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Enhancing Discovery of Unique Collections: Get Ahead of the Game - - PowerPoint PPT Presentation

#alctsAC17 Enhancing Discovery of Unique Collections: Get Ahead of the Game Diane Robson, University of North Texas Catherine Sassen, University of North Texas Kevin Yanowski, University of North Texas June 24, 2017 Co-Sponsor: ALA Games and


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Enhancing Discovery of Unique Collections: Get Ahead of the Game

Diane Robson, University of North Texas Catherine Sassen, University of North Texas Kevin Yanowski, University of North Texas

June 24, 2017

Co-Sponsor: ALA Games and Gaming Round Table

#alctsAC17

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Outline

  • Introduction
  • Literature Review
  • Cataloging
  • Genre Terms
  • Facets
  • Summary

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Introduction

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Challenges

  • Confusing search results in online catalog
  • Difficulty of finding materials in hidden collections
  • Lack of relevant authorized genre headings

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Goals of Enhanced Discovery

  • Provide efficient and effective catalog

searching

  • Allow for “browsing” hidden collections
  • Use terms relevant to users
  • Collocate similar resources
  • Generate recommendations for users
  • Create programming around genres

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Literature Review

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Uncataloged Collections

  • Inaccessible to your community
  • At a greater risk for loss or theft

Jones, B.M. ( 2003). Hidden collections, scholarly barriers: Creating access to unprocessed special collections materials in North America’s research libraries: A white paper for the Association of Research Libraries Task Force on Special Collections.

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2015 Survey on Tabletop Game Collections

Do you create bibliographic catalog records for tabletop games?

  • 31% -- yes
  • 51% -- no
  • 18% -- sometimes

Slobuski, T., Robson, D., & Bentley, P.J. (2017). Arranging the Pieces: A Survey of Library Practices Related to a Tabletop Game Collection. Evidence Based Library and Information Practice 12(1):2-17.

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Genre/Form Term

Indicates what a resource is, not what it is about Examples: 655 _7 Globes. $2 lcgft 655 _7 Comics (Graphic works) $2 lcgft

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Form Subdivision

Examples: 650 _0 Chipmunks $v Drama. 650 _0 Zombies $v Encyclopedias. 651 _0 Italy $v Maps.

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Specialized Lists of Genre Terms

  • Art and architecture thesaurus

(1970s)

  • Genre terms: A thesaurus for use in

rare book and special collections cataloguing (1983)

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Library of Congress Genre/Form Terms for Library and Archival Materials (LCGFT)

  • Cartographic materials
  • General materials
  • Law materials
  • Literature
  • Moving images
  • Music
  • Non-musical sound recordings
  • Religious materials
  • Art

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Locally Created Genre Term Lists

  • Artists’ books
  • Chemistry and engineering literature
  • Foreign films
  • Video games
  • Tabletop games

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Facets

  • Allow users to narrow search results by

choosing various subcategories

  • Examples (for games)

–Number of players –Age of players –Duration of play –Genre terms

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Usability Studies of Faceted Searching

  • Relevance
  • Efficiency
  • Speed
  • Satisfaction

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Faceted Systems: Specific Platforms

  • Aquabrowser
  • Blacklight
  • Encore
  • Endeca
  • Primo
  • VuFind

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Gaps we hope to fill

  • What is the importance
  • f full cataloging, genre

terms and facets in enhancing the discovery

  • f unique collections?

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  • ffice.microsoft.com/
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Cataloging

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Goal of Cataloging

  • The goal of every library is to provide access

to its collection. This goal is aided through records in the library catalog.

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Fear of the unknown

Every item in the library should have, at the least, a brief record. What stops libraries from cataloging unfamiliar items?

  • Catalogers are precise and

wish to provide the best access to the library’s items.

  • Catalogers like to have rules to

follow.

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Cataloging

  • Lack of best practices
  • Cataloger’s judgement
  • Records can be updated
  • User needs
  • Lead the way

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Brief/Minimal Records

If we want to improve access, we need to provide access.

Tabletop Game 245 00 Archer : $b once you go blackmail... a love letter game 246 30 Love letter 655 7 Tabletop games. $2 local Makerspace Item 245 00 Makey Makey : $b standard kit 650 0 Arduino (Programmable controller)

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Cooperative Cataloging

  • Upload records to OCLC for others to use and

enhance.

  • It’s cooperative cataloging not competitive

cataloging.

  • We can enhance others work to best serve all
  • f our users.

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Realia?!

  • Realia: objects and material from everyday

life

  • Realia for catalogers: 3D objects from real life
  • Realia for libraries: sometimes those dusty

things you have on that back shelf.

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Resource Description and Access (RDA) & Realia

  • Type of record: realia (3D objects) man-made or natural
  • Type of material:

– Art original (a) – Art reproduction (c) – Diorama (d) – Game (g) – Microscope slide (p) – Model (q) – Realia (r) – Toy (w)

  • Physical Description – description of the extent of an item

– Content

  • three-dimensional form - 3D

– Media

  • Unmediated – no playback device needed

– Carrier

  • Object – 3D man-made or natural

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Tabletop Games

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Three-dimensional non-projectable graphic Type of record: realia (3D objects) Type of material: game (items designed for play) Physical description Content three-dimensional form Media Unmediated Carrier Object Note fields

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Rubik’s Cube

Three-dimensional non-projectable graphic Type of record: realia Type of material: game Physical description Content three-dimensional form Media Unmediated Carrier Object Note fields

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Makerspace Items

Three-dimensional non-projectable graphic Type of record: realia Type of material: realia Physical description Content three-dimensional form Media Unmediated Carrier Object 5xx fields

  • https://commons.wikimedia.org/wiki/File:Makey_Makey.jpg

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Ticket to Ride Bib Record

Type: r (Three-dimensional artifact or naturally occurring object) TMAT: g (game) 245 00 Ticket to ride: $b the cross-country train adventure game! / $c Alan R. Moon. 246 30 Cross-country train adventure game 264 1 Los Altos, CA : $b Days of Wonder, $c c2004-2012. 300 1 game (1 board map of North American train routes, 240 train cars, 144 cards) : $b cardboard, plastic, color ; $c in container 30 x 30 x 8 cm. + $e 1 instruction sheet. 336 three-dimensional form $b tdf $2 rdacontent 337 unmediated $b n $2 rdamedia 338

  • bject $b nr $2 rdacarrier

508 Game design by Alan R. Moon ; illustrated by Julien Delval ; graphic design by Cyrille Daujean. 500 Title from instruction sheet. 500 Duration of play: 30-60 minutes. 500 For 2-5 players. 521 Age 8 to adult. 520 "Players collect cards of various types of train cars they then use to claim railway routes in North

  • America. The longer the routes, the more points they earn. Additional points come to those who fulfill

Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route." -- boardgamegeek.com

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Rubik's Cube Bib Record

Type: r (Three-dimensional artifact or naturally occurring object) TMAT: g (game) 245 00 Rubik's cube. 264 2 Danvers, MA : $b Manufactured for and distributed by Winning Moves Games, $c c2014. 300 1 puzzle : $b color, plastic ; $c 6 x 6 x 6 cm. 336 three-dimensional form $b tdf $2 rdacontent. 337 mediated $b n $2 rdamedia 338

  • bject $b nr $2 rdacarrier

500 Duration of play: 1 hour. 500 For 1 player. 521 Ages 8 to adult. 520 Puzzle game.

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Arduino Interface Shield

Visual Material Type: r (Three-dimensional artifact or naturally occurring object) TMAT: r (realia) 245 00 Vernier Arduino interface shield / $c Vernier 246 3 Arduino interface shield 264 3 Beaverton, OR : $b Vernier Software & Technology, $c 201?. 300 1 shield : $b various materials ; $c in bag. 336 three-dimensional form $b tdf $2 rdacontent 337 unmediated $b n $2 rdamedia 338

  • bject $b nr $2 rdacarrier

500 Supported microcontrollers: SparkFun Arduino RedBoard, Arduino UNO, Arduino Leonardo, Intel Galileo. 521 1 Recommended for college and high school. 520 "The Vernier Arduino Interface Shield provides a convenient way to make connections from Arduino microcontrollers to Vernier sensors." -- website.

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Three-dimensional form vs. Tactile three-dimensional form

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You will see some games and realia with tactile three-dimensional

  • form. We use tactile three-

dimensional form for items that require touch to be perceived. This puzzle box is a braille box that requires touch. You can not use it properly without the sense of touch.

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Genre Headings

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Genre Headings

  • Use an established heading when possible
  • If you can’t find a heading, create a local

heading

– Find a reliable and trusted resource for terms (Board Game Geek) to ensure the use of current vocabulary. – What terms do your users use? – Create standardized local headings – Maintain vocabulary as the collection grows – Share those headings with others

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UNT Tabletop Game Genre Headings

Board Game Geek

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Establishing our terms

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  • Basic list of terms

– 50 terms – Basic types of games

  • Board games, dice games, card games

– Basic mechanics

  • Area of control games, cooperative games

– Emphasis on terms for educators

  • Biology games, math games
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UNT Genre Terms

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Educational Alignment

To encourage the use of games in curriculum development we have added educational alignments:

  • Texas Essential Skills and Knowledge (TEKS)

– 658 Science Concepts. $b The student recognizes multiple forms of energy and knows the impact of energy transfer and energy conservation in everyday life. $c 112.C.(c)(5)

  • Common Core

– 658 Science Concepts. $b Determine the meaning of symbols, key terms, and

  • ther domain-specific words and phrases as they are used in a specific

scientific or technical context relevant to grades 11-12 texts and topics. $c CCSS.ELA-LITERACY.RST.11-12.4.

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Educational Games

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UNT Genre Terms

  • Genre Terms for Tabletop Games

UNT Digital Library (http://goo.gl/EVF0m8)

  • Open Metadata Registry – Summer 2017

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Facets

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Facets

  • They make browsing easier
  • They are already a familiar search tool for

patrons

  • The main question for you is: What and how

do you want to facet?

– Depends on the type of collection – Use common terms/phrases – Find a good balance between specificity and ease

  • f use

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Local 590

Visual Material Type: r (Three-dimensional artifact or naturally occurring object) TMAT: g (game) 245 00 Ticket to ride: $b the cross-country train adventure game! / $c Alan R. Moon. 246 30 Cross-country train adventure game 264 1 Los Altos, CA : $b Days of Wonder, $c c2004-2012. 300 1 game (1 board map of North American train routes, 240 train cars, 144 cards) : $b cardboard, plastic, color ; $c in container 30 x 30 x 8 cm. + $e 1 instruction sheet. 336 three-dimensional form $b tdf $2 rdacontent 337 unmediated $b n $2 rdamedia 338

  • bject $b nr $2 rdacarrier

508 Game design by Alan R. Moon ; ill. by Julien Delval ; graphic design by Cyrille Daujean. 500 Title from instruction sheet. 500 Duration of play: 30-60 minutes. 500 For 2-5 players. 521 Age 8 to adult. 520 "Players collect cards of various types of train cars they then use to claim railway routes in North

  • America. The longer the routes, the more points they earn. Additional points come to those who fulfill

Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route." -- boardgamegeek.com 590 d30t59;p2t4;p5t8;a5t9;a10t13;a14t16;a17t100 700 1 Moon, Alan R., $d 1952- $e designer. 710 2 Days of Wonder, Inc., $e publisher.

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Local 590

245 00 Ticket to ride: $b the cross-country train adventure game! / $c Alan R. Moon. 500 Duration of play: 30-60 minutes. 500 For 2-5 players. 521 Age 8 to adult. 590 d30t59;p2t4;p5t8;a5t9; a10t13;a14t16;a17t100

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Local Field Labels

Duration of Play

Less than 30 minutes 30 minutes to 1 hour 1 to 2 hours More than 2 hours

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Number of Players

1 player 2 to 4 players 5 to 8 players More than 8 players

Recommended Age

1 to 4 years 5 to 9 years 10 to 13 years 14 to 16 years 17 years and up

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Faceted test catalog

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Genre facet

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Genre facet

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Other Facets

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Other Facets

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Functionality

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Functionality

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Functionality

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Starting the discussion with IT

  • Every situation is unique
  • Think about your library’s structure
  • Build on already established success
  • Know your library’s larger and long-term goals
  • Always have an advocate

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Summary

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Summary

  • Efficient and

effective catalog searching

  • Discoverability

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Resources

Genre Terms for Tabletop Games http://goo.gl/EVF0m8 Handout with bibliography and catalog record example http://goo.gl/M72vNT

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https://pixabay.com/en/urban-neo-urban- hipster-office-617277/

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Extra Special Thanks

Jason Thomale

Resource Discovery Systems Librarian

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Contact Information

Diane Robson, M.S. Diane.Robson@unt.edu Kevin Yanowski, M.S. Kevin.Yanowski@unt.edu Catherine Sassen, M.L.S., Ph.D. Catherine.Sassen@unt.edu

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Join us for a Sharing Session

ALA Exhibit Hall, Gaming Lounge Booth 1225 Sunday from 1 to 2pm

  • Talk to us one on one
  • Ask more specific questions
  • See a live demonstration of the faceted

catalog

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Thank you

for attending this ALCTS program

Your feedback is important to us! Please take a moment to complete a short online evaluation form at the URL below:

#alctsAC17

http://tinyurl.com/ac17-alcts-program-eval