EECS 192: Mechatronics Design Lab
Discussion 12: Mechanical Tuning GSI: Richard ”Ducky” Lin 15 & 16 Apr 2015 (Week 12)
1 Introduction 2 Mechanical Tuning 3 Vehicle Dynamics
Ducky (UCB EECS) Mechatronics Design Lab 15 & 16 Apr 2015 (Week 12) 1 / 18
EECS 192: Mechatronics Design Lab Discussion 12: Mechanical Tuning - - PowerPoint PPT Presentation
EECS 192: Mechatronics Design Lab Discussion 12: Mechanical Tuning GSI: Richard Ducky Lin 15 & 16 Apr 2015 (Week 12) 1 Introduction 2 Mechanical Tuning 3 Vehicle Dynamics Ducky (UCB EECS) Mechatronics Design Lab 15 & 16 Apr 2015
1 Introduction 2 Mechanical Tuning 3 Vehicle Dynamics
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Introduction
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Introduction
◮ I’m not a mechanical engineer
◮ I’ve tuned exactly zero cars
◮ Information here from various Internet
◮ (it passes the “smell test”)
◮ If it sounds wrong, it might really be...
from knowyourmeme.com
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Introduction Motivation
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Introduction Motivation
◮ Reduce race time
from Big Rigs: Over the Road Racing a game that you should never touch Ducky (UCB EECS) Mechatronics Design Lab 15 & 16 Apr 2015 (Week 12) 4 / 18
Introduction Motivation
◮ Reduce race time
◮ High acceleration - speed on straights ◮ Fast cornering - fast through turns ◮ High deceleration - slowing for turns
from Big Rigs: Over the Road Racing a game that you should never touch Ducky (UCB EECS) Mechatronics Design Lab 15 & 16 Apr 2015 (Week 12) 4 / 18
Introduction Motivation
◮ Reduce race time
◮ High acceleration - speed on straights ◮ Fast cornering - fast through turns ◮ High deceleration - slowing for turns
◮ Maximize tire grip!
from Big Rigs: Over the Road Racing a game that you should never touch Ducky (UCB EECS) Mechatronics Design Lab 15 & 16 Apr 2015 (Week 12) 4 / 18
Introduction Tires
◮ Tire grip is nonlinear with load ◮ Diminishing returns with more pressure
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Introduction Tires
◮ Tire grip is nonlinear with load ◮ Diminishing returns with more pressure
◮ Completely even ◮ Don’t trade a loss of larger amount of grip
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Mechanical Tuning
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Mechanical Tuning Suspension Tuning
◮ Positive if tilting outwards ◮ Negative if tilting inwards
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Mechanical Tuning Suspension Tuning
◮ Positive if tilting outwards ◮ Negative if tilting inwards
◮ 0 degree, ideally
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Mechanical Tuning Suspension Tuning
◮ Positive if tilting outwards ◮ Negative if tilting inwards
◮ 0 degree, ideally
◮ Increases camber angle during turns ◮ So slightly negative camber (1°-4°) to
Ducky (UCB EECS) Mechatronics Design Lab 15 & 16 Apr 2015 (Week 12) 7 / 18
Mechanical Tuning Suspension Tuning
◮ Positive if tilting outwards ◮ Negative if tilting inwards
◮ 0 degree, ideally
◮ Increases camber angle during turns ◮ So slightly negative camber (1°-4°) to
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Mechanical Tuning Suspension Tuning
◮ Positive when steering axis line intersects
think shopping cart “caster” wheels
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Mechanical Tuning Suspension Tuning
◮ Positive when steering axis line intersects
think shopping cart “caster” wheels ◮ Self-centering effect
◮ Contact patch “trails” steering axis
◮ Typically 3°-5°recommended
◮ Less may increase steering at stability cost
◮ Overall effect is fairly small
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Mechanical Tuning Suspension Tuning
◮ Toe-in (positive): inwards towards front ◮ Toe-out (negative): outwards towards front
◮ Toe-in provides straight-line stability ◮ Toe-out provides better turn-in but
◮ Small changes produces noticable effect ◮ Recommended range (front): -3°-1°
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Mechanical Tuning Suspension Tuning
◮ Toe-in (positive): inwards towards front ◮ Toe-out (negative): outwards towards front
◮ Toe-in provides straight-line stability ◮ Toe-out provides better turn-in but
◮ Small changes produces noticable effect ◮ Recommended range (front): -3°-1°
◮ Wheels rub against road - reduces tire life
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Mechanical Tuning Weight Tuning
◮ Front wheels: steering ◮ Rear wheels: power
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Mechanical Tuning Weight Tuning
◮ Front wheels: steering ◮ Rear wheels: power
◮ Towards front: more steering grip ◮ Towards back: more acceleration traction
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Vehicle Dynamics
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Vehicle Dynamics Weight Transfer
assume stiff suspension for simplicity analysis with springs much more involved
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Vehicle Dynamics Weight Transfer
assume stiff suspension for simplicity analysis with springs much more involved ◮ Inward turning force from wheels ◮ Applies torque, rolling to outer side of turn ◮ Increases pressure on outer wheel ◮ Decreases pressure on inner wheel
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Vehicle Dynamics Weight Transfer
assume stiff suspension for simplicity analysis with springs much more involved ◮ Inward turning force from wheels ◮ Applies torque, rolling to outer side of turn ◮ Increases pressure on outer wheel ◮ Decreases pressure on inner wheel
◮ Note lever effect of turning force ◮ Shorten lever to reduce torque
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Vehicle Dynamics Weight Transfer
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Vehicle Dynamics Weight Transfer
◮ Acceleration force produced at rear wheel ◮ Applies torque pitching up ◮ Increases traction on motor wheels ◮ Decreases grip on steering wheels
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Vehicle Dynamics Weight Transfer
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Vehicle Dynamics Weight Transfer
◮ Need to clear uneven surfaces
◮ Like the courtyard tile gaps ◮ Or the Freescale Cup hump
◮ Don’t drag your chassis
◮ you know who you are...
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Vehicle Dynamics Steering
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Vehicle Dynamics Steering
◮ Different turn radius for inner/outer wheels ◮ Ackermann steering: angular difference
◮ A result of the different lengths / angles of
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Vehicle Dynamics Steering
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Vehicle Dynamics Steering
◮ Understeer: turns less than intended ◮ Turning radius increased
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Vehicle Dynamics Steering
◮ Understeer: turns less than intended ◮ Turning radius increased
◮ Oversteer: turns more than intended ◮ Turning radius decreased
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Vehicle Dynamics Steering
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Vehicle Dynamics Steering
◮ Straight-line acceleration ◮ Maximum cornering velocity ◮ Minimum cornering radius
◮ Try to benchmark and measure results ◮ Have a known-good configuration
◮ “The better is the enemy of the good”
◮ Sensor and control algorithms important
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Summary
◮ Demo: adjusting suspension parameters ◮ Maximize grip to maximize acceleration to reduce track times ◮ Tune camber (slightly negative), caster (slightly positive), toe ◮ Lower center of gravity: minimize weight transfer ◮ Measure, measure, measure ◮ Many topics not covered: tires, springs, shocks, sprung roll
◮ Any topics people want to see?
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