Exploring Tangible User Interfaces for Ableton Live Master of - - PowerPoint PPT Presentation

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Exploring Tangible User Interfaces for Ableton Live Master of - - PowerPoint PPT Presentation

Exploring Tangible User Interfaces for Ableton Live Master of Interactive Media Thesis University of Limerick Martin Crowley Supervisor: Dr. Nicholas Ward 1. Introduction Problems with Laptop Music 1. Introduction Performance Lack of


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Exploring Tangible User Interfaces for Ableton Live

University of Limerick Supervisor: Dr. Nicholas Ward Martin Crowley Master of Interactive Media Thesis

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  • 1. Introduction
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Problems with Laptop Music Performance

  • 1. Introduction
  • Lack of bodily involvement
  • Lack of audience spectacle

(thebeatcorner.com 2014)

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Research Question:

  • 1. Introduction

Can a Tangible User Interface help to Solve these Issues?

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Proposed Solution: A Tangible User Interface That Replicates Ableton’s Live Performance Functionality

  • 1. Introduction
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Motivation: A Gap in Knowledge

  • 1. Introduction
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  • 2. Background Research
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Literature Review

  • TUIs as an alternative to GUI
  • Suitability of TUIs for Music
  • TUI Pros and Cons
  • 2. Background
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Inspiration Projects: Reactable

(Reactable n.d.)

  • 2. Background
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Inspirational Projects

  • Skal (Arnall and Martinussen 2010)
  • IDEO C60 Music Player (Hartmann 2011 )
  • Rubber Shark as a User Interface (Carvey

et al. 2006)

(Creative Applications Network 2009) (Designboom 2010)

  • 2. Background
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Empirical Research

  • 1. Laptop Performer
  • 2. Midi Controller

Performer

  • 2. Background
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Ableton User Survey:

  • 2. Background
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Findings from Background Research

  • 2. Background

Issues with Traditional Control Methods How TUIs can Address These Issues Laptop screen distracts TUIs don’t require screen Exaggerated movement required TUIs permit more overt, visible movement Laptops not an engaging spectacle to an audience. TUI with curious objects intrigues Audiences distrust laptop performances A TUI system can eliminate the laptop from the setup entirely

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  • 3. Methodology
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Guiding Principles

  • 3. Methodology
  • Sketching in hardware (Holmquist 2006)
  • Bias Towards Action

Data Collection Methods

  • Online Survey
  • Telephone interviews
  • Crowdsourcing
  • Group evaluation
  • Expert Reviews
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  • 4. Design
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Process

  • 4. Design
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Design Phase 1: Exploratory Prototyping

  • 4. Design
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Design Phase 2: Iterative Prototyping

  • 4. Design

Focusing on RF technology

  • 1. Triggering clips
  • 2. Swapping sounds
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Design Phase 2: Iterative Prototyping

  • 4. Design
  • Tangible Live Set
  • Tangible Djing
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Design Phase 2: Iterative Prototyping

  • 4. Design

Evaluation

  • Expert Review
  • Video recording
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  • 5. Final System
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Evaluation Data Considered

  • 5. Final System

User Recommendation Was it Addressed? How Was it Addressed? More tracks desired YES One more track added. Tracks should mute when no objects present YES Arduino code adjusted Friction inhibits movement of readers YES Smooth felt pads Abstract Shapes *NO More Evaluation during D.A.W.N. Wireless enable *NO Unstable

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Revised System

  • 5. Final System
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Design

  • 5. Final System
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Design

  • 5. Final System

(lelong.com n.d.) (Sonarplusd.com n.d.)

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  • 6. Overall Findings
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Outcomes

  • 6. Obtained Results

Inconsistencies

  • Audience perception of UI
  • The attachment of meaning to objects

Positive outcomes

  • Usable to novice and seasoned Ableton users
  • Ableton users enjoyed bodily engagement
  • Emphasis no longer on screen
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  • 7. Conclusion
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Contributions

  • 7. Conclusion
  • Much potential in marrying TUIs with DAWs.
  • A ‘sketching in hardware’ approach is shown to have value for TUI design.
  • Provides fertile ground for fresh design thinking in DAW controllers.
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Future Directions

  • 7. Conclusion
  • Further evaluation from audience perspective @ D.A.W.N. 2018 exhibition.
  • Explore the possibilities for group collaboration.
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Thank You For Listening

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References

Thebeatcorner.com (2014) Laptop Face [image], available: http://www.thebeatcorner.com/?p=265 [accessed 02 Sept 2018] Reactable (n.d.) Rotor [online], available: http://reactable.com/rotor/ [accessed 17 Apr 2018]. Gurevich, M., Stapleton, P. and Marquez-borbon, A. (2010) ‘Style and Constraint in Electronic Musical Instruments’, NIME ’10 Proceedings of the 2010 conference on New interfaces for musical expression, (May), 106–111. Lelong.com (n.d.) Ableton Live [image], available: https://www.lelong.com.my/ableton-live-9-suite-upgrade-live-intro-musicbliss- F592753-2007-01-Sale-I.htm [Accessed 7 Aug 2018]. Sonarplusd.com (n.d.) Ableton Logo [image], available: https://sonarplusd.com/en/programs/barcelona-2018/organizations/ableton [Accessed 7 Aug 2018]. Creative Applications Network (2009) Skål [image], available: http://www.creativeapplications.net/objects/skal-objects/ Designboom (2010) IDEO c60 Music Platform [image], available: https://www.designboom.com/technology/ideo-c60-music- platform/

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References

Carvey, A., Gouldstone, J., Vedurumudi, P., Whiton, A., and Ishii, H. (2006) ‘Rubber shark as user interface’, CHI’06 extended abstracts

  • n Human factors in computing systems, 634–639.

Holmquist, L. E., (2006) ‘Sketching in hardware’, Interactions 13, January 2006, 47-60. doi: https://doi.org/10.1145/1109069.1109101. Hartmann, B. (2011). C60 – Evolution of an Idea | IDEO Labs. [online] Labs.ideo.com. Available at: https://labs.ideo.com/2011/01/14/c60-evolution-of-an-idea/ [Accessed 19 Jun. 2018].