (65,6)
Non IFRS Diluted earnings per share
(0,30) (0,57)
Nbr of shares fully diluted
118 724 115 898
- 15 M€ total depreciation increase : releases of The Division & Far Cry Primal end of FY16
- 13 M€ increase in Non Capitalized R&D & others : development of Live operations
- 7 M€ Capitalized R&D increase
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H1 FY17: R&D
€ million
H1 2016-17 H1 2015-16
Depreciation of in-house software-related production
72,1 55,3
Depreciation of external software-related production and licenses
7,2 8,9
Royalties
2,8 6,4
Non Capitalized R&D & others
41,7 29,0
Total R&D depreciation and royalties
123,8 99,5
Capitalized in-house software-related production
231,0 222,2
Capitalized external software-related production and licenses
11,2 13,1
(excluding future commitments) Royalties
2,8 6,4
Non Capitalized R&D & others
41,7 29,0
Total development investment
286,7 270,6
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H1 FY17: IFRS / NON-IFRS RECONCILIATION
- Stock-based compensation : increase mostly related to recent employee plan
- Non-current operating expenses : 3.5 M€ related to brand depreciation
- Net Financial income : 2.3 M€ related to earn-out payments
€ million, except for per share data
H1 2016-17 H1 2015-16 IFRS Adjustment Non IFRS IFRS Adjustment Non IFRS Sales
281,4 281,4 207,3 207,3
Total Operating expenses
(371,7) 28,5 (343,2) (324,7) 9,5 (315,2)
Stock-based compensation
(24,9) 24,9 0,0 (6,0) 6,0 0,0
Non-current operating income and expenses
(3,6) 3,6 0,0 (3,5) 3,5 0,0
Operating Income
(90,3) 28,5 (61,8) (117,4) 9,5 (107,8)
Net Financial income
(3,9) 2,3 (1,6) (5,9) 0,0 (5,9)
Income tax
28,1 ( 0,7) 27,4 48,1 0,0 48,1
Net Income
(66,1) 30,2 (35,9) (75,2) 9,5 (65,6)
Diluted earnings per share
(0,56) 0,25 (0,30) (0,65) 0,08 (0,57)
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- 29 M€ increase in CF from Operation
- 315 M€ improvement in WCR : Releases of FarCry Primal and The Division in FY16 Q4
- 54 M€ net proceeds from employee shares plan
- 40 M€ OCEANE : the IFRS equity element that will be expensed over 5 years as financial charge
H1 FY17: CASH FLOWS & CLOSING CASH POSITION
€ million
H1 2016-17 H1 2015-16
Opening cash position
(41,7) 211,3
Non-IFRS Cash flows from operations
(180,2) (208,8)
Non-IFRS Change in WCR
189,4 (125,9)
Cash flows from Non-IFRS operating activities
9,2 (334,7)
Net investment in capital assets
(27,0) ( 24,2)
Net free cash flow
(17,7) (358,9)
Net acquisitions/disposals
0,0 (0,0)
Proceeds from issue of capital and other financial flows
5,2 16,8
Net acquisitions/disposals of own shares
54,1 (18,5)
Equity component
39,6
- Effect of exchange rate fluctuations
(1,8) (6,1)
Decrease/(increase) in net debt
79,4 (366,8)
Closing cash position
37,7 (155,5)
AGENDA
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P E R S P E C T I V E S O N Q 3 A N D F Y 1 7 A N I N C R E A S I N G LY R E C U R R I N G A N D D E P E N DA B L E B U S I N E S S A N N UA L G E N E R A L M E E T I N G H 1 F Y 1 7 P E R F O R M A N C E F Y 1 9
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S A L E S : between 1 610 and 1 670 M€ versus 1700 M€ prev. Digital: ~ 40% of total revenues Back Catalog: ~ 35% N O N - I F R S O P E R AT I N G I N C O M E : between 230 and 250 M€ versus 230M€ prev. N O N - I F R S O P E R AT I N G M A R G I N : between 14,3% and 15% versus 13,5% prev.
FY17
FY17 TARGETS ADJUSTED: IMPROVED PROFITABILTY
S A L E S : 560 M€, stable yoy
Q3
EXPANSIONS
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H2 FY17: LINE-UP
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H2 FY17: LINE-UP
Q3 Q4
WATCH DOGS 2 STEEP JUST DANCE 2017
+ Assassin’s Creed Movie + Expansions The Division Survival Rainbow 6 Siege Operation Red Crow The Crew Calling all Units
FOR HONOR SOUTH PARK THE FRACTURED BUT WHOLE GHOST RECON WILDLANDS
+ Expansion The Division Last Stand
ASSASSIN’S CREED SYNDICATE RAINBOW SIX SIEGE JUST DANCE 2016
+ Expansion The Crew Wild Run
FAR CRY PRIMAL THE DIVISION
FY16 FY17
AGENDA
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A N I N C R E A S I N G LY R E C U R R I N G A N D D E P E N DA B L E B U S I N E S S A N N UA L G E N E R A L M E E T I N G H 1 F Y 1 7 P E R F O R M A N C E F Y 1 9 P E R S P E C T I V E S O N Q 3 A N D F Y 1 7
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R E V E N U E S : 2.2BN€
FY19
N O N - I F R S O P E R AT I N G I N C O M E : 20% F R E E C A S H F LOW : ~300M€
3 YEARS PLAN: ON TRACK
APPENDICES
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20 YEARS OF STRONG VALUE CREATION
Source: FactSet as of May 9, 2016 IPO as of July 1, 1996
TOTAL SHAREHOLDER RETURN SINCE IPO
(rebased to 100)
Since IPO 5-year 3-year 2-year 1-year UBISOFT +1,527% +610% +227% +115% +14% NASDAQ* +333% * +106% +37% +15% +4% CAC40 Net Return +246% +58% +13% +12% (5%) Euro Stoxx Media Supersector Return +87% +86% +19% +12% (9%)
Source: FactSet as of October 31, 2016 IPO as of July 1, 1996 * Excludes dividends
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AS THE LEADING 3RD PARTY PUBLISHER ON NINTENDO HOME CONSOLES FOR THE PAST 10 YEARS, UBISOFT WILL BENEFIT DISPROPORTIONATELY
NINTENDO SWITCH TRUE INNOVATION
A MORE DEPENDABLE AND PROFITABLE INDUSTRY
32 Xbox 360/PS3 transition Xbox One/PS4 transition
RISING BARRIERS TO ENTRY DIGITALIZATION IMPACT
X
Solo Centric titles Multi Centric titles
AVERAGE DAUS
(AFTER 3 MONTHS) 33
Solo Centric titles Multi Centric titles
AVERAGE PRI*
(AFTER 3 MONTHS) * Player recurring investment
MULTIPLAYER DRIVES ENGAGEMENT WHICH DRIVES MTX
[at scale]
FY19: KEY ASSUMPTIONS – DIGITAL
(REVENUE BREAKDOWN PER FISCAL YEAR) 100 11 100 44 Year 1 Year 2 Solo Centric title Live title*
LIVE SERVICES BRING MORE PERSISTENT REVENUES
* The Crew 34