Games & Play Week of Sept 10, 2018 Games and Art? Gaming - - PowerPoint PPT Presentation

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Games & Play Week of Sept 10, 2018 Games and Art? Gaming - - PowerPoint PPT Presentation

Games & Play Week of Sept 10, 2018 Games and Art? Gaming Journals from last week. Ebert Parker Anthropy I think a good game can have transformational power in terms of culture, civilization and empathy, but I do not think art is the


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Games & Play

Week of Sept 10, 2018

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Games and Art?

Gaming Journals from last week.

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Ebert Parker Anthropy

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“I think a good game can have transformational power in terms of culture, civilization and empathy, but I do not think art is the only thing that can do that.” “For many games, the reason you play it is to experience a certain emotion or scenario, the same way that you would enjoy a movie…” “The creation of the games themselves are a form of art, completely debunking Ebert’s claim.

“[W]hy do we care what Ebert thinks? Yes, I suppose for the sake of knowledge, debate, and academia we should care, but in our everyday lives I don't care if he thinks what I'm playing is or is not a game. That is reserved for the intimacy between me, whom I share the game with, and who made the game.”

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What are we lacking?

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A common language. Macklin & Sharp, Ch. 1-2. This is a designer’s discourse.

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Six Elements — Actions, Rules, Goals, Objects, Playspace, Players. Define? Put in Glossary!

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Ex 1: Baseball

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Ex 1: Baseball

Actions ⟶ Rules ⟶

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Ex 1: Baseball

Goals ⟶ Objects ⟶

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Ex 1: Baseball

Playspace ⟶ Players ⟶

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Pick a game, and break down its elements on Collab.

Next up: Macklin & Sharp, Ch. 2; Caillois

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So, what did you write about?

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Johan Huizinga: 1872-1945

Cultural historian; author of Homo Ludens (see pg. 96 in S&Z)

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“Play: It is an an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity

  • r material utility. The play-mood is
  • ne of rapture and enthusiasm, and is

sacred or festive in accordance with the occasion. A feeling of exaltation and tension accompanies the action.”

Huizinga, Homo Ludens

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Bernard Suits: pg. 188; the “lusory attitude” “Rules are accepted for the sake of the activity they make possible.”

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Classifying Games: Agôn, Alea, Mimicry, Ilinx; Ludus, Paidia

Roger Caillois: 1913-1978

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Elements: Actions, Rules, Goals, Objects, Playspace, Players Tools: Constraint(s); Direct/Indirect Actions; Goals; Challenge; Skill, Strategy, Chance, Uncertainty; Decision-Making, Feedback; Abstraction; Theme; Storytelling; Context of Play

But, why tools?

Multiple Systems of Classification, Multiple Intersecting Discourses

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What is our next “small” journal prompt?