FY16 Earnings presentation
May 12, 2016
FY16 Earnings presentation May 12, 2016 Yves Guillemot, President - - PowerPoint PPT Presentation
FY16 Earnings presentation May 12, 2016 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benot Roquette, SVP Investor Relations D I S C L A I M E R This statement may contain estimated
May 12, 2016
This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on July 2, 2015 with the French Financial Markets Authority (l’Autorité des marchés financiers)).
D I S C L A I M E R
Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations
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STRONG SHAREHOLDER VALUE CREATION TO BE EXPECTED FOR THE COMING YEARS EXECUTING ON THE STRATEGY EXPANDING & STRENGTHENING PORTFOLIO OF OWNED FRANCHISES DELIVERING STRONG MULTIPLAYER GAMES THAT DRIVE ENGAGEMENT HIGHER GROWING DIGITAL REVENUES THAT BOOTS PROFITABILITY IMPRESSIVE ENGAGEMENT & PLAYER RECURRING INVESTMENT METRICS
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Source: FactSet as of May 9, 2016 IPO as of July 1, 1996
TOTAL SHAREHOLDER RETURN SINCE IPO (rebased to 100)
20-year 5-year 3-year 2-year 1-year
Ubisoft 1,287% 302% 209% 86% 55% NASDAQ 297% 67% 39% 17% (5%) CAC40 104% 8% 10% (3%) (15%) Euro Stoxx Media 18% 43% 31% 12% (11%)
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INTERNALIZATION OF PRODUCTION
LESS RELIANCE ON BIG M&A COST-CONSCIOUS PRODUCTION ORGANISATION
2/3 OF TEAMS IN COMPETITIVE COSTS COUNTRIES
OWNERSHIP OF BRANDS & CREATION OF SUCCESSFUL NEW IP
+
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FY08 FY15
7 % 33% 33%
OPEN WORLDS’ SHARE OF TOTAL MARKET*
*NPD, GFK, value, physical sales
DEVELOP BIG MULTI PROJECTS SIMULTANOUSLY IMPROVE PRODUCTIVITY KNOWLEDGE, EXPERTISE & TECHNOLOGIES SHARING SOURCE OF GREAT INNOVATION STRONG POST LAUNCH OPERATIONS
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Sources: NPD, GFK Chart Track, Internal estimates
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FY16 SALES: 1 394 M€ (- 11% at cstt FX), excludes 34 M€ of digital deferred revenues
Higher than revised target of 1 360 M€
AMONG TOP 5 BEST SELLERS OF CALENDAR Q1 2016 : THE DIVISION: BIGGEST LAUNCH OF NEW IP
Record engagement: 9.5 M registered users 3h currently played on average per day by active players Record digital revenues
FAR CRY PRIMAL: BEST EVER SALES for a game released in February RAINBOW SIX SIEGE: HIGH PLAYER ENGAGEMENT
Average DAUs at 60% of peak DAUs (remarkable performance vs industry standards)
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FY15 FY16
383 M€
Full game Digital distribution Recurring Player investment*
269 113
*includes in-game items, DLCs/season pass, subscription and advertising
+ 34
447 M€ 315 132
+ 16% + 17%
Deferred revenues
+ 47%
15
74%
68% 74%
FY15
9%
Physical Digital Distribution Player recurring investment*
DIGITAL 26% OF TOTAL REVENUES FY16 DIGITAL 32% OF TOTAL REVENUES
23% 8% 18%
12% with
deferred revenues
RECORD THE DIVISION SEASON PASS ATTACH RATE AT 20% THE CREW’S LIFETIME PLAYER RECURRING INVESTMENT = 27% OF TOTAL REVENUES
* Includes ingame items, DLCs/season pass, subscription & advertising
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STRONG PERFORMANCE OF BACKCATALOG AT 355 M€
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GROSS MARGIN: 78%
Positive digital impact & strength of franchises
NET DEBT: (42) M€ POSITIVE FREE CASH FLOW BEFORE WCR: 62 M€ NON-IFRS OPERATING INCOME: 169 M€
Higher than revised target of 150 M€
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€ million, except for per share data
2015-16 2014-15 restated*
% %
Sales
1 394,0 1 463,8
Gross profit
1 088,9 78,1 1 126,7 77,0
R&D expenses
(500,3) (35,9) (573,5) (39,2)
Selling expenses
(304,5) (21,8) (284,1) (19,4)
G & A expenses
(115,1) (8,3) (98,6) (6,7)
SG & A expenses
(419,6) (30,1) (382,7) (26,1)
Non IFRS Current operating income
169,0 12,1 170,5 11,6
Net Financial Income
(10,4) (4,4)
Income Tax
(29,7) (53,4)
Non IFRS Net Income
129,0 112,6
Non IFRS Diluted earnings per share
1,13 1,00
Nbr of shares fully diluted
114 198 113 298
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€ million
2015-16 2014-15 restated
Depreciation of in-house software-related production
374,2 423,8
Depreciation of external software-related production and licenses
28,8 34,1
Royalties
15,6 23,0
Non Capitalized R&D & others
81,7 92,6
Total R&D depreciation and royalties
500,3 573,5
Capitalized in-house software-related production
464,6 389,7
Capitalized external software-related production and licenses
24,9 32,0
(excluding future commitments) Royalties
15,6 23,0
Non Capitalized R&D & others
81,7 92,6
Total development investment
586,8 537,3
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€ million, except for per share data
2015-16 2014-15 restated* IFRS Adjustment Non IFRS IFRS Adjustment Non IFRS Sales
1 394,0 1 394,0 1 463,8 1 463,8
Total Operating expenses
(1 257,2) 32,3 (1 225,0) (1 324,6) 31,3 (1 293,3)
Stock-based compensation
(12,9) 12,9 0,0 (9,6) 9,6 0,0
Non-current operating income and expenses
(19,3) 19,3 (0,0) (21,7) 21,7 0,0
Operating Income
136,8 32,3 169,0 139,1 31,3 170,5
Net Financial income
(13,7) 3,3 (10,4) 0,7 (5,2) (4,4)
Income tax
(29,7) 0,0 (29,7) (53,0) (0,4) (53,4)
Net Income
93,4 35,6 129,0 86,8 25,7 112,6
Diluted earnings per share
0,82 0,31 1,13 0,77 0,23 1,00
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€ million
2015-16 2014-15 restated*
Opening cash position
211,3 (12,7)
Cash flows from operations
104,5 173,5
Change in WCR
(253,3) 58,9
Cash flows from operating activities
(148,8) 232,4
Net investment in capital assets
(42,7) (56,5)
Net free cash flow
(191,5) 175,9
Net acquisitions/disposals
0,4 (3,2)
Proceeds from issue of capital and other financial flows
22,2 17,9
Net acquisitions/disposals of own shares
(77,3) 0,6
Effect of exchange rate fluctuations
(6,8) 32,9
Decrease/(increase) in net debt
(253,0) 224,1
Closing cash position
(41,7) 211,3
* Restated for IFRIC21 impacts
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SALES: ~1 700 M€ NON IFRS OPERATING INCOME: ~230 M€ STRONG FREE CASH FLOWS
Q1 REVENUE TARGET: ~ 125 M€ NEW RELEASES GROWTH WITH 5 BIG GAMES VS 4 IN FY16: STRONG INCREASE IN BACK CATALOG: ~ 30% OF TOTAL REVENUES SIGNIFICANT GROWTH OF EXTRA CONTENT REVENUES DIGITAL REVENUE > 35% + NEW AAA IP
BEST EVER VIDEO GAME FRANCHISE MOVIE ADAPTATION SIGNIFICANT FAN ACQUISITION AROUND THE BRAND
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26 Xbox 360/PS PS3 transi nsition ion Xbox One/PS PS4 transi nsition ion
RISING BARRIERS TO ENTRY DIGITALIZATION IMPACT