Framework of Recommendation Algorithms Tanvi Patel Chaitanya - - PowerPoint PPT Presentation

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Framework of Recommendation Algorithms Tanvi Patel Chaitanya - - PowerPoint PPT Presentation

A Game Theoretic Evaluation Framework of Recommendation Algorithms Tanvi Patel Chaitanya Palaka 12/8/2016 What is a Recommender System? Subclass of information filtering system that seeks to predict preference that a user would give to


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A Game Theoretic Evaluation Framework of Recommendation Algorithms

Tanvi Patel Chaitanya Palaka 12/8/2016

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What is a Recommender System?

  • Subclass of information filtering system that

seeks to predict preference that a user would give to an item. (Wikipedia)

  • Recommendations come in many forms. For

example, “People you may know.” “Other products you may like.” “Customers Who Bought This Item Also Bought…”

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What did we do in final project?

  • There has been little work on experimental

validation of recommender systems against real- world data set.

  • We consider using a novel game theoretic

approach to find a way to evaluate the best suitable recommendation algorithm for a user

  • ver a given span of time.
  • We formulate payoff values for the game players

to find best algorithm for the user over a number

  • f sequential, repeated games.
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Algorithms used in Recommender System

  • Content Based Recommendations (CB):
  • This uses user’s historical browsing

information.

  • User’s ranking for items are considered to

suggest from a ranked set of similar items.

User Item 1 11 Item 2 Item 3 7

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  • Collaborative Filtering (CF):
  • When it takes other users' behavior into

account, collaborative filtering uses group knowledge to form a recommendation based

  • n like users.

User 1 User 2 User 3 Item 1 10 3 11 Item 2 10 Item 3 2 1

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  • Hybrid recommender system:
  • Recent research has demonstrated that a

hybrid approach, combining collaborative filtering and content-based filtering could be more effective in some cases.

  • Netflix is a good example of the use of hybrid

recommender systems.

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Game Theory Settings

  • The evaluation framework involves a repeated

game.

  • A repeated game, or iterated game, is an

extensive form game which consists in some number of repetitions of some base game (called a stage game).

  • In repeated games, we can consider 2 types:

finitely and infinitely repeating games. We will consider both for our framework.

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  • Furthermore, our game will be sequential.
  • Why?

Recommender system will always have to play first, as his move will decide the items to recommend to the user. The user will then play his turn by choosing whether to Accept or Ignore the recommendation.

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Players

  • We have User and Recommendation Engine as

2 players in game.

  • User has “Accept” and “Ignore”

recommendation as her strategy.

  • Recommender engine has N number of

algorithms as strategies

User/ RE CB CF Hybrid Accept (0.64, 1) (0.67,1) (0.72,1) Ignore (0.36,-1 ) (0.33,-1 ) (0.28,-1 )

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Calculating Payoffs

  • To calculate player 1’s payoff we conducted an

experiment.

  • We asked a user to interact with Stack

Overflow recommender system that provided her recommendations for each question being browsed by user on discussion forum.

  • This recommender system uses Stack

Overflow dataset for “java” tag for year 2014.

  • Implicit feedback from user was recorded.
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Feedback activity Feedback value Click on Question 1 Click on Load more 0.9 Click on Related 0.8 Click on Up vote 0.7 Click on Mark as favorite 0.6 Click on Print 0.5 Mail to A friend 0.4

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  • We recorded 3 rounds of user feedback with

implementing Content based, collaborative and hybrid algorithm one by one to generate recommendations.

  • For content based algorithm, we used tf-idf-

consine distance to create vector profile for each

  • question. Content based algorithm uses following

computation to generate recommendations.

  • For a term i in document j,

w i,j = tf i,j * log ( 𝑂

df i)

tf i,j = number of occurrences of i in j df i = number of documents containing i N = total number of documents

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  • We use item based collaborative filtering to make

recommendations similar to Stack Overflow questions user browses. Weighted sum of questions asked and answered by user on discussion forum was calculated as: q’u,i =

𝑇𝑗𝑘∗ 𝑊𝑣𝑘

𝑘

𝑇𝑗𝑘

𝑘

  • For implementing hybrid algorithm, item-to-item

similarity values are computed as the linear combination between content-based and collaborative similarities:

  • cij = α · 𝑡ij

CBF + (1 − α) · 𝑡ij CF

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  • User’s payoff for “accept” strategy is

calculated based on results obtained from user study. Payoff for user’s “Ignore” strategy and user’s accept strategy sum up to 1.

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Repeated Game

  • In game theory, a repeated game (supergame
  • r iterated game) is an extensive

form game which consists in some number of repetitions of some base game (called a stage game).

  • The stage game is usually one of the well-

studied 2-person games.

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Proposed Framework

  • Initial stage game in extensive form would

look like this:

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  • Each time the recommender will recommend

something to the user, we can form the next stage game.

  • In each stage game, we increment or decrement

the recommender’s specific strategy payoff by some amount, depending on whether it was accepted or not by the user in the previous stage game.

  • For now, we have chosen to

increment/decrement by 1, but a specific constant per algorithm can be chosen based on some internal information known to the recommender.

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Trigger Strategy

  • In game theory, a trigger strategy is any of a

class of strategies employed in a repeated non-cooperative game.

  • A player using a trigger strategy initially

cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is

  • bserved.
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  • The recommender will also use a form of

trigger strategy.

  • If the user ‘defects’ or ignores the

recommendations of the previous round, then the recommender will not choose that strategy in the next round.

  • If the user accepts the recommendation, then

the recommender will play as usual in the next round,i.e choosing the strategy which gives him the maximum payoff.

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  • In this way, at the end of all the repeated games,

we can select which recommendation algorithm has performed the best by seeing which of the strategies have the highest payoff.

  • This formulation happens to be an ‘online’

method of evaluating recommendation algorithms.

  • As we can see, this method does not require any

interaction from the user except for the implicit acceptance or ignorance of the recommendation.

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  • We can choose our proposed game to be

infinitely repeating or finitely repeating.

  • For a finitely repeating case, we can allow this

game to happen for N recommendations, and from then on, employ the winning algorithm for that user.

  • What if this game repeats infinitely? Won’t be

an efficient game as after certain iterations, we will already have a clear winner.

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Conclusion

  • In this project, we have proposed a brand new

framework for evaluating recommendation algorithms.

  • We have used the Stack Overflow dataset and

a small sample set of users to create our base game, but without actively observing these individuals, we cannot create the repeated game.

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  • This approach is purely theoretical as of now.
  • In the future, we can test it on different

datasets from different website or applications to prove the effectiveness of this approach.

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