GEOLOCATION-BASED GAMING PLATFORM WITH REAL CASH ECONOMY MODEL - - PowerPoint PPT Presentation

geolocation based gaming platform with real cash economy
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GEOLOCATION-BASED GAMING PLATFORM WITH REAL CASH ECONOMY MODEL - - PowerPoint PPT Presentation

WWW.GLOBULA.SPACE GEOLOCATION-BASED GAMING PLATFORM WITH REAL CASH ECONOMY MODEL SCOPE OF CHALLENGES Approaching the fourth industrial revolu- tion, along with automation, robotization and blockchainization of the society and production,


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WWW.GLOBULA.SPACE

GEOLOCATION-BASED GAMING PLATFORM WITH REAL CASH ECONOMY MODEL

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Approaching the fourth industrial revolu- tion, along with automation, robotization and blockchainization of the society and production, the mankind will have to face a global problem – the technological unemployment (loss of work places caused by technological changes). Growth of unemployment is a serious

  • challenge. This will cause development of

macro-economic instability and ineffec- tive use of limited resources. At the social level this primarily means the growth of social tension and even political and social upheavals. Some studies show that the proven compensating effects used to be applied to resolve the issue earlier will be insuffi- cient.

SCOPE OF CHALLENGES

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Development of new virtual gaming Universes to allow re-distribution

  • f economic and human

resources on the basis of alternative rules. Development of gamifi- cation mechanisms to convert human time into money, thus providing so called basic income for all levels of society. Development of new production and consump- tion cycles in the less limited virtual World. Gamification of human labor via entertainment platforms, which will enable users to generate and monetize their unique content.

OUR SOLUTION

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IMPLEMENTATION

We develop a geolocation based role-playing game platform with inte- grated economy that includes:

Inherent human activi- ties: hunting, natural resources mining, manu- facturing, trade and exchange. Universal method to store valuables and payment instrument based on blockchain. Social hierarchy, competi- tion and interests’ coop- eration. Adventures and emotion- al experiences caused by immersion into the live, breathtaking elaborated world of game.

This helps us create the entire groups of social, economic and cultural motifs.

A B C D

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MOTIVES TO BE IMPLEMENTED WITNIN THE GAME

SELF - AFFIRMATION

Leadership Competition Supremacy (power) Access to privileged in game-castes Praise (reward) Discoveries Excitement Thrill Delight Imagination Astonishment

ENTERTAINMENT AND EMOTIONS

Reputation Friends Cooperation Charity Groups Statuses and rankings

SOCIAL CAPITAL

Experience points Funds (cryptocurrency) Resources Objects of status Awards

ATTRIBUTES

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1

4

3

5 6

GLOBULA KEY ADVANTAGES

The first geolocation-based role-playing game platform in the world with integrated crypto-economy. System of social status advancement, charity options and reputation development. Immersive scenario with an elaborated and deep science fiction plot. Real Cash Economy model. Gaming activties bring real revenues (rewards), and each virtual item is in fact an investment grade digital asset with its

  • wn intrinsic and market value.

The gaming platform enables users to generate geolocation-based content, which provides a plethora of diversified scenarios.

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Economic model enabling direct conversion of gaming time into funds.

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Tokenized gaming items are protected with blockchain technology, which guarantees high level of security and facilitates provision of liquidity.

2

Elaborate structured system of inciment of user activity via distribution of roles and responsilibities.

8X

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PROPRIETARY MONETIZATION MODEL

GLOBULA uses a synergized model of monetization through three distinct channels

0.5% Commissions from all trade and exchange activities in the game + 4% taxation on gross turnover of player's

  • peration

Ingame items reserve fund management 20% p.a. GLOBULA is a conditionally charge-free game. The game algorithm will never sell gaming items or upgrades to its users – these can only be obtained within the game itself or bought from other players on an ingame auction.

FREEMIUM

FREE + PREMIUM = FREEMIUM

1 2 3

Sale of virtual land - an ingame layer imposed on actual countries and territories on earth's map. This land will be sold to real estate agents and can be used for advertising, promotion of real life products and services. Every subsequent sale of this land will be taxed as well.

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Source: Newzoo | 2018 Light | Global Games Market Report

MOBILE GAMES MARKET

$122

Bn

$138

Bn

$152

Bn

$166

Bn

$180

Bn

2017 46% 51% 54% 57% 59% 2018 2019 2020 2021

smartphone & tablet games

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COMPARISON OF GAME FEATURES WITH PRIMARY COMPETITORS

Player vs Player mode Two-factor authentication Geolocation Ingame auction Tokenized items Elaborate storyline Neurofeedback Ingame professions Continuous skill development process Real cash economy Ingame cryptocurrency Creation of your own quests Augmented Reality In-game Clans/Societies Apprenticeship rewards system Sophisticated metagame Lack of pay-to-win model

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MARKET PRESENCE 2021

$0 $4,000,000 $8,000,000 $12,000,000

1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12

2022

2021

$27.6M profit

2022

$95.4M profit

2020

$2M profit

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2017

Developed and launched the autonomous geolocational engine based on OSM (Google Maps analogue) Developed and load-tested the client Android wallet for XRONOS blockchain

2019 2018 OUR ACHIEVEMENTS

Official website launch Developed a more accurate system for determining the geolocation position than that of Google maps Formed the Game developers team upon completion of hackathon. XRONOS blockchain launch and testing Established CryptoCastle blockchain community center Developed Globula visual and architectural concept Strategic partnerships in Entropia Universe and crypto community Developed Globula game prototype (Android & iOS). Pioneered and finalized development of a functional crypto index portfolio management system integral with Globula Participated in 5 exhibitions receiving positive feedback from crypto and gaming communities. Attraction of the first players

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OUR TEAM

MIKHAIL PALEKHA

CEO Game Producer

DANIEL SANDNER

Art Director Narrative Designer

ROBERT JARVA

Investor Relations

PAVEL LEMISHEV

DIgital Marketing

ARKADIY TKACHENKO

Full Stack Developer

DENIS TRUFANOV

Unity 3D Artist

IGOR MATUKHIN

Business Development

MAKSIM SAFRONOV

UI / Motion Designer

YURY SAVELEV

CTO / Senior Game Developer

DMITRY VEROVSKY

Designer

OVER 150 YEARS

  • f cumulative IT industry

experience

OVER 50M

downloads of developed games

WORK EXPERIENCE

in WarGaming, Lesta Studio, Indee Interactive, Laika BOSS, 0xGames, MindArc, Parallax Arts etc.

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OUR STANDALONE TECHNOLOGIES

CRYPTO INDUSTRY INDEX GEOLOCATION ENGINE GEO-POSITION ALGORYTMS

Automatic ranking and management system for the most advanced cryptoassets, which allows effectively invest in the entire blockchain industry simultaneously. The system has been

  • perating for over 2

years with real investments. Fully autonomous and ultra-fast engine with a cartographic database

  • f all the World.

Qualitatively superior in the level of detail and relevance of the Google Maps, it also surpasses the OSM in the quality

  • f data structuring and

speed. Algorithms for processing GPS data that allow you to determine geolocation with great accuracy. Qualitatively superior to Google Maps algorithms.

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From the launch of the project till now the project was funded by CEO - $0.55M Engagement of seed round. Amount – 500,000 USD for 20% of company shares. Closing of seed round financing ($2.5M evaluation) Closing of financing round A for 3M USD.

PROJECT FINANCING

2019 2020

2018 2017

Q1 Q3 Q4

Q2 Q4 Q3 Q2

Q4 Q3 Q2 Q1 Q4 Q3 Q2 Q1

Q1

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Game balance adjust-

  • ments. More items and

game features. Aug- mented reality mode. Implementation of Hunt and Collect game modes, closed testing, users engagement into subscrip- tion for preliminary partici- pation (invite-groups). Implementation of the 4 basic player’s

  • activities. Official

press releases. Selling action-video. PR & Marketing.

ROADMAP

Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4

Game auction imple- mentation, creating player skills system. XRONOS technology

  • implementation. DEX

exchange listings. GLOBULA Beta-Re- lease, users engage- ment, interaction with publishers. GLOBULA Alpha-Release, first users engagement, feedback, game balance

  • adjustments. First moneti-
  • zation. XRONOS security

audits. Implementation of Quest constructor and SHRL (Smart Human Relations Language).

2020 2021

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USEFUL LINKS

The game prototype can be installed on Android. In order to do so you should proceed to the preliminary registration in testers’ group, please use the link. GLOBULA Game official Website LINK GLOBULA GAME gameplay video LINK GLOBULA augmented reality mode - four teasers LINK Project’s Mission LINK XRONOS Technology – Video LINK GLOBULA Project Monetization Design LINK LINK Upon completion of registration the prototype will be accessible, please use the link. LINK OFFICIAL Website of XRONOS technology developed by us. Here you can find a comprehensive set of project documentation. LINK

For more details click the links below