Games & Play Week of October 29 Journal! Oops. Prompts up! - - PowerPoint PPT Presentation

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Games & Play Week of October 29 Journal! Oops. Prompts up! - - PowerPoint PPT Presentation

Games & Play Week of October 29 Journal! Oops. Prompts up! NARRATIVE & PERFORMANCE VIOLENCE & SPEECH GENDER & GAMER TOXICITY RACE & NATIONALITY SPORTS & ESPORTS NARRATIVE & PERFORMANCE VIOLENCE & SPEECH


  • Games & Play Week of October 29

  • Journal! Oops. Prompts up!

  • NARRATIVE & PERFORMANCE VIOLENCE & SPEECH GENDER & GAMER TOXICITY RACE & NATIONALITY SPORTS & ESPORTS

  • NARRATIVE & PERFORMANCE VIOLENCE & SPEECH GENDER & GAMER TOXICITY RACE & NATIONALITY SPORTS & ESPORTS

  • Playing games, experiencing games, experiencing story.

  • Where does the “story” in the L4D example come from?

  • Narrative emerges . But, what other ways does it work?

  • Jenkins’ “narrative architecture.” A summary of narratology/ludology. Why “space”?

  • How can space be used to understand narrative ? Identify and label Jenkins’ four models for how narrative maps onto game spaces Bring in an example ( not one that Jenkins uses) of a game that you think uses this model.

  • Report back. What does this tell us about how narrative “works” in games? In contemporary games? (Jenkins’ piece is over a decade old).

  • Evoked Enacted Embedded Emergent

  • Identity and Performance. When we play games, we are not just experiencing story, we are often enacting it, performing it.

  • Gary Alan Fine — Sociologist, Ethnographer

  • “[H]ow is expressive culture shaped by the social system in which we all live and how does this social system a ff ect the culture that we create and that we participate in.” [Shamelessly swiped from a quote on his Wikipedia page]

  • What’s a “frame” and how are these used to understand games?

  • Games can be seen as intersections of narrative and performance ; within systems of rules .

  • NARRATIVE & PERFORMANCE VIOLENCE & SPEECH GENDER & GAMER TOXICITY RACE & NATIONALITY SPORTS & ESPORTS

  • NARRATIVE & PERFORMANCE VIOLENCE & SPEECH GENDER & GAMER TOXICITY RACE & NATIONALITY SPORTS & ESPORTS