EWRSD K-12 STEM UPDATE M A R C H 2 5 , 2 0 1 9 2018-2019 Focus - - PowerPoint PPT Presentation

ewrsd k 12 stem
SMART_READER_LITE
LIVE PREVIEW

EWRSD K-12 STEM UPDATE M A R C H 2 5 , 2 0 1 9 2018-2019 Focus - - PowerPoint PPT Presentation

EWRSD K-12 STEM UPDATE M A R C H 2 5 , 2 0 1 9 2018-2019 Focus Goal 2: Develop a strategic plan to increase opportunities for STEM learning for students in K to 12. Currently STEM is part of the HS focus but it sometimes is too late to


slide-1
SLIDE 1

EWRSD K-12 STEM UPDATE

M A R C H 2 5 , 2 0 1 9 2018-2019 Focus Goal 2: Develop a strategic plan to increase opportunities for STEM learning for students in K to 12.

slide-2
SLIDE 2
  • Currently STEM is part of the HS focus but it sometimes is too late to begin here
slide-3
SLIDE 3

WHAT IS STEM? HOW IS STEM EDUCATION IMPORTANT?

STEM education is far more than just sticking subject titles together. It’s a philosophy of education that embraces teaching skills and subjects in a way that resembles real life.

The key component of STEM / STEAM is integration. Instead of teaching disciplines in independent subject silos, lessons are well rounded, project and inquiry based, with a focus on interdisciplinary learning. STEM and STEAM align with the way we work and problem solve in our daily lives. Making it an exceptional way of instructing and learning. With STEM we are teaching skills the way they will be used in the workforce, and the real world. Rarely does a job require only one skill set like math. Picture an architect, they use science, math, engineering and technology to do their jobs. The subjects do not work on their own, instead they are woven together in practical and seamless ways allowing the architect to design complex buildings.

slide-4
SLIDE 4

HOW WILL STEM IMPROVE STUDENT LEARNING?

Simply put, STEM reflects real life. Jobs in the real world are interdisciplinary. We need to educate children in how subjects integrate and work together. They need to develop diverse skills sets and a passion for exploration and growth. We don’t need children to memorize random facts anymore. We have so many facts at our finger tips now. When I’m having a debate with someone, I can pull out my phone and in seconds have all the facts. Education is no longer about memorizing facts. Instead it is about learning how to think critically and evaluate information. How to apply knowledge, research and skills to problem solve. Skills need to be taught in an applied way, as part of a greater whole, rather than the traditional approach of individual subject silos. STEM embraces the 4 C’s identified as key in 21st Century education: Creativity, Collaboration, Critical Thinking, and Communication. Most importantly, by incorporating inquiry based principles and a highly adaptable framework to suit students of various needs, STEM helps to foster a love of learning. And the most important gift an education should give a student is a love of learning.

slide-5
SLIDE 5

WHY ADD THE A IN STEAM?

The addition of Arts to STEM to create STEAM is about incorporating creative thinking and applied arts in real situations. Art isn’t just about working in a studio. Art is about discovering and creating ingenious ways of problem solving, integrating principles or presenting information. Many people feel that adding the A is unnecessary and that the application of creativity and arts is a natural part of STEM, but others like to highlight it. Whether you prefer STEM or STEAM the underlying principles and practices are very much the same, it’s about integration of the pillars: Science, Technology, Engineering, Arts and Math.

slide-6
SLIDE 6

WHAT ARE SOME PROBLEMS WITH STEM EDUCATION?

One of the biggest concerns about STEM education is the lack of resources. Funding for the newest technology, training in how to use the new technology, plus the knowledge of how to use it effectively as a learning tool, are all areas where teachers struggle. Another area where teachers struggle is with a system that is focuses on assessment and grades rather than a program that fosters innovation, creativity, critical thinking skills and problem solving skills. These achievements are not something that can be easily boxed up and assessed. Sadly, some teachers are simply not interested in learning how to teach STEM and

  • STEAM. They prefer to stay in the silos. Keeping each of the stem subjects isolated into

their own lessons.

slide-7
SLIDE 7

CURRENT STEM STATUS K-5

K-2 STEM instruction once every 6 days one teacher shared between 2 building Units: design process, engineering, coding Units are taught in isolation Technology teaches a unit on beginner level coding Grades 3-5 Technology units:

  • Keyboarding
  • Computer/Internet Safety
  • Google Apps (Docs, Sheets, Slides)
  • Internet Skills/Research
  • Basic Introduction to Coding

*Science and Engineering Practices are part of the NGSS (NJSLS-S) at all levels

slide-8
SLIDE 8

CURRENT STEM STATUS 6-12

Middle School Technology Google Apps Microsoft Office MakerSpace in the library Grade 8 robotics elective

(which uses the Lego EV3 robots.)

*Science and Engineering Practices are part of the NGSS (NJSLS-S) at all levels. Coding

  • Visual Basic Programming
  • Introduction to Computer

Programming with C++

  • AP Computer Science A (Java)

School Clubs:

  • Team Mercury (Robotics),
  • Coding for Girls
  • ACE Club (Architecture and

Engineering)

  • STEM

Additional STEM courses:

  • DE Anatomy and Physiology
  • Anatomy and Physiology
  • AP Physics, Chemistry, Biology, Environmental
  • Statistics
  • Calculus,
  • Discrete Math
  • Multivariable Calculus
  • Game Theory
  • Introduction to Engineering with Robotics
  • Introduction to Modern Astro-Plasma Physics

High School

slide-9
SLIDE 9

VISION FOR DISTRICT

Introduce STEM classes in K – 8 Ensure T echnology classes include STEM units Revise how we teach Science classes to become more STEM based in content, process and product Curricular emphasis on problem-solving, critical thinking, perseverance, collaboration, and communication Extra-curricular opportunities Training in the Humanities as a natural progression into the STEM “world”. Both STEM and the Humanities embrace the 4 C’s identified as key in 21st Century education: Creativity, Collaboration, Critical Thinking, and Communication

slide-10
SLIDE 10

VISION FOR K-2

Grade K:

  • Introduce coding (Comp & STEM) both with and without a computer
  • Core concepts: Sequencing, Loops, Events, Digital Citizenship
  • Attitudinal goals: Programming is fun, It’s okay not to get it right the first time, can solve problems

if I keep trying Grade 1:

  • What is coding?
  • What does a computer programmer do?
  • Utilize commands using 4-core directions: Up/ Down/ Left/ Right
  • How to manipulate blocks to move characters

Grade 2:

  • Algorithm, Sequence, Loops & Events, Script (2)
  • Create an interactive Game
  • Utilizing Code.org resource A-C
slide-11
SLIDE 11

VISION FOR 3-5

Focus on design thinking skills

– Apply basic principles of coding using algorithms, sequences, loops, events, and binary or multi-step functions – Understand basic functions and apply them with consistency when troubleshooting in digital and non- digital activities – Develop meaningful ways to get “unstuck: when encountering difficulty – Emphasis on collaboration, critical thinking, programming and perseverance when confronted by challenges

  • Students will:

– …be introduced to critical terms and applications in digital platforms – …create simple algorithms and apply simple sequences – …apply algorithms and develop programs

  • Resources include:

– Google CS First – Scratch 3.0

slide-12
SLIDE 12

GOOGLE CS FIRST – GRADES 3-5

slide-13
SLIDE 13

VISION FOR 6-8

Embed coding activities that are circularly relevant in each content area. Build a common STEM approach to learning content and skills - refocus the mindset on teaching and learning STEM lessons integrated in the science and technology classes T echnology

Programming 201, 202 and 300 courses, based on student readiness and prior exposure to programming

Science

Integration of life science, earth science, physical science and other topics and using coding activities to help teach the content

Beginner Intermediate Advanced

Sequencing Game Design JavaScript Pattern Recognition AR/Robotics/Dro nes Python Loops & Counters Minecraft modding Web Design

Life Earth Physical

Animal cells Rock cycle States of matter Plant cells Ecosystems Potential vs. kinetic energy Anatomy Weather Chemical vs. physical change Digestive System, Greenhouse effect Solids, liquids, gasses,

slide-14
SLIDE 14

UPDATES TO 9-12

  • Hire additional Computer Science teacher to meet demand of growing interest in computer

science offerings

  • Changing name of programming courses to be more streamlined:

– Computer Programming with Visual Basic Academic – Computer Science with C++ Honors – AP Computer Science A

  • Addition of new elective:

– Game Development with Python Honors (post-AP class)

  • Other programs will need to be revisited once full K-8 STEM program is in place
slide-15
SLIDE 15

STEM LABS

  • STEM Labs to be created in K-2 and 3-5 schools
  • T

wo computer labs at MHK to be converted to a STEM lab

  • HHS Computer lab 826 to be a second computer science room
  • ClearT
  • uch Panels

– Movable boards that go horizontal and vertical – 20 points of touch, up to 4 different tasks at once

  • Upgrades to lab furniture and design
  • Additional staff
slide-16
SLIDE 16
slide-17
SLIDE 17

PERSONNEL

Level Current status Proposed K-2 1 2 3-5 2 6-8 2 9-12 1.5 2.5 totals 2.5 8.5

slide-18
SLIDE 18

PROJECTED COST OF PROJECT

K-2 Labs: @ 52,000 Staff: 1 FTE

3 – 5 Labs: @ 52,000 Staff: 2 FTE Additional for science lab renovations

6-8 Labs: @ 50,000 Additional computer stations: @ 20,000 Staff: 2 FTE Additional cost to renovate computer labs to a STEM lab

9-12 Needs Update computers 1 FTE

  • Remodel/reconstruct computer lab 826 to a computer lab

for computer science.

slide-19
SLIDE 19

QUESTIONS?

  • Thank you!
slide-20
SLIDE 20

APPENDIX SLIDES

slide-21
SLIDE 21

VISION FOR K-2 EXPANDED

Introduce coding (Comp & STEM)

  • Loops and Events (K)
  • What is coding (1)
  • What does a computer programmer do? (1)
  • Utilize commands using 4-core directions:
  • Up/ Down/ Left/ RIght (1)
  • Algorithm, Sequence, Loops & Events, Script (2)
  • Create an interactive Game (2)

Intro to design thinking (Science & STEM)

  • Accepting failure to re-design/pose solutions
  • Re-defining and refocusing questions
  • Who is my audience - what do they want?
  • Empathize
  • Define
  • Brainstorming
  • Prototype
  • Testing

Intro district technology (Comp) Log ons Google: classroom, apps, G suite Keyboarding Playing with purpose Tool vs toy Problem solving technology Grit Debugging Understand Cyber Bullying Introduce Programming Language Sprite Block Code Text Code Unexpected Encounter Interface Dialogue Randomness Program without the use of a computer (K)

  • How to manipulate blocks to move characters (1)
  • Augmented Reality
  • Build Park Structure (2)
slide-22
SLIDE 22

VISION FOR 3-5 EXPANDED

  • Utilize Scratch Overview :Exploring

Scratch 3.0

  • Introduction of critical terms and

application of functions in digital program:

  • Interface
  • sprite
  • Sequence
  • Constraints
  • Debug
  • Sequence
  • Block code
  • Text code
  • Dialogue
  • Unexpected Encounter
  • Randomness
  • Parallelism
  • Animation
  • Apply Algorithms & Programs
  • Create simple algorithms
  • Create and apply simple sequence
  • Intro to design thinking (Science & STEM)
  • Accepting failure to re-

design/pose solutions

  • Re-defining and refocusing

question

  • Who is my audience - what do

they want

  • Empathize
  • Define
  • Brainstorming
  • Prototype
  • Testing

Learn about norms for participation in computer science and pair programming.

  • Experience creating a collaborative Scratch program
  • Gain a deeper understanding of the concept of sequence.
  • Engage in exploring sequence through multiple modalities ( include hands on

and minds on activities)

  • Create a setting, complete with elements. After developing the setting,

students program a story utilizing the setting..

  • Utilize modularity - adding many different components to a project
  • Build a story around one of four premises, choosing add-ons to enhance the

project

  • Create a personal narrative based on one of three story starters from

the Storytelling Unit OR

  • Tell the story of an innovation that they create. Present the Innovation

for Feedback And Critique

  • Applying Feedback to improve design
  • Setting new goals based on reflection

and feedback

  • Developing collaboration skills including:
  • Interpersonal Skills
  • Oral Communication
  • Listening Skills

Career cross over reflection

  • Engage in productive struggle: getting “unstuck”
  • Who is my audience? What do they want? ( Empathy)
  • Tinkering to brainstorm alternate solutions
  • Redefining and refocusing questions
  • Testing a prototype and accepting feedback
  • Applying feedback and reassessing the results of new

trials.

  • Applying Feedback to improve design
slide-23
SLIDE 23

MIDDLE SCHOOL EXTENDED

Programming / Coding

  • Loops and Animation
  • Creating a scene
  • Jumping over obstacles
  • Storytelling - has carryover to
  • ther courses in MS
  • Keyboard interaction
  • Guessing Game
  • Rotation
  • Detecting Screen bounds
  • Music and Animation
  • Instruments and Tempo
  • Time Limits
  • Message driven programming
  • Pop the balloon
  • Animation with movement
  • Obstacle course
  • Programming 300 course - Objectives as the following:
  • Introduction to Game Design
  • STEM
  • Introduction to JavaScript
  • Introduction to Python
  • Opportunity for differentiation in grade 7:
  • Programming 301 course for advanced students or 302
  • Future electives in grade 8 or sharing resources from Tynker up to HS teachers

to use:

  • JavaScript 101
  • Python 101, 201
slide-24
SLIDE 24

MIDDLE SCHOOL EXTENDED: SCIENCE 6-8

Life Science Courses & Programming opportunities

  • Animal cells - parts, structure
  • Plant cells - parts, structure
  • Anatomy - Heart, Nose,

Digestive System, Brain, Pancreas (not really part of current 6-8 science curriculum)

  • Photosynthesis
  • Natural Selection
  • Mitosis and meiosis
  • DNA/RNA
  • Plant reproduction
  • Viruses, bacteria, protists, fungi
  • Genetic traits
  • Energy flow in ecosystems
  • Punnett squares

Earth Science Courses & Programming opportunities

  • Moon phases
  • Earth composition
  • Rock cycle
  • Ocean layers
  • Earth’s atmosphere
  • Spring Tides
  • Ecosystems
  • Weather
  • Greenhouse effect
  • Carbon cycle
  • Zodiac stars
  • Gravity
  • Ocean currents
  • Hurricanes, Earthquakes,

Tsunamis, Volcanoes,

  • Land and sea breeze
  • Earth’s land and water
  • Eclipses

Physical Science Courses & Programming opportunities

  • Density
  • States of matter
  • Series and circuits
  • pH
  • Electromagnetic spectrum
  • Potential vs. kinetic energy
  • Chemical vs. physical change
  • Equations, atoms, elements
  • Solids, liquids, gasses,
  • Newton’s 3rd Law
  • Light absorption and reflection
  • Properties of matter
  • Properties of Waves
slide-25
SLIDE 25

END

slide-26
SLIDE 26

CURRENT STATUS: K-2

  • STEAM: 2018-2019 new position as part of the fine arts rotation in K-2

– Intention was for 1 person in each K-2 building working in alternating 6-day cycle

  • Teaching students in one cycle
  • Pushing into Science classes on alternate cycle

– Currently sharing 1 person between WCB and EMK – Curriculum drafted in Summer 2018 and being implemented, but not able to do the push in support for science classes

  • Units: design process, engineering, coding
  • T

echnology:

– Teaching a unit on beginner level coding

  • Classroom:

– Science Classes use the NGSS-aligned Science Dimensions Resource – More emphasis on hands-on/inquiry during science instruction, but it is not necessarily STEM

slide-27
SLIDE 27

CURRENT STATUS: 3-5

  • T

echnology Curriculum in 3-5 emphasizes:

– Keyboarding

  • Drill Modules and typing tests

– Computer/Internet Safety

  • Cyber bullying, Cyber/Online Safety, Responding to email messages,

– Google Apps (Docs, Sheets, Slides)

  • Word Processing, Presentations, Spreadsheets

– Internet Skills/Research

  • Internet searches, browsing URLs, Sourcing and ethics

– Basic Introduction to Coding

  • Resource is Learning.com throughout most topics
  • Science Classes use the NGSS-aligned Science Dimensions Resource
  • Redundancy in the curriculum
slide-28
SLIDE 28

CURRENT STATUS: 6-8

  • Technology 6-7 currently is currently teaching Google Apps, Microsoft Office, and other

skills that most students have already been exposed to.

  • Curriculum is outdated and is being revised during the 18-19 school year.
  • Science teachers have not been teaching any coding in past.

– Focus in 2018-2019 school year to investing options for coding as part of STEM in the science classroom

  • Science teachers teach the NGSS (NJSLS-S) and teach a curriculum that is aligned with

Science and Engineering Practices

  • MakerSpace in the library run by school librarian
  • In grade 8, students have the option to take the robotics elective, which uses the Lego

EV3 robots.

slide-29
SLIDE 29

CURRENT STATUS: 9-12

  • Coding taught in computer science courses taught by two teachers in district.

– Visual Basic Programming – Introduction to Computer Programming with C++ – AP Computer Science A (Java)

  • Additional STEM courses:

– Dual Enrollment Anatomy and Physiology, Anatomy and Physiology Honors, Essentials Anatomy and Physiology (semester) – AP Physics, Chemistry, Biology, Environmental Science, Statistics, Calculus, – Discrete Math, Multivariable Calculus, Game Theory – Introduction to Engineering with Robotics – Introduction to Modern Astro-Plasma Physics

  • Science and engineering practices as part of the NGSS are embedded in content
  • School Clubs: T

eam Mercury (Robotics), Coding for Girls, ACE Club (Architecture and Engineering), STEM

slide-30
SLIDE 30

UPDATES TO K-2

  • Hire additional STEM teacher to actualize original vision for STEM position within alternating 6-day rotations
  • Curricular emphasis on problem-solving, critical thinking, perseverance, collaboration, and communication
  • Grade K: Some of the lessons are online and others are unplugged lessons

– Introduce coding (Comp & STEM) both with and without a computer – Core concepts: Sequencing, Loops, Events, Digital Citizenship – Attitudinal goals: Programming is fun, It’s okay not to get it right the first time, can solve problems if I keep trying

  • Grade 1: Students should be able to describe what coding is and what a computer programmer does. Students should know their

directions (left, right, up, down, move forward, move back, turn, etc).

– What is coding? – What does a computer programmer do? – Utilize commands using 4-core directions: Up/ Down/ Left/ RIght – How to manipulate blocks to move characters

  • Grade 2: Students should be able to understand what an algorithm is. Students should be able to sequence the steps in their algorithm

(put them in the correct order). Students should understand how to debug an algorithm if it does not run correctly. There will also be a focus on district resources (i.e. Google, Star, etc.) and ensure that students can login to use these resources (i.e. how to sign, etc.)

– Algorithm, Sequence, Loops & Events, Script (2) – Create an interactive Game

  • Utilizing Code.org resource A-C
slide-31
SLIDE 31

UPDATES TO K-2

slide-32
SLIDE 32

UPDATES TO 6-8

  • Hire new STEM teacher to teach STEM lessons and push into science classrooms
  • Complete overhaul of the grade 6-7 technology curriculum to focus on coding and STEM. Introduction

to all types of computer programming and focusing on STEM thinking.

– Potential pilot of the curriculum in Trimester 3 with revision during Summer 2019 – New Resource: Tynker – purchase version with STEM courses and applications to multiple coding languages

  • Embedded opportunities for personalizing learning in technology classes based on entry skill level
  • Professional development during Summer 2019 for science teachers to unpack the Tynker resource’s

STEM activities

– Embed coding activities that are circularly relevant. – Integration of life science, earth science, physical science and other topics and using coding activities to help teach the content – Build a common STEM approach to learning content and skills, approach STEM as a mindset

  • Potential extension to ELA and SS classes