SLIDE 1 Experimental Design & Evaluation
SunyoungKim,PhD
SLIDE 2 Today’s agenda
- Who are we?
- What is this course about?
- Syllabus
- Evaluation
- Class policy
- Introduction to ED&E
SLIDE 3 Instructor
Sunyoung Kim
Office: Room 329 in SC&I Email: sunyoung.kim@rutgers.edu Website: http://www.sunyoung.kim.org
SLIDE 4
Your turn
SLIDE 5
Experimental Design & Evaluation
SLIDE 6 Experimental Design & Evaluation
“A scientific procedure undertaken to make a discovery, test a hypothesis, or demonstrate a known fact”
SLIDE 7 “The process of planning a study to meet specified
- bjectives (of making a discovery, testing a hypothesis,
- r demonstrating a known fact)”
Experimental Design & Evaluation
SLIDE 8 “The making of a judgment about the amount, number, or value of something; assessment”
Experimental Design & Evaluation
SLIDE 9 Planning a scientific study to make a discovery, test a hypothesis, or demonstrate a known fact & assessing the results of the study
Experimental Design & Evaluation
SLIDE 10 The practice of designing interactive digital products, environments, systems, and services
Interaction Design (IxD)
SLIDE 11 What are factors to consider for its success?
SLIDE 12 The process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product
UX Design (UxD)
SLIDE 13 Planning a scientific study to make a discovery, test a hypothesis, or demonstrate a known fact & assessing the results of the study
Experimental Design & Evaluation
Planning a a hum human-sub subjec ect t stud study to ensure/improve user user sa sati tisfa sfacti tion
th a intera nteracti tive e digita tal pr produ duct & assessing the usa usability ty, a , accessibi bility, a , and pl d pleasure when interacting with the product
SLIDE 14
Interaction design cycle
SLIDE 15 Syllabus
- 1. Learn (understanding the users, tasks and contexts)
- Data collection
- Interview, Survey
- Contextual Inquiry
- Interpretation
- Work model
- Affinity diagram
- Grounded Theory
- Consolidation
- 2. Design (building a system)
- Persona, Scenario, Storyboard
- 3. Measure (evaluating the system)
- Heuristic evaluation
- Think Aloud, usability testing
- 4. Report
SLIDE 16 Grading
- 50% Project
- 30% Quizzes
- 20% Class participation
- 10% Discussion and class activities
- 10% Reading response
SLIDE 17 Class Homepage
- http://www.sunyoungkim.org/class/ede_sp17/
- Access to slides- ID: rutgers PW: hci
SLIDE 18 Project (50%)
Due ( by midnight) Assignment Weight
9/5 Team building check 9/12 9/19 Select your project topic: a problem, user, task, and context Submit an IRB 5% 10/3 Plan data collection 5% 10/17 Collect data 10% 10/24 Interpret data 10% 10/31 Consolidate findings - Modeling 10% 11/14 Prototype solutions 10% 12/5 Evaluate the solutions 10% 12/12 Final presentation 20% 12/19 Final report submission 20%
SLIDE 19 Project: Goals
- Acquire hands-on experiences of user-centered design process: data
collection, prototyping, analysis and report of the findings
- Write an academic paper and submit it to CHI (https://chi2018.acm.org/)
- Student Design Competition (https://chi2018.acm.org/authors/student-
design-competition/)
- Late-Breaking Work (https://chi2018.acm.org/authors/late-breaking-work/)
- Check out sample papers (Canvas > files)
SLIDE 20 https://chi2018.acm.org/authors/student-design-competition/
SLIDE 21 CHI 2017 SDC Finalists (https://chi2017.acm.org/assets/chi2017printprogforweb.pdf)
SLIDE 22 CHI 2016 SDC Finalists (https://chi2016.acm.org/wp/wp-content/uploads/2016/05/chi2016-program-final-for-web-2.pdf)
SLIDE 23 Grading: Quiz (30%)
- 3 quizzes
- Format: a number of short-answer/open-end questions
- Schedule and points
Date Weight Topics 10/3 10% Understanding the context (data collection) 10/31 10% Interpreting and consolidating the collected data 12/5 10% Prototyping and Evaluating the system
SLIDE 24 Grading: Class participation (20%)
- 10% Discussion and class activities
- 10% Reading response
- Due Tuesday midnight, before class
- Reading is posted on the website
- Submit a reading response (a summary of reading) to Canvas
discussion board
- Will be graded
- 2 = good
- 1 = partial
- 0 = no submission
SLIDE 25 Class policies
- Be mindful during class time (aka no Facebook, Instagram, twitter,
snapchat, groupme, and so forth during class)
- Respect and collaborate with your team members
- All assignments are due by midnight before the class
- Assignments will not be accepted late
- Notify two days in advance if you have to miss taking a quiz
- Cheating (official) will get you an F in the course
SLIDE 26
Questions?
SLIDE 27
Introduction to ED&E
SLIDE 28 The practice of designing interactive digital products, environments, systems, and services
Interaction Design (IxD)
SLIDE 29
What is a successful digital product? What used to be a successful digital product?
SLIDE 30
SLIDE 31
SLIDE 32
SLIDE 33
What is a successful digital product?
SLIDE 34 Usability refers to the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of user Usability measures the quality of a user's experience when interacting with a product or system
Usability
- Effectiveness: Can users successfully achieve their objectives?
- Efficiency: How much effort is expended in achieving those
- bjectives?
- Satisfaction: Was the experience satisfactory?
SLIDE 35
UI Hall of Fame or Shame?
SLIDE 36
UI Hall of Fame or Shame?
SLIDE 37
User-Centered Design (UCD)
SLIDE 38
User-Centered Design (UCD)
SLIDE 39
SLIDE 40
SLIDE 41 UI UI vs vs UX UX
User Interface User Experience
SLIDE 42
SLIDE 43
A world without UCD
SLIDE 44
Why UCD?
SLIDE 45
Interface Bloat
SLIDE 46
Interface Bloat
SLIDE 47 User-Centered Design (UCD)
Trying to satisfy the needs of all users may mean that you fail to satisfy the needs of any one user
SLIDE 48
User-Centered Design (UCD)
SLIDE 49 Why is User-centered approach important?
- We interact with computing systems
in every facet of our everyday lives
- When interacting with computing
systems, they do it through a user interface
- How a user interacts with a computer
is different for each system
- People do not accept products with
poor interfaces
- If a system doesn’t work as expected,
it is not a user’s fault but a designer’s fault!
SLIDE 50 Waterfall model
Traditional s/w design process
Waterfall model is bad for UI design because:
- Users are not involved in validation until acceptance testing à So we won’t
find out until the end
- UI flaws often cause changes in requirements and design à So we have to
throw away carefully-written and tested code
SLIDE 51 Iterative model
- Early focus on users and tasks
- Plan to iterate with cheap, fast
prototypes
UCD Process
Spiral model
SLIDE 52 Data-Driven Design
An approach to defining a new system that collects multiple user- centered techniques into an integrated design process Not based on personal opinion, anecdotes, or unverifiable claims about what users would like but based on “DATA”!
SLIDE 53 Benefits of Data
- Requires design team to agree on common observations and their
representation
- Reveals hidden aspects of work, that may be implicit in the user’s
understanding
- Contextual Inquiry is a method for gathering and representing
data about the user and his/her work
SLIDE 54 Interview
Models Models Models Models Sequence Notes
Interview
Models Models Models Models Sequence Notes
Interview
Models Models Models Models Sequence Notes
Interview
Models Models Models Models Sequence Notes
Interview
Models Models Models Models Sequence Notes
Models Models Models Models Sequence- flow model Affinity Idea Idea Idea Idea
Contextual Design
SLIDE 55 Contextual Design: Challenge
How do we gather data from the users? How do we turn data into criteria? How do we design a system based on criteria?
SLIDE 56
Understanding the users
SLIDE 57
Interaction design cycle
SLIDE 58
SLIDE 59 Users Designer
We (designers) are not the users!
SLIDE 60
SLIDE 61 Who are the users?
Those who interact directly with the product Those who manage direct users Those who receive output from the product Those who make the purchasing decision Those who use competitors' product Stakeholders
- Primary users: people who use the product directly
- Secondary users: people who are affected by the product, or who
influence its development
SLIDE 62 Who are the users?
§ Age § Sex § Culture § Physical ability & disabilities
- Educational background
- Computer/IT experience
- Psychological
§ Motivation § Attitude
SLIDE 63
SLIDE 64 Identify potential participants
- Which participants?
- Gender
- Age
- Education level
- Computer users
- How many participants?
- Resource (physical, financial)
- Validity
- How to recruit participant?
- Informed consent
- IRB
SLIDE 65 What are their needs?
“Needs finding”
- Expressed needs – what users say they want
- Felt needs – users unsure what the system can do
- Normative needs – professional view about the nature of the problem
and what may be needed Problems:
- Users often don’t know what’s possible
- Users often don’t know what they don’t know
- Users often can’t articulate clearly what they need to achieve their goals
SLIDE 66
SLIDE 67 Methods: Understanding the user
Say Think Do Use Know Feel Dream
What people:
Interviews, survey Contextual inquiry Direct observation Participatory design
SLIDE 68
Interaction design cycle
SLIDE 69
Project
SLIDE 70 Project
Team building Submit a team memo to Canvas by tonight with:
- Name
- Specialties
- Role
- Contact info
SLIDE 71 Project: Goals
- Acquire hands-on experiences of user-centered design process: data
collection, prototyping, analysis and report of the findings
- Write an academic paper and submit it to CHI (https://chi2018.acm.org/)
- Student Design Competition (https://chi2018.acm.org/authors/student-
design-competition/)
- Late-Breaking Work (https://chi2018.acm.org/authors/late-breaking-work/)
- Check out sample papers (Canvas > files)
SLIDE 72 https://chi2018.acm.org/authors/student-design-competition/
SLIDE 73 CHI 2017 SDC Finalists (https://chi2017.acm.org/assets/chi2017printprogforweb.pdf)
SLIDE 74 CHI 2016 SDC Finalists (https://chi2016.acm.org/wp/wp-content/uploads/2016/05/chi2016-program-final-for-web-2.pdf)
SLIDE 75 Project: Sample papers
- Supporting Pakistani Farmers Through Digital Means: An Exploratory
Study
- Contextual Inquiry of Future Commuting in Autonomous Cars
- inSight: Kick-starting Communications For Elderlies Ageing In Place
- Beam: A Mobile Application to Improve Happiness and Mental Health
- Low-Income Parents’ Perceptions of Technology: Value-based Design
Insights
- Bringing the Farmer Perspective to Agricultural Robots
- Student Design Competition (https://chi2018.acm.org/authors/student-design-
competition/)
- Late-Breaking Work (https://chi2018.acm.org/authors/late-breaking-work/)
SLIDE 76 Project
Themes : Health, Wellbeing, or Sustainability, broadly speaking
- Online prescription system (e.g., CVS pharmacy)
- Electronic billing system (e.g., PSE&G)
- Car insurance website (e.g., Geico)
- Other…
Consideration factors
- Interest: a problem that you are interested in!!!
- Significance: an important problem to solve
- Accessibility: easy access to potential/existing users
- Feasibility: a problem that can be solvable
SLIDE 77 Class exercise
Think about requirements/needs for
- Online prescription system (e.g., CVS pharmacy)
- Electronic billing system (e.g., PSE&G)
- Car insurance website (e.g., Geico)
- Other…
SLIDE 78 Project
You have a week to decide which topic you will be working on throughout the semester. Choosing a right topic is critical! Sit together with your team members, research, brainstorm enough, share thoughts, check out other projects for ideas (chi15-17 lists are available on Canvas). By 9/12, submit a paragraph of your project topic to Canvas including:
- What is the problem(s) that you are trying to solve?
- Why is it an important problem?
- What is the current status associated with the problem?
- Who are the main users?
SLIDE 79 Next class
- Instructor out of town
- A Guest lecturer (a PhD student) will teach you how to create an IRB
- You need to complete a CITI program before next week
(https://orra.rutgers.edu/citi)
- Reading: Lazar, Feng and Hochheiser, Research Methods in Human-Computer
Interaction, Ch.14-2
Following class
Readings
- Müller,H., Sedley, A., & Ferrall-Nunge, E. Survey Research in HCI. In J. Olson
& W. Kellogg (Eds.), Ways of Knowing in HCI Research. New York:
- Springer.Goodman et al (2012): Observing the User Experience Ch. 12,
Sections: When to Conduct Surveys and How to Field a Survey.