games play
play

Games & Play Week of Sept 10, 2018 Games and Art? Gaming - PowerPoint PPT Presentation

Games & Play Week of Sept 10, 2018 Games and Art? Gaming Journals from last week. Ebert Parker Anthropy I think a good game can have transformational power in terms of culture, civilization and empathy, but I do not think art is the


  1. Games & Play Week of Sept 10, 2018

  2. Games and Art? Gaming Journals from last week.

  3. Ebert Parker Anthropy

  4. “I think a good game can have transformational power in terms of culture, civilization and empathy, but I do not think art is the only thing that can do that.” “For many games, the reason you play it is to experience a certain emotion or scenario, the same way that you would enjoy a movie …” “ The creation of the games themselves are a form of art , completely debunking Ebert’s claim. “[W]hy do we care what Ebert thinks? Yes, I suppose for the sake of knowledge, debate, and academia we should care, but in our everyday lives I don't care if he thinks what I'm playing is or is not a game . That is reserved for the intimacy between me, whom I share the game with, and who made the game.”

  5. What are we lacking?

  6. A common language. Macklin & Sharp, Ch. 1-2. This is a designer’s discourse.

  7. Six Elements — Actions, Rules, Goals, Objects, Playspace, Players. Define ? Put in Glossary!

  8. Ex 1: Baseball

  9. Ex 1: Baseball Actions ⟶ Rules ⟶

  10. Ex 1: Baseball Goals ⟶ Objects ⟶

  11. Ex 1: Baseball Playspace ⟶ Players ⟶

  12. Pick a game, and break down its elements on Collab. Next up: Macklin & Sharp, Ch. 2; Caillois

  13. So, what did you write about?

  14. Johan Huizinga: 1872-1945 Cultural historian; author of Homo Ludens (see pg. 96 in S&Z)

  15. “Play: It is an an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity or material utility. The play-mood is one of rapture and enthusiasm, and is sacred or festive in accordance with the occasion. A feeling of exaltation and tension accompanies the action.” Huizinga, Homo Ludens

  16. Bernard Suits: pg. 188; the “lusory attitude” “Rules are accepted for the sake of the activity they make possible.”

  17. Roger Caillois: 1913-1978 Classifying Games: Agôn, Alea, Mimicry, Ilinx; Ludus, Paidia

  18. Multiple Systems of Classification, Multiple Intersecting Discourses Elements: Actions, Rules, Goals, Objects, Playspace, Players Tools: Constraint(s); Direct/Indirect Actions; Goals; Challenge; Skill, Strategy, Chance, Uncertainty; Decision-Making, Feedback; Abstraction; Theme; Storytelling; Context of Play But, why tools ?

  19. What is our next “small” journal prompt?

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend