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GEOLOCATION-BASED GAMING PLATFORM WITH REAL CASH ECONOMY MODEL - PowerPoint PPT Presentation

WWW.GLOBULA.SPACE GEOLOCATION-BASED GAMING PLATFORM WITH REAL CASH ECONOMY MODEL SCOPE OF CHALLENGES Approaching the fourth industrial revolu- tion, along with automation, robotization and blockchainization of the society and production,


  1. WWW.GLOBULA.SPACE GEOLOCATION-BASED GAMING PLATFORM WITH REAL CASH ECONOMY MODEL

  2. SCOPE OF CHALLENGES Approaching the fourth industrial revolu- tion, along with automation, robotization and blockchainization of the society and production, the mankind will have to face a global problem – the technological unemployment (loss of work places caused by technological changes). Growth of unemployment is a serious challenge. This will cause development of macro-economic instability and ineffec - tive use of limited resources. At the social level this primarily means the growth of social tension and even political and social upheavals. Some studies show that the proven compensating effects used to be applied to resolve the issue earlier will be insuffi - cient.

  3. OUR SOLUTION Development of new production and consump- tion cycles in the less limited virtual World. Development of new virtual gaming Universes to allow re-distribution of economic and human resources on the basis of alternative rules. Gamification of human labor via entertainment platforms, which will enable users to generate Development of gamifi - and monetize their unique cation mechanisms to content. convert human time into money, thus providing so called basic income for all levels of society.

  4. IMPLEMENTATION We develop a geolocation based role-playing game platform with inte- grated economy that includes: A B C D Inherent human activi- Universal method to Social hierarchy, competi- Adventures and emotion- ties: hunting, natural store valuables and tion and interests’ coop- al experiences caused by resources mining, manu- payment instrument eration. immersion into the live, facturing, trade and based on blockchain. breathtaking elaborated exchange. world of game. This helps us create the entire groups of social, economic and cultural motifs.

  5. MOTIVES TO BE IMPLEMENTED WITNIN THE GAME ENTERTAINMENT AND EMOTIONS SELF - AFFIRMATION Discoveries Excitement Thrill Delight Leadership Imagination Competition Astonishment Supremacy (power) Access to privileged in game-castes Praise (reward) ATTRIBUTES SOCIAL CAPITAL Experience points Funds (cryptocurrency) Resources Reputation Objects of status Friends Awards Cooperation Charity Groups Statuses and rankings

  6. GLOBULA KEY Real Cash Economy model. Gaming 4 activties bring real revenues (rewards), ADVANTAGES and each virtual item is in fact an investment grade digital asset with its own intrinsic and market value. 8X The gaming platform enables users to 5 generate geolocation-based content, which provides a plethora of diversified scenarios. The first geolocation-based 1 role-playing game platform in the Immersive scenario with an elaborated and 6 world with integrated deep science fiction plot. crypto-economy. Elaborate structured system of 2 Economic model enabling direct 7 inciment of user activity via conversion of gaming time into funds. distribution of roles and responsilibities. System of social status Tokenized gaming items are protected 8 3 advancement, charity options and with blockchain technology, which reputation development. guarantees high level of security and facilitates provision of liquidity.

  7. PROPRIETARY MONETIZATION MODEL GLOBULA uses a synergized model of monetization through three distinct channels 1 0.5% Commissions from all trade and exchange activities in the game + 4% taxation on FREEMIUM gross turnover of player's operation GLOBULA is a conditionally 2 charge-free game. The game Ingame items reserve fund algorithm will never sell gaming management 20% p.a. items or upgrades to its users – these can only be obtained 3 Sale of virtual land - an within the game itself or bought from other players on an ingame ingame layer imposed on auction. actual countries and territories on earth's map. This land will be sold to real estate agents and can be FREE + PREMIUM = FREEMIUM used for advertising, promotion of real life products and services. Every subsequent sale of this land will be taxed as well.

  8. MOBILE GAMES MARKET Source: Newzoo | 2018 Light | Global Games Market Report $180 $166 Bn Bn $152 Bn $138 59% Bn $122 57% Bn smartphone 54% & tablet games 51% 46% 2017 2018 2019 2020 2021

  9. COMPARISON OF GAME FEATURES WITH PRIMARY COMPETITORS Geolocation Ingame professions Continuous skill development process Real cash economy Ingame auction Ingame cryptocurrency Tokenized items Player vs Player mode Creation of your own quests Elaborate storyline Neurofeedback Augmented Reality In-game Clans/Societies Apprenticeship rewards system Sophisticated metagame Two-factor authentication Lack of pay-to-win model

  10. MARKET 2020 2021 2022 PRESENCE $2M profit $27.6M profit $95.4M profit $12,000,000 $8,000,000 $4,000,000 $0 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 2021 2022

  11. OUR ACHIEVEMENTS 2018 Formed the Game developers team upon completion of hackathon. 2017 Developed Globula game prototype (Android & iOS). 2019 Pioneered and finalized development of a functional Developed and launched crypto index portfolio the autonomous management system geolocational engine integral with Globula based on OSM (Google Strategic partnerships in Maps analogue) Established CryptoCastle Entropia Universe and blockchain community crypto community center Developed and Developed a more accurate Developed Globula visual load-tested the client system for determining the and architectural concept Android wallet for geolocation position than XRONOS blockchain that of Google maps Participated in 5 exhibitions receiving positive feedback Official website launch XRONOS blockchain from crypto and gaming launch and testing communities. Attraction of the first players

  12. OUR TEAM OVER 150 YEARS of cumulative IT industry experience OVER 50M MIKHAIL YURY ARKADIY MAKSIM IGOR PALEKHA SAVELEV TKACHENKO SAFRONOV MATUKHIN downloads of developed games CEO CTO / Senior Full Stack UI / Motion Designer Business Game Producer Game Developer Developer Development WORK EXPERIENCE in WarGaming, Lesta Studio, Indee Interactive, Laika BOSS, 0xGames, MindArc, Parallax Arts etc. DANIEL ROBERT PAVEL DENIS DMITRY SANDNER JARVA LEMISHEV TRUFANOV VEROVSKY Art Director Investor DIgital Marketing Unity 3D Artist Designer Narrative Designer Relations

  13. OUR STANDALONE TECHNOLOGIES CRYPTO INDUSTRY GEOLOCATION GEO-POSITION INDEX ENGINE ALGORYTMS Automatic ranking and Fully autonomous and Algorithms for management system for ultra-fast engine with a processing GPS data the most advanced cartographic database that allow you to cryptoassets, which of all the World. determine geolocation allows effectively invest Qualitatively superior in with great accuracy. in the entire blockchain the level of detail and Qualitatively superior to industry simultaneously. relevance of the Google Google Maps The system has been Maps, it also surpasses algorithms. operating for over 2 the OSM in the quality years with real of data structuring and investments. speed.

  14. PROJECT FINANCING Closing of seed round financing ($2.5M evaluation) Closing of financing round A for 3M USD. 2019 2017 Q1 Q3 Q4 Q2 Q4 Q1 Q2 Q3 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 2018 2020 Engagement of seed round. From the launch of the project Amount – 500,000 USD for till now the project was 20% of company shares. funded by CEO - $0.55M

  15. ROADMAP Implementation of Hunt GLOBULA Alpha-Release, GLOBULA Beta-Re- Implementation of and Collect game modes, first users engagement, lease, users engage- Quest constructor and closed testing, users feedback, game balance ment, interaction with SHRL (Smart Human engagement into subscrip- adjustments. First moneti- publishers. Relations Language). tion for preliminary partici- zation. XRONOS security pation (invite-groups). audits. 2020 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 2021 Game auction imple- Game balance adjust- Implementation of mentation, creating ments. More items and the 4 basic player’s player skills system. game features. Aug- activities. Official XRONOS technology mented reality mode. press releases. implementation. DEX Selling action-video. exchange listings. PR & Marketing.

  16. USEFUL LINKS For more details click the links below LINK GLOBULA Game official Website LINK GLOBULA GAME gameplay video LINK GLOBULA augmented reality mode - four teasers LINK OFFICIAL Website of XRONOS technology developed by us. Here you can find a comprehensive set of project documentation. LINK Project’s Mission LINK XRONOS Technology – Video LINK GLOBULA Project Monetization Design LINK The game prototype can be installed on Android. In order to do so you should proceed to the preliminary registration in testers’ group, please use the link. LINK Upon completion of registration the prototype will be accessible, please use the link.

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