Escher and the virtual
Dr Adam Nash, Associate Dean of Digital Design, School of Design, RMIT University
Relativity, 1953
I’d like to consider three ways in which Escher might have presaged virtual reality (VR), or the digital, or computer games, or the simulation that we all find ourselves immersed in today, all of us digital slaves to a global order of monetised fictional existences. First I’d like to consider his interest in the game of deceit, the game of enjoying the deception inherent in the concept of representation. Secondly, let’s consider him as a traveller into the infinity intimated by mathematics, and thirdly as a dispassionate executor of the banal implications of that mathematical universe. Escher knew that drawing itself is a kind of optical illusion. To say he was depicting optical illusions misses the point of his practice. As Bruno Ernst puts it, ‘depicting is deceit’. (to slide 2)