Design principles for m-learning Outcome : To determine basic design - - PowerPoint PPT Presentation

design principles for m learning
SMART_READER_LITE
LIVE PREVIEW

Design principles for m-learning Outcome : To determine basic design - - PowerPoint PPT Presentation

Design principles for m-learning Outcome : To determine basic design principles for mobile learning and identify the key limitations to the design and development of mobile instruction. 1 Needs Assessment Before you start the design True


slide-1
SLIDE 1

Design principles for m-learning

Outcome:

To determine basic design principles for mobile learning and identify the key limitations to the design and development of mobile instruction.

1

slide-2
SLIDE 2

Needs Assessment

Before you start the design…

  • True need for m-learning?
  • What educational problem?
  • M-learning versus other educational solutions?
  • Benefits of mobile learning in the unique educational

context?

  • Resource requirements (physical/logistic, technological, human, and

monetary)?

Consider the potential enablers, challenges and risks.

2

slide-3
SLIDE 3

Needs Assessment

  • Mobile technologies
  • Access to the Internet and power
  • Device usage and mobility patterns and context
  • Learning outcomes
  • Learner needs and preferences
  • Theoretical framework
  • Existing materials incl. educational apps

3

slide-4
SLIDE 4

Key Characteristics of M-Learning

Design learning experience that is:

  • Authentic
  • Contextual (context-independent vs. embedded)
  • Collaborative, connected
  • Personalized
  • Active
  • Relevant and meaningful
  • Formal and informal
  • Flexible and focused
  • Guided by experts
  • Supported by experts and peers
  • Engaging and empowering

ti t d d t t

4

slide-5
SLIDE 5

Aspects of Design

m-learning ≠ compact/ shrunk e-learning

  • Content (incl. learner-generated artifacts)
  • Delivery (incl. the physical and temporal setting)
  • Interaction, sharing, and communication
  • Learning and teaching activities

5

slide-6
SLIDE 6

Content Design

  • Multimedia
  • Bite-sized yet connected
  • Access to existing content and resources
  • Required and optional
  • Personalized and student-generated
  • Reminders, notifications, updates
  • Educational apps
  • Social media

…contingent on needs and context

6

slide-7
SLIDE 7

Delivery Design

  • Physical aspect (location)

context-dependent <> independent (flexible <> location-bound)

personal <> social space

quite <> loud and busy

  • Temporal

brief event <> series of episodes <> long activity <> course-long (continuous)

flexible <> focused

spaced-out

  • Technology

  • ffline vs. online

resources web-based or residing locally

phones vs. tablets

cross-platform

social network usage

…contingent on needs and context

7

slide-8
SLIDE 8

Interaction Design

Individual <> collaborative Formal <> informal F2F <> via mobile devices <> blended

  • Communication

channel and medium, e.g., text-based chat <> phlog

synchronous <> asynchronous e.g., phone call <> email

  • Sharing and exchange

artifacts

questions

resources

peer evaluation

peer support

…contingent on needs and context

8

slide-9
SLIDE 9

Activities Design

According to the type of learning

(behaviourist, constructivist, situated…)

  • More suitable for mobile:

blend focused and spontaneous tasks and activities

data collection and sharing

personal reflection

accessing resources (just-in-time, on-demand information)

connecting with the community of practice

accessing experts and supports

assessments

augmented reality tasks and games…

…contingent on needs and context

9

slide-10
SLIDE 10

Activities Design

  • Start with the learner
  • Educational problem >> outcomes
  • Technologies and unique context
  • Make the learning experience:

Engaging and empowering

Authentic and active

Situated and context-aware (whenever possible)

Be prepared for change…

…contingent on needs and context

10