Dr. Seema Chandhok Dr. Parveen Babbar Study the existing projects - - PowerPoint PPT Presentation

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Dr. Seema Chandhok Dr. Parveen Babbar Study the existing projects - - PowerPoint PPT Presentation

Dr. Seema Chandhok Dr. Parveen Babbar Study the existing projects and initiatives- exploring the use of mobile phones in University Libraries of Delhi, India. Finding the potential uses of mobile phones in this regard, comparing and


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  • Dr. Seema Chandhok
  • Dr. Parveen Babbar
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ž Study the existing projects and initiatives-

exploring the use of mobile phones in University Libraries of Delhi, India.

ž Finding the potential uses of mobile phones in

this regard, comparing and contrasting such uses with other ICT devices, relevant to specific Libraries Services areas.

ž Key Mobile Services required by the users in the

given University Libraries of Delhi, India.

ž Assessment of the use of mobile phones in

given libraries.

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Six major universities of New Delhi were studies:

1.

University of Delhi

2.

Jawaharlal Nehru University

3.

Indira Gandhi National Open University

4.

Jamia Milia Islamia

5.

Jamia Hamdard University

6.

Guru Gobind Singh Indraprastha University

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ž A total of 120 questionnaires were distributed in all the 6

libraries i.e. 20 questionnaire in each library to its users.

ž Out of 120 questionnaires 98 were received back, as most of

the questionnaires were taken back immediately after interacting and getting the response back from the users.

2 4 6 8 10 12 14 16 18 20 University of Delhi Jawaharlal Nehru University Indira Gandhi National Open University Jamia Milia Islamia Jamia Hamdard University Guru Gobind Singh Indraprasth a University Questionnaire Distributed 20 20 20 20 20 20 Questionnaire Responded 14 19 20 14 16 15

Number of questionnaire

Questionnaire Distributed & Responded

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2 4 6 8 10 12 14 16 18 20 University of Delhi Jawaharlal Nehru University Indira Gandhi National Open University Jamia Milia Islamia Jamia Hamdard University Guru Gobind Singh Indraprastha University 8 9 8 7 6 6 2 2 2 3 4 3 2 5 6 2 2 4 2 3 4 2 4 2 e-readers Tablet iPad Smartphone's /iPhone

ž Out of 98 respondents 44 used Smartphone’s/iphones, 16

used iPad, 21 used Tablets and 17 used e-readers

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University of Delhi Jawaharlal Nehru University Indira Gandhi National Open University Jamia Milia Islamia Jamia Hamdard University Guru Gobind Singh Indraprastha University 1 2 3 4 5 6 7 8 9 10

Mobile Platform Used for Library E-Access

iPad/iPhone/iPod touch Windows Mobile BlackBerry Android

ž Out of 98 respondents 22 are using iPhone/iPad, 16 used

Windows Mobile, 20 used Blackberry and maximum users are using Android platform responding to 40 users.

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2 8 8 8 4 6 2 4 5 3 4 2 3 4 4 3 1 2 3 4 5 6 7 8 9 University of Delhi Jawaharlal Nehru University Indira Gandhi National Open University Jamia Milia Islamia Jamia Hamdard University Users Responses Nil 01-04 05-08 More than 08

ž Out of 98 respondents 17 have not downloaded any mobile library application,

39 downloaded one to four applications while 21 users have downloaded five to eight applications. 21 users responded that they have downloaded and are using more than eight library mobile access related applications.

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View ¡Library ¡Informa0on-­‑ ¡Hours, ¡Staff, ¡Other ¡WebPages ¡ 34 ¡ Library ¡Floors/ ¡Library ¡Maps/ ¡Resource ¡Locators ¡ 33 ¡ Reference ¡Services ¡-­‑ ¡Ask ¡a ¡Librarian/ ¡Virtual ¡Reference ¡ 40 ¡ Search ¡Library ¡Catalog/ ¡OPAC ¡for ¡Call ¡Numbers ¡and ¡ Resource ¡Informa0on ¡ 48 ¡ OPAC ¡Services-­‑ ¡Recommending ¡Resources/ ¡Renew ¡ Books ¡ 49 ¡ Access ¡to ¡Online ¡Databases/ ¡E-­‑Journals ¡ 60 ¡ Access ¡to ¡Online ¡E-­‑books ¡ 43 ¡ Accessing ¡Repostories/ ¡Ques0on ¡Banks/ ¡E-­‑Thesis/Other ¡ E-­‑Content ¡Provided ¡ 51 ¡

ž The Users responded to which content they accessing most from the Library

website through there mobile devices. The most popular is access to online journals/ databases and second most popular is access to repositories, question banks, e-thesis

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2 4 6 8 10 12

View Library Information- Hours, Staff, Other Webpages Library Floors/ Library Maps/ Resource Locators Reference Services - Ask a Librarian/ Virtual Reference Search Library Catalog/ OPAC for Call Numbers and Resource OPAC Services- Recommending Resources/ Renew Books Access to Online Databases/ E- Journals Access to Online E-books Accessing Repostories/ Question Banks/ E-Thesis/Other E-Content

8 5 6 7 8 12 6 7 6 4 7 9 9 10 10 12 4 5 6 8 8 10 8 11 6 5 6 7 8 11 6 8 5 7 7 9 7 8 6 6 Guru Gobind Singh Indraprastha University Jamia Hamdard University Jamia Milia Islamia Indira Gandhi National Open University Jawaharlal Nehru University University of Delhi

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12 12 12 4 7 5 11 16 13 5 8 6 10 14 14 7 9 5 7 15 15 5 7 7 9 13 13 5 8 4 10 14 14 4 8 5 10 20 30 40 50 60 70 80 90 Social Network Services E-Content Services SMS/ MMS/E- Text Services Virtual Services/ Second World QR Codes Services Gamification Services Guru Gobind Singh Indraprastha University Jamia Hamdard University Jamia Milia Islamia Indira Gandhi National Open University Jawaharlal Nehru University University of Delhi

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ž The Users responded to which m-libraries services are required most in future.

The response for 98 users were for the need of more mobile accessible content, 93 asked for better mobile library apps, 82 asked for augmented reality, 80 each asked for virtual services/ second world and Gamification.

14 15 12 11 13 15 14 13 15 12 12 14 17 14 16 14 18 14 16 17 16 17 15 17 15 16 12 15 13 11 2 4 6 8 10 12 14 16 18 20 University of Delhi Jawaharlal Nehru University Indira Gandhi National Open University Jamia Milia Islamia Jamia Hamdard University Guru Gobind Singh Indraprastha University Virtual Services/ Second World Gamification Mobile Library Apps Mobile Accessible Content/Layouts/ Accessibility

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ž The Academic Libraries of Delhi, India under

the study are very well aware of M-Libraries Services provided to them

ž The users and students of these libraries

need the modern and better mobile services in future ranging from Gamification, Augment reality, Mobile Apps, Virtual Services on there devices.

ž The surveyed users feel that library

mechanics, aesthetics, game thinking and virtual mobile platform will engage more users/students, motivate action, promote learning, and solve academic problems.

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