csc 484 lecture notes week 4 part 2 understanding users
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CSC484-S08-L4.2 Slide 1 CSC 484 Lecture Notes Week 4, Part 2 Understanding Users, Cognitively CSC484-S08-L4.2 Slide 2 I. Relevant Reading -- chapter 3 of the book. CSC484-S08-L4.2 Slide 3 II. Applying cognitive understanding to interaction


  1. CSC484-S08-L4.2 Slide 1 CSC 484 Lecture Notes Week 4, Part 2 Understanding Users, Cognitively

  2. CSC484-S08-L4.2 Slide 2 I. Relevant Reading -- chapter 3 of the book.

  3. CSC484-S08-L4.2 Slide 3 II. Applying cognitive understanding to interaction design. A. Cognition is how people think. B. Understanding cognition can provide useful guidelines

  4. CSC484-S08-L4.2 Slide 4 Applying cognitive understanding, cont’d E.g., 1. how to lay out an interface, 2. how much to put in an interface, 3. how to keep a user’s attention

  5. CSC484-S08-L4.2 Slide 5 Applying cognitive understanding, cont’d C. "Useful guideline" is important. 1. Very few "laws" of design. 2. Cognition is immensely complicated.

  6. CSC484-S08-L4.2 Slide 6 Applying cognitive understanding, cont’d D. Designers be aware that 1. different people think differently 2. the same people think differently, depending on the task

  7. CSC484-S08-L4.2 Slide 7 Applying cognitive understanding, cont’d 3. many aspects of cognition weakly understood, or not understood at all 4. cognitive theories subject to change

  8. CSC484-S08-L4.2 Slide 8 This week’s schedule: • Mon Lab: Quiz • Wed Lec: 1-minute madness talks • Wed lab: Poster session 1 • Fri lab: Poster session 2

  9. CSC484-S08-L4.2 Slide 9 Continuing with Notes 4.2, Item II

  10. CSC484-S08-L4.2 Slide 10 Applying cognitive understanding, cont’d E. The golden rule -- know thy users . 1. Cognitive theories can be helpful. 2. However, ...

  11. CSC484-S08-L4.2 Slide 11 Applying cognitive understanding, cont’d F. What to take away from this chapter. 1. A lot of research available. 2. When cognitive aspects come to fore, look at the literature.

  12. CSC484-S08-L4.2 Slide 12 Applying cognitive understanding, cont’d 3. E.g., if your product requires a user to remember, look at the extensive literature on human memory.

  13. CSC484-S08-L4.2 Slide 13 III. Intro to Ch 3 (Sec 3.1). A. Aspects cognition useful for ID. B. Understand what people are good at, bad at. 1. Technologies can extend capabilities. 2. Can compensate for human weaknesses.

  14. CSC484-S08-L4.2 Slide 14 Intro to Ch 3, cont’d C. Specific topics covered: 1. explanation of what cognition is 2. ways cognition applied to ID 3. examples 4. explanation of mental models .

  15. CSC484-S08-L4.2 Slide 15 IV. What is cognition? (Sec 3.2) A. It’s what goes on in the "wetware". B. Norman identified two general modes:

  16. CSC484-S08-L4.2 Slide 16 What is cognition?, cont’d 1. experiential -- doing things 2. reflective -- thinking about things

  17. CSC484-S08-L4.2 Slide 17 What is cognition?, cont’d C. More specific categorization 1. attention -- selecting things to concentrate on 2. perception and recognition -- acquiring information from the environment

  18. CSC484-S08-L4.2 Slide 18 What is cognition?, cont’d 3. memory -- recalling knowledge to support action 4. learning -- learning to use something, or using something to learn

  19. CSC484-S08-L4.2 Slide 19 What is cognition?, cont’d 5. reading, speaking, listening -- using and processing language 6. problem solving -- planning, reasoning, and deciding how to act

  20. CSC484-S08-L4.2 Slide 20 V. Design implications related to attention. A. Organize info into categories , provide distinguishable separation. B. Make information that requires attention prominent and noticeable.

  21. CSC484-S08-L4.2 Slide 21 Design implications related to attention, cont’d C. Av oid clutter. D. Use color and decoration to focus attention , not just eye candy. E. As always, KEEP IT SIMPLE .

  22. CSC484-S08-L4.2 Slide 22 VI. Design implications related to perception and recognition. A. Make display elements meaningful and readily distinguishable . B. As for attention, structure info into related categories . C. Apply to all forms of presentation graphical, textual, audio, and tactile.

  23. CSC484-S08-L4.2 Slide 23 VII. Design implications related to memory. A. Keep it simple . B. Promote recognition over recall . C. Use visual cues to index info.

  24. CSC484-S08-L4.2 Slide 24 Design implications related to memory, cont’d D. Provide a variety of ways to save and retrieve info. 1. mnemonic naming 2. keyword tagging 3. hierarchical organization 4. prioritized ordering 5. temporal ordering

  25. CSC484-S08-L4.2 Slide 25 VIII. Design implications related to learning. A. Promote exploration. B. Guide and constrain learning users, allow experts users to disable guidance.

  26. CSC484-S08-L4.2 Slide 26 Design implications related to learning, cont’d C. Allow users to undo mistakes easily. D. Allow learning users to zoom in on details, from higher-level abstractions.

  27. CSC484-S08-L4.2 Slide 27 IX. Design implications related to reading, speaking, listening. A. Keep speech-based instructions short. B. Allow text size to be varied. C. Be hypesensitive to particular users’ abilities.

  28. CSC484-S08-L4.2 Slide 28 X. Design implications related to problem solving. A. Provide selectively accessible details . B. Keep it simple. † † Did I mention, Keep it simple ?

  29. CSC484-S08-L4.2 Slide 29 XI. Cognitive Frameworks (Sec 3.3) A. Explain and predict human behavior. B. Some applicable to ID:

  30. CSC484-S08-L4.2 Slide 30 Cognitive Frameworks, cont’d 1. mental models -- what’s in users’ heads 2. theory of action -- explain or predict action 3. information processing -- humans as information processing agents

  31. CSC484-S08-L4.2 Slide 31 Cognitive Frameworks, cont’d 4. external cognition -- models of humans combined with external cognitive support 5. distributed cognition -- models of multi- human, multi-machine cognitive systems

  32. CSC484-S08-L4.2 Slide 32 XII. Mental models (Sec 3.3.1) A. Users’ models of interactive systems: 1. Some users have shallow understanding. 2. Others want or need deep understanding. 3. Designers should accommodate both.

  33. CSC484-S08-L4.2 Slide 33 Mental models, cont’d B. Regarding engineered representations: 1. Variety of research, particularly in AI. 2. Not much yet applied to ID. 3. An interesting formal approach in next week’s research reading .

  34. CSC484-S08-L4.2 Slide 34 XIII. Theory of action (Sec 3.3.2). A. Don’t provide concrete guidance for ID. B. Suggest importance of providing feedback (Recall Nielson’s first heuristic.)

  35. CSC484-S08-L4.2 Slide 35 Theory of action, cont’d C. Another theory focuses on gulfs between users and systems. D. Spark some interesting HCI work. E. Next week’s reading addresses the gulf.

  36. CSC484-S08-L4.2 Slide 36 XIV. Information processing (Sec 3.3.3). A. Tries to model cognition humans as information processing agents. B. Norman and others have dismissed as overly simplistic.

  37. CSC484-S08-L4.2 Slide 37 XV. External cognition (Sec 3.3.4). A. Simply a recognition that people use external media to help them remember things. B. ID should consider all forms of external cog- nitive support.

  38. CSC484-S08-L4.2 Slide 38 XVI. Distributed cognition (Sec 3.3.5). A. Model that includes • multiple human actors • multiple machine-based systems • the distributed environment

  39. CSC484-S08-L4.2 Slide 39 Distributed cognition, cont’d B. Next week’s research reading focuses on the airline cockpit, sited in book as an example.

  40. CSC484-S08-L4.2 Slide 40 XVII. Epilogue -- Google versus Yahoo. A. What does Google know that Yahoo doesn’t? B. Consider weblogs.media.mit.edu/ SIMPLICITY/ nonflickr/05_yahoogle.html

  41. CSC484-S08-L4.2 Slide 41 Google versus Yahoo, cont’d C. Will Yahoo ever learn? • http://yahoo.com • http://google.com

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