excise flow posture 12 3 2012
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Excise, Flow & Posture 12-3-2012 Design Elements Excise, Flow - PowerPoint PPT Presentation

Excise, Flow & Posture 12-3-2012 Design Elements Excise, Flow & Posture Color, icons, sounds, graphical elements and animations are used to make the look and feel of an interface appealing Conveys an emotional state


  1. Excise, Flow & Posture 12-3-2012

  2.  Design Elements  Excise, Flow & Posture

  3.  Color, icons, sounds, graphical elements and animations are used to make the ‘look and feel’ of an interface appealing  Conveys an emotional state  Affects the user experience  In turn this can affect the usability of an interface  People are prepared to put up with certain aspects of an interface (e.g. slow download rate) if the end result is appealing and aesthetic

  4.  Text  Color  Images  Moving Images  Sound

  5. How many of each animal did Moses take on the ark? How many of each animal did Moses take on the ark? System 1 (automatic) vs. System 2 (deliberate) Thinking cf. “Tribes of Fluency” – Adam L. Alter (NYU) and Daniel M. Oppenheimer (Princeton)

  6.  Font Font Font Serif Sans Serif  Size Size Size  L e t t e r S p a c i n g  Line Spacing  Line Length  Justification  Fully Justified Text  Left Justified Text

  7.  Human Eye’s Cones  Red (64%), Green (32%), Blue (2%)  Color Vision Deficiency  Red-Green  Blue-Yellow  achromatopsia (no color perception)

  8.  Both Positive and Negative Connotations  Reactions are partly personal, cultural, and contextual.  Age Range  Young People - pure and bright colors  Old People – deeper colors  Natural colors are relatively subdued

  9.  Bad Combinations  Primary & Secondary  Complementary  Good Combinations  Analogous  Flickering Red Red

  10.  Images  Pictures  Diagrams  Graphs  charts  Moving Images  Video Clips

  11.  Types  Ambient  Music  Speech  Uses  Attract attention  Reinforce visuals  Confirm successful completion of a task  Always have easy volume control

  12.  Golden Ratio  Rule of Thirds

  13.  Users view a website in an F shaped pattern  Users won't read your text thoroughly; they prefer to skim

  14. cf. Cooper, About Face 2.0  Excise & Flow  Make the interface disappear  Make the user productive  “Posture”  Sovereign, transient, daemonic, auxiliary  Affects how you design, and how users view your program

  15.  Extra work that interferes with completing objectives example: need to open (and then close) the garage door to drive to work

  16.  Navigating folders to find files/programs  Resizing windows to fit everything on the screen  Important notes:  Cannot just remove excise to suit power users  Also cannot force excise on power users to suit beginners

  17.  Need to determine what exactly the excise is  Compare functionality to user goals  Do not interrupt the flow unnecessarily  Error messages, notification messages  Keep number of pop up message boxes at a minimum

  18.  Never make the user ask permission  Allow input wherever you have output  Example: File selection, instead of just using a “browse” button, allow the user to change the file path directly in the box it is displayed in

  19.  Do not force the user to go to another window to perform a function that affects this window  Do not force users to resize/arrange windows unnecessarily  Do not force the user to reenter personal settings  Do not let the user’s actions result in errors  Do not force the user to confirm his actions ...?

  20.  Navigation is a form of excise  Many types of Navigation  Between multiple windows/screens  Between panes in a window  Between tools/menus  Within information in a frame

  21.  Disorienting to users  Shift of attention and disruption of flow  Adds excise of window management

  22.  Scrolling  Necessary, but should be minimized when possible  Linking  Critical to web applications, but is visually dislocating  Zooming  2D/3D, Very difficult to use for most users  Example: architectural walkthroughs

  23.  Reduce number of places to go  Provide signposts  Provide overviews  Appropriate mapping of controls to functions  Inflect interface to match user needs  Avoid Hierarchies

  24.  Keep number of pages/windows to a minimum  Keep number of panes limited to just what the user needs to complete their goal  Keep number of controls limited to what users need  Personas very important for this  Minimize scrolling

  25.  Points of reference  Help users keep track of where they are  Keep signposts constant  Examples: menus and toolbars

  26.  Help to orient the user  Similar to signposts  Overviews help with content  Signposts help with application itself  Example: Breadcrumb display

  27.  Controls and displays should be organized based on:  Frequency of use  Degree of dislocation (amount of sudden change)  Degree of exposure (irreversible functions)

  28.  combination of hardware & software  examples:  desktop  web apps  kiosk  in-vehicle system  handhelds: PDA, phone, ...  game console  professional devices: medical, scientific

  29.  Behavioral ◦ How something (someone) presents itself (himself)  General Principles ◦ Program posture must be purposeful and goal directed ◦ Look and behavior should reflect usage

  30.  Desktop Transient Sovereign Daemonic

  31.  Examples: Word processors, IDEs, spread sheets, email clients  Characterized by ◦ Full screen applications ◦ Full user attention ◦ Extended continuous usage ◦ Primary tool  How to design them ◦ Users are perpetual intermediates ◦ Claim space ◦ Conservative style ◦ Rich input

  32.  Examples ◦ Calculator, text editor, widgets, etc.  Characterized by ◦ Temporary use ◦ Helpers to sovereign applications  How to design them ◦ Clear ◦ Simple ◦ Bold style ◦ Single view ◦ Save window state ◦ All functions on the surface

  33.  Example ◦ Printer driver  Characterized by ◦ Almost no user interaction ◦ Usually invisible  Design decisions ◦ Must be installed, removed, adjusted ◦ How should you summon UI? ◦ Control panel should be a transient posture ◦ Reports should be tactful (the user probably won’t even be aware that the program is running)

  34.  Types of sites ◦ Informational (sovereign and transient ) ◦ Transactional (sovereign and transient) ◦ Portals (transient and auxiliary)  Posture ◦ Determined by amount of use ◦ Determined by type of functions provided

  35.  Other Platforms ◦ Kiosks (transient)  transactional (e.g. ATM)  explorational (e.g. museum) ◦ Handheld  must deal with hardware limitations: screen size, resolution, power consumption, etc.

  36. “When people are able to concentrate wholeheartedly on an activity, they lose awareness of peripheral problems and distractions.” – About Face 2.0 Cooper and Reimann  Goal ◦ Make users more productive ◦ Do more with less ◦ Interface should be at the service of the user ◦ Make the interface disappear

  37.  Interface disappearing act ◦ Follow mental models  People look for patterns  Use things users already know  The interface will feel comfortable and intuitive ◦ Keep tools close at hand  Tool information is plentiful  Tool transitions are smooth  Use toolbars, palettes, etc. ◦ Provide modeless feedback

  38.  Modeless feedback ◦ Modal feedback  Example - Popup dialog  User (and flow) is interrupted  User must deal with the feedback before anything else ◦ Build into the interface ◦ Doesn’t stop the normal flow ◦ More intuitive

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