Desi De signi gning ng the he Metadata Mod odel for or the he - - PowerPoint PPT Presentation

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ICADL 2019 Workshop: MAGIC- Information Commons for Manga, Anime and video Games Desi De signi gning ng the he Metadata Mod odel for or the he Aggr Aggrega gation ion of of MAG AG Metadata - the Development of Media-Art Database Dr.


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SLIDE 1

De Desi signi gning ng the he Metadata Mod

  • del for
  • r the

he Aggr Aggrega gation ion of

  • f MAG

AG Metadata

  • the Development of Media-Art Database
  • Dr. Tetsuya Mihara

Faculty of Library, Information and Media Science, University of Tsukuba

ICADL 2019 Workshop: MAGIC- Information Commons for Manga, Anime and video Games

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SLIDE 2

Se Self Introduction: Tetsuya Mi Mihara

  • Research Interest: Metadata for Manga
  • Manga becomes representatives of Japanese popular culture
  • Over 12,000 titles, 16% of all books in Japan are published per year (2017, except e-

publishing)

  • Keywords: Linked Open Data, semantic Web, digital archives, digital

humanities

  • Joined the Media-Art Database project in 2013
  • as a specialist about MAG metadata and information system
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SLIDE 3

Ov Overview of

  • f Manga

ga Meta tada data ta Research Proj

  • ject
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SLIDE 4

Medi Media-Ar Art Da Data taba base (メディア芸術データベース, MADB)

https://mediaarts-db.bunka.go.jp/

  • The unique national database for Media-Arts

produced in Japan

  • Media Art (メディア芸術、メディアアート)

consists of 4 category of media

  • Manga
  • Animation
  • Video game
  • New media art
  • The law “Basic Act for the Promotion of Culture

and the Arts” is enforced in 2001

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SLIDE 5

The The Mission

  • n of
  • f MADB Proj
  • ject
  • Collect data to cover information of Media Art produced in Japan
  • Bibliographies about over 330 thousand Manga books and magazines, 9

thousand Anime series, 35 thousand video game titles are recorded

  • Connect libraries and museums
  • There are not any institution to collect and cover all Media-Art in Japan
  • Database development started to gather cataloging records of libraries and

museums which have Media-Art collections

  • These are insufficient to cover whole products
  • Collaborator: National Diet Library (MAG), 5 special libraries and museums

(manga), Ritsumeikan Center of Game Studies (video game) etc…

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SLIDE 6

Cha Challenge nges/ s/Di Difficul ulties s of

  • f MADB

ADB Pr Proj

  • ject
  • Difference of data creator
  • Media
  • Institution
  • Mix of different grounds of

data

  • Objects in the collection
  • From records or catalog
  • Object not in the collection
  • Creation of data to trans

each media

  • Work, series
  • Author, creator
  • Difference of the format of

the description

  • Title + readings
  • Date
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SLIDE 7

Cr Creat eate L e Lin inked ed Dat Data o a of “M “Med edia ia-Ar Art” t”

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SLIDE 8

Re Relationships of MAG AG

  • Media franchise
  • メディアミックス(Media Mix)
  • Manga/Anime/Video Game
  • ACG (Anime, Comic, Game)
  • Example: Pokémon, Gundam, etc…
  • Other cultural resources
  • Japanese sword (Nihon-tou): Token Ranbu(⼑剣乱舞)
  • Historic heritage: Assassinʼs Creed series
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SLIDE 9

Wo Work

  • Work is core idea to link

publications of different media

  • User seems to use work

information (especially title) for searching items

  • Difficulties
  • Things called “Work” would not

be the same in different media

  • Identification

User can handle

Item

User recognize

Work

Pokémon

Manga Anime Game

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SLIDE 10

Wh What Do Do W We Do Do f for t the M MADB DB De Deve velo lopment

  • 1. Design (meta)data model
  • Need integrated data model to describe structural relationships of each media
  • Abstract data model + data model for each media
  • 2. Develop the data management system
  • Customize an existing proprietary system by IT vender
  • 3. Develop how to create data instance/cataloging rule
  • Convert existing cataloging records from collaborators
  • Create new records
  • Transcribe from old printed catalogs
  • Generate abstract instance from specific description of records
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SLIDE 11

St Structure of f the MADB B Abstract Metadata Model

Work Variation Instantiation Item Agent Component

Authority Work Entity

Across Categories Each Categories

Game Console

Related Resource Core Part Event

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SLIDE 12

De Defini nition

  • n of
  • f Wor
  • rk Ent

ntities

  • Work Entity:consists of “Media-Arts”
  • Work: is identified as a Media-Arts work
  • Variation:represents different types of expression or appearance
  • f a Work
  • Component:is a part of Variation
  • Instantiation:is an instance of work
  • Related Resource:does not consists of Work, but related as material
  • Item:is actual item or record of Instantiation and Related Resource

which represents its exitance

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SLIDE 13

Work

(title)

Work

author Agent hasPart (reading)

Manga

subtype

(title)

(reading)

Series (Manga) Series (Anime) Version (Videogame) Work Work Magazine Title Series (Anime) Version (Videogame) Work Exibit Demonst- ration Anime Videogame New Media Art

hasPart hasPart subtype subtype subtype

Data Model: Transmedia Work

Work Group

subtype

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SLIDE 14

Series (Manga)

Episode Book

Tankoubon JA/EN/… Epi.XX

YYYY-MM-DD

Agent Agent ISBN: XXX- X-XX- XXXXXX-X Tankobon Brand

(series title)

(reading)

(title)

(reading)

(title)

(reading) Appearance

YYYY-MM-DD

Agent Magazine Code xxxxx-x (Title) (reading) Series (Manga)

Episode Item

Print in Magazine Agent subtype

Work

Author Author

Data Model: Manga

Magazine Title

Magazine Volume

monthly JA/EN/…

YYYY-MM-DD

Agent

(title)

(reading)

Vol.XX

YYYY

Item

hasPart

Work

Author Agent publisher External ID subtype Subtype publishing date

  • Vol. X

Volume number

Tankoubon Print in Magazine Magazine

External ID Volume Number publishing date

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SLIDE 15

版(アニメ)

各話 テレビ番組

テレビ放映 YYYY-MM-DD hh:mm

24分 責任主体 JA/EN/…

YYYY-MM-DD hh:mm

責任主体 役名

役職名 版名

よみ

各話名

よみ

タイトル名

よみ

ビデオ パッケージ YYYY-MM-DD 責任主体 VHS タイトル名

よみ 各話

版(アニメ)

YYYY-MM-DD hh:mm

放送履歴 テレビ〇〇系

放送局

所蔵情報

責任主体

責任主体

劇場上映 YYYY-MM-DD

〇〇系配給

各話

版(アニメ)

上映履歴

タイトル名

よみ

作品

Data Model: Anime

キャスト スタッフ サブタイプ

X巻 ビデオシリーズ

サブタイプ

劇場版

サブタイプ XX話 公開年⽉⽇ 公開年⽉⽇ 公開年⽉⽇ 開始年⽉⽇ 終了年⽉⽇ ⾔語 巻

シアター〇〇

発⾏者 作者

TV Broadcast Video Movie

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SLIDE 16

バージョン (ゲーム) サブ バージョン パッケージ

JA/EN/…

YYYY-MM-DD ゲームコンソール プラットフォーム ROMカートリッジ タイトル

よみ タイトル よみ

Data Model: Videogame

作品

責任主体

役職名

スタッフ

所蔵情報

責任主体

復刻版

⾔語 JA/EN/… タイトル よみ 責任主体

役職名

スタッフ ⾔語 サブタイプ 公開年⽉⽇ サブタイプ

バージョン (ゲーム) サブ バージョン パッケージ

表現規制版

JA/EN/…

YYYY-MM-DD Blu-rayディスク タイトル

よみ タイトル よみ 責任主体

役職名

スタッフ

所蔵情報

責任主体

ゲームコンソール プラットフォーム

⾔語 JA/EN/… タイトル よみ 責任主体

役職名

スタッフ ⾔語 サブタイプ 公開年⽉⽇ サブタイプ

家庭⽤ゲーム (パターン1) 家庭⽤ゲーム (パターン2)

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SLIDE 17

We Will Keep Struggling…

  • Identifier : need to obvious

rules for identifying entities

  • Controlled vocabulary : who

and how create?

  • Proves the meanings of the data

which is crucial for the long-use

  • Publish and open discussion
  • Metadata model
  • Label of entities: always difficult
  • Cataloging rules
  • Actual Data
  • Web APIs
  • Wiki data
  • Data correction