KNOWLEDGE MANAGEMENT IN A GLOBAL, INNOVATIVE AND DIVERSE SETTING
OCTOBER 2019
JENS DEGN-ANDERSEN
DIVERSE SETTING JENS DEGN-ANDERSEN OCTOBER 2019 OVERVIEW PART 1 - - PowerPoint PPT Presentation
KNOWLEDGE MANAGEMENT IN A GLOBAL, INNOVATIVE AND DIVERSE SETTING JENS DEGN-ANDERSEN OCTOBER 2019 OVERVIEW PART 1 A LOOK AT THE VIDEO GAME MARKET PART 2 UBISOFT AT A GLANCE PART 3 THE KM TEAM PART 4 , PART 5 AND PART 6 HOW WE KNOW,
KNOWLEDGE MANAGEMENT IN A GLOBAL, INNOVATIVE AND DIVERSE SETTING
OCTOBER 2019
JENS DEGN-ANDERSEN
OVERVIEW
PART 1A LOOK AT THE VIDEO GAME MARKET
PART 2UBISOFT AT A GLANCE
PART 3THE KM TEAM
PART 4 , PART 5 AND PART 6HOW WE ‘KNOW, LEARN FROM, INCLUDE AND SUPPORT OUR CLIENTS’
JENS DEGN-ANDERSEN
THE UBISOFT KM & LEARNING TEAM
PART 1
A LOOK AT THE VIDEO GAME MARKET
4VIDEO GAMES ARE ON THE TOP OF THE ENTERTAINMENT INDUSTRY!
PART 1 – A LOOK AT THE VIDEO GAME MARKETGROWTH SINCE 2009
HOME ENTERTAINMENT PRES S VIDEO GAMES BOOK S CINEMA
+25%
+51%
+4% 0% +23%
MUSIC
SOURCE: MCKINSEY & COMPANY – GLOBAL MEDIA REPORT – SEPT 2015A WORLD OF PLAYERS
PART 1 – A LOOK AT THE VIDEO GAME MARKETOF THE WORLD POPULATION
BILLION PLAYERS
SOURCE: NEWZOO 2018ESPORTS: A GROWING OPPORTUNITY
PART 1 – A LOOK AT THE VIDEO GAME MARKETBIG PARTNERS ARE GETTING ON BOARD
VIEWERS AT PEAK TIME ON TWITCH
PART 2
UBISOFT AT A GLANCE
8KEY FACTS & FIGURES
CREATED IN 1986 ONE OF THE TOP PUBLISHERS WORLDWIDE +12 FRANCHISES THAT HAVE SOLD MORE THAN ONE MILLION UNITS
PART 2 – UBISOFT AT A GLANCENOW +55% OF TOTAL DIGITAL REVENUE +14,000 TEAM MEMBERS AND +40 STUDIOS WORLDWIDE €1.732 BILLION IN SALES IN 2017-18
WATCH DOGS TOM CLANCYS GHOST RECON TOM CLANCY’S THE DIVISION FOR HONOR ASSASSIN’S CREED TOM CLANCY’S RAINBOW SIX FAR CRY JUST DANCE STEEP MARIO + RABBIDS THE CREW RAYMAN
OUR EXPANDING UNIVERSE
ART EXHIBITS & AMUSEMENT PARK ATTRACTIONS : Introduce more people to our characters, stories and worlds with original experiences TV SHOWS & MOVIES Bring our hit brands to life on the big screen and reach new audiences CONSUMER PRODUCTS Enrich our game worlds with books, comics, novels, boards games, collectibles and more
PART 3
HOW WE ‘KNOW, LEARN FROM, INCLUDE AND SUPPORT OUR CLIENTS’
PROVIDE AWESOME « CLIENT » EXPERIENCE BUILD A SEAMLESS DIGITAL WORKPLACE DELIVER THE RIGHT INFO AT THE RIGHT TIME
WE HELP ORGANIZE CONTENT, EXPOSE KEY KNOWLEDGE AND FOSTER COLLABORATION
OUR PRODUCTS
Live Streaming Event application Mattermost Floormap Video Service SharePoint Confluence Mana Ulearn Ubipedia MyServices The Blog Profile Search Unified Navigation Live Streaming Event application Teams Floormap Video Service SharePoint Confluence Mana
m
U.Learn Ubipedia MyServices The Blog Profile Search Site Catalog
HOW WE ‘KNOW, LEARN FROM, INCLUDE AND SUPPORT OUR CLIENTS’
TEMPLATES & GOVERNANCE PRESENCSE STRATEGIC CLIENTS
PART 4 PART 5 PART 6
PART 4
TEMPLATES & GOVERNANCE
KNOW, LEARN FROM, INCLUDE AND SUPPORT
CREATIVITY AND INNOVATION
UBISOFT VALUES:
IT CAN BE A CHALLENGE TO IMPLEMENT STANDARDS, BETS PRACTICES AND GOVERNANCES WHEN SCOPE, TECHNOLOGIES AND TEAMS CHANGE CONSTANTLY.
LOCAL INTRANETS GAME WORKSPACES
GOVERNANCE AT UBISOFT
Ubisoft employees want structure and systems too A governance should support existing workflows not go against them The benefits of a governance should be obvious to everyone affected If possible implement it into the systems There is not a Ubisoft governance that fits all
PART 5
PRESENCE
2 3KNOW, LEARN FROM, INCLUDE AND SUPPORT
DIVERSITY
Create experiences that will appeal to and satisfy a bigger and more diverse group of gamers.
UBISOFT VALUE:
NATIONALITIES
LANGUAGES SPOKEN
GAMERS
UBISOFT
KM
KM: A DIVERSE TEAM
PART 4– SECTION TITLE 26APPROXIMATELY 30 PEOPLE. AT LEAST 8 DIFFERENT NATIONALITIES WE STRIVE TO HAVE A DIVERSE GROUP OF EMPLOYEES IN TERMS OF SEXUALITY, RELIGION AND CULTURAL BACKGROUND.
Montréal San Francisco Paris Bucharest Singapore Malmö Shanghai
THE KNOWLEDGE MANAGEMENT TEAM SUPPORTS ALL EMPLOYEES GLOBALLY
WHERE KM ARE NOT PRESENT
ONLINE COMMUNICATION ROADSHOW WORKSHOPS
ONLINE COMMUNICATION TOOLS Many internal tools to create collaboration and foster communication. Most meetings on one of these platforms.
PART 6
STRATEGIC CLIENTS / PARTNERS
3 1KNOW, LEARN FROM, INCLUDE AND SUPPORT
KM PARTNERS: CONTENT MANAGERS
MISSION: Identify & organize information, documentation & assets so that anyone in a production can easily browse & access it.
WHAT IS A CONTENT MANAGER
500 1000 1500 2000 2500 3000 3500 4000 ASSASSIN'S CREED GHOST RECON FAR CRY RAINBOW SIX JUST DANCE WATCH DOGSEmployees Per Production Growth
Number of employees 2010-11 Number of employees 2018-19
CONTENT MANAGERS ARE KM AMBASSADORS
ONBOARDING We have huge ramp up on productions, important turnover and numerous newbies joining
EFFICIENCY We need to be more efficient as individuals and as an
information findability are a key enabler of efficiency. COLLABORATION We produce AAA games that involve thousands of people from many teams & offices all around the world. REUSE We need to stop reinventing the wheel and start relying on existing assets, tools and knowledge. This way we’ll spend more time adding real value.
CONTENT MANAGEMENT NETWORK
PRACTICES
RECOMMENDATIONS