Final Update December 17, 2014
Final Update December 17, 2014 Group Members Shashank Pawar Game - - PowerPoint PPT Presentation
Final Update December 17, 2014 Group Members Shashank Pawar Game - - PowerPoint PPT Presentation
Final Update December 17, 2014 Group Members Shashank Pawar Game Design and Mechanics Juranee Termnuwong Literature Research Leslie Martinez Design Affiliations Dr. Bruce Homer Director of Research Associate Professor of Educational
Group Members
Shashank Pawar Game Design and Mechanics Juranee Termnuwong Literature Research Leslie Martinez Design
Affiliations
- Dr. Bruce Homer
Director of Research Associate Professor of Educational Psychology at Graduate Center, CUNY Ph.D. in Human Development and Applied Psychology
- Dr. Jan Plass
Founding Director Paulette Goddard Professor of Digital Media and Learning Sciences, NYU Ph.D. in Educational Technologies
Project Timeline SEPTEMBER OCTOBER
Assigned Project Frankenstein Model Paper Prototype Game Board Prototype Game level development
NOVEMBER DECEMBER
User testing Game level Redevelopment Wireframe design Game Engine Framework Cognitive Task Development Game Development
January February
First digital prototype Expert & Peer reviews Design Changes Research Design Game Development Second Prototype
March April
Formal Research Academic Paper TBD
Learning Game Design Model (Plass, 2013)
Analyze Requirements Working Prototype
Physical Prototype Digital Prototype
Evaluate Outcomes
Feasibility, motivation, learning
Formative Evaluation
Generate Learning Ideas
Learning Mechanics Learning Scaffolds
Generate Gaming Ideas
Game Mechanics Visual & Incentive Design
Formalize Ideas
Design Documentation Combine Ideas Brainstorming Evidence Centered Design Problems with Design Refine & Polish Quality Assurance CLIENT REQUEST
○ Executive Functions are the cognitive control functions
needed when you have to concentrate and think, when acting
- n your initial impulse might be ill-advised. (Diamond & Lee, 2011)
○ EF - Updating: “Updating can be considered as coding
incoming information for relevance to task and then appropriately re-coding the items held in working memory by replacing old irrelevant information with new relevant information.” (Miyake et al., 2000)
Executive Functions
- Shifting (Mental flexibility)
- Inhibition (Self-control)
- Updating (Working memory)
- Problem Solving
- Reasoning
- Planning
Examples of Executive Functions
Why only one executive function?
- According to the Unity-Diversity model focusing on a single executive function helps in
directly addressing the cognitive and biological underpinnings. (Miyake & Friedman, 2012)
Executive function Games
How will the game help improve cognition?
Player will perform:
- Working memory tasks
- Sequential memory tasks
- Active Memory-data
manipulation. Motivated by:
- Situated context
- Voluntary participation.
- Engaging content.
- Empathy
Cognitive Task Model
- WM task consist of a primary task which consists of the targeted memory
task along with a secondary task to distract the person. This is what separates simple memory tasks and working memory tasks. (Conway et al., 2005)
- We have developed our own cognitive task based on the principles of
working memory tasks.
- Input Sequence: B,G,Y,R,R,Y,R,B,Y
- Memory Schema: {B,G,Y}, {Y,R,R} --> {R,R,Y},{Y,Y,R} --> {R,Y,Y},{Y,B,Y},
{Y}
Audience
Children, ages 7-12, with learning disabilities, specifically those with poor working memory, such as persons with ADHD.
Impact of Poor Working Memory
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Background
National Center for Learning Disabilities: http://www.ncld.org
- In a government-funded study, Alloway and colleagues tested more than 3,000
grade school and junior high children in the U.K. They found that one in 10 had very poor working memory.
- “Ninety-eight percent with poor working memory had very low scores
in standardized tests of reading comprehension and math.
- When following up six years later, they found working memory to be a more
powerful predictor than IQ when it comes to learning.
Literature Review
Steven, J., Quittner, A. L., Zuckerman, J. B., & Moore, S. (2002)
- Examined 3 aspects of Barkley’s (1997) recent model of Attention Deficit
Hyperactivity Disorder (ADHD)—behavioral inhibition, self-regulation of motivation, and working memory.
- Utilizing 152 elementary school children ages 7 to 12. Seventy-six children with
ADHD and 76 children without a psychiatric diagnosis.
- Results indicated that children with ADHD had deficits in inhibitory control, working
memory, and short-term memory relative to children without the disorder.
Literature Review
Martinussen, R., Hayden, J., Johnson, S. H., & Tannock, R. (2005)
- To determine the empirical evidence for deficits in working memory (WM) processes in children
and adolescents with attention-deficit/hyperactivity disorder (ADHD).
- Exploratory meta-analytic procedures were used to investigate whether children with ADHD
exhibit WM impairments.
- Twenty-six empirical research studies published from 1997 to December, 2003
- Inclusion criteria: Each study had to include an assessment of at least one of the four WM
components.
- Evidence of WM impairments in children with ADHD supports recent theoretical models
implicating WM processes in ADHD.
Literature Review
- Klingberg, T., Fernell, E., Olesen, P., Johnson, M., Gustafsson, P., Dahlström, K.,
... Westerberg, H. (n.d.)., (2005)
- 53 children with ADHD, aged 7 to 12 years, without stimulant medication.
- 20 days of computer program treatment for WM (Adaptive Cogmed training vs. a comparison
program)
- Measure visuospatial WM task that was not part of the training program.
- There was a significant treatment effect both post-intervention and at follow-up. In addition,
there were significant effects for secondary outcome tasks measuring verbal WM, response inhibition, and complex reasoning.
- WM can be improved by training in children with ADHD.
- Blackett, R., (2011)
- Tested students pre-training and post-training using standardized test batteries like the
Wechsler Intelligence Scale for Children and the Stanford Binet Intelligence Scales.
- Students demonstrated an improvement in Working Memory after using Jungle
Memory.
- Alloway, T.P. (2012)
- Randomly allocated high school-aged students with learning difficulties into one of two
groups.
- The training group participated in an interactive working memory training program.
- The control group received targeted educational support for an equivalent amount of
time.
- The training group performed significant better in working memory, vocabulary, and
math post-training, while the control group did not show any substantial improvement.
Literature Review
- Foy, J. G. & Mann V. A., (2014)
- Children (age average 62.21 months) were randomly assigned to an Adaptive
Cognitive Training, ACT (n = 23) or a wait-list control (n = 27) group.
- ACT consisted of 20 minutes per day, 25 days at the beginning of the school year.
- Using Cogmed-JM: Adaptive visuospatial working memory training.
- ACT significantly improved performance in near-transfer (untrained visuospatial test)
and far-transfer (tests of verbal working memory and behavioral self- regulation).
Literature Review
Literature Review
Source: http://www.cogmed.com/published-research
Prototyping
Prototyping
Visual we tested on Nov. 1 & 2
- Played with 16 children
from ages 5-12.
- We used our personal
contacts to obtain access to children in this age range.
User Testing
User testing
Survey Methodology
- We used think aloud protocols (Lewis, 1982) for the
survey.
- The protocol requires users to speak out whatever is
going on in their mind while interacting with the design.
Survey Questions
- Name / Age / Grade
- Did you like the game?
- Did you care about the monkeys?
- Did you understand the rules?
- What did you like?
- What didn't you like?
- What changes would you make?
- What kind of games do you play?
Informally asked the following to all the players
Feedback from Players
- Jungle Fire … Change the name
- Make the rope swing
- Change the rope to a vine
- Make the monkeys jump
- The story doesn’t make sense. There shouldn’t be a fire in a
rainforest.
- Add a branch to connect the rope/vine
Feedback from Players
- The monkeys are cute!
- “This is actually fun”
- Challenging (in a positive way)
- “I would play this again”
- “It’s not boring”
Level Design
Level 1 Hidden level - 1 Sorting - No Monkeys sequence - Red-blue Level 2 Hidden level -1 Sorting - No Monkey sequence- Red green blue Level 3 Hidden level - 1 Sorting - No Monkey sequence - Blue green blue red Level 4 Hidden level - 1 Sorting - No Monkey sequence - Yellow Red Green Blue Blue Level 5 Hidden level - 1 Sorting - No Monkey sequence - Yellow Yellow Red Blue Red Green Level 6 Hidden level - 2 Sorting - No Monkey sequence - Red Red Blue Blue Green Green Level 7 Hidden level - 2 Sorting - No Monkey sequence- Red Blue Green Green Red Red Level 8 Hidden level - 2 Sorting - No Monkey sequence - Yellow Green Red Blue Green Green. Level 9 Hidden level - 2 Sorting - No Monkey sequence - Green red red green blue yellow yellow blue Level 10 Hidden level - 2 Monkey sequence - Blue Green Red Yellow Green Red Blue Yellow
Wireframes
Competitive Analysis
Existing products
- Cogmed (targets working memory through spatial memory skills or
a combination of it with other memory skills, gamified tasks)
- Jungle memory
- Personal memory trainer - Multi-directional approach with varying
- tasks. (Task based, advanced users only)
- Working Memory - Card match games.
- Team up with healthcare professionals in many different settings to provide Cogmed training.
- Requires participation for approximately 30-45 minutes every weekday for five weeks.
- The software guides the child through multiple rotating exercises each day. These exercises are
designed to train working memory.
- The complexity level of each exercise is automatically adjusted to stretch the user’s capacity to
the maximum.
- Included in the program is an optional racing game, that functions as an immediate reward after
each day of training.
- $$ The starter package is $980 for a package of five.
www.cogmed.com
COGMED
- For students’ age 7 to 16 year olds with, ADHD, including Dyslexia, learning difficulties and
Autistic Spectrum Disorder.
- Increase their focus and concentration, helps them ignore distractions, and process information
more quickly.
- Train visual Working Memory in relation to letter recognition, spatial rotation, and processing,
which is critical for any activities that involve reading, writing, and logical processing.
- Apply number knowledge to solve increasingly complex math operations and use their Working
Memory to remember and process information, while completing multiple problems.
- Works best when it is played 4x a week.
- 8 Week Subscription for $49.99 (USD)
- Money back guarantee. If a child plays four times a week, plays all 3 training programs, and don’
t advance beyond the 15th percentile in at least 2 of the training programs by the end of the program, you get your money back.
http://junglememory.com
JUNGLE MEMORY
http://junglememory.com/images/logo. gif?1329620934 http://www.lerendbrein.nl/attachments/Image/River_Crossing.png http://junglememory.com/images/screenshots.jpg?1298569357 http://www.lerendbrein.nl/attachments/Image/Quicksand.png
Other “Games”
- Authentic context and narrative.
- Targets core issue of working memory
(Executive functions)
- Focuses on sequential and sorting memory.
- Gameplay independent of high spatial, motor
- r visual cognition requirement.
- Playable without doctor’s prescription.
MONKEY VINE
Game Engine Framework
Game Engine Game GameXML Level LevelXML
GameScribe
The GameScribe
by
The GameScribe
by
- In-game Adaptivity
- Player behavior
Purpose?
The GameScribe
by
Semester-End Objectives
- Complete Game Design
- Game engine framework
- Design of major visual elements.
Future
❏ Development Over the Christmas Break ❏ First Prototype in January ❏ Expert Reviews ❏ Second Prototype in March ❏ Research in March ❏ Academic Paper?
References
Alloway, T.P. (2012). Can interactive working memory training improving learning? Journal of Interactive Learning Research, 23, 1-11. Alloway, T.P., Gathercole, S.E, Kirkwood, H.J., & Elliott, J.E. (2009). The Cognitive and Behavioral Characteristics of Children with Low Working Memory. Child Development, 80, 606-621 Blackett, R. (2011). Jungle memory training: Improves working memory. Retrieved from http://junglememory. com/pages/general_content_area?content_area_id=2 Cogmed Working Memory Training. (2014). Retrieved from http://www.cogmed.com Diamond, A., Lee, K. (2011), Interventions shown to aid executive function development in children 4-12 years old.
- Science. Vol. 333, p. 959-964.
Foy, J. G., & Mann V. A. (2014). Adaptive cognitive training enhances executive control and visuospatial and verbal working memory in beginning readers. International Education Research, 2, 19-43
Jungle Memory. (2011). Retrieved from http://junglememory.com Klingberg, T., Fernell, E., Olesen, P., Johnson, M., Gustafsson, P., Dahlström, K., Westerberg, H. (2005). Computerized training of working memory in children with ADHD: a randomized, controlled trial. Journal of The American Academy of Child and Adolescent Psychiatry, 44 (2), 177-186. Lewis, C. H. (1982). Using the "Thinking Aloud" Method In Cognitive Interface Design (Technical report). IBM. RC- 9265. Martinussen, R., Hayden, J., Johnson, S. H., & Tannock, R. (2005). A meta-analysis of working memory impairments in children with attention-deficit/hyperactive disorder. Journal of The American Academy of Child and Adolescent Psychiatry, 44 (4), 377-84. Miyake, A., Friedman, N., Emerson, M., Witzki, A., Howeter, A. (2000), The unity and diversity of executive functions and their contributions to complex “Frontal lobe” tasks: A latent variable analysis. Cognitive Psychology. 41, pp. 49-100
References
Miyake, A. & Friedman, N. (2012). The nature of organization of individual differences in executive functions: Four general conclusions, Current directions in psychological s science, 2012, 21: 8, DOI:10.1177/0963721411429458 Steven, J., Quittner, A. L., Zuckerman, J. B., & Moore, S. (2002). Behavioral inhibition, self-regulation of motivation, and working memory in children with attention deficit hyperactivity disorder. Developmental Neuropsychology, 21(2), 117- 139 Stuart, A. (n.d.). What is working memory and why does it matter?. Retrieved from http://www.ncld.org/types-learning- disabilities/executive-function-disorders/what-is-working-memory-why-does-matter