Experimental Design & Evaluation 1. Introduction to ED&E - - PowerPoint PPT Presentation

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Experimental Design & Evaluation 1. Introduction to ED&E - - PowerPoint PPT Presentation

Experimental Design & Evaluation 1. Introduction to ED&E SunyoungKim,PhD Todays agenda Who are we? What is this course about? Syllabus Evaluation Class policy Introduction to ED&E


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Experimental Design & Evaluation

  • 1. Introduction to ED&E

SunyoungKim,PhD

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Today’s agenda

  • Who are we?
  • What is this course about?
  • Syllabus
  • Evaluation
  • Class policy
  • Introduction to ED&E
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Instructor

Sunyoung Kim

Office: Room 329 in SC&I Email: sunyoung.kim@rutgers.edu Website: http://www.sunyoung.kim.org

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Your turn

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Experimental Design & Evaluation

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Experimental Design & Evaluation

“A scientific procedure undertaken to make a discovery, test a hypothesis, or demonstrate a known fact”

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“The process of planning a study to meet specified

  • bjectives (of making a discovery, testing a hypothesis,
  • r demonstrating a known fact)”

Experimental Design & Evaluation

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“The making of a judgment about the amount, number, or value of something; assessment”

Experimental Design & Evaluation

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Planning a scientific study to make a discovery, test a hypothesis, or demonstrate a known fact & assessing the results of the study

Experimental Design & Evaluation

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The practice of designing interactive digital products, environments, systems, and services

Interaction Design (IxD)

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What are factors to consider for its success?

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The process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product

UX Design (UxD)

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Planning a scientific study to make a discovery, test a hypothesis, or demonstrate a known fact & assessing the results of the study

Experimental Design & Evaluation

Planning a a hum human-sub subjec ect t stud study to ensure/improve user user sa sati tisfa sfacti tion

  • n with

th a intera nteracti tive e digita tal pr produ duct & assessing the usa usability ty, a , accessibi bility, a , and pl d pleasure when interacting with the product

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Interaction design cycle

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Syllabus

  • 1. Learn (understanding the users, tasks and contexts)
  • Data collection
  • Interview, Survey
  • Contextual Inquiry
  • Interpretation
  • Work model
  • Affinity diagram
  • Grounded Theory
  • Consolidation
  • 2. Design (building a system)
  • Persona, Scenario, Storyboard
  • 3. Measure (evaluating the system)
  • Heuristic evaluation
  • Think Aloud, usability testing
  • 4. Report
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Grading

  • 50% Project
  • 30% Quizzes
  • 20% Class participation
  • 10% Discussion and class activities
  • 10% Reading response
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Class Homepage

  • http://www.sunyoungkim.org/class/ede_sp17/
  • Access to slides- ID: rutgers PW: hci
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Project (50%)

  • Schedule and grades

Due ( by midnight) Assignment Weight

9/5 Team building check 9/12 9/19 Select your project topic: a problem, user, task, and context Submit an IRB 5% 10/3 Plan data collection 5% 10/17 Collect data 10% 10/24 Interpret data 10% 10/31 Consolidate findings - Modeling 10% 11/14 Prototype solutions 10% 12/5 Evaluate the solutions 10% 12/12 Final presentation 20% 12/19 Final report submission 20%

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Project: Goals

  • Acquire hands-on experiences of user-centered design process: data

collection, prototyping, analysis and report of the findings

  • Write an academic paper and submit it to CHI (https://chi2018.acm.org/)
  • Student Design Competition (https://chi2018.acm.org/authors/student-

design-competition/)

  • Late-Breaking Work (https://chi2018.acm.org/authors/late-breaking-work/)
  • Check out sample papers (Canvas > files)
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https://chi2018.acm.org/authors/student-design-competition/

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CHI 2017 SDC Finalists (https://chi2017.acm.org/assets/chi2017printprogforweb.pdf)

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CHI 2016 SDC Finalists (https://chi2016.acm.org/wp/wp-content/uploads/2016/05/chi2016-program-final-for-web-2.pdf)

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Grading: Quiz (30%)

  • 3 quizzes
  • Format: a number of short-answer/open-end questions
  • Schedule and points

Date Weight Topics 10/3 10% Understanding the context (data collection) 10/31 10% Interpreting and consolidating the collected data 12/5 10% Prototyping and Evaluating the system

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Grading: Class participation (20%)

  • 10% Discussion and class activities
  • 10% Reading response
  • Due Tuesday midnight, before class
  • Reading is posted on the website
  • Submit a reading response (a summary of reading) to Canvas

discussion board

  • Will be graded
  • 2 = good
  • 1 = partial
  • 0 = no submission
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Class policies

  • Be mindful during class time (aka no Facebook, Instagram, twitter,

snapchat, groupme, and so forth during class)

  • Respect and collaborate with your team members
  • All assignments are due by midnight before the class
  • Assignments will not be accepted late
  • Notify two days in advance if you have to miss taking a quiz
  • Cheating (official) will get you an F in the course
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Questions?

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Introduction to ED&E

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The practice of designing interactive digital products, environments, systems, and services

Interaction Design (IxD)

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What is a successful digital product? What used to be a successful digital product?

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What is a successful digital product?

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Usability refers to the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of user Usability measures the quality of a user's experience when interacting with a product or system

Usability

  • Effectiveness: Can users successfully achieve their objectives?
  • Efficiency: How much effort is expended in achieving those
  • bjectives?
  • Satisfaction: Was the experience satisfactory?
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UI Hall of Fame or Shame?

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UI Hall of Fame or Shame?

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User-Centered Design (UCD)

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User-Centered Design (UCD)

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UI UI vs vs UX UX

User Interface User Experience

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A world without UCD

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Why UCD?

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Interface Bloat

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Interface Bloat

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User-Centered Design (UCD)

Trying to satisfy the needs of all users may mean that you fail to satisfy the needs of any one user

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User-Centered Design (UCD)

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Why is User-centered approach important?

  • We interact with computing systems

in every facet of our everyday lives

  • When interacting with computing

systems, they do it through a user interface

  • How a user interacts with a computer

is different for each system

  • People do not accept products with

poor interfaces

  • If a system doesn’t work as expected,

it is not a user’s fault but a designer’s fault!

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Waterfall model

Traditional s/w design process

Waterfall model is bad for UI design because:

  • Users are not involved in validation until acceptance testing à So we won’t

find out until the end

  • UI flaws often cause changes in requirements and design à So we have to

throw away carefully-written and tested code

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Iterative model

  • Early focus on users and tasks
  • Plan to iterate with cheap, fast

prototypes

  • Evaluate frequently

UCD Process

Spiral model

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Data-Driven Design

An approach to defining a new system that collects multiple user- centered techniques into an integrated design process Not based on personal opinion, anecdotes, or unverifiable claims about what users would like but based on “DATA”!

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Benefits of Data

  • Requires design team to agree on common observations and their

representation

  • Reveals hidden aspects of work, that may be implicit in the user’s

understanding

  • Contextual Inquiry is a method for gathering and representing

data about the user and his/her work

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Interview

Models Models Models Models Sequence Notes

Interview

Models Models Models Models Sequence Notes

Interview

Models Models Models Models Sequence Notes

Interview

Models Models Models Models Sequence Notes

Interview

Models Models Models Models Sequence Notes

Models Models Models Models Sequence- flow model Affinity Idea Idea Idea Idea

Contextual Design

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Contextual Design: Challenge

How do we gather data from the users? How do we turn data into criteria? How do we design a system based on criteria?

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Understanding the users

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Interaction design cycle

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Users Designer

We (designers) are not the users!

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Who are the users?

Those who interact directly with the product Those who manage direct users Those who receive output from the product Those who make the purchasing decision Those who use competitors' product Stakeholders

  • Primary users: people who use the product directly
  • Secondary users: people who are affected by the product, or who

influence its development

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Who are the users?

  • Physical

§ Age § Sex § Culture § Physical ability & disabilities

  • Educational background
  • Computer/IT experience
  • Psychological

§ Motivation § Attitude

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Identify potential participants

  • Which participants?
  • Gender
  • Age
  • Education level
  • Computer users
  • How many participants?
  • Resource (physical, financial)
  • Validity
  • How to recruit participant?
  • Informed consent
  • IRB
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What are their needs?

“Needs finding”

  • Expressed needs – what users say they want
  • Felt needs – users unsure what the system can do
  • Normative needs – professional view about the nature of the problem

and what may be needed Problems:

  • Users often don’t know what’s possible
  • Users often don’t know what they don’t know
  • Users often can’t articulate clearly what they need to achieve their goals
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Methods: Understanding the user

Say Think Do Use Know Feel Dream

What people:

Interviews, survey Contextual inquiry Direct observation Participatory design

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Interaction design cycle

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Project

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Project

Team building Submit a team memo to Canvas by tonight with:

  • Name
  • Specialties
  • Role
  • Contact info
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Project: Goals

  • Acquire hands-on experiences of user-centered design process: data

collection, prototyping, analysis and report of the findings

  • Write an academic paper and submit it to CHI (https://chi2018.acm.org/)
  • Student Design Competition (https://chi2018.acm.org/authors/student-

design-competition/)

  • Late-Breaking Work (https://chi2018.acm.org/authors/late-breaking-work/)
  • Check out sample papers (Canvas > files)
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https://chi2018.acm.org/authors/student-design-competition/

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CHI 2017 SDC Finalists (https://chi2017.acm.org/assets/chi2017printprogforweb.pdf)

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CHI 2016 SDC Finalists (https://chi2016.acm.org/wp/wp-content/uploads/2016/05/chi2016-program-final-for-web-2.pdf)

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Project: Sample papers

  • Supporting Pakistani Farmers Through Digital Means: An Exploratory

Study

  • Contextual Inquiry of Future Commuting in Autonomous Cars
  • inSight: Kick-starting Communications For Elderlies Ageing In Place
  • Beam: A Mobile Application to Improve Happiness and Mental Health
  • Low-Income Parents’ Perceptions of Technology: Value-based Design

Insights

  • Bringing the Farmer Perspective to Agricultural Robots
  • Student Design Competition (https://chi2018.acm.org/authors/student-design-

competition/)

  • Late-Breaking Work (https://chi2018.acm.org/authors/late-breaking-work/)
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Project

Themes : Health, Wellbeing, or Sustainability, broadly speaking

  • Online prescription system (e.g., CVS pharmacy)
  • Electronic billing system (e.g., PSE&G)
  • Car insurance website (e.g., Geico)
  • Other…

Consideration factors

  • Interest: a problem that you are interested in!!!
  • Significance: an important problem to solve
  • Accessibility: easy access to potential/existing users
  • Feasibility: a problem that can be solvable
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Class exercise

Think about requirements/needs for

  • Online prescription system (e.g., CVS pharmacy)
  • Electronic billing system (e.g., PSE&G)
  • Car insurance website (e.g., Geico)
  • Other…
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Project

You have a week to decide which topic you will be working on throughout the semester. Choosing a right topic is critical! Sit together with your team members, research, brainstorm enough, share thoughts, check out other projects for ideas (chi15-17 lists are available on Canvas). By 9/12, submit a paragraph of your project topic to Canvas including:

  • What is the problem(s) that you are trying to solve?
  • Why is it an important problem?
  • What is the current status associated with the problem?
  • Who are the main users?
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Next class

  • Instructor out of town
  • A Guest lecturer (a PhD student) will teach you how to create an IRB
  • You need to complete a CITI program before next week

(https://orra.rutgers.edu/citi)

  • Reading: Lazar, Feng and Hochheiser, Research Methods in Human-Computer

Interaction, Ch.14-2

Following class

Readings

  • Müller,H., Sedley, A., & Ferrall-Nunge, E. Survey Research in HCI. In J. Olson

& W. Kellogg (Eds.), Ways of Knowing in HCI Research. New York:

  • Springer.Goodman et al (2012): Observing the User Experience Ch. 12,

Sections: When to Conduct Surveys and How to Field a Survey.