DESIGN THINKING
ESSEC Business School, EMBA Program 12- 14, December 2019
DESIGN THINKING @gulayozkan www.geds.com.tr ESSEC Business School, - - PowerPoint PPT Presentation
DESIGN THINKING @gulayozkan www.geds.com.tr ESSEC Business School, EMBA Program 12- 14, December 2019 INTRO Course Website (For Materials, Tools, etc) geds.com.tr/course ceooffice@geds.com.tr 3 GEDS is a design and innovation
ESSEC Business School, EMBA Program 12- 14, December 2019
GEDS is a design and innovation consultancy. We utilize design-driven methodologies in order to connect organizations with people they serve in novel ways. And for us, the process precisely starts from the real needs and desires of real people we are serving for –we call this “human-centricity.”
The goal is very simple: There is a “new” lens which allows you to look at your current Entrepreneurial Projects that you have been working on or your work in general, from human perspective by using design and design thinking tools to decrease your failure rate. I call this “The Design Lens.” At the end of the course, you should:
competitive edge.
C
Business Model Product Service User
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Business Model Human Service Product
Shift
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09:00- 09:05 Hello 09:05-09:15 Intro and Consent Forms 09:15-09:30 Aim and Overview of the day 09:30-10:20 Basic of Design Thinking - Big Picture - How Might We 10:20 - 10:30 Coffee Break 10:30 -11:00 The Problem Pitch + User Journeys + How Might We Exercise 11:00- 12:00 Pre-course work presentations 12:00 - 13:30 Lunch 13:30- 13:50 Intro the Service Blueprints 13:50:14:40 Maturolife + Intro the Service Blueprints 14:40- 15:30 Service Blueprint - Work 15:30- 16:00 Coffee break 16:00-17:30 Service Blueprint - Work 17:30 - 18:15 Brief Group Presentations 18:15 - 18:30 Summary of Day1
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09:00-09:15 Hello & Summary of day 1 - Intro of Day 2 09:15-10:20 Design Cases 10:20 - 10:30 Coffee Break 10:30 -11:30 Continue to Service Design Work 11:30- 12:00 Any groups want to present 12:00 - 13:30 Lunch 13:30- 14:00 Intro the Prototyping & Test 14:00:14:30 Group prepares prototyping methods and test within their groups 14:30 - 15:30 Prototyping methods and test with different people ( mix of groups) 15:30- 16:00 Coffee break 16:00-17:00 Iterated the ideas & services 17:00 - 17:30 Evealutions & Group Photo 17:30 - 18:15 Guest Speaker- Christine Kelly, the USA 17:30 - 18:00 18:15 - 18:30 End of Course
How do you think this footwear would help you? How easy do you think these would be for you to use? How do you like the way they look? Do you think they would appeal / be useful to your spouse or your friends? For what activities might you wear them? ____________________________________________________________________________ What do you like most about this concept? ____________________________________________________________________________ What do you not like about it? ____________________________________________________________________________ What would you change? ___________________________________________________________________________ Which of the following would you consider most important when purchasing a new pair of shoes? Please circle. Attractive design Fitting & Comfort Durability
Footwear concept # ______
The violence and aggression against hospital staff costs the NHS at least £69 million a year in staff absence and additional security.
The redesign cut aggressive behaviour and threatening language by 50 %. Swearing and offensive language in A&E departments was reduced by nearly a quarter following the design work. Three-quarters of A&E patients surveyed said that the redesign has reduces their frustration during waiting times, while 88% said it clarified A%E patient process. For every £1 spent on the project, £3 was generated in benefits Cost of implementation for the two solutions as a package is £65,000.
Marco Mascorro, Fellow Robots
Sara Horowitz
Banny Banerjee - Stanford ChangeLabs
Rittel and Melvin M. Webber, Berkeley University
“Can design thinking still add value?”, dmi:Review
Roger Martin, the Dean of Rotman School of Management,
Current Approach
Problems
User-driven Approach
"human data” based ideas Entrepreneurial process
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https://www.youtube.com/watch?v=5lutHF5HhVA
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Business Model Product Service User
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Business Model Human Service Product
Shift
UNCERTAINTY / PATTERNS / INSIGHTS
CLARITY / FOCUS RESEARCH CONCEPT PROTOTYPE DESIGN
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benefits to juicing?
audience?
to their daily routine?
improve their overall experience?
pursuing a healthier diet?
By B. Joseph Pine II and James H. Gilmore. Aug 98
Experience economy theory by Pine and Gilmore is not a design thinking/design theory. I am sharing to show you that different perspectives agree that staging experience is important and bring competitive edge in the market.
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Design Thinking LEAN AGILE Explore the problem Build the right things Build the thing right
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Poblem definition How might we?
Search the data for valuable bits of
done individually by the
the researcher. Note these bits on post its. They are the data
derived from these. Internalize the data points. Find relationships between
for each group with a short
meaning in a different color post it. Here, we generate the essence of the group. The core meaning. This should not be reducible to anything
are our insights.
Ref Medium post
Ref Medium post
Ref Medium post
Ref Medium post
https://creately.com/diagram/imk0fc3p1/KFC%20Service%20Blueprint%20Online
20 PARTNERS 9 COUNTRIES 7 LANGUAGES 6 TYPES OF ORG
Metallisation of Textiles to make Urban living for Older people more Independent and Fashionable
Design Management
Design Lead
Design Lead Design Research
Interaction Design Service Design
End-User Recruitment
User Research
Data Analysis Synthesis
Test/ Worksho p
User research must be done in order to draw insights Ideally there should be one encompassing recruitment for all of the research process. Insights and design principles will be generated at this stage Ideation and product for service ideas generation will follow synthesis, and be guided by the insights Selected concepts will be prototyped, and sufficient time needs to be given Prototypes will be tested at workshops
In 9 Countries In 7 Languages 37 Interviews 46 Workshop Attendees
Turkey Poland Slovenia France
Germany
UK Spain Italy Belgium UK EXPLORATORY CO-CREATION WORKSHOPS FOCUSED CO-CREATION WORKSHOPS
UNDERSTANDING & MAPPING
Design Capabilities of Design & Non-Design Teams
GAP DEFINITION + DEFINING DM STRATEGY AND TOOLS DESIGN TOOLS EXECUTION
37 interviews Creating a Common Group of Understanding Product Design Specification and Experience Highlights Problem Definition Understanding The Problem Positioning & Sense Making Building Possible Scenarios Early concepts Design Briefs 2 Furniture Focused Workshops 2 Clothing Focused Workshops 2 Footwear Focused Workshops Design Brief & Concepts Issued 4 co-creation workshops
D I V E R G E T H I N K I N G D I V E R G E T H I N K I N G DIVERGE THINKING DIVERGE THINKING DIVERGE THINKING DIVERGE THINKING CONVERGENT THINKING CONVERGENT THINKING C O N V E R G E N T T H I N K I N G C O N V E R G E N T T H I N K I N G ITERATIONS CONVERGENT THINKING CONVERGENT THINKING
Research Persona, Journey Reframd Problem Service Design
Research Persona, Journey Reframd Problem Service Design
Scaling an entire network of schools for the growing Peruvian middle class.
Turning digital life into a physical library that we can play share or display. Taps, the wooden blocks to re- materialize online content.
QLEEK: Bridging the offline-online gap
“Qleek offers a decorative and aesthetically streamlined means
playing music, designed to fit into its surrounding
QLEEK: Bridging the offline-online gap
https://getqleek.com/
At AKKA, we are a team of architects, engineers, designers, urbanists, strategists and thinkers, specialized in designing spaces that foster
Stage 1: Appreciate - “How can we understand what we need our future space to really be?” Who is the community that will use this space? What are different patterns within the users based on their needs? One of the outcomes of this stage is a document they call Home Language that visually captures the culture
the space.
Stage 2: Kernel - “How can a shared vision be created among a group of different people?”
Just like the other stages of the Architecting Interaction process, the kernel stage is a participatory process and we collaborate with the community to make sure their insights are included.
Stage 3: Kickstart - “How do we make our vision reality?”
Stage 4: Adaptation - “What happens after we move into the space?”
When people move in, the last stage of adaptation can
quarterly or yearly basis, depending on the company’s culture, they continue to adapt and refine the space
Ref: IDEO
https://www.youtube.com/watch?v=M66ZU2PCIcM
The role play typically requires to define some roles (e.g. the user, the service employee, etc.) and prepare rough prototypes or other materials that can facilitate the performance. While a team is acting out their story, the rest of the audience learn about the idea, understand the high-level sequence of actions required and get to know the hero moments.
Tips for How to Prototype a Service: https://www.youtube.com/watch?v=Szw6KlTMUT4
Poblem definition How might we?
JULEP: Redesigning the nail-painting experience for both hands
Dishwashers were relatively uncommon in Chinese households, as the typical kitchen didn’t have space for a standard appliance. The teams found that unlike in Western cooking, where several kinds of cookware are used for different dishes, Chinese cooks tend to use the same cookware to prepare all of their dishes.
Urban farmers will sign up for “farming as a service,” comprising the units themselves, as well as a monthly subscription for seeds, cartridges filled with nutrients, and a pH regulator. As well as remotely regulating each unit’s climate, the app will educate growers about new vegetables and herbs, selling packs of complementary seeds, with suggested recipes for them, and cooking instructions. Aiming to promote biodiversity, the firm will sell rare-breed and heirloom seeds too.
https://www.youtube.com/watch?v=nNy1wxnFq8Y
Design-centric businesses had outperformed the S&P by 228 percent over the past 10 years.
FROG: FUTURE TRENDS REPORT
DESIGN in TECH REPORT: Where Design goes
https://designintech.report/2019/03/09/design-in-tech-report-2019/
DESIGN in AI REPORT by Tezin
https://www.tezign.com/designer/#/share/y1s0zsxwa/case?_k=irevwg
范凌 by Ling Fa n 中国 上海渚 ⻩黅浦 区
geds.com.tr info@geds.com.tr