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DUNNE & RABY. Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be-to imagine possible futures... Dunne


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“Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be-to imagine possible futures... Dunne and Raby pose “what-if” questions that are intended to open debate and discussion about the kind of future people want (and do not want).”

DUNNE & RABY.

Speculative Everything / Dunne & Raby (2013)

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Anthony Dunne studied Industrial Design at the Royal College of Art in London before working at Sony Design in Tokyo. On returning to London he completed a PhD in Computer Related Design at the

  • RCA. Fiona Raby studied Architecture

at the RCA, and an MPhil in Computer Related Design at the RCA. Tiey were founding members of the CRD Research Studio, where they also worked as Senior Research Fellows. While at RCA, they pioneered the teaching of fjelds including synthetic biology. Tie duo recently joined the teaching stafg at Parsons design school in New York as professors of Design and Emerging Technology at Tie New School.

THE DESIGNERS.

Anthony Dunne & Fiona Raby (2015)

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Dunne & Raby is a London-based design studio established 1994. Dunne & Raby uses design as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of current and emerging technologies. Its practice is centred on Critical Design, a critical theory approach to design.

THE STUDIO.

  • DESIGN. FICTION. SCIENCE. POLITICS. TECHNOLOGY. FUTURES.
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Affjrmative Problem solving Provides answers Design for production Design as solution In the service of industry Fictional functions For how the world is Change the world to suit us Science fjction Futures Tie “real” real Narratives of production Applications Fun Innovation Consumer Makes us buy Ergonomics User-friendliness Process

A.

Critical Problem fjnding Asks questions Design as medium In the service of society Functional fjctions For how the world could be Change us to suit the world Social fjction Parallel worlds Tie “unreal” real Narratives of consumption Implications Humor Provocation Conceptual design Citizen Makes us think Rhetoric Ethics Authorship

B.

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VARIOUS PROJECTS

DUNNE & RABY.

TECHNOLOGICAL DREAM SERIES: No. 1, Robots Tie Needy One (2007) DESIGNS FOR FRAGILE PERSONALITIES IN ANXIOUS TIMES (2004 - 2005) PLACEBO PROJECT, Compass Table (2001) DESIGNS FOR AN OVERPOPULATED PLANET:

  • No. 1, Foragers (2009)
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COMMUNO-NUCLEARIST TRAIN

For: United Micro Kingdoms (2013) Tie communo-nuclearist society is a no-growth, limited population experiment. Tie state provides everything. Tiey depend on nuclear energy for their continued survival and, although they are energy rich it comes at a price- no one wats to live near them and they are under constant threat of attack or accident. Fully centralized, everything is planned and regulated. Tiey are volunarty prisoners of pleasure, free from the pressure of daily survival, communists sharing in luxury not poverty. Tie train is an aid for imagining alternative ways of organizing everday life within a zero growth system.

DUNNE & RABY.

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UNWHO SHOW THE TRUTH

For: United Nations World Health Organization (2009) Tie theme for World No Tobacco Day 2009 was “Show the truth: picture health warnings save lives” .

OMAR VULPINARI.

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WANTED CREATIVITY

For: Fabrica (1998-2013) Ads for international youth culture magazines promoting Fabrica’s grant application.

OMAR VULPINARI.

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NET WORTH

Exhibition Tie visitor is presented with a kiosk with a magnetic card reader. Tie visitor is encouraged to swipe their credit or ATM card, the visitor’s name contained on the magnetic stripe is parsed and googled. Tie positioning or ranking of their name appears vertically on the monolith’s projection, which represents the number of hits returned by the Google’s search on the individual’s name. Tieir name appears on the projection among others visitors who have swiped as well as higher net worth individuals (celebrities, politicians, artist, and other famous fjgures as a refmection of our social condition... who has more Google hits Paris Hilton or William Shakespeare). Tius the visitor can view their net worth in respect to others.

OSMAN KHAN.

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BELIEF SYSTEMS

Exhibition (2009) Facial micro expressions last less than a second and are almost impossible to control. Tiey are hard wired to the emotional activity in the brain which can be easily captured using specially developed technological devices. Free will is now in question as the science exposes decision-making as an emotional process rather than a rational one. Tiis ability to read emotions technologically result in a society obsessed with their emotional reactions. Emotions, convictions and beliefs which usually remain hidden, now become a public matter. “Belief systems” is a video scenario about a society that responds to the challenges of modern neuroscience by embracing these technological possibilities to read, evaluate and alter peoples behaviours and emotions.

BERND HOPFENGAERTNER.

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What do you imagine would be the benefjts of living in a society like “Train”; what do you think would be the drawbacks? What do you imagine would be the benefjts of living in a society like “Belief Systems”; what do you think would be the drawbacks?

<-- FIND ME @ the MoMA speculative design in the commercial domain :)

QUESTIONS.

As Critical Design has done, can you envision Speculative Design fjnding a sustainable place within our current economic system rather than as pieces

  • f exhibition art?

If so, how do you imagine it working or have you seen examples? Has this course changed the way you approach design in other courses? How has this course changed your perspective in general?

HUG SALT AND PEPPER SHAKERS

For: MoMA Two identically formed porcelain characters that appear to embrace when nestled together.