educating creative technology for the internet of things
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Educating Creative Technology for the Internet of Things - Research and Practice-oriented Approaches Compared Geert de Haan Mankind Inc. Twello, the Netherlands geert.de.haan@upcmail.nl ABSTRACT Media Technology is a curriculum for


  1. Educating Creative Technology for the Internet of Things - Research and Practice-oriented Approaches Compared Geert de Haan Mankind Inc. Twello, the Netherlands geert.de.haan@upcmail.nl ABSTRACT Media Technology is a curriculum for professional Develop This (DevThis) is a research and development education in the school for Communication, Media and module in the Media Technology Bachelor which tries to Information Science of a Dutch University of Applied teach third year students to do scientific research and Science. MT presents itself as Human-Centred Creative introduce them to the technological, design and scientific Technology in the sense that the curriculum educates developments in the area of Ubiquitous Computing and the technical engineers but not for technology itself but to Internet of Things (IoT), such as context sensitivity, design creative technical solutions to support real people in location-based services, co-design, and the use of emergent the real world. As a result, the MT curriculum is design practices. Ambient en Pervasive Design (AmbiPerv) characterized by the common technical topics such as is a second-year course following a practice-oriented vision requirements engineering, agile design and UML but it is on Human-Centered Creative Technology to educating extended with creative techniques such as creative research Internet of Things techniques. In AmbiPerv, students learn tools, exploratory design and co-design, and it is extended to work with sensors and effectors in IoT applications. The with a focus on user-aspects by means of user-centered paper evaluates the research versus the practice-oriented design, usability evaluation and accessibility engineering. approach to educating Creative Technology for the Internet To facilitate the human-centered creative technology, of Things and compares the results in terms of research increasingly often special workshop forms like pressure opportunities, student motivation and effort versus cooker settings are used as well as design laboratory outcomes to make recommendation about how to teach facilities including a open data lab (also 'the City Lab'), a Creative Technology for the Internet of Things. sensor lab and a fabrication lab (see: http://project.cmi.hro.nl/2011_2012/sensorlab/). Author Keywords DEVELOP THIS Education; ubiquitous computing; ambient intelligence; Develop This (DevThis) is a research and development pervasive computing; sensory applications; embedded module in the Media Technology Bachelor which tries to design; curriculum development; teaching methods. achieve two educational goals at once: teach third year ACM Classification Keywords students to do scientific research and introduce them to the H.5.m. Information interfaces and presentation (e.g., HCI): technological, design and scientific developments in the Miscellaneous. See: http://www.acm.org/about/class/1998/ area of Human-Computer Interaction (or rather ubiquitous for more information and the full list of ACM classifiers computing, pervasive design and ambient intelligence), and descriptors. such as social media and co-creation, personalisation, context sensitivity and location-based services, agile INTRODUCTION development, co-design, and the use of living labs and Developments in the area of Media Technology proceed emergent design practices. very fast, and perhaps, revolutionary; where the day before In addition to teaching students about doing research and yesterday the internet ruled, yesterday the web arrived, this introducing them to new developments in the Media morning it was the web 2.0 and after lunch, we enter the Technology area, DevThis is also intended as a vehicle for Internet of Things. The main implication for ICT curricula, performing research. Also here, there are two different such as Media Technology, is that factual knowledge, book goals: first, students learns how to do research by actually knowledge and the know-how to use particular doing research. Asking student participants to investigate programming languages and tools are gradually becoming particular problems or a particular problem area, enables us less important whereas the ability to keep track of to focus research on the most relevant questions that follow developments in the research area (and not just 'on the from our research programme. For example, as part of a market'), the ability to do research, how to develop research programme, the group investigated how to employ conceptual solutions and how to translate concepts into ICT to solve social problems, such as how to increase the software are becoming more and more important. coherence among the inhabitants of socially deprived urban areas. Consequently, DevThis students were asked to

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