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SLIDE 2 Generative Design Workshop Brief Definitions Processes Applications
generative design systems
SLIDE 3 generative design systems
Generative Design Workshop Brief Definitions Processes Applications
SLIDE 4 brief
Generative Design Workshop Brief Definitions Processes Applications
SLIDE 5 Brief Definitions Processes Applications Generative Design Workshop
Process A
Name: Choose six numbers: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
SLIDE 6 Brief Definitions Processes Applications Generative Design Workshop
Process A
Name: Choose six numbers: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
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Process A
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Process A
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Process A
NO!
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SLIDE 25 definitions
Generative Design Workshop Brief Definitions Processes Applications
SLIDE 26 Brief Definitions Processes Applications Generative Design Workshop
definitions
SLIDE 27 Generative art Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine,
- r other procedural invention,
which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art.
Brief Definitions Processes Applications Generative Design Workshop Phillip Galanter
SLIDE 28 Generative design Instead of envisioning and shaping a definite visual form, the designer creates a space
- f possibilities from where an
endless set of forms can be generated... Generative design enables both clients and designers to develop completely new strategies for branding and corporate identity... Generative design creates consistency without repetition...
http://www.oneone-studio. com/ Brief Definitions Processes Applications Generative Design Workshop
SLIDE 29 Predictable > Simple > Limited > Repeatable > Fixed > Original > Unintentional > Confining > Unpredictable Complex Unlimited Mutating Growing Unoriginal Creative Liberating
Brief Definitions Processes Applications Generative Design Workshop
Generative design values
SLIDE 30 Generative design terms Emergent design Systems design Rules based design Conditional design Algorithmic design Computer generated design Constraints Rules Conditions Patterns Systems Variables Codes Aesthetic Selection
Brief Definitions Processes Applications Generative Design Workshop
SLIDE 31 processes
Generative Design Workshop Brief Definitions Processes Applications
SLIDE 32 Len Deighton Ou Est le Garlic? 1965
Design = order x time
Brief Definitions Processes Applications Generative Design Workshop
Simple Neutral Repeatable
SLIDE 33 Ordered systems System algorithmic or programmatic processes Procedure Logical step-by-step processes Disordered systems Chance random events, processes, instructions or objects Error events, processes, instructions
results deemed ‘wrong’ Collaboration social interactions, dialogues and interventions
Brief Definitions Processes Applications Generative Design Workshop
Generative processes:
SLIDE 34 Brief Definitions Processes Applications Generative Design Workshop
Generative processes: system
Henrik Kubel and Scott Williams Carson Lecture Poster 2001
SLIDE 35 Daniel Eatock Numerical Time Based Composition 2001 Brief Definitions Processes Applications Generative Design Workshop
Generative processes: procedure
SLIDE 36 Anna Gerber All Messed Up 2004
Generative processes: chance
Brief Definitions Processes Applications Generative Design Workshop
Glitch art: JPEG Fucker 1 Open a JPEG image in a text editing program. 2 Copy, paste or delete any part of the text. 3 Save the file. 4 Open the JPEG in an image editing program. 5 Repeat this process.
SLIDE 37 Brief Definitions Processes ApplicationsExamples Generative Design Workshop
Generative processes: chance
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Generative processes: chance
Brian Eno and Peter Schmidt Oblique Strategies 1975-
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Generative processes: error
Emma Thomas Perfect machine 2002
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Generative processes: collaboration
Conditional Design PGGD http://www. conditionaldesign.org/ Conditions 4 participants End each turn with a perfect circle which is larger than the previous
60 seconds per turn 60 minutes total
SLIDE 41 applications
Generative Design Workshop Brief Definitions Processes Applications
SLIDE 42 Raymond Queneau A hundred thousand billion poems 1961 Brief Definitions Processes Applications Generative Design Workshop
Literature
SLIDE 43 William Burroughs and Brian Guysin Brief Definitions Processes Applications Generative Design Workshop
Literature
SLIDE 44 Noon rings out. A wasp, making an ominous sound, a sound akin to a klaxon or a tocsin, flits about. Augustus, who has had a bad night, sits up blinking and purblind. Oh what was that word (is his thought) that ran through my brain all night, that idiotic word that, hard as I'd try to pun it down, was always just an inch or two out of my grasp — fowl or foul or Vow or Voyal? — a word which, by association, brought into play an incongruous mass and magma of nouns, idioms, slogans and sayings, a confusing, amorphous outpouring which I sought in vain to control or turn off but which wound around my mind a whirlwind of a cord, a whiplash of a cord, a cord that would split again and again, would knit again and again, of words without communication or any possibility of combination, words without pronunciation, signification or transcription but out of which, notwithstanding, was brought forth a flux, a continuous, compact and lucid flow: an intuition, a vacillating frisson of illumination as if caught in a flash of lightning or in a mist abruptly rising to unshroud an obvious sign —but a sign, alas, that would last an instant only to vanish for good.
‘A Void’
from ‘La Disparation’ Brief Definitions Processes Applications Generative Design Workshop
Literature
SLIDE 45 One eggs with anchovy, two boiled eggs, two eggs en meurette, one ham and eggs, one bacon and eggs, one eggs en cocotte with spinach, two eggs in aspic, two scrambled eggs, four omelettes, one sort of omelette, one soya-seed omelette,
- ne craterellus omelette, one duck skin omelette, one confit
d’oie omelette, one herb omelette, one Parmentier omelette. Two haddocks, one sea-bass, one skate, one sole, one tuna. One flank of sirloin, three flanks of sirloin with shallots, ten steaks, two steak an poivres, three steak and chips, one rump steak a la moutarde, five roast beefs, two ribs of beef, two top rumpsteaks, three beef grillades, two chateaubriands,
- ne steak tartare, one rosbif, three cold rosbifs, fourteen
entrecotes, three entrecotes a la moelle, one fillet of beef, three hamburgers, nine skirts of beef, one plate of beef. Four pot-au-feus, one daube, one jellied daube, one braised beef, one beef mode, one beef gros sel, one beef la ficelle.
Inventory of Foodstuffs Ingurgiaited by me Georges Perec 1974 Brief Definitions Processes Applications Generative Design Workshop
Literature
SLIDE 46 This amounts to an eternal project, and, at least for most of us, eternity is more time than we have at our disposal for perfecting works of art. Besides, these days there are far more important things to achieve. The procedure:
chance operations, or however you please.
- 2. Substitute these 26 words
for the 26 letters of the alphabet, to form a working alphabet of words.
- 3. Choose a word or phrase
(the shorter the better) as the first line of the poem.
- 4. For the letters of this word
- r phrase, substitute the
corresponding word in the alphabet of words.
- 5. Repeat the process with
the result of (4).
Emmett Williams The Ultimate Poem Karl Gerstner 1964 Brief Definitions Processes Applications Generative Design Workshop
Literature
SLIDE 47 Graham Rawle Woman’s World 2005 Brief Definitions Processes Applications Generative Design Workshop
Literature
SLIDE 48 “The more constraints one imposes, the more one frees oneself of the chains that shackle the spirit... the arbitrariness of the constraint
- nly serves to obtain precision
- f execution.”
Igor Stravinsky 1962
Music
Brief Definitions Processes Applications Generative Design Workshop
SLIDE 49 John Cage Aria 1960 Brief Definitions Processes Applications Generative Design Workshop
Music
SLIDE 50 Six squares of transparent material, one having points
- f 4 sizes: the 13 very small
- nes are single sounds; the
7 small but larger ones are 2 sounds; the 3 of greater size are 3 sounds; the 4 largest 4
Pluralities are played together or as “constellations”. In using pluralities, an equal number
(having 5 lines each) are to he used for determinations,
positions, – each square having 8. The 5 lines are: lowest frequency, simplest
- vertone, structure, greatest
amplitude, least duration, and earliest occurence within a decided upon time. Perpendiculars from points to lines give distances to be measured or simply
performers; any kind and number of instruments. John Cage Variations I for David Tudor 1958 Brief Definitions Processes Applications Generative Design Workshop
Music
SLIDE 51 Emmet Williams Four Directional Song of Doubt for Five Voices 1957 You just never quite know Brief Definitions Processes Applications Generative Design Workshop
Music
SLIDE 52 FM3: Christiaan Virant and Zhang Jian Buddha Machine 2003
Music
Brief Definitions Processes Applications Generative Design Workshop
SLIDE 53 “To work with a plan that is preset is one way of avoiding
- subjectivity. It also obviates
the necessity for designing each work in turn. The plan would then design the work.”
Brief Definitions Processes Applications Generative Design Workshop
Art
SLIDE 54 Karl Gerstner Carro 1978 Brief Definitions Processes Applications Generative Design Workshop
Art / Design
SLIDE 55 Tanguy et Al Exquisite Corpse 1927 www.exquisitecorpse.com/
Art
Brief Definitions Processes Applications Generative Design Workshop
SLIDE 56 Mark Boyle Tidal Series 1969 Brief Definitions Processes Applications Generative Design Workshop
Art
SLIDE 57 Brian Eno 77 Million Paintings 2006 Brief Definitions Processes Applications Generative Design Workshop
Art
SLIDE 58 Alan McCollum The Shapes Project 2006 Brief Definitions Processes Applications Generative Design Workshop
Art
SLIDE 59 John Averill Generative Design Workshop Output 2009 Brief Definitions Processes ApplicationsExamples Generative Design Workshop
Photography
SLIDE 60 Scanner+Tonne Sound Polaroids 1999 Brief Definitions Processes Applications Generative Design Workshop
Photography
SLIDE 61 Rosemary Smith 001, 002 2002 Brief Definitions Processes Applications Generative Design Workshop
Photography
SLIDE 62 Stephen Gill Unseen UK 2006 Brief Definitions Processes Applications Generative Design Workshop
Photography
SLIDE 63 John Maeda Flora 1997 Brief Definitions Processes Applications Generative Design Workshop
Computer generated design
SLIDE 64 Golan Levin Eyecode 2007 http://flong.com/ Brief Definitions Processes Applications Generative Design Workshop
Computer generated design
SLIDE 65 “The design of the research method and the design of the design method are tasks of a higher order than the design of the communications.”
Jorge Frascara User Centred Graphic Design 1997
Design thinking
Brief Definitions Processes Applications Generative Design Workshop
SLIDE 66 Joshua Berger The Society of The Spectacle Colourface 1999 Brief Definitions Processes Applications Generative Design Workshop
Design
SLIDE 67 Alison Turnbull Spring Snow — a Translation 2002 Brief Definitions Processes Applications Generative Design Workshop
Design
SLIDE 68 Peter Saville Studio Waste Painting No 2 1998 Brief Definitions Processes Applications Generative Design Workshop
Design
SLIDE 69 Daniel Eatock Pantone Pen Print 2007
Design
Brief Definitions Processes Applications Generative Design Workshop
SLIDE 70 Hamish Muir Flux poster system 1998 Brief Definitions Processes Applications Generative Design Workshop
Design
SLIDE 71 Lorenzo Geiger World of Violence 2007 Brief Definitions Processes Applications Generative Design Workshop
Information design
SLIDE 72 Mevis and van Deursen Identity system for Rotterdam 2001 Brief Definitions Processes Applications Generative Design Workshop
Corporate identity design
SLIDE 73 Brief Definitions Processes Applications MuirMcNeil TwoType 2016 Generative Design Workshop
Type design
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References Harry Matthews and Alastair Brotchie: Oulipo Compendium (London, Atlas Press, 2005) Georges Perec: Species of Spaces and Other Pieces (London, Penguin, 1999) Karl Gerstner: Designing Programmes (Baden, Lars Muller, 2008) Anna Gerber: All Messed Up (London, Laurence King, 2004) Emily King and Christian Küsters: Restart: New Systems in Graphic Design (London, Thames and Hudson, 2001) Generative Gestaltung:
- Entwerfen. Programmieren.
Visualisieren (Schmidt Hermann Verlag, 2009). Steven Johnson: Emergence (London, Penguin, 2004) http://www.field.io/ www.conditionaldesign.org www.flong.com www.generative.net www.oneone-studio.com (09/05/13)
SLIDE 75 muirmcneil.com iindex.tumblr.com pm@muirmcneil.com @pmcneil3 @muirmcneil