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IT2EC 2020 IT2EC Extended Abstract Template Presentation/Panel
Flying the Unfriendly Skies: Overcoming Obstacles in Legacy Simulations to Improve Training
John Williamson1, Jennifer Lewis2
1Game Development Specialist, SAIC, Seattle, USA 2 Modeling and Simulation Engineer, SAIC, Dallas, USA
Abstract — Modern training demands push legacy simulation systems to their breaking points. Currently, no single game or simulation engine provides a robust, flexible, and secure platform on which to integrate modern training requirements, such as Learning Management Systems, biometrics, data analytics, and synthetic prototypes. This presentation proposes a new approach, incorporating instructional systems design and data analysis, allowing a student’s successes and failures to affect their options later in the learning flow. This presentation focuses on the technical challenges of creating an immersive, realistic training world that allows open-ended interaction from a variety
- f data analytics, biometric and learning science tools, to include security, privacy, fidelity, extensibility, and high-
value student performance tracking.
1 Introduction
For the past two years, Learning Next initiatives out of the US Air Force (USAF) and US Army (USAR) graduated pilot candidates using experimental tools, techniques, and technologies. This military-focused experimentation produced valuable data-backed insights and lessons learned in a wide variety of functional areas, to include data analysis, human performance and the use of immersive extended reality (XR) technology. A key hindrance in the experimental programs, however, is the lack of an integrated learning platform that provides a physics-based world in which to conduct all lessons, skills, and activities in a single learning flow that can enable the use of a Train Learn Reflect Train Again (TLRTA) methodology.
2 Approach
Learning Next proposes a new approach, incorporating instructional systems design and data analysis, allowing a student’s successes and failures to affect their options later in the learning flow. This solution uses Commercial Off the Shelf (COTS) gaming technology to allow for rapid prototyping and demonstrates the ability to simulate the complete lifecycle of a mission. For example, a student pilot who failed to detect a hydraulic leak during the pre- flight inspection would need to manually lower and lock his landing gear prior to landing his next mission or address a more serious emergency. This approach allows students to train to specific learning objectives through consequences rather than through multiple-choice
- assessments. More importantly, this approach allows
detailed data collection for any action or decision the student makes, setting the stage for predictive analysis of a student’s potential piloting skill as well as his strategic thinking ability. Finally, the approach adds retention concepts from popular commercial games such as quest based learning, leaderboards and achievements to self- motivate and reward students to log additional and high quality flight hours in the simulation.
3 Results and Discussion
A typical learner journey through the Learning Next environment would start on the virtual reality (VR) flight line where students get their first look at the aircraft they are learning to fly. Figure 1 shows the integration of academic concepts into this introductory look, allowing students to maneuver throughout the aircraft while learning its basic systems.
- Fig. 1. Electrical system concepts integrated as part of mission