Gaming Portfolio Public Accounts and Estimates Committee 16 June - - PowerPoint PPT Presentation

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Gaming Portfolio Public Accounts and Estimates Committee 16 June - - PowerPoint PPT Presentation

Gaming Portfolio Public Accounts and Estimates Committee 16 June 2006 The Hon John Pandazopoulos MP Minister for Gaming Introduction Gambling portfolio outputs Gambling trends Gambling strategy Achievements 2005/06


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SLIDE 1

Gaming Portfolio

Public Accounts and Estimates Committee

16 June 2006 The Hon John Pandazopoulos MP Minister for Gaming

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SLIDE 2

Introduction

  • Gambling portfolio outputs
  • Gambling trends
  • Gambling strategy
  • Achievements 2005/06
  • Priorities 2006-07
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SLIDE 3

Justice Budget Breakdown 2006-07

Share of $2,983.0 million budget

Corrections $473.6m 15.9% Gaming and Racing $51.1m 1.7% Consumer Affairs $72.2m 2.4% Police $1564.8m 52.5% Emergency Services $200.1m 6.7% Attorney General $621.2m 20.8%

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SLIDE 4

Gaming Portfolio Outputs

51.1 55.3 25.8 TOTAL 29.6 32.8 5.0 Gaming and Racing Industry Management Gambling Policy & Strategy, Gambling Licences Review, Office

  • f Racing

21.5 22.5 20.8 Regulation of Gambling Victorian Commission for Gambling Regulation 2006-07 Target ($M) 2005-06 Expected Outcome ($M) 2005-06 Target ($M) OUTPUT

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SLIDE 5

Regulation of Gambling output

  • Aim to achieve a fair and crime free gaming

industry in Victoria, operated in a responsible manner

  • Victorian Commission for Gambling

Regulation (VCGR) activities:

– Licensing and equipment approvals – Investigations and compliance audits – Casino supervision – Fostering responsible gambling

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SLIDE 6

Gaming and Racing Industry Management output

  • Office of Gaming and Racing (OGR):

– Gambling Policy & Strategy

  • Problem Gambling Strategy
  • Policy and legislative proposals
  • Gambling research
  • Stakeholder engagement

– Gambling Licences Review

  • Lotteries Licence awarding process
  • EGM, Club Keno, and Wagering licences review
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SLIDE 7

Gambling trends – EGM expenditure

Victoria

1,000,000,000 2,000,000,000 3,000,000,000 4,000,000,000 5,000,000,000

1996-97 1997-98 1998-99 1999-00 2000-01 2001-02 2002-03 2003-04 2004-05

S pe nding ( $ )

Actual Trendl Monash

100,000,000 200,000,000 300,000,000 400,000,000

1996- 97 1997- 98 1998- 99 1999- 00 2000- 01 2001- 02 2002- 03 2003- 04 2004- 05

Spending ($) Actual Trend

Ballarat

20,000,000 40,000,000 60,000,000 80,000,000

1996- 97 1997- 98 1998- 99 1999- 00 2000- 01 2001- 02 2002- 03 2003- 04 2004- 05

Spending ($) Actual Trend

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SLIDE 8

Gambling trends – EGM density

Gaming Machines per 1000 Adults, 2003-04

5 10 15 20 25 VIC TAS NT AUST SA QLD NSW ACT Density (EGMs per 1000 adults)

Source: Australian Gambling Statistics 2003-04 (latest official figures), Qld Treasury Notes: WA is excluded because it has no gaming machines outside the Burswood Casino.

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SLIDE 9

Gambling trends – problem gambling

  • Problem gambling prevalence halved, from 2.14% in

1999 to 1.12% in 2004

  • Increase in the proportion of problem gamblers in

counselling, from 4.7% in 1999 to 13.9% in 2004-05

  • Decline in the proportion of household consumption

spent on gambling, from 3.8% between June 2000 to September 2002 to 3.3% in 2005-06.

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SLIDE 10

Gambling strategy

  • Systematic strategy to address challenges

created by gambling through regulatory and population-based actions:

– Market integrity controls – Consumer protection measures – Social Regulation – Community education and public health strategy – Open and informed decisions

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SLIDE 11

Achievements 2005/06 – regulatory actions

  • Ensuring market integrity:

– Commercial raffle organisers regulations – Sports betting reform – 9th variation of the Casino Agreement

  • Consumer protection

– Prohibition of issuing of cash cheques for winnings over $2,000 – Signage restrictions and advertising bans – VCGR community information sessions

  • Social regulation

– Regional Caps review – Amendments to the Victoria Planning Provisions – Gaming venue staff training requirements

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SLIDE 12

Achievements 2005/06 – community engagement

  • Problem gambling strategy

– $34.7m for Problem Gambling Strategy 2005-07 – Services for CALD and Indigenous communities – After hours initiative – Stage 4 of the Community Awareness and Education campaign – Community partnerships

  • Open and informed decisions

– Community Advocacy Project – Responsible Gambling Ministerial Advisory Council – Victorian Gambling Research Agenda – Pilot submission-based grant system for Victorian gambling research

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SLIDE 13

Achievements 2005/06 – Gambling Licences Review

  • Public Lotteries licensing process
  • Review of Gaming machine licence

arrangements

  • Review of Club Keno arrangements
  • Review of Wagering Licence arrangements
  • Review of funding arrangements for the

Racing Industry

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SLIDE 14

Priorities for 2006-07

  • Gambling Licences Review
  • Sports betting reforms
  • Regional Caps implementation
  • Amendments to planning requirements
  • Review of the Problem Gambling Strategy
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SLIDE 15

Gaming Portfolio

Public Accounts and Estimates Committee

16 June 2006 The Hon John Pandazopoulos MP Minister for Gaming