CS262 – Computer Vision Lect 4 - Image Formation
John Magee 25 January, 2017
Slides courtesy of Diane H. Theriault
CS262 Computer Vision Lect 4 - Image Formation John Magee 25 - - PowerPoint PPT Presentation
CS262 Computer Vision Lect 4 - Image Formation John Magee 25 January, 2017 Slides courtesy of Diane H. Theriault Question of the Day: Why is Computer Vision hard? All this effort to make sure the LIGHTING is good for a movie. Why is
Slides courtesy of Diane H. Theriault
All this effort to make sure the LIGHTING is good for a movie. Why is more light needed for a good quality movie? What factors affect how much light reaches the film
does this all affect Computer Vision?
1. Light is emitted from a light source 2. Light hits a surface 3. Light interacts with the surface 4. Reflected light enters camera aperture 5. Sensor of camera interprets light
Szeliski Ch 2.2 Don’t worry about all the details of the math Shapiro & Stockman Ch. 6, Ch. 2 (https://courses.cs.washington.edu/courses/cse576/99sp/book.html
Distance: 5 m Orientation: 0 degrees Solid angle: 16.4 degrees attenuation Distance: 2.5 m Orientation: 0 degrees Solid angle: 22.6 degrees Distance: ≈2.5 m Orientation: 45 degrees Solid angle: 11.4 degrees foreshortening
Surface orientation is very important for determining the amount of incident light!
The amount of incident light that falls on a surface (irradiated light)
subtended by the surface
distance to light and
The orientation of a surface is defined by its “normal vector” which sticks straight up out of the surface. Simplified BRDF modeled with two components:
component : light radiated equally in all directions
“highlight” component: radiated light is reflected across the normal from the incoming light
Bi-direction reflectance function: “BRDF” expresses :
– the amount, direction, and color spectrum of reflected light depending on – the amount, direction, and color spectrum of incoming light
Some light absorbed due to surface color What happens to the rest?
therefore:
focal distance / focal length focal plane / image plane Scene Depth Optical axis Object location Center of Projection Image location
leads to
focused on the image plane. The size of the blur circle depends on the distance to the object and the size of the aperture.
focal length to aperture size. (http://www.dofmaster.com/dofjs.html)
Szeliski 2.3, Shapiro & Stockman 2.2
http://micro.magnet.fsu.edu/optics/li ghtandcolor/vision.html
images
hopefully tells us something about the objects, the light, and the camera
Friday’s lab and this week’s homework will be devoted to image gradients and edges.
surface?
we construct restricted imaging conditions that make this job easier?
we construct restricted imaging conditions that make this job easier?
and reflectance properties? (hint: clothes) What steps could we take to try to understand those things, given the image information
able to do, even if all we have is the image appearance and we can’t infer scene structure and surface orientation and properties.
the way the values of the image are changing.
Just compute the difference between each pixel and the previous one (horizontally and vertically).
representation (magnitude, direction) is often helpful, and very, very important.
Friday’s lab and this week’s homework will be devoted to image gradients and edges.