Enabling a New Class of Phone-to-Phone Action Games on Commodity - - PowerPoint PPT Presentation

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Enabling a New Class of Phone-to-Phone Action Games on Commodity - - PowerPoint PPT Presentation

SwordFight: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones Zengbin Zhang1, David Chu2, Xiaomeng Chen3, Thomas Moscibroda4 1 Univ. of California Santa Barbara 2 Microsoft Research Redmond 3 Univ. of Science and


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SwordFight: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones

Zengbin Zhang1, David Chu2, Xiaomeng Chen3, Thomas Moscibroda4

1 Univ. of California Santa Barbara 2 Microsoft Research Redmond 3 Univ. of Science and Technology of China 4 Microsoft Research Asia

Presented by Xin Gao

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Outline

  • Motivation
  • Problem
  • Design
  • Evaluation
  • Conclusion
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Mobile Gaming Penetration

Motivation Problem Design Evaluation Conclusion

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Typical Mobile Games

Motivation Problem Design Evaluation Conclusion

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Motion Games

Motivation Problem Design Evaluation Conclusion

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Motion Games

Motivation Problem Design Evaluation Conclusion

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Enabling SwordFight

Motivation Problem Design Evaluation Conclusion

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Enabling SwordFight

Motivation Problem Design Evaluation Conclusion

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Ranging by Sound

Motivation Problem Design Evaluation Conclusion

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Not Suitable for MMG

Motivation Problem Design Evaluation Conclusion

(assume the maximum speed of a player‘s hand is 2m/s)

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  • No infrastructure support, commodity phones
  • Real-time measurement

– Low measurement time: <=100ms – High measurement frequency: > 10 times/second

  • Accurate

– Centimeter level accuracy

  • Robust

– Mobility: Up to 4m/s hand-to-hand speed – Environment noise: talking, laughing, shouting, walls, …

Distance Measurement in MMG

Motivation Problem Design Evaluation Conclusion

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Contributions

enable real time distance measurement employ a new pipelined streaming executio n strategy understand and tackle the practical sources

  • f measurement error during motion gamin

g for increased robustness

Motivation Problem Design Evaluation Conclusion

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Design

Motivation Problem Design Evaluation Conclusion

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Typical Acoustic Ranging Process

Motivation Problem Design Evaluation Conclusion

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Why Real-time is Hard

Motivation Problem Design Evaluation Conclusion

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Approaches

Motivation Problem Design Evaluation Conclusion

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Measurement Structure

Motivation Problem Design Evaluation Conclusion

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Measurement Structure

Motivation Problem Design Evaluation Conclusion

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How to Maintain Accuracy

Motivation Problem Design Evaluation Conclusion

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Impact of Doppler Effect

Motivation Problem Design Evaluation Conclusion

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Impact of Doppler Effect

Motivation Problem Design Evaluation Conclusion

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Addressing Doppler Effect

Motivation Problem Design Evaluation Conclusion

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Additional System Components

Motivation Problem Design Evaluation Conclusion

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Implementation & Evaluation

Motivation Problem Design Evaluation Conclusion

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Performance Summary

Motivation Problem Design Evaluation Conclusion

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Comparing with Kinect

Motivation Problem Design Evaluation Conclusion

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Conclusion

Motivation Problem Design Evaluation Conclusion

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Thank You!!